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7:00 PM
Forgotten Realms gives me nightmares.
 
Honestly, it depends on your DM
 
Right, but I remember some of the A2E adventures being awfully.....
 
@Anoplexian what do you mean? 20 is the general cap.
 
Railroady.
@NautArch I didn't know if there had been any changes to 5e vs 2e for that
 
@Anoplexian the starter adventure is moderately railroady.... but think of it more as training wheels.
 
7:02 PM
I can't imagine it being any less dependent on the DM in A2E. The rules of the game only define the mechanics. Not how stories progress.
 
Is it "Sit there while things happen to you"?
 
@Anoplexian you need to be more specific
 
5E May contain: Dragons, Dungeons, advertising material encouraging you to buy prepainted miniatures.
 
I remember being in many dungeons in 2e where literally it was "Go foreward or backward, but either way you're getting attacked. Roll for initiative".
 
Aspects like that aren't defined by anything in the PHB or DMG
Then you had a shitty DM
 
7:05 PM
Possible.
 
@Anoplexian 5e adventures are more linear than a sandbox style campaign will be, but many of them do have branching paths or multiple solutions. Also, a good GM will use the context of the adventure to provide even more options or branching paths if the players need them (as my players often did back when I GM'd)
 
2E was closer to the Gygaxian era and often included difficult, trap filled mazes, and sometimes expected players to be plotting their own map. Times have changed design-wise in premade adventures. There are still challenges, there are still mazes, but often they do not have instant death as the price of failure.
 
How is death in 5e?
I remember being constantly afraid of my impending doom.
 
@Anoplexian depends on your level
 
The game is less expectant of you to be ready to roll a new hero and has some safeguards to rescue your hero on the verge of death.
 
7:07 PM
before level 5, scary, after that you have Raise Dead, but that does come at a huge cost; once you hit level 10 its a mild inconvenience
Even before level 5 though, you can use spellcasting services if you have the cash
 
If you drop below 0 hp in combat, then you basically have 3+ turns until you are actually dead
 
Oh, when you hit 0HP, you're incapacitated. If no one revives you, on your turn you roll to recover. If you roll three failures before you roll three successes, you die.
 
Also, you don't have to keep rolling and can wait a few hours to revive on your own if someone administers first aid
 
But a sufficiently lazy DM could create a "Rocks fall and everyone dies" trap
 
(or has the right cantrip)
First Aid is hugely powerful at low levels, I always make my support characters have medicine proficiency
 
7:10 PM
@DavidCoffron Ooo fun, I just realized that we don't have anyone in our group who can cast Raise Dead.
Not yet, at least. But 5th-level spells take awhile to get to for Paladins.
 
@Yuuki what classes, I find it hard to not have someone with a rez spell
 
I don't think I even have 3rd-level spell slots yet for Revivify.
@DavidCoffron Barbarian, Sorc, Wiz, Rogue, and Paladin.
Paladin gets Revivify but I think other classes get it sooner?
 
"Rocks fall. Everyone dies! Rogue, what's your passive perception?"

"27"

"Just before you're crushed, you realize the rocks spell out the words 'Screw You'"
 
The AD&D Tower of Doom cleric made playing cleric seem way more fun than it is.
 
I just realized a wizard doesn't get any resurrection spells, my goodness
 
7:14 PM
@DavidCoffron wish
 
Well yeah
 
@Hypersapien Wizards can add and cast any spell? I thought they can only add new spells if it's a wizard spell
 
... why are we deleting messages?
 
Mystic does, but they can't have been dead for more than a minute
 
Please don't delete stuff if you're wrong.
Makes it hard to follow the conversation.
 
7:14 PM
@Yuuki sorry
 
:43922250 Yeah, that one particular message, sure, but the others didn't have foul language.
 
@Yuuki
oops
 
(removed)
 
it's like reddit up in here lol
 
7:16 PM
the right kind of sorcerer (divine soul) gets cleric spells
 
so... about that
A character dies.
Someone casts true resurrection without the body.
The character dies again.

Go and get both bodies.

A sorcerer twins Raise Dead on both bodies.

What happens?
 
The old body is no longer valid, i think there is a question on here about that
 
You buffer overflow the game state causing your shared player world to blue screen of death and end in a fireball as the big bang occurs and restarts the instance.
 
actually, the spell only provides a new body if the original doesn't exist so how did you get it back? wish?
 
@DavidCoffron oh, I misread that. ..... uh... yea... wish
 
7:21 PM
Then the wish gods had better prepared for this and your GM gets to have a The Enemy Within session
(StarTrek, not whatever google shows you)
 
or maybe you put the body in an extradimensional space, like a bag of holding.
 
it still exists I think...
 
Then you learn about the other dimensional army of yourself that never was that is now on a hunt to kill you.
Or you get a scenario like Torment: Tides of Numenera.
 
I don't think there is any mechanic to remove something from existence entirely temporarily. sad. No breaking the game with his combo
 
Or the GM eldritch death gods tell you "nice try"
 
7:25 PM
@MikeQ That is a lame GM
:P
 
Giant hand reaches down from the skies, points an accusing finger at you, "KNOCK IT OFF" it booms, before retreating into the sky.
 
@Maximillian very monty python
 
An almost Monty Python moment.
 
Although... If you twin True Ressurection on two characters that have been occupying the same body at different points in time (via Magic Jar)
 
Character perma-death is now a giant sketched foot descending out of the sky followed by a splat noise.
 
7:27 PM
@Maximillian an 8-bit splat, just for emphasis
If a creature possessed by an intellect devourer and then casts magic jar, who's soul enters the container?
 
@Maximillian As Miko once said, I can live with that.
 
@DavidCoffron Probably up to the GM? If it's the devourer's soul, then tricking the devourer into casting magic jar could be a clever way of removing the possession
 
7:43 PM
If the devourer's soul leaves, I think the possessed body is still possessed and enter the catatonic state
(which is probably what happens RAW)
 
did that question about int-eaters and hydras ever get a good answer?
\*rummages\*
 
you break reality and the gods recruit you into their pantheon
 
@goodguy5 I think the top answer is satisfactory (if not logical from a simulationist point of view)
 
I don't think creatures are "possessed" by Intellect Devourers. The Devourer literally eats the victim's brain and takes up residence in their skull
 
@Hypersapien The body is possessed
 
7:46 PM
wait a minute. That question isn't what I thought it was
 
Yeah, but the original soul isn't there any more. It's gone on to whatever afterlife.
 
What if the creature was originally a multiheaded thing?
Does devour intellect work as usual?
 
@Hypersapien that's fair
@goodguy5 it should, why wouldn't it
Devourer Intellect has nothing to do with the brain
 
@goodguy5 been asked
 
We're dealing with Intellect Devourers in our campaign. It's creepy
 
7:48 PM
@NautArch yes, he's talking about a different ability; not body thief, but devour intellect
 
The description says they teleport in. In our game they go in Sylar style (from Heroes)
 
@Hypersapien Their alignment changes randomly over the next 4 seasons?
 
oh, sorry. I did mean the body thief thing. I thought it was called devour intellect.... intellect devourer. you can understand my confusion
 
lol
I never watched past the first season
 
@goodguy5 i was right by being wrong. story of my life.
 
7:51 PM
@Hypersapien Good. Don't watch anything more than that. DO NOT PEER INTO THE ABYSS OF DISAPPOINTMENT
 
@goodguy5 The problem is there are no humanoids released so far with multiple heads IIRC
 
I watched a couple episodes of the second season and lost interest.
 
That's why my question involved true polymorph
 
@DavidCoffron it has to be a humanoid?
 
@Hypersapien for body thief yes
 
7:52 PM
TNG is the only one worth watching, in my honest opinion, but I won't finish since it's still really monster-of-the-week style
 
@Hypersapien Long story short, Sylar goes from evil to good to evil to good and so on, several times. Hence the joke about random alignment shifts.
 
@NautArch hi there
 
@Vylix howdy howdy
okay, so for your question I think the concern here is you are trying to figure out how to homebrew your monster.
 
maybe because I haven't edited the title? The question is changed to asking an example of living/undead pairing
yes
 
the living/undead pairing is Normal statblock->Zombie
that's the 5e pairing (as far as i know)
 
8:03 PM
well, I don't need they to be raised from animate dead
and does not need to be recently
 
but the stack (outside the chat) is more for an objective Q&A where you have your homebrew monster and determining if they're balanced, etc.
@Vylix Maybe your solution is not Animate Dead but Resurrection or Revivify if possible.
 
well, then it's not under the necromancer control
 
@Vylix ah
well...Resurrection/Revivify->Dominate Person?
 
i was thinking maybe somewhere... there is an adventure that gives a statblock of a King, and then centuries later he was raised as an undead
 
but that needs several necromancers fo rthe concentration
 
8:07 PM
well, it seems I've found my answer ;)
 
@Vylix and it's just for 1 minute
 
@Vylix Can you explain your statement "Because the creatures have only been recently killed, I don't want to use the Zombie statblock from the book"
 
well, the regular Zombie, 1/2 CR
 
and there's a chance that DP will end via a save at some point.
 
I don't want to use that weak zombie
 
8:10 PM
or via lost concentration
 
@Vylix then the necromancers should raise/summon something else. wouldn't that be more efficient?
 
but the necromancers could go Ethereal and still control their persons
to minimize that
@MikeQ I don't think so, animated/raising still limits to zombies?
RAW-wise.
 
@MikeQ well, it's just seems cool to me (and cliche) that they thrive where there are corpses
 
@NautArch Maybe I'm misremembering. I know the 3rd-level version is limited to humanoid skeletons/zombies, and they're weak. But I thought the higher-level version had better options
I like the idea of this encounter but there are a lot of ways the players can easily foil it
If you don't have enough necromancers, then the players may notice them trying to raise the corpses, and interfere before the zombies are fully raised
 
@MikeQ which doesn't necessarily make it bad though
 
8:13 PM
@Vylix have you compared the ogre and the ogre zombie?
 
@Rubiksmoose True! The players get the chance to do something to affect the number of enemies in the upcoming fight.
 
yes, and as i thought the mental score is decreased a bit
 
@MikeQ ah - i think you're right. Raise dead brings back, but not under their control.
 
yes it is, but the ogre doesn't seem very smart to begin with. I don't know if it is "reduce mental scores to very low" or "reduce mental scores a bit:" I think the former makes more sense
The only case we have of raising creatures that aren't from animate dead or create undead is from the Wand of Orcus.
 
the casting times are 1 hour for those types of spells (except revivify)
 
8:16 PM
So the limit from RAW is zombies, skeletons, ghouls, ghasts, wights, and mummies. If you have a homebrew creature/spell, it should be at one of those CR (to fit with the right level of CR for the spells)
 
I would recommend the homebrew solution. Give the necromancers a custom magic item that lets them quickly raise a bunch of super-powerful undead
If the players want to steal/destroy it, then hey, free subplot
2
 
@MikeQ then the party gets that item?
That could get interesting lol
 
@Rubiksmoose having the item and knowing how to use may be two different things :)
 
@MikeQ a custom spell could work just as well (maybe a level 7 version of Raise Dead that allows resurrecting CR 1 undead); that's basically equivalent to what can be done with Create Undead
 
@Rubiksmoose Well obviously, using the item has some horrible cost, like your soul or memories
 
8:19 PM
@NautArch technically not according to RAW :-/
 
do you think the new title/question good enough? Anything I should add/remove?
 
@Rubiksmoose and do tell...why should a homebrew item work via RAW? :D
 
@DavidCoffron Yes, that's a bit easier for the DM to control :)
 
@NautArch There is that.
 
@Rubiksmoose hehe
i'm kind of partial to my idea on revivify/raise dead/resurrection -> Dominate Person.
 
8:21 PM
Something bad is gonna happen [Walters, MS W37, 14th c.]
 
Though I find it easier and fairer to have homebrew things fit into the existing rules as much as possible so I don't have an endless wave of rules I have to change for it.
 
@NautArch in line with homebrew spells, that same thing could be accomplished with a spell of suitable level
 
If the necromancers are using a secret made-up necromancy spell, only known to devoted acolytes of the doom cult, then the players can't steal it
 
It possibly gives time for the players to stop (some) of them, it gives multiple ways to deal with the threat and potential allies should saves get made
 
@MikeQ Or you could have it in an old tome in the center of a crypt run by the cult to give a quest option if the player wants access to it
 
8:23 PM
@DavidCoffron Also true! Maybe make it a 3-4 round action cost (giving some time to stop them, but not so much that it's easy) with concentration.
 
@NautArch Or even if its a 1-10 minute casting time, nothing says the party arrives "right" after the event. Maybe the spell comes with an arcana check or the undead attacks the creator (Frankenstiens monster style)
 
@DavidCoffron oooh, that's almost a cooler 'save' effect for if they make it.
no longer under control, but effectively under Confusion
 
@Vylix are you just looking for a way to modify the zombie statblock for race? or do you want to change the CR? I can't tell from your comments
 
@DavidCoffron i think the modifications they are looking for effectively changes the CR
maybe?
 
@DavidCoffron huh? I don't care about CR. All I care is how they should be different. From the Ogre-Ogre Zombie, the difference is -2 DEX, +2 CON, -2 INT, -1 WIS, and -2 CHA
 
8:27 PM
@DavidCoffron They're trying to design an encounter with undead monsters, but they realized that the RAW method would result in too-weak enemies
 
@Vylix in teh DMG there are details about adding racial traits to things. I'll see if I can find it
 
that means almost -2 to all stats, but STR stays the same and +2 CON
 
like Agressive for Orcs and Fury of the Small for goblins, or something
 
Do undead even use CON and INT?
 
@MikeQ everything uses Con but undead are traditionally more durable (HP)
 
8:29 PM
@MikeQ zombies, yes, for the Undead Fortitude
 
@Vylix there is also a -3 to AC and the loss of a ranged attack.
 
@NautArch yep, but I'd argue that's because the zombie does not use armor
and javelin
 
@Vylix see pg. 274 of the Dungeon Master's Guide for "Adding a Special Trait." Give the zombie a racial trait to make them feel different
 
@Vylix probably, but that also potentially alters CR?
 
Another option: Find stats of an undead with a higher CR, and then re-skin it as "undead orc warrior" or whatnot
 
8:31 PM
@NautArch yep. All I see from the ogre->ogre zombie is nothing but buffs, except the AC and ranged attack
Might increase the CR by 1
 
@NautArch the Cr for ogre and ogre zombie are the same IIRC
 
@DavidCoffron because the drop in AC and removal of ranged attack, I guess.
 
@DavidCoffron ha, they are!
 
You get a little bit of leeway with CR tbh
 
but maybe that's the exchange for the undead fortitude? I dunno, just saying that tradeoffs occurred besides the ability scores.
While we're all coming up with ideas...is this question stackable yet? It still feels very opinion-based right now.
 
8:35 PM
@NautArch I'd say no, until the goalposts stop moving around
 
Doesn't feel stackable to me; very discussion-ey. So many things can constitute an "undead version"
 
zombie version?
 
@Vylix I think the best answer you are going to get if the question is reopened is "there are no hard rules" and then a bunch of opinions on what you could/should do
 
@DavidCoffron i'm asking about is there an example, not "how to modify" anymore
 
8:41 PM
@Vylix Well that is certainly answerable (as long as people don't think its too broad). There are many examples in adventure books and a few in the DMG
 
@Hypersapien you have the "alive" part?
 
@Vylix I don't think there is one, at least not from the same creator
 
I like chimeras
 
That's the sort of thing that the internet dreams up after getting drunk all night
 
but I think reduce mental abilities, add undead fortitude, and raise CON is plenty
shouldn't change the CR by much
and add immune to poison of course
oh, also it seems like zombies are proficient in Wis saves
 
8:45 PM
I don't usually get to haul out this link twice in one week:
The Triceraprops: One third prop comic, one-third prop comic, one-third comic prop.
 
@Vylix I can provide a frame challenge "answer" in a separate chat if you want. Designing encounters and homebrew is a lot of fun for me
 
sure
 
@Vylix Over here for anyone interested
 
@BESW With a name like "Triceraprops", I expected Michael Cera to be in there somewhere.
 
9:04 PM
@BESW Time is a flat circle, man.
 
2 days ago, by BESW
@nitsua60 Ten-year-old BESW would've countered that it's a helix: time moves on but history repeats itself.
 
Praise Helix
 
Hail Hydra?
 
Hydra: We're Like Twice As Evil As Nazis So Therefore We Have Twice The Nazi Salute
 
2 days ago, by nitsua60
@BESW Ten year-oldl BESW was wise beyond... crap. I've lost hold of the timeline.
 
9:10 PM
 
lol
 
9:43 PM
If a party member changes their name to "Steed", can I scry them by casting Find Steed?
 
@Yuuki only if they want to let you ride them and if they have "appropriate anatomy" (because 5e loves vague terms)
 
@DavidCoffron "Suitable anatomy" = Their body can wear a suit
 
@DavidCoffron So... they need to be able to pull off a tuxedo?
 
Haha. Your puns don't work with my edit. Sorry, I fixed based on what the book actually says
 
@Yuuki I think "Remove Tuxedo" is a 4th level spell, but you can also pull off a tuxedo with a sufficient strength check
 
9:49 PM
@DavidCoffron So they need to pull off an eyepatch and a peg leg?
And a hook for a hand?
 
@Yuuki Ok, that one went over my head...
 
Appropriate -> "a pro pirate".
 
Oh, thats a lot. My pun center is getting lazy
I was thinking a controversial Halloween costume based on articles like this one [link is to usatoday.com]
 
@Yuuki If so, then Create Bonfire is even more powerful, because then a wizard named Bonfire can clone himself
 
@nitsua60 oh no! it never stops!
XD
 
9:59 PM
@MikeQ What about Mold Earth. True Polymorph on a cantrip for having the name "Earth?" yes, please.
@Yuuki can i become immune to everything from the lich named "Poison" with the protection from poison spell?
 
@DavidCoffron urrrrgh please no.
Why have I favored monosyllables for game terms, skills, attributes, etc over the years? They’re friendlier for layout. A monosyllable is typically short, meaning it’s less likely to deform justified text or become decoupled from dice or modifier indicators due to wrapping.
 
10:17 PM
@DavidCoffron I figured that mold earth (pronounced Mole Dearth) would mean that I no longer have little blind beasties eating my lawn to death from the underside.
 
I assumed it was a spell used by mushroom farmers.
 

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