@BenBrocka I showed the difficulty differences between the second stage of Maid Samba to a friend of mine once. On seeing the last one, his comment was "This looks like a Rube Goldberg machine of death."
@BenBrocka But... what about our Dead Space 2 script?
@GnomeSlice Hum. I'm interested in only a single one of those three, so I'll let it be seen if someone else is more interested in the full package - they should have more precedence.
Everyone knows how glitchy hitboxes can be with the Source engine. Its a problem for Left4dead just as it is any other Source game (TF2, CSS, etc). But some friends and I have the feeling that it became even worse in Left4dead 2, especially while playing the special infected (more specifically ...
I got so drunk last night and when I woke up I'd started a business with @mistercw: http://www.gamesindustry.biz/articles/2012-02-28-chime-duo-launch-new-music-game-developer-echo-peak
@ArdaXi available quantum computers just mean a movement to post-quantum cryptography, which I have to imagine will happen fairly rapidly as availability of quantum computers increases
Moreover, given that in Japan, they don't have to worry about needing to import stuff on account of being there, it means less need for digital distribution on their end.
Comiket is huge. The following behind it is massive.
@GraceNote ...so why can't the developers apply the patch and upload the damn thing onto Steam's servers themselves? I can only think the only reason is they want to remain niche and difficult to get to.
@badp IMO that's what they SHOULD do and I would personally be telling them that if their contact form weren't japanese/if I had reason to believe they'd respond to/understand an English inquiry
@BenBrocka It's also entirely possible that the cost matters are what affects it. It could be widely different how it all works out over there than over here.
The physical publication process might be different, but the matter of making things work in a digital age (aside from rights) is largely the same the world over