@SimonH. Ah yes, then that's just confirming critical hits. PF does that. Exploding dice is if you roll max on the damage dice roll, you roll ANOTHER damage die and add it. And that additional die can explode too!
@Anoplexian drawing your sword to attack. But you can't sheathe one weapon and draw/use another (you can only basically get 1 'free' interaction per turn)
I thought it would be okay to have a critical confirm because if they roll a second 20 then they can do it a third time as well, meaning there's still a small chance of damage shenanigans
@SimonH. It works okay in systems where everyone uses the same damage dice (for example, using a d10 in a d100 system). In 5e, damage numbers are generally within the same wheelhouse, so doubling the damage of one attack isn't that crazy.
@Anoplexian You probably wouldn't have a 13 foot movement. They are usually specified in increments of 5, because the system assumes units of 5 ft squares.
Adding a third degree effect just means that it never happens so characters whose other options are dinged because they ~could~ roll triple 20 see no benefit, but the rarity of the effect means that if it ever did happen, the benefits would need to be outstanding
@Anoplexian It's basically whether or not a creature is in your reach. Reach is general 5' for most melee weapons, but polearms can be 10'. Reach can also be determined by creature (some monsters have long arms :) )
@Anoplexian No no, basically what's happening is that distance has to be simplified because they're playing on a unit grid. You can move diagonally, but since you're moving diagonally along squares, then the math is a bit difference for calculating how far you can move.
@MikeQ I've heard no end to arguments that time-weasel is the spiritual successor to the malnourished blind gerbil archetype, so we don't need an update to the PrC
I don't think it's going to throw off the system much, but you're messing with class features that rely on (or benefit from) crits. Barabarian Champion Fighter Paladin Sneak Attack, specifically assassins
If prone, you have advantag eon melee attacks against them and disadvantage on ranged attacks against htem. THey also have disadvantage on their attacks against you.
@Anoplexian Kind of, but there are a lot of rules about it. For example, a bow can shoot a target 80+ ft away, but doesn't usually threaten any spaces.
This created a scenario one of my players did not like. a spear attacks 10 feet away. It cannot attack 5 feet away. And in measurement rules, your first diagonal is 5 feet away the second diagonal is 15 feet away. As written, you couldn't attack diagonally.
@Anoplexian Think of it like you personally control the 5x5 space around you. If something enters that space, you can hit them via a melee attack. And if you try and shoot a ranged attack at something that is within 5' of you, then you are at disadvantage unless you take the feat that allows you to ignore that. If an enemy is within your reach and leaves without Disengaging from your combat, you get an OA against them.
@Anoplexian In 5e, you can break up your movement, Action and bonus action (unless the bonus action has a specific trigger...but even then there are some exceptions) however you'd like.
@Hypersapien in 5e windows provide full cover because there is an object completely covering you. This prevents being targeted by almost everything except a few odd spells that ignore cover.
@Anoplexian Depending on the system, if you're fully hidden behind something, then it counts as full cover, and you are untargetable. Of course, you can't fire back through it.
@Anoplexian The theory in this edition is that magic items are supposed to be powerful and very special so they mean more and so there is less power creep. But they also leave it up to the DM to decide how much to add.
in 3.x and 4, magic items were a part of your progression. If a 10th level adventurer didn't have 30k GP in magic, then they were not a level 10 character
Compare that to 3.x, there are a zillion magic items, and characters absolutely depend on them, so everyone has this itemized sheet of numbers and prices and headaches
I played 1st and 2nd edition AD&D a lot back in the day. But when 3rd edition came out, I dropped out of the hobby. Partly I just couldn't be bothered to re-learn the rules. The conversion systems, previews and material for 3rd edition I was seeing in Dragon and Dungeon magazines made it look lik...
I'd like to take a moment to thank everyone for the words of encouragement and help discovering some of the main differences between the two editions. I think I have a grasp on things that are radically different and have a mind for what to expect going into session 0 on Saturday.