So I just had someone make a 10 foot tall character with "tree-like features" on me. It's all doable with the Exalted books, but I'm torn between saying no because it's stupid, and letting them do it because they're going to start in Nexus (which everyone involved knew before I asked them to make characters).
> High Concept: I am Groot. Trouble: I am Groot. Motive: I am Groot. Relationship: I am Groot. Personal: I am Groot. +3 Groot +2 Groot, Groot +1 Groot, Groot +0 Groot Because I am Groot, I get +2 when making physical attacks with my body. Because I am Groot, I can interact with objects up to one zone away. Because I am Groot, once per session between scenes I can reduce the severity of a physical consequence I suffer by two shifts.
@Anaphory It is quite silly. The only real problem I can see with it is that they'll be starting as mortals in a very populated area. Any other problems are just me not taking the character seriously, which I can pretty easily push aside.
I got to experience a fate game where the dice hated us, and it was amazing. My character got arrested twice, bolted a metal plate to his own arm in a (failed) attempt to convince people he was a robot, hacked HTC HQ and fired everyone, started a fire in said HQ, and somehow still managed to accomplish the mission.
Yeeeah; rather than think about this just in terms of whether you can take the character seriously, consider whether the player's character choice is a signal that they don't want to be taken so seriously.
It might be a symptom of an underlying disconnect between what you're expecting the game to be like, and what game they're expecting to play.
I'm more concerned that the PC will face a lot more problems than the player is prepared to deal with. If I were to realistically portray NPCs, he would get targeted by guards a lot, and generally shunned. I'd hate for the player to think he's being punished because I don't like his character.
@Fibericon There are two reasons why talking to your players is such a great advice: first, it makes the one doing the talking articulate him/herself clearly and openly, stimulating trust, cohesion and understanding. The second reason is that talking requires listening, and listening is such an under-appreciated thing.
Heh, okay. I may not have planned the game people want. That's what I understood from that brief conversation I just had with the player in question. Time to find out if other people feel the same way.
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Ahem. I am vastly impressed by the civility of this stack. The tight moderation and the behaviors that emerge from it just make the entire experience pleasurable and a breath of maturity on the Internet. Thank you to the moderators and regular posters who work to keep it that way.
@keithcurtis I can't presume to speak for anyone else, but thanks for appreciating it! Especially given the number of people who react the opposite way.