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00:00 - 19:0020:00 - 23:00

Cat
12:54 AM
Well, at least I don't appear to have missed anything while at work today ...
 
1:14 AM
@Cat are you on the forum?
I'm finding Discourse to be a tad on the verbose side with emails.
 
You can turn that down/off, apparently.
 
Hrm. I'll have to poke through my settings.
"We'll only email you if we haven't seen you recently and you haven't already seen the thing we're emailing you about." I wonder what they mean by "recently."
 
I have "Enchanted Forest" on the highest level of notification, and the first email I got was your most recent post.
 
1:40 AM
Not a whole lot of activity from anyone else.
Or any activity, really.
 
Haroom.
 
2:35 AM
All in all, though, I'm liking Discourse as a tool, and I'm excited to see where it goes in the next year or so.
 
Yeah, it's pretty cool.
Apparently Slytherincess of SciFi's husband is on the dev team.
 
Huh.
Becoming a scifise regular now, eh?
 
I'm... there.
Not doing much in the way of Q&A, but I chat.
 
Fair enough.
That's how I am here, I guess.
 
 
8 hours later…
Cat
10:49 AM
Morning all
 
Heyo.
 
Cat
How are you today?
 
Just sent out a Desist/Demand letter to the Guam Bar Association.
 
Cat
Good for you!
 
Accusing lawyers of copyright violation would be an amusing turn, if it weren't me doing it.
 
Cat
10:53 AM
What time is it where you are?
 
9pm Monday night.
 
Cat
Not ridiculously late then!
 
Nope!
And it's... something like 7am for you?
 
Cat
Correct:)
 
I remember getting up at 6:30am for WoW raids.
 
Cat
10:56 AM
Yeah, I'm ok with getting up early to game when I am not working
 
Cool.
Have you thought much about what/who Sin might be looking for in the Forest, or would you like me to take point on that?
 
Cat
I think she's just there because that's the place you find those types of things
 
So she doesn't have anything in particular in mind, eh?
 
Cat
As long as that's ok with you...
 
That's totally fine. "Enter the Forest to find your fortune" is classic.
You've said that you're not especially interested in physical combat. Do you want the conflicts she faces to be more environmental, or interpersonal, or internal?
 
Cat
11:02 AM
She's not good at physical combat, but it doesn't mean she won't engage if she sees benefit or has no choice.
I'd say she prefers to ambush or sneak around obstacles
 
Yeah, but what do you as a player want to experience most commonly?
 
Cat
The first two sound great
 
Okay.
 
Cat
Honestly I am up for pretty much anything
 
Excellent.
If you want to do a short session, I could start one up in a couple minutes.
 
Cat
11:05 AM
I would love to!
 
Just gotta build some terrain/NPC.
 
Cat
I am going to go log onto my computer. Typing on this iPad is annoying...
 
Aight.
 
Cat
OK, back. Let me know when you're ready.
 
Okay. [cracks knuckles]
Getting to the Enchanted Forest from your city requires crossing the Mountains of Morning. Although they're home to dragons and giants and things, you've done pretty well avoiding the nasties. You're over the top and heading down the other side of the range.
 
Cat
11:10 AM
Are these wintery mountains? Snow, low temperatures, etc?
Or pastoral mountains?
 
The path you're on is a narrow rock ledge carved out of a steep cliff. Below you, the tops of the Forest's trees sway in the breeze like waves on the ocean.
@Cat Which would you like them to be? We'll make an appropriate aspect.
 
Cat
Warmer, definitely.
Do I speak in first person, or third person when I write what I'm doing (without other players present)
?
 
Okay, so you're on a Narrow, Dusty Path across a Steep Cliff. That should be enough aspects to set the scene; if more are needed, we can make 'em on the spot.
@Cat That's totally up to whatever you're comfortable with. I'll be narrating in third person as the GM, and NPC speech will be in quotes.
 
Cat
I like third person for general action, so I'll stick with that until we run into people/things
 
Okay, well, let's throw an obstacle in your way right off.
 
Cat
11:14 AM
Sin is on her guard as she walks the narrow, dusty path, knowing the reputation of these mountains for danger. She is also very conscious of the shadows thrown by the rocks and boulders, scared she'll be sucked into them against her will.
 
As you carefully inch along the narrow path, a section of the path just in front of you vanishes suddenly.
It's wide enough that jumping across would be possible, but dangerous.
 
Cat
Sin blinks and a confused look passes across her face.
Sin picks up a rock/pebble and tosses it into the section of disappeared path, after looking over her shoulder to ensure she isn't being followed
 
"You seem to be in some difficulty, girl. Might I be of assistance?" A grey-bearded man in a brown robe, carrying a fancy walking stick, is standing immediately behind Sin.
"You really shouldn't be out in the Mountains alone at your age. These are dangerous places, with many rockslides."
 
Cat
Sin quickly takes a step back, drawing a dagger.
"Who are you? How long have you been following me?"
Sin is very conscious of the fact she is now trapped between the man and the chasm that has opened up behind her.
 
"Please! I mean you no harm. I simply noticed your predicament and thought a good deed in a harsh place would be appreciated."
 
Cat
11:18 AM
"Answer the questions!" Sin intones in a slightly stronger voice.
 
"Ah, where are my manners? Of course!" He sweeps a bow as well as he can on the narrow path.
 
Cat
Sin considers pushing him, but a moral part of her hesitates.
 
"I am Zemenar, Head Wizard of the Society of Wizards. I have not been following you, but there are very few paths through these mountains so travelers are likely to meet each other."
 
Cat
She quickly looks for a shadowed spot to "shadow walk to" as she listens to his answer.
 
4d6
 
11:20 AM
 
Cat
Wizard. Sin grows even more suspicious.
(do I roll?)
Or is that my roll?
 
[out of character: Zemenar is lying Cleverly to you, and got a total of 4 on the roll.]
 
Cat
So, OOC, what is the order of the rolls again?
 
[You should roll something appropriate in response.]
 
Cat
Is the first one "sneaky" as it's my top trait?
Or is there a standard order?
 
11:21 AM
You can roll any approach provided you narrate the action so that it makes sense to use that approach.
 
Cat
Or are the order of the rolls known only to each unique player
 
There's no "order" to roll them in, just rolls you're better at.
 
Cat
Well, Sin is mistrustful, but she will try to assess if he is lying.
4d6
 
 
Off the top of my head, it'd make most sense to me for Sin to be Careful (+2).
 
Cat
11:23 AM
What's that?
I get +1 for the 6's?
 
5s and 6s are +, while 1s and 2s are -, so that's a total of 2.
 
Cat
and -1 for the 1?
Do I add the +2 mod to it?
(for careful)
 
Yup!
 
Cat
So I get 4?
What happens in case of a tie?
 
Yes. (Zemenar rolled 0, but his stunt gives him a +2 to Clever Lies and his Clever stat is +2.)
Okay, so this is where the mechanics come in.
Zemenar was trying to Create an Advantage by placing a temporary "Trusting" aspect on you which he could later take advantage of.
 
Cat
11:26 AM
Oh, btw, do I get an extra +2 for my "mistrustful" aspect?
 
Not automatically, but you could spend a Fate point to do so.
You have three Fate points right now.
 
Cat
(in addition to my "careful")
Ok.
I won't use a fate point.
 
If you don't, then he tied, and he still gets to place the "Trusting" aspect on Sin, but it will vanish as soon as he uses it the first time.
 
Cat
just a sec, gotta help with my nephew on minute.
 
If he'd won, Sin would be be "Trusting" until the end of the encounter or until someone rolled to remove that aspect.
 
Cat
11:29 AM
back
OK, got it.
So can I try and put an aspect on him?
 
Yes. You can Create Advantage (place an aspect, discover an aspect, take advantage of an aspect), Overcome (get past something that's blocking you from a goal, including removing an aspect), or Attack.
So his turn was making Sin "Trusting," but it won't last after he takes advantage of it.
 
Cat
Sin senses that there is something deceitful about this wizard big surprise.
Sin decides to play along, however, pretending that she is trusting.
I guess she will use her sneaky aspect to try to create trust in Zemenar.
 
Ahah, dueling wits!
 
Cat
What happens now?
 
Narrate how she does it, and then we roll.
 
Cat
11:34 AM
Does how I narrate it make a difference in the roll?
 
It has to justify using Sneaky.
 
Cat
Hmm...that could be difficult, lol
 
May I make a suggestion?
While Zemenar is winning her trust, Sin might want to Sneakily glance behind herself to see what happened with that pebble she threw.
 
Cat
(I'll just finish this and fail on my own, lol) Sin lowers the weapon in her right hand in a broad arc, knowing from the card hustlers on the streets she grew up with that the eyes of the untrained follow arcs. She brings her left hand to a position behind her back to sneakily grab hold of a second dagger in her belt.
(but good suggestion)
 
Okay, so is she trying to attack, or trying to place an aspect on herself like "Secretly Armed"?
 
Cat
11:39 AM
(simultaneously)
Trying to become secretly armed.
 
Excellent!
Zemenar will have to be Quick to notice that, and he's only got +1 to that.
 
Cat
Do I roll as well using my sneaky roll?
 
Yup! It's opposed rolls.
 
Cat
OK, here goes nothing
4d6
 
 
11:40 AM
That's a +1, with your +3 for Sneaky giving you +4.
4d6
 
 
Zemenar gets... +1.
Total.
 
Cat
So he's got +2 altogether
Or?
Oh wait, they cancel
 
No, he's got 0 on the dice and +1 for Quick.
 
Cat
So I am now secretly armed? (against a wizard, lol)
 
11:42 AM
So you have firmly fooled him, and are now "Secretly Armed." You get a free invoke on this because you created it (that is, you get +2 to a roll one time when being Secretly Armed would help).
 
Cat
OK, I think I follow
His turn?
 
Yup.
"Now, little girl, I think it's time we got past this unfortunate rockslide."
 
Cat
"And how do you suggest we do that?"
 
"As a wizard I could easily bypass it, but for you it may be less simple. Would you like my aid?"
 
Cat
"It's not really that wide," says Sin, sneaking a glance at the gap to see where her pebble went.
do I need to roll for that?
 
11:46 AM
"But it really is a great distance down," he says with a grand and nauseating gesture at the forest below.
Yes, because he's trying to distract you.
 
Cat
4d6
 
 
Cat
sigh...
 
He's rolling Flashy (+2).
4d6
 
 
Cat
11:47 AM
So I have a ... +1?
 
Hah. Your dice say "-2" and his say "-1." What attribute are you rolling?
 
Cat
Sneaky?
 
3-4 is 0, so you got -, 0, -, 0. He got 0, -, +, -.
So you have +1 and he's got... +1. Since it was your action and his block, you win.
The pebble is floating in midair.
 
Cat
Hmmm...
 
(In a case like this, we can just ignore the tie because it was fairly trivial.)
 
Cat
11:50 AM
"Only if you can't fly," says Sin wryly.
"Why don't you show me how it's done yourself first?"
 
"You? You're no sorceress! My techniques would be useless to you on your own. I really must insist, a little girl like yourself can't possibly be left alone out here in the dangerous Mountains. What if an ogre were to come along?"
"If you'll just let me escort you to wherever it is you're going, I'm certain you'll be very grateful."
 
Cat
The more the wizard repeats the words "little girl" the more angry Sin becomes.
"As you will wizard. But you lead the way."
 
He's looking a little put out and impatient.
 
Cat
As he attempts to pass her on the narrow dusty path, she is going to attempt to push him off it, down the hill/cliffside.
 
"Very well." He looks gratified, but the hand holding his staff is very tight. He gestures with the staff, and puffs of cloud float up from below to make stepping stones across the gap.
He walks up past Sin, striding confidently (if still rather impatiently), toward the cloud-filled gap.
 
Cat
11:55 AM
Do I need to roll?
 
Yup!
 
Cat
4d6
 
 
Narrate it, please.
(Hint: Pushes are usually more Forceful than, say, tripping, which can easily be Sneaky.)
 
Cat
As the wizard comes in closer to her, she can smell strange scents off his brown robes, both sulfurous and spiced. She times her push to coincide with when his staff is off the ground and uses her whole body to forcefully do so.
(not wise, but in character, I guess)
 
11:59 AM
It'll be hard for Zemenar to be anything but Forceful in his defense, so you're both at +1.
You rolled +3, for a total of +4.
 
Cat
(She wants to be sure she doesn't fail)
 
4d6
 
 
Bwahahahahah. Zemenar rolled -3, for a total of -2.
 
Cat
I love it when a plan comes together ;)
 
12:00 PM
There's no way he can get past that with invocations, he just doesn't have the Fate points or the free invocations necessary.
 
Cat
What's a invocation?
Calling on a stored aspect?
 
Basically, yeah.
 
Cat
lol
 
He's got a free invoke on your "Trusted," and a Fate point he could spend to invoke something else, but that'd just bring him up to +2 vs your +4.
 
Cat
Is all of this open in regular play?
 
12:01 PM
Yes.
 
Cat
I mean, you always know where your enemy lies before you invoke fate points?
 
Well, to a certain extent.
Yeah, rolls before invokes.
Fate points shouldn't be wasted.
 
Cat
Good
 
So, Zemenar scrabbles at Sin as he tips over, but she brandishes a sudden knife in his face, shocking him into letting go of her.
 
Cat
So, what happens? He falls off the cliff?
Hope he's got feather fall...
 
12:03 PM
With rage in his eyes and his feet tangled up in his robes, Zemenar tumbles off the cliff.
 
Cat
Oh my
 
He screams "I'll GET YOU for this, Sindaria! MARK MY WORDS! I SWEAR IT!"
and then he's gone in the distance below.
 
Cat
Sin scurries across the clouds across the gap.
quickly
 
Hee.
 
Cat
Yeah, I knew it
what else is she going to do though
 
12:04 PM
So, mechanically, you dealt him stress equal to the difference between your attack and his defense.
That's SIX, which is twice what you'd need to take him out unless he took consequences.
 
Cat
Are we still back at the knife wielding?
 
Hm? You defeated the wizard and scampered across the ledge, which by the way is now whole and solid again: the clouds are gone, and the stone is solid as if it had never vanished.
 
Cat
(And did he really use my name? when I didn't tell it to him?)
 
Yes, he did.
 
Cat
OH, ok.
So the stress I dealt was falling damage?
Or something else that you can't say?
 
12:07 PM
No, the stress was pushing him off the ledge. Stress is... not damage.
 
Cat
And he was attacking by trying to grab me?
 
It's the character's ability to avoid getting hurt/affected in significant ways.
 
Cat
(or sorry, defending)
 
You dealt him so much stress that he would've had to take some pretty major and long-lasting consequences (bad aspects) in order to stay in the fight.
 
Cat
The six comes from the difference between my push and his defense?
 
12:08 PM
Right.
 
Cat
OK, now I understand what we're talking about
 
I chose for him to instead take the stress. He had three stress boxes, and any stress he took that he couldn't fit into a box would take him out.
 
Cat
How do you know how many stress boxes you have?
 
When he's taken out, the person who took him out got to decide what happened. In this case, it was obvious that you wanted him to fall.
 
Cat
Yup
 
12:09 PM
In FAE, everybody's got three. You can use stunts to increase them.
 
Cat
OK, got it
So Sin scampers across the gap that no longer exists, concerned with the fact he used her name.
 
And I think that's a good place to end the session.
 
Cat
Great! Thanks!
 
My pleasure!
 
Cat
That was really great introductory material
 
12:10 PM
Thoughts? Concerns, complaints?
 
Cat
I think I start to get a feel for what goes on.
No, I'm sure you'll have to repeat all this again next time.
But I liked the encounter.
 
I was impressed that you picked up on the "maybe it's invisible" thing immediately.
 
Cat
I got lucky with the dice, lol
It's the mistrustful thing.
 
Nah, you tossed a pebble the first instant you could.
 
Cat
And that she saw it disappear.
She's seen lots of street hucksters fool people
 
12:12 PM
I think Zemenar might be a recurring villain. He's fun.
 
Cat
Trouble for Sin!
Anyway, you have a great end to your evening.
Thanks for giving me the chance to play
 
So, it's the end of a session and there's one last thing for you to do.
 
Cat
What's that?
 
You can choose to do one (and only one) of the following:
Switch the ratings of any two approaches
Rename one aspect that isn’t your high concept
Exchange one stunt for a different stunt
Choose a new stunt (and adjust your refresh)
 
Cat
What if I'm happy?
 
12:14 PM
You don't have to do any of them if you don't want to.
It's there at the end of every session because characters often change during the course of play, and the mechanics need a chance to reflect that.
 
Cat
OK, I'll stick with what I have.
I think my "mistrustful" aspect was justified.
I'm definitely going to have a thing about wizards...
 
And you didn't even need your stunt!
 
Cat
I had it ready, just in case, lol
 
(Though I'm sure knowing it was there was very nice.)
 
Cat
You were also kind not invoking my "plaything of shadows" aspect ;)
 
12:16 PM
Poor Wil, you're going to have a knife in his face so fast when you first meet.
 
Cat
Very true. Though he doesn't have his staff.
I might not identify him as quickly
 
@Cat If you'd spent more Fate points, I would've invoked it to give you more.
 
Cat
Ah, I get it.
So you invoke my trouble and I get a fate point?
 
Aye.
 
Cat
Super.
 
12:17 PM
But only if you accept the invoke.
If you want to refuse it, you have to give me a Fate point.
 
Cat
Tricksy!
 
Means that if a PC runs out of FP, I can invoke and they have to take it.
 
Cat
And FP give you +2?
 
Yes, or a re-roll.
 
Cat
Sweet!
 
12:19 PM
But if you don't have an aspect to point to that gives reason for the bonus or re-roll, an FP can only give you a +1.
 
Cat
Got it.
(hopefully)
 
(That's very uncommon; usually at the very last your high concept can be invoked for nearly anything you're doing.)
 
Cat
Yeah, makes you realize how important the high concept is
 
By the way, here's Zemenar's stat block:
Zemenar
High Concept: Head Wizard of the Society of Wizards
Trouble: Can't Resist a Double Crossing
Aspect: Schemingly Evil
Careful: +0
Clever: +2
Flashy: +2
Forceful: +1
Quick: +1
Sneaky: +3
 
Cat
What a bag o tricks
 
12:23 PM
Stunt
Because I am Schemingly Evil, I get +2 when I Cleverly tell lies.
 
Cat
I'm glad I rolled well!
 
By the way, to give you a sense of the scope of the game:
You could have, for example, rolled to Cleverly "realize" that the dragons in the Mountains of Morning wouldn't take kindly to wizards randomly destroying bits of path.
And you wouldn't need me to say it; you could come up with it on your own, roll for it, and make it part of the story.
 
Cat
Yeah, but clever isn't a strength of mine
 
I'd just set the target number for the roll to succeed, based largely on how interesting it is.
 
Cat
(The thought wouldn't occur to me anyway, lol)
 
12:30 PM
Aye, just saying that the game master isn't the only one who can sculpt the story and the setting.
 
Cat
Good to know.
What do you use "flashy" for?
Convincing people/
?
Distracting people?
 
Zemenar tried to distract you from the pebble by being Flashy.
I imagine a fireball could be Flashy too.
 
Cat
True. Ouch!
They're sort of good nemeses.
 
I'm sure you've seen martial arts and gunslinging films with people whose attacks are primarily Flashy.
 
Cat
Flashy vs Sneaky
True.
This was a rather safe session, as I was pretty sure you wouldn't kill my char before the game with others even started. Or maybe I've misjudged you, lol
 
12:34 PM
FATE characters don't die easy.
 
Cat
That's good.
 
Death is rarely interesting.
 
Cat
I like story continuity over high fatality
Very true
 
If Zemenar had defeated you, you would have found yourself in an increasingly uncomfortable or complicated but interesting situation.
 
Cat
So what kind of penalties are we talking about when we exceed stress?
(bad aspects)
Maiming?
Or PTSD?
Is it always physical?
 
12:36 PM
It depends on the situation in which you find yourself.
Conflicts and stress can just as easily represent haggling over the price of fish, or an intense mental battle with someone trying to take over your mind.
 
Cat
And are those bad aspects "extra" or do they replace the ones you have?
 
There are three consequence "slots" for each character: 2, 4, and 6.
 
Cat
(Sorry if I'm keeping you, feel free to drop out of chat when you like)
 
Taking a consequence means you ignore that much stress from the current attack, and you get an extra consequence of appropriate direness.
 
Cat
Interesting
 
12:38 PM
Consequences last until you have a chance to get them taken care of (walking it off, getting medical attention, seeing a shrink).
 
Cat
Are these bad aspects then permanent?
ok
 
A mild (2) consequence lasts until the end of the scene in which you get it treated.
A moderate (4) consequence is cleared at the end of the session after you get it treated.
And a severe (6) consequence lasts until the end of the scenario in which you get it treated.
 
Cat
I'm so glad I'm getting to know this system. Really neat ideas used.
 
So a mild consequence might be a bad bruise or being a bit jumpy.
A moderate consequence is more like a cracked rib or a recurring panic attack.
A severe consequence is more like a broken leg or mild PTSD.
In some FATE games, there's also Extreme (8), which requires you to re-name one of your permanent aspects.
Mostly just a copy-paste job, to record it for easy reference.
Generally, you want to take stress instead of consequences: stress always clears at the end of a scene, while consequences stick around and people can invoke them against you.
It really sucks to have every goon for the rest of the session going for your cracked rib.
 
Cat
Understandably.
 
12:44 PM
But as you saw with Zemenar, sometimes you just can't handle the stress without taking damage.
 
Cat
Great job. Maybe I'll write in past tense after this to make the reading easier.
Thanks for constructing that. I love having records of my adventures.
Keeps everyone up to speed.
I hand out XP for others to do for me now.
 
Heh.
Don't worry about tense.
Use whatever's most comfortable in the game itself.
 
Cat
lol, you're saying that to the wrong person, lol
We'll see.
Anyway, I've got to go shower and get to my day. Meeting the bf for a lunch date!
Thanks again! That was awesome
 
Aight, take care!
My pleasure, it was fun to work with you.
 
 
5 hours later…
6:03 PM
Just caught up on this, that was fantastic
 
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