"We'll only email you if we haven't seen you recently and you haven't already seen the thing we're emailing you about." I wonder what they mean by "recently."
That's totally fine. "Enter the Forest to find your fortune" is classic.
You've said that you're not especially interested in physical combat. Do you want the conflicts she faces to be more environmental, or interpersonal, or internal?
Getting to the Enchanted Forest from your city requires crossing the Mountains of Morning. Although they're home to dragons and giants and things, you've done pretty well avoiding the nasties. You're over the top and heading down the other side of the range.
The path you're on is a narrow rock ledge carved out of a steep cliff. Below you, the tops of the Forest's trees sway in the breeze like waves on the ocean.
@Cat Which would you like them to be? We'll make an appropriate aspect.
Okay, so you're on a Narrow, Dusty Path across a Steep Cliff. That should be enough aspects to set the scene; if more are needed, we can make 'em on the spot.
@Cat That's totally up to whatever you're comfortable with. I'll be narrating in third person as the GM, and NPC speech will be in quotes.
Sin is on her guard as she walks the narrow, dusty path, knowing the reputation of these mountains for danger. She is also very conscious of the shadows thrown by the rocks and boulders, scared she'll be sucked into them against her will.
"You seem to be in some difficulty, girl. Might I be of assistance?" A grey-bearded man in a brown robe, carrying a fancy walking stick, is standing immediately behind Sin.
"You really shouldn't be out in the Mountains alone at your age. These are dangerous places, with many rockslides."
"I am Zemenar, Head Wizard of the Society of Wizards. I have not been following you, but there are very few paths through these mountains so travelers are likely to meet each other."
Yes. You can Create Advantage (place an aspect, discover an aspect, take advantage of an aspect), Overcome (get past something that's blocking you from a goal, including removing an aspect), or Attack.
So his turn was making Sin "Trusting," but it won't last after he takes advantage of it.
(I'll just finish this and fail on my own, lol) Sin lowers the weapon in her right hand in a broad arc, knowing from the card hustlers on the streets she grew up with that the eyes of the untrained follow arcs. She brings her left hand to a position behind her back to sneakily grab hold of a second dagger in her belt.
So you have firmly fooled him, and are now "Secretly Armed." You get a free invoke on this because you created it (that is, you get +2 to a roll one time when being Secretly Armed would help).
"You? You're no sorceress! My techniques would be useless to you on your own. I really must insist, a little girl like yourself can't possibly be left alone out here in the dangerous Mountains. What if an ogre were to come along?"
"If you'll just let me escort you to wherever it is you're going, I'm certain you'll be very grateful."
"Very well." He looks gratified, but the hand holding his staff is very tight. He gestures with the staff, and puffs of cloud float up from below to make stepping stones across the gap.
He walks up past Sin, striding confidently (if still rather impatiently), toward the cloud-filled gap.
As the wizard comes in closer to her, she can smell strange scents off his brown robes, both sulfurous and spiced. She times her push to coincide with when his staff is off the ground and uses her whole body to forcefully do so.
Hm? You defeated the wizard and scampered across the ledge, which by the way is now whole and solid again: the clouds are gone, and the stone is solid as if it had never vanished.
You can choose to do one (and only one) of the following: Switch the ratings of any two approaches Rename one aspect that isn’t your high concept Exchange one stunt for a different stunt Choose a new stunt (and adjust your refresh)
By the way, to give you a sense of the scope of the game:
You could have, for example, rolled to Cleverly "realize" that the dragons in the Mountains of Morning wouldn't take kindly to wizards randomly destroying bits of path.
And you wouldn't need me to say it; you could come up with it on your own, roll for it, and make it part of the story.
This was a rather safe session, as I was pretty sure you wouldn't kill my char before the game with others even started. Or maybe I've misjudged you, lol
It depends on the situation in which you find yourself.
Conflicts and stress can just as easily represent haggling over the price of fish, or an intense mental battle with someone trying to take over your mind.
Mostly just a copy-paste job, to record it for easy reference.
Generally, you want to take stress instead of consequences: stress always clears at the end of a scene, while consequences stick around and people can invoke them against you.
It really sucks to have every goon for the rest of the session going for your cracked rib.