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I have a legacy code parsing .obj 3D mesh files. However, it seems to me a bit ugly:
char Prefix[7];
float X, Y, Z;
int A1, A2, A3, B1, B2, B3, C1, C2, C3, D1, D2, D3;
while ( !IStream->Eof() )
{
Luint64 Pos = IStream->GetFilePos();
LString Line = IStream->ReadLine();
int NumRead...