I wonder if someone knows the cure but won't share it because it's a lot more profitable for the industry to sell useless treatment that just keeps you alive a bit longer
Design Document: Target Platform(s): Windows, Linux
Overall mechanics: Sort of a Terraria-esque sandbox/adventure game, with one big catch: Every time a world is closed, or the game is closed, the world is deleted (the player is consistent).
it is going to be a tile-based rpg, sort of Terraria-like, but it has some specific rules. Worlds will get progressively harder and have better resources, but you can only stay on a world for a single session. When you exit the game or make a new world, the world file will be deleted, but you will keep your inventory throughout.
When we created Nature Hater, our goal was to flip the player understanding of hero and enemy. So we made the player character a complete git and the end boss is God.
Some people are fixated on the fact you get to throw bricks at God, some get fixated on the fact you are killing cute animals.
I...
"There is no limit because people react to specific kinds of art differently. Trying to reach everyone equally with art is the same as trying to reach everyone with any other kind of product: deemed to fail. Choose a demographic and build for that."