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user362639
12:00 AM
He probably was at some sorta club
 
user362639
hmm...
 
user362639
I like chess so lets say he and his team won the magic chess championship mostly becasuse of him
 
And thanks @MikeQ, too.
 
user362639
yah @MikeQ your very helpful
 
@nitsua60 Note: In case Salty dies, my backup character concept is now "former all-star Magicball player", and we'll decide what that means later on
 
12:02 AM
@MikeQ Definitely was All-State in a smallish state during high school, eh?
 
You know. Magicball. The one that wizards play. With the magic, and the ball.
 
user362639
when you say magic ball all I think about is quidditch
 
user362639
@nitsua60 I didn't realize you were here
 
user362639
Ive spent almost all day on this computer
 
user362639
just talking
 
12:05 AM
@Mustachachu I could give you some example character concepts that I've enjoyed, if you like. It is a near-universal truth that tabletop players enjoy talking about their favorite characters and moments.
 
(what's the magic to append to YT links for the time-start again?)
@Mustachachu Just got back.
 
user362639
of course I would like to hear your concepts @MikeQ
 
@nitsua60 I think it's "?t=<number of seconds"
 
user362639
I know there is a concept of literally being the luckiest wizard ever
 
user362639
got it from the magic spell book
 
12:06 AM
@Mustachachu My favorite was a barbarian who considered himself the world's mightiest doctor, and would became enraged by bad hygiene or anyone questioning his medical credentials. His weapon was a "greatscalpel". Eventually I multiclassed so he would get healing spells.
 
@MikeQ This is magicball
 
@Mustachachu Another time, we did a haunted house game, so I went with a ranger with a great dane companion, specializing against undead. I lost count of how many times I said "Like, zoinks!" in that game.
 
user362639
LoL the pool shots
 
user362639
That awesome
 
@Mustachachu Currently I have a bard who talks like an old pirate. When using spells with verbal/speech components, he insults his enemies and calls them salty hornswogglin' landlubbers and whatnot.
 
12:09 AM
@nitsua60 quick, copyright that
XD
 
@nitsua60 All good - I would've pinged you to delete them all, but it didn't look like you were still around. And sadly we can't add any explanation for chat flags, so that's not really a workable option for this sort of thing.
 
user362639
Somebody in chat was talking about a wizard pirate that had a glass eye that was his arcane focus
 
user362639
I going to restroom be right back
 
@Mustachachu Back in earlier editions there were more character options, so you could have even sillier concepts
 
user362639
awe../
 
12:13 AM
My all-time favorite was my friend's character, a paladin who thought he was hallucinating the other party members because they kept polymorphing themselves or turning invisible
 
user362639
were they all wizards and druids
 
user362639
:D
 
They were all spellcasters of different types. It was in 3.5e, so it had classes that don't exist in 5e.
 
user362639
ok dooky
 
user362639
I would think it would be pretty cool to make a avenger
 
user362639
12:16 AM
I would probably make a monk who was very religious
 
@Mustachachu The Vengeance paladin is a pretty close approximation
 
user362639
yeah but most talk about like he used lighter armor
 
Paladins don't need to wear heavy armor. You could have a dexterity-focused paladin, wearing light armor and using a finesse weapon. Divine Smite requires a melee weapon, not necessarily a strength-based weapon.
 
user362639
and was more of a religious offense character
 
user362639
yeah
 
user362639
12:19 AM
you could use lighter armor and finesse weapons
 
@nitsua60 Incidentally, I pinged you in Discord - nothing important.
 
user362639
I never played him
 
user362639
I was just thinking of ways to recreate him
 
When you get right down to it, everyone in 5e is an Avenger.
 
user362639
and mostly when i think of a paladin I think of more of a tank than mostly offense
 
user362639
12:23 AM
oh well...
 
user362639
I'm excited to go to AL tomorrow
 
@MikeQ Jokes on you my alignment was always chaotic
 
@Miniman ...Is there a follow-up or punchline to this statement?
 
10
Q: What is the origin of Dis/Advantage in D&D 5?

user15299I was listening to a podcast on D&D 5 discussing its design. They mentioned the mechanic of Dis/Advantage as being one of the coolest aspects of the game. I was wondering: Is this innovation created by the D&D 5 designers, or did this pre-exist in prior role playing games in a recognizable form? ...

 
user362639
yeah explain how if I went right down to it all the characters are avengers in 5e
 
12:28 AM
All characters are avengers in Mutants & Masterminds because you can literally be The Avengers
 
@Mustachachu The Avenger's signature mechanic went on to become 5e's core mechanic.
 
user362639
@LukeSommers is that the performer who got the strange book/ the warlock
 
Yeah
 
user362639
how do I make my character on this site
 
user362639
12:32 AM
I will send it
 
@Miniman that's kinda sad really,...
 
The site I was using?
 
user362639
yes
 
@trogdor ?
 
Taking just one mechanic from 4e and pasting it all over 5e
 
Mostly I speak as someone who likes 4e
 
user362639
also this might sound stupid but how do I give the link @LukeSommers
 
It isn't a bad thing to use but it's hardly the most outstanding 4e mechanic
 
You click View and then there's a little symbol that you can click
 
@trogdor I mean, I get what you're saying. But I do like "hey, this thing was cool - let's use it".
 
12:36 AM
Says WA
 
user362639
where does it say view on orc pub or here and where on the site
 
@Miniman so my point is, .. they took "roll two dice and take the highest" and were like " ok that does it for the 4e section"
 
@Mustachachu After you make a new character, it's in the corner of the character thing
Click Open first
 
Everything old is new again - Over the Edge is kickstarting a new version! kickstarter.com/projects/atlasgames/…
 
user362639
k also it treats the subrace highelf like it is its own race
 
12:38 AM
@Miniman it's a good idea but it highlights to me the whole thing about hating 4e for it's unique differences
 
Yeah, it does that.
 
And Tynes is even kickstarting a delta green supplement. It's like 80's bands, none can ever really retire
 
I can definitely see why that was a confusing tie in without the explanation though
 
@trogdor Well, that's not really true. They also took hit dice, short rests (encounter powers), and...probably some other stuff I'm not remembering right now.
 
user362639
@MXYZPLK
 
12:39 AM
oh jeez even The Fantasy Trip is kickstarting... what am I gonna do with all my old games now?
 
@Mustachachu Did you find it?
 
YES
 
user362639
@mxyzplk THANK YOU
 
sure!
 
@Miniman they changed how all of those work
But fair enough
 
12:40 AM
which is your drug of choice, Tynes?
 
Caffeine
 
@Miniman encounter powers?
 
@trogdor Well, yeah. They changed how advantage works, too. But they're all recognizably 4e elements.
 
user362639
@LukeSommers Can't find it but will continue looking after I make the full character
 
All I've seen is spells
 
user362639
12:41 AM
making character
 
oh you mean for the q&a... sure enough. one of my best gaming friends was from clarksville
 
Is there a way to post pictures on here?
 
@trogdor Anything that comes back on a short rest (like your Channel Divinity) is supposed to be functionally an encounter power.
 
@LukeSommers click upload next to "send"
below
 
I don't have that
 
12:42 AM
@Miniman ah ok, I must not have that because we are still level 2
 
user362639
Im pretty sure. some one showed a owlbear cub
 
user362639
getting character sheet
 
@LukeSommers it's when you have the link in your chat bar for the image
Then you press upload on the bottom right
 
@trogdor Oh yeah, that's a level 3 feature.
 
Kickstarting now: new versions of Fantasy Trip and Over the Edge and a new Delta Green supplement from none other than John Scott Tynes.
2
^ star me if you would!
 
12:46 AM
@Miniman mk
 
Ah I can't send screenshots
 
@Mustachachu What other systems have you played other than D&D 5e?
 
user362639
does munchkin count
 
@LukeSommers ah from your computer directly, yeah I dunno if that works
 
@Mustachachu Not really, but I'll count it anyway
 
12:48 AM
@Mustachachu Have you finished it?
 
user362639
what would you suggest I play
 
Lots of games. I was asking because you mentioned Avenger, so I thought maybe you were coming from 4e.
 
orcpub2.com/image/world-anvil.jpeg The button looks liek this
Like*
Under "Characters", click Open. Then click View. Once you do that, you should find the button that looks like the picture in the link I sent.
 
user362639
1:07 AM
I was making the new race and just loss all progress
 
Go to My Content
Then look around
 
@Miniman Ah, I see. Yes... =)
Wrote back.
Oh, and I've got a bunch of stuff from some other people. Sorry =(
 
user362639
When I save my character race it instead of directing itself to the correct program it brings me to a different site
 
1:22 AM
That's odd.
 
user362639
yeah
 
user362639
I really wanted to show you my character
 
user362639
do you know any other sites
 
Nope, sorry
Night guys!
 
user362639
Bye
 
user362639
1:26 AM
now what to talk about
 
hey @nitsua60 -- you about a bit?
 
user362639
what games do yall think I should try
 
@Shalvenay A little. What's up?
(I'm quad-plexing, but none of the four are huge deals.)
 
@nitsua60 mind helping me workshop a post for another Stack a bit?
 
@Shalvenay fire away. Where? NAB? A doc? Git?
 
1:30 AM
@nitsua60 I'll drop a pastebin in the NAB
 
user362639
man I have been on this computer from 6am to 8:30 pm
 
@nitsua60 uh, I can't @ you in the NAB :P
 
I'll be right there.
 
@Mustachachu There are a lot of games out there. I would suggest one that is very un-D&D-like, where the system is built for something other than "Go into a cave, kill all the critters that live there, and sell their stuff for profit."
 
user362639
like what
 
user362639
1:35 AM
also one of the reasons that I am more new to table top rpgs
 
@Mustachachu do you know what you want the game to be? setting/genre/themes? or do you want the system to define that for you?
 
user362639
definitely like fantasy and games with magic. I like games of cooperation
 
user362639
do you know what call of cthulhu and if you do can you explain it
 
user362639
it seems like more of a mystery game
 
user362639
solving crimes and things like that
 
1:39 AM
I've played Call of Cthulhu, it's pretty good. It's built for mysteries and investigations and suspense, rather than formulaic combat or accumulating magic powers; on the flipside, that means that the DM has a "less is more" approach compared to D&D - for instance, one monster chasing the characters can seem like an epic and tense encounter.
 
user362639
I'm confused if the characters are fighters or if there is a monster there try to stop it a different way
 
user362639
or they just RUN
 
Call of Cthulhu is about people in a "real-world-like" setting discovering existential horrors and dealing with the discovery that the universe is an uncaring and implacable place.
It's often played as a mystery game, but the system tries to accommodate many different playstyles.
For mystery games specializing in existential dread, I'd recommend Trail of Cthulhu instead.
Lovecraftesque or Cthulhu Dark are better for short atmospheric "run!" games.
 
@BESW Is there a term akin to "magical realism" used to describe that? "Horrific realism?" Though, I suppose, that's really most horror/suspense....
 
@nitsua60 Hmm, not sure.
 
1:42 AM
@nitsua60 Historical fiction? The setting is real-world (usually) but they add occult stuff.
 
Probably doesn't really need a term.
 
Usually it's just "Mythos" or "Lovecraftian" but I'm really interested in getting away from any terms that tie back to HPL himself.
 
@MikeQ that's not the right term either
 
user362639
so for example my party could be investigating about magic portals summoning creatures from another realm, and that a demon or devil had been opening them.
 
I'm thinking more broadly of "this is normal life, except- oh, crap! What is that thing that just ate my neighbor's face!?"
 
1:43 AM
@Shalvenay o/
 
@FreezePhoenix hey there, what's up?
 
Not much. Working on some code.
 
But I feel like that's "horror." The horror partially comes from the dissonance between what we expect from our protagonists' normal lives and what's happening in the fiction, so it can't be set in anything fantastic.
(Or, at least, it usually isn't.)
 
user362639
what is trail of cthulhu
 
yeah, "horror" is such a broad term as to be functionally useless.
 
1:45 AM
@BESW 5:30 AM on a Saturday, kids are awake and hungry, wife's out for her long run. That's what everyone else is thinking of when they hear "horror," right?
=)
 
Trail of Cthulhu is a TTRPG about characters in a "real-world-like" setting, often historical, who investigate mysteries whose solutions invoke the existential dread of an uncaring world.
 
Sounds like IRL
 
user362639
I really want to kinda open my boundaries because right now I am a 1 trick pony
 
It was created in response to Call of Cthulhu lacking much in the way of support for the "solving a mystery" bit in a constructive way.
 
user362639
I've only really looked into dnd when I learned about TTRPG
 
1:47 AM
@FreezePhoenix Existential dread is tricky these days, because the original tropes and tools of the genre are no longer shocking.
@Mustachachu I'd recommend looking into games that focus on character drama, like Bubblegumshoe (teenage sleuths solving mysteries that don't invoke existential dread, but require navigating their town's complex social structures).
 
user362639
bye going to eat food take shower and go to bed keep commenting suggestions
 
World of Darkness and some of its modules are pretty fun
 
Misspent Youth is about friends overturning a dystopian regime, and what they gain or lose along the way.
 
@nitsua60 lol (especially to those of us without wife or kids :P)
 
UnWritten is about exploring forgotten worlds and puzzling out their secrets (Myst franchise).
 
1:52 AM
I like 40k stuff (Dark Heresy, Rogue Trader) which is like spacefaring scifi mixed with weird eldritch horror. Although I acknowledge it's not everyone's cup of tea.
 
Golden Sky Stories is about child-like supernatural animals trying to make people in their village happy.
Lady Blackbird is a swashbuckling romance adventure game.
 
Mutants & Masterminds is high-power superheroes with D&D-like mechanics except everyone is wizards and the game constantly explodes into absurdity
Masks is lower-power superheroes with more focus on intrigue and social mechanics
@BESW How would you describe Fate?
 
Fate on its own, without a setting module? Group-defined play around proactive characters who get into a lot of trouble trying to accomplish their goals but are good enough at what they do to get out of trouble too.
(UnWritten is a Fate module.)
 
Right. And compared to D&D (which is @Mustachachu 's only reference point) it's more character-motive driven, and challenges are sort of picked by the characters according to their strengths/skillsets, right?
 
2:10 AM
There's 7th sea, which is swashbuckling and magic, but strongly driven by character motives, background, and personal stories.
 
Speaking of D&D's focus on killing things in caves and selling their stuff... thinking about how/when to reward XP in a D&Dish game to support elements of a certain play style, but in a different context. My players and I are interested in the possibility of random encounters with a small chance of truly dangerous stuff (which is an element of West Marches play too), but this concept has its roots in GP advancement that incentivized not fighting whenever possible. Very much not modern D&D.
I'm enjoying the feel of risk in my solo game as is, and that's much harder on my character than I would be in a group game. I just fear that, at a certain point, retreat may just feel like a letdown, as it usually does in a D&Dish game. That's hero stuff you opted out of and XP you didn't get. Maybe not a problem in practice, but something I'm keeping in mind before I start.
 
@Pixie In my admittedly limited experience, the solution is to change the kinds of things you're risking with failure.
Make failure be something that changes the game, maybe even derails the story, but doesn't stop the game cold.
 
@Pixie Well sure. If there's a chance of stumbling into an impossible combat encounter, then there's a chance that the party will be forced to run away, and the GM may need to put effort into framing that as "Congrats you all survived, now what?" and not "You all failed because the monsters aren't dead, try again tomorrow"
 
When failure adds to the game and gives an answer to "what next?" then heroism becomes a more viable option in the face of devastating odds.
 
Argh, just as I begin this, my phone threatens to die, and my power is out. I fear I won't have time to write responses right now, but hopefully my power returns in an hourish like it's supposed to. :P
 
2:16 AM
And when experienced players get stuck in the mindset that their only option is to kill the monster that they saw, then it may be the GM's prerogative to drop hints to go somewhere else
 
@Pixie ugh. what keeps killing your power? :/
 
@MikeQ I'm opposed to the praxis of hints. Direct table-level communication between participants is much preferable to the GM using their control over the game world as a kind of pantomime at the characters in order to communicate something to their players.
 
@BESW yeah, hints don't translate very well from IC-space to OOC-space IME
 
I guess it depends on when to hint and how to hint
 
@MikeQ if anything, IC hints should be reinforcement to what has been communicated at the table-level, not a substitute for open OOC communication channels
 
2:22 AM
@MikeQ "Here are the three hints you track down. You might want to take notes at this point...."
=)
 
@Shalvenay Certainly. It's much more engaging for players to discuss and figure out things for themselves, rather than to rely on NPCs or narration for non-interactive exposition
But I'm trying to consider the case where the GM has (accidentally?) guided the players into an impossible challenge, and the PCs may not realize it because they assume they are equipped for any challenge presented to them
 
Yay, power! I'll respond to these things when the internet kicks back on on the main PC. :P
 
@MikeQ ah. yeah, that can be a bit of a sticky wicket to get out of for both the players and the GM
 
@Shalvenay Saturday was a storm. Tonight's seemed like it might've been a planned outage since it started when it was clear, though a storm started during it, so no clue.
 
@Pixie ah
 
2:28 AM
@MikeQ Yeah, but part of the problem I'm struggling with right now is I think D&D (at least the editions I've played, and the ones that have shaped the mainstream D&D culture the past few years) make that extra difficult because I feel like there is an implicit suggestion that you will be able to solve combat interactions with combat... because that's what the game is about, and that's what you get XP for.
 
@Pixie just as a follow-up to our GSS conversation, everyone in our group has okay-ed having you join us for a game of GSS at some point if you are still interested whenever that ends up being
 
@trogdor Oh, cool. Yeah, just let me know, and if I'm able to make the session I'd definitely be interested in trying it out.
 
Mk
 
@Pixie Yes, I understand. I can't remember if the 5e DMG says anything about it, but there may be an XP reward for bypassing a combat encounter, such as sneaking around the monsters or whatever
 
@MikeQ yeah, the 5e text says "overcoming" an encounter, which could very well be negotiating through it or sneaking around it
 
2:31 AM
We don't have a schedule for it,... We don't really have a schedule beyond showing up on discord every week, (we've missed the last few weeks too)
 
I frequently ask my (non-AL) groups "what have you learned about [setting|plot|villain|their own party/character(s)]" and use those answers to award XP at a similar rate to combat XP.
 
Speaking of power and kicking things, there's also Maid ttrpg, which is a rules-light system that often results in absurdist "slice of life" anime comedy scenarios
 
@BESW Any examples of how you might do that?
 
@Pixie Hmm. In Gumshoe One-2-One, which is a twosies game, having the main character die would stop the game completely.
So if something game-stopping happens, it's not immediately game-stopping: you've been shot, it hurts, this is going to complicate EVERYTHING.... and if you haven't gotten it treated by the end of the current story, you die in the coda.
Similarly Fate's got the idea that "it's much more interesting to be captured than to be killed," while Lady Blackbird has a "dead" condition on your character sheet, but it's more like "presumed dead" and you'll be back.
 
But, yeah, in general my issue isn't about communication; we're pretty open with that. It's more that I realize we have a lot of baggage with the system re: retreat and not fighting, and I understand how the system creates that baggage. (I've also already told my players that if they want their characters brought back should death occur, I'll find a way to do it.)
 
2:41 AM
These are all forms of failing forward: you've been shot, so "what next" now includes "get medical attention." You failed to defeat the roc, so "what next" is "escape from its nest before the babies wake up."
You've fallen off the cliff into the river below, so "what next" is your triumphant last-minute return when everyone else needs you most.
 
But that kind of gets into the territory of risk of character death being a thing that some players enjoy and part of the reason to play a game like this. That's something I'd have to discuss with my players more -- whether that is what they want out of this experience.
 
2:56 AM
@MikeQ I can probably come up with a sketch of magicball rules if you need them
 
3:07 AM
@KorvinStarmast Somehow I feel like that defeats the purpose
 
3:34 AM
Touched base again with a couple of my players. One of them noted that they're a fan of fleeing from an OOC and IC standpoint, and the other was neutral on the toughness level of monsters. Still a couple more to hear back from, but if they're not too concerned about it, I'll worry about other things for now.
And if it turns out that character death is a desirable part of the experience, I'll also think about how to make that particular thing less game-stopping. For instance, maybe having characters prep easily accessible backups we can drop into convenient locations, since characters are very easy to make in this version of the game -- not a big thing to ask of them.
The group also really likes making characters in my experience (considered doing it even for PF games where it's a much more annoying process), so this may also increase fun. :P
 
I've almost never found character death desirable as an outcome
Notable exception being in Great Ork God's
I think 2 thirds of my orks in that died and it was always still fun
 
Hmm... it's not something I ever want to happen, but if I'm prepared for it in advance, the risk of it can be a lot of fun. And the risk is kind of no good without the actual possibility. It's kind of like... often I might want to play a JRPG where I can rez all day, and sometimes I might want to play a roguelike, or a game where I lose significant progress if I die. It's a different kind of tension. I just have to be in the right mood going in.
 
Ah well if we are talking video games too, character deaths In Those usually only take away a little progress that you can get back or are reversable in RPGs
In tabletop RPGs like D@D though
They usually grind things to a halt, are less reversable at low levels, and might mean losing a character I was into all together
In video games at worst I can restart from a save point
 
3:50 AM
Heh, just using them as a comparison. Roguelikes tend to have permadeath, and I do have to really be in the right mood to want to do that. Mostly I play, I guess you could say roguelikelikes where the penalty hurts but you don't lose the whole character... and then I play them very cautiously. :P
In either case, it's a very different experience from a standard JRPG, but I can see the appeal. I just don't want to think I'm walking into a standard JPRG and slam into a wall of permadeath, if that makes sense.
And of course I can understand not wanting to lose a character at all.
 
Ah that's strange because I actually really like some roguelikes
 
Yeah, but it's a different kind of investment than a tabletop RPG, so I understand liking them but not wanting to lose an RPG character. Like I said, I was just using them as a comparison.
 
Slaythe Spire and Enter the Gungeon are really fun even though you can die a lot in them
@Pixie yeah fair
 
Ben
@Pixie "Rogue Like Likes" sounds dangerous
 
It's an entirely different investment for sure
 
3:56 AM
Ah, I keep meaning to try Enter the Gungeon.
 
Along with everything else, in a roguelite/like I don't have to come up with a character personality, and role play them for the game to work
And those things increase investment in the character
@Pixie I love it
It's my favorite game right now
 
Ben
@Miniman That's what BotW was missing!
Like Likes haha
 
It's got a Little problem with opaque mechanics, you don't know how the different characters work until you play it or look that up
 
@Ben Oh, no. The worst kind of Like Like.
 
And there are layers of secrets in the game that I feel they could have showed the beginning of in the tutorial, but once you get past that barrier to entry it's a deep gameplay loop
 
4:01 AM
@trogdor Heh, one of the reasons I have to be really in the right mood to play a roguelike is that I often wind up doing that anyway... even if I have absolutely no reason to.
 
Ah XD
Fair enough
And to be fair, you can find a secret in the tutorial, but the game doesn't hint at all that it's possible or how to do it,....
 
@trogdor What!?!?
 
I am torn between thinking they should have and thinking maybe most people would rather find that for themselves
@Miniman hehehe, whoops
 
Games like Rimworld are rough on me, too, but less because of individual death (as much as I do get attached to my colonists) and more because it's easy to get into horrific death spirals, and maybe at the end you've got one or two colonists alive but barely able to keep it together. :v So usually when said death spiral starts to happen... I start over, lol.
 
@Pixie ooof rimworld yeah
 
4:05 AM
@trogdor Now I'll have to go comb the tutorial. And it wasn't like I was careless my first time through it, either.
 
@Miniman mk, if you want a hint at some point,...
You can definitely find it for yourself but without knowing what it is that could mean some searching
I never played romworld, but I've seen some major death spirals on it
 
@trogdor I kept trying and trying to get my colonists to not hit a death spiral due to starvation on their first winter. Just could not seem to get enough food together, even establishing hydroponics and pemmican early on. Then I just gave up and picked a place where you could grow crops year round. Success on that front. However, I accidentally only brought colonists who wouldn't clean. Things got... bad. :v
 
It's sort of what I imagine Dwarf Fortess was like
@Pixie The big thing seems to be that literally anything can cause them
 
Ah, I need to try Dwarf Fortress again sometime. I'm terrible with ASCII games, though, and I've still had trouble parsing the tileset mod. It's just a lot of info for my poor brain to process at once. :,v
 
You can starve, run out of resources, get killed by animals or raiders, have a mood problem from hygine, and if anyone dies from any of the things that can kill your people,... Everyone else can start to go off the rails XD
 
4:11 AM
You can accidentally killer aliens.
 
@Pixie I never played it, instead I got a lot of stories from my brother and one of my friends
 
Discovering that was kind of fun, I have to admit. I mean, terrifying and traumatizing. But also "oh, so that's what that message I kept getting means."
 
Horrible stories of dwarf mood swings and carp attacks
And giant hammer traps full of,
.... Carp
 
You've read the story of Boatmurdered, I assume?
 
Like apparently you could make or have or find a giant hollow hammer with dangerous dangerous giant carp in it
@Miniman I think so
 
Carp seemed to be the leading cause of death for many forts
 
Just in case anyone hasn't come across it.
 
At least from the stories I got
 
4:25 AM
Ah, the great tale of Boatmurdered. It always makes me think of Elona now -- it's kind of an RPG/roguelike blend, but it had a thing where you could submit your alias (a title you chose from ones the game rolled randomly plus your name) to a voting box for people to vote on. But the server kind of broke, so it got stuck on the same names for years. I think you can't get the list to even come up anymore, but one of those names I looked at for years was Boatmurdered.
I forget their full alias, but a google search suggests it may have been Panther of Boatmurdered.
 
Lol
 
4:38 AM
I always enjoyed the stories about dwarf fortress
Especially since they always seem to include the fact that the dwarfs themselves were just as weird as the creatures they had to interact with
Any of them can potentially get into a strange mood that produces a really random but supposedly high quality item
And thier royalty bans items made of certain material for seemingly extremely random or pointless reasons
XD
 
Yeah, that's a lot of fun.
 
4:57 AM
Deep in Neolithic South America, before the invading Conquistadors arrived, young warrior-women fight against threats both visible and invisible in... The Way of the Pukona. It's our latest Fate World of Adventure from Felipe Real! #PayWhatYouWant https://www.drivethrurpg.com/product/248009/The-Way-of-the-Pukona-o-A-World-of-Adventure-for-Fate-Core?affiliate_id=24139
 
 
1 hour later…
6:10 AM
Mornin'
 
Ben
Arvynoon
 
@trogdor Once my dwarves produced a hammer out of pig iron that bore no ornaments other than a picture of the very same hammer. Droste effect, I guess.
That said, pig iron is a very impractical material to work for any purpose other than refining into steel, so it must've been quite an impressive proof-of-concept.
 
6:57 AM
@kviiri oh they mentioned that too, that sometimes the image engraved is the item the image is on XD
I also liked the stories of items that had the image of another dwarf doing a legendary thing while simultaneously in the middle of suffering a horrible fate, or the epic depiction of someone on lunch break eating salad
 
The problem I have with Dwarf Fortress is that the idea of playing it consistently outperforms the act itself
(which is sadly true with many games)
 
you know I feel that way about it too
having, you understand, never played it
mostly because the descriptions I get of it always include the inevitable eventual failure of your fort
and to top that, the fact that there is so much you just can't control as the person playing the game
 
It's even worse when one doesn't fail, because at some point you have ~100 dwarves and no idea what to do with them x)
 
I am pretty sure if I were to try it I would find only annoying frustration at best
@kviiri that's fair
there seems to be no victory condition
 
You could construct something huge and impressive, but that is limited more by the player's patience for micromanagement than the in-game resources.
 
7:02 AM
so if your fort never fails,... there is nothing to work for after a while right?
 
There is a hidden challenge in the game, although finding it is likely to get your fortress ruined too.
Fans of the game at least used to have an obnoxiously rigid tradition to encourage newbies to find it without detailing the fact that it's likely to destroy one's fort.
"Hidden fun stuff" is the fanspeak name for this "victory condition" of sorts.
 
oh I know
my brother and my friend called them "clowns"
an apparently hilariously appropriate name if you are scared of clowns
they said you had to dig deep enough to find them
and then they would throw a "party" that eventually traveled all over your fort XD
if that sounds like what you mean
 
Yes
@trogdor I have a weird relationship with clowns... I'm not scared by them but I feel like I should be x)
 
I used to be super scared of them as a kid
now I don't really like them too much but it isn't really fear anymore
I think I literally just don't find the paint and the weird outfit and such,... funny
or all that fun
 
@trogdor This is actually what I was thinking of, in DF Wiki: spoiler URL
 
7:16 AM
no yeah that is it
the way they explained it to me sounds like this
 
There's also a different but similar thing: spoiler URL
The former one has been removed, but it was a common suggestion for newbies to "ooh you found a hidden blade! Take it!" and then unleash a horde of demons upon your fort
(it seems to have been removed from the game, hence my sudden lack of spoiler warnings)
 
ah
what they meant might have been both things really
also it looks like they can possibly bleed into each other
 
8:01 AM
Good morning! o/
 
Ben
\o Good Evening!
 
8:35 AM
\o/ jump up and down and wave and say time of day
.exe
 
@trogdor Good ERR_DESCRIPTION_NOT_FOUND!
 
Ben
I think I came up with an idea for a xml/html script for just this
Where the script replaces a certain string of text with the appropriate phrase based on the user's system clock
And the tag is <Guten[tag]>
2
 
i get it :D
 
Ben
I was extremely proud of that incredibly dumb joke haha
 
8:59 AM
@doppelgreener lol
@Ben I think you should be, it's a good dumb joke
not all the dumb jokes we make can be that good
 
Speaking of dumb jokes I am really liking the answers to this question:
38
Q: Is there a maximum attainable beard thickness?

arothThis other question asks if attuning to a Belt of Dwarvenkind grants the following benefit (and literally nothing else): you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. My questio...

 
That question feels like a Purim Torah question except in the wrong stack and at the wrong time.
 
haha :D
 
 
3 hours later…
user362639
12:15 PM
weeeee
 
user362639
:D
 
What's up :)
@Mustachachu
 
@TheMaskedRebel What do you mean by this?
 
@kviiri That ^
(edited the post)
 
12:31 PM
I still don't see what you mean, what do you mean it's not interactive?
 
@doppelgreener I think @SmokeDetector should post in both places because Not A Bar isn't very active. Here is more active.
@kviiri Sorry for the confusion ^^
 
Gotcha, noted
 

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