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Jon
4:01 PM
Yeah, they were
 
where can I learn what an effector is, in the context of gamedev?
 
Jon
online, lol
 
my google-fu is lacking in this area--I don't know what questions to ask
 
Jon
You can do things, like for example, an explosion with a point effector
platform effector, you can do one-way platforms
or add friction to the sides, or remove it
 
Jon
4:03 PM
i'm hungry, @Almo generate me a sandwich
 
heheh
 
Jon
they are making it pretty difficult to NOT use box2d
6 minutes into that marketing video, and its been all fluff up to now
she probably likes foreplay a lot
 
Pip
lol
 
Jon
it gets better
 
Pip
alright, here's seed 0 for my resource gen
(with ten nodes)
bleh
I wonder how to ensure I get a fairly even spread
any ideas @Jon ?
 
Jon
4:20 PM
perlin
 
Pip
oh, true
 
Jon
you are gonna need to tweak your sample size since your world is very small
 
Pip
yeah, definitely
 
Jon
almost better off just using some sort of ... hmmm
 
Pip
it's going to be much bigger at some point
 
Jon
4:20 PM
cellular automata
that is what I'd do
 
Pip
Maybe at some point, too complicated for now I think. It's going on the list, thanks :D
 
Pip
Alright, you've convinced me XD
 
Jon
might be overkill, but its way more fun
 
Pip
:D
 
4:30 PM
I realised now I've never written Conways Game Of Life
Guess what I'm gunna do :D
 
Jon
Eat Doritos?
 
YEP!
Talking of which
Check this out; me and some peeps at work sometimes compete: lifecompetes.com
5
aww I got distracted already
 
Jon
haha
 
please review my code:
http://codereview.stackexchange.com/questions/85415/shared-access-point
 
MLM
@GLeBaTi Use braces around all if statements
 
4:47 PM
@MLM why? :)
 
Jon
it looks fine to me
I'd probably make it pop more though
 
MLM
@GLeBaTi preference. "However it is highly recommended that you always use braces because if you (or someone else) ever expands the statement it will be required." - stackoverflow.com/a/4797293/796832
 
user4704
What is the point of "ThisWeakReference?"
 
user4704
I am highly suspect of types named "FooHelper," in general.
 
user4704
Also: "StarsHelepr" which I assume is a typo.
 
4:54 PM
@JoshPetrie if i don't user it, helpers referenced to helpersContainer don't allow GC collect helpersContainer
yes is a typo)
 
Jon
you didn't address the fact that it doesn't pop enough
 
@Jon what is the "pop"?
 
Jon
you'd think that would be easier to do with a spritesheet.. wow
 
user4704
@GLeBaTi A weak reference doesn't keep an object alive.
 
user4704
Certainly not a weak reference to itself.
 
user4704
5:00 PM
In your case both the "container" and any of the "helper" classes cause a potential rooting chain.
 
user4704
The weak reference does nothing to alleviate that.
 
Pip
@MLM check out the life game
I messed with your setup a bit
 
MLM
@Pip You died out pretty quick
Just idling, not sure what was there
 
Pip
I'm sderf
Failed on purpose, wanted to make a new pattern
Look what I made your thing do :D
 
MLM
pretty cool
 
Pip
5:04 PM
you killed it man :D
 
MLM
just popped your bubble :P
 
yup i gotz me some pixelz now!!!
 
@JoshPetrie helpers referencing to container by weakReference => gc can collect container after gamePeer destroyed
 
user4704
Your helpers don't reference the container by weak reference.
 
I was gonna get 3 of these but I definitely wont have room lol
 
user4704
5:04 PM
You pass them the target of the weak reference, which is not a weak reference itself.
 
@JoshPetrie how can i fix that? help me please :)
 
user4704
Remove the weak reference.
 
user4704
It does nothing.
 
@Pip reminds me of game of life
 
user4704
Right now your GamePeer roots the HelpersContainer; it's private, and it creates it. So long as GamePeer does not expose it's own HelpersContainer through any other aspect of its API you haven't shown, then when GamePeer is otherwise-collectible, so is its HelpersContainer.
 
user4704
5:08 PM
The HelpersContainer, in turns, creates all of it's own FooHelper classes (which are given references back to their owning HelpersContainer).
 
user4704
So each helper is collectible when the container is collectible.
 
user4704
(however, the container exposes references to helpers via its public API, which means a third party might be able to prolong the lifetime of the helper and its container by holding a reference obtained through that API)
 
user4704
Your weak reference does nothing to prevent that though.
 
user4704
And I'd argue that it's probably fine anyway.
 
@JoshPetrie thank you very much!)
 
5:19 PM
@Tyyppi_77 as requested ....
kinda got a full desk now :)
 
@Wardy your monitors aren't aligned perfectly! The horror!
 
they are now :)
 
:P
 
just installing elite dangerous
might as well give these things a test run
and scare my gpu a bit
 
Jon
group behavior test 1
the command on the red dots is follow leader here
and get the hell out of his way, lol
Trying to think of actions -- Wander/Pursuit/Evade/Attack/Rest .. any others you can think of?
in a general sense.
 
5:38 PM
@Jon I can't help but notice there's a small red dot jumping furiously in the area betwen the yellow and red circles
 
"Cut him off at the pass"?
 
Joe
@Jon I was thining about something like this - "pursue" was something i wanted also, maintain distance and maximize distance
 
Jon
@Chippies that is the location where the group will try to meet up behind the leader.
 
@Jon Ah, that's cool :)
 
Joe
"orbit" also made my list
maybe "formation" / "change formation" is something that could make sense here
 
Jon
5:42 PM
hmmm yeah
I need to work on formations
 
Are these all essentially target-based, just using interestingly-placed targets?
 
Joe
you could make a "Lead player" to location action as well
 
for formations: "Target x units to y's left"
 
Joe
something Ive seen a few times in games
 
Jon
@TreDubZedd its based off that nodal pathfinder I wrote the other week
which doesn't require a grid, or square hit boxes
its not bad
 
5:52 PM
great stuff as always @jon
 
I'm done with the platform test now
 
0
Q: How is my question regarding FBX off-topic?

Brendy DonnellyHow do people benefit from narrowing the list of acceptable topics, why are "superusers" forcing topics on hold or closing them. What is this site all about, is it information warfare, downgrading topics that don't seem relevant to you. Whats not relevant to one person may be an extremely importa...

 
Jon
@Wardy :)
 
I seriously need to pick your brains if I ever finish this environment code
you're path finding smarts would come in handy :)
planning to chill this week .. revel in the new screens a bit, game on them ... then next week I want to hit my code hard
got plenty of room on my desktop now for code windows :)
 
it now has da griiid
 
5:56 PM
Nice!
 
Joe
@toby this is looking very cool man
 
thanks
 
@Pip for evenly spreading resources, I would use devmag.org.za/2009/05/03/poisson-disk-sampling instead of cellular automata
@toby ooh
 
some nice deep techno of some sort
 
6:01 PM
Are you making geometry wars Toby?
 
yes
 
@OMGtechy oh shit man that's awesome
 
Jon
wow nice
you got a gif of it?
group of 50 following a leader
lol
 
link broken
404 not found bro
maybe www.C:\ ?
 
Jon
 
6:10 PM
Gotta send the horde through a narrow passage now
That's the true test
 
^
 
Jon
yeah that is gonna take a little more work :)
 
I see you @Almo i nthe Conway's multiplayer game
*the
 
:D
it's clever
 
Wow I leave my chat open and has 1000 new messages after two hours :P
 
6:21 PM
Ah, you're eating me Almo
 
One of my early C64 programs was a life program
how are there two people named almo
 
I don't see two almos
 
I see a green one
 
I'm the green one
WHY DID SOMEONE COPY MY NAME
I was in the lead!
 
user92578
@Wardy looks totally awesome, im kinda really jeallous :)
 
6:47 PM
kinda really
lol ... told my other half i need a third
she went ballistic at me
I think 2 may be enough for now
 
Anyone ever bumped into something like this? gamedev.stackexchange.com/questions/97567/…
 
cannot comment without a lot more information on what you're doing with it
 
basically in my game one of the core features is the ability to walk around a mech that can blow up walls/rock chunks
 
league had a problem with loading textures a few months ago. it would display the flash icon instead of whatever the texture was supposed to be, so you'd end up with particle effects getting replaced by a bunch of little flash icons, or the range circle of a thresh lantern getting replaced by a giant flash icon.
nothing to do with your problem, but it was pretty hilarious
 
@MikolajMarcisz I don't mean what your game is. I mean how are you manipulating textures and stuff
 
6:58 PM
: d
 
like if you get a handle to a texture and do something to it, Unity might make a copy of it and you don't really know what's going on (unless you're really experienced with these things, and I'm not)
 
I see, well this unfortunately goes beyond my experience with unity : d
I am more of a level designer when it comes to this program
 
7:13 PM
 
Ecce Homo! : D
 
I get a little depressed every time I see that
 
7:36 PM
Always encouraging when you encounter this in the docs of a function:
> Using this does not always work, but it’s worth a try.
 
@Almo You still playing?
 
yeah
off and on
don't know how to stop the purple rampage though
 
Agree
 
Looks like you tried to break my methusela :D
 
The purple is super rampage
Is there some nice combos that you know of?
 
7:43 PM
I might have
:)
 
I am just reading the wiki.
 
o.o a glider
Maybe thats what i need
 
That wiki is awesome.
 
I just use methuselas.
 
yeah it's a cool wiki
 
7:51 PM
I also turn purple dude's stuff into gliders :P
 
check out the caterpillar
there's a video of it
 
Woa
 
I have a texture image in unity, is there a way to change the origin point of just the texture?
 
I tried the Gliders by the dozen
but it needs so many generations to be really good
 
@KalaJ i think you are referring to the uv coordinates?
I'm not an expert on that stuff
 
7:54 PM
lol, i can download all the patterns
I think I have somewhat stopped the purple rampage
 
looks like it
guy thub
gi thub
git hub
git hub = guy thub :)
 
Ah! Almo you are placing your cells to sabotage me
 
I would never do such a thing
 
8:28 PM
@Almo how long did your app take to get reviewed most recently?
 
Joe
Joe's guess... 6 days for ios
less for android
 
:D
I gotta redo the screenshots and videos before submitting, but build is uploaded at least
 
Joe
first app I ever submit took 11 days for the first round of feedback
rumor has it apple has gotten a bit better since then
 
Jon
That jesus painting made me shit myself laughing the first time i saw it
 
Joe
and google slower
 
8:29 PM
@Chris I submitted about 4am monday, it went into review about 11 am the next week tues (7 days later), then approved about 7 pm because I appealed the rejection and they accepted.
 
yeah my icebreaker was about 7 days back in October
cool, ty
 
chris
you using the Mac OS X tool to make your xcassets for icons/launch images?
there's a $2 tool that makes it super fucking easy
drop it the image, and it dumps everything out, drag it in to xcode, boom done
I can never remember the title of it though
 
Joe
and dont show your flame thrower or rocket locker in any images! ^^
 
I could do the TestFlight thing if you wanted to email me your iTunes acct email address and I'll add you for testing? if anyone has an iphone or ipad
 
will it work on an iPhone 4?
almo2001@yahoo.com if you want to find out
 
Jon
8:31 PM
oh i have two iPhone 4s and a 5
 
target is 8.1 so supposedly
kk I'll try to invite
 
Joe
@Chris i got a 4s, ipad mini retina and ipad 2 if you want ill try all three
 
ok I can't
iPhone 4 is iOS 7
 
Jon
ios is such a cool name
 
Joe
@Chris josephjaniga@gmail.com
 
Jon
8:32 PM
 
d'oh
I mean I could target iOS 7 but it runs a bit slowishy at on my iPad 3, there's just a lot of physics calcs going on eh
@Joe kk ty
 
Joe
ill put more priority on the new gadgets then
 
I could even go as far to require Metal instead of OpenGL but nahhh, it runs okay enough
but yeah I think iOS 7 probably just a bit not as enjoyable and stuff, older hardware mmm
@Jon losing half the screen is cool!
 
Jon
Its hip. haha, no its for gameboy emulation -- which already uses up half the screen for buttons anyways
 
Joe
its called back lighting... for the A and B Buttons dude!
 
Jon
8:37 PM
the buttons will more than likely capacitate to the screen
instaed of being powered by a connection
 
true true
 
wow i hit 267
 
unpaid programming
 
sign me up
 
8:41 PM
awesome
 
Jon
lol
didn't notice that
so i looked at the videos
 
:)
 
Jon
looks like a 3d modeller
 
oh hey it's portal!
"Made with the Unity"
 
Jon
mehhhhhh
i'll stick to my prototyping
grumble grumble
 
8:44 PM
why would you even show that video publicly
you could knock that out in a few hours, right?
 
Jon
lol yeah
i could probably make something very similiar in 2 hours
 
Greenlight does support concepts and stuff
but getting lit and then asking for unpaid programming work, yeahhh nah, just sort of wrong
 
Jon
seems they got lit for bad reasons..
if you ask me
 
okay my test build says it's "waiting for review" so maybe once that's cleared emails will be sent out
 
Joe
mrwasteland.itch.io/twwds The Writer will do something... clever stressful story game
 
8:53 PM
interesting
 
@Chris they review beta builds before they go out
 
 
supposedly the beta review times vary a lot
 
@Almo fair enough
 
that's your icon?
 
8:56 PM
Yep. Thought I'd try to capture the magic
 
does it look ok with the corners rounded off?
you'll lose some of her dress
 
something a bit busy, rather than just Tallowmere's face.
yeah it looks okay enough I think
 
ok just checking :)
 
:D
I tried having some floor showing originally but that looked bad with the round corners
 
loo there's like over 200 entries
i feel as if I'm not going to be close to winning hahaha
 
9:48 PM
Tychus's heroic in HotS feel so awesome. You're controlling an Odin, shooting rockets and creating explosions everywhere. :D
 
Jon
10:09 PM
quite frankly i think this information isn't the best, but it is a good start
 
10:20 PM
yo
is there a game jam going on ?
 
Jon
 
eeeeeh
 
btw a friend just asked me how to convert little to big indian :p
 
Jon
puberty
 
10:23 PM
@Veritas feed him lots of curry ?
 
Jon
its endian
not indian
 
that's the joke
 
Jon
ah ok lol
 
humour rarely works in here
 
Ikr. Btw how is your project going?
I am still sick so I don't work on anything atm.
 
10:27 PM
tyt get better dude I can pester you about it then
I have a new way of going about it
 
Jon
being sick sucks.
 
I'm using a sort of fractal / diamond square approach
 
Jon
the ol' diamond dallas page approach
 
basically sampling only data I need for the current LOD
I think the issue is LOD ... having none in the existing code causes hell
 
Jon
yeah.
i'm confident that is correct.
 
10:29 PM
my thinking is that by taking the new approach i can be at any LOD at any point
so I can use gradual LOD scaling
basically means I can have as many LOD's as I see fit and the code can figure out how to draw the thing at a reasonable cost
with a few params of course for tuning
my issue at the moment is the "re-implementation" of stuff I already have
a little tweak here and there
but in theory this should allow me to do what I originally planned
throw a voxel and mesh generator at a volume and it all work out
then I just implement various generators
like buildings, trees, terrain, towns, biomes ... ect ect
should allow for some interesting results if I stack them in the way that I am stacking noise modules too
 
11:04 PM
ah, found a bug
if you die at the start of Room 10, and depending Steam's servers or your internet or whatever
slightly possible to have your 10-Room Speedrun score (`int seconds`) get mixed up with your Total Rooms Cleared score (`int roomsCleared`). cuz yeah there was a score submitted the other day with like 600 rooms cleared lol, which would be about 10 minutes if converted to seconds
so am adding a proper queuing system for leaderboard score submissions
 
that bug sounds like it was painful to hunt down, lol
 
well, based on the player's achievements, he hadn't made it past like Room 30, and only had 2 hours played, so I figured it was either a glitch or a hack, but not pointing any fingers, I deemed it an illegitimate score so deleted it

but yeahhhh looking at this further, think it makes sense
 
Hey guys
Searching for grass textures I must say that those people have the easiest job.. Oh look! Grass! And there! Grass everywhere!
 
11:21 PM
the trick is making a seamless grass texture
waaay harder than it sounds
and then even harder, making a seamless grass texture that doesn't obviously repeat itself when you zoom out a little
 
True, but still googling it and seeing how many close-up pictures there exists of grass is funny :P
 
icy: lol later?
like in 15 min?
 
uhh, yeah, I can play
 
you don't sound convinced
i'll beep you when I'm back
 
just got home, still figuring out what I have to do tonight
 
11:30 PM
ok
 
but it looks like my next paper isn't due 'til next week, so I have time
 
11:42 PM
If I have a sprite I want to use as background for my game, but is too small, should I add multiple sprite renderers to make it larger(think of tiles) or merge them together in photoshop and then export them into the game
 
unless you're really pushing either memory or fps contraints, it doesn't matter
merging them takes more memory, drawing multiple times...takes more draw calls, lol
 
Pip
11:58 PM
eyo
 
@IcyDefiance ok man
 
aight
 

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