Need some advice with building a tile based environment.
I have zones and i need to place walls around tiles, currently though my walls are created in modular pieces, such as a corner piece is actually 2 game objects. So this leads to a realllyyyyy long code piece of if else if else if - setting up all the walls for every tile.
My alternative is to create a number of wall prefabs and simplify my code
Man, Bluetooth is pretty flaky on Linux. it "works"...
To get my BT headphones to work I have to retry connecting a dozen times, set the headset audio mode to OFF, disconnect, reconnect (that stage works 100%), set the headset mode back to High fidelity playback (A2DP sink) -> music plays.
Other thing that's easier to deal with is all the Arduino stuff. Hunting down OSX drivers or having to install dubious Chinese Windows drivers is a pain...
But yeah, outside of that, everything is flaky until you've found the right settings. Good thing is once you found the trick it keeps working until you mess with it again.
Funny thing is a 2-3 year old Mac is probably the best thing for running Linux. All the work-arounds have been figured out already in many distros out-of-the-box :D
I really don't get Steam Boxes, other than it somewhat a (laughable) warning to Microsoft. - They're not cheaper than equivalent PCs - They're barely better than consoles and many are not upgradeable. - Specs-wise games are not really guaranteed to work out of the box like on consoles.