Assuming the underlying low level audio logic is encapsulated in some outside class... what is the best way to add audio effects to a component-based entity framework?
I am taking the approach that entities are just IDs and a type of database is used to associate components with entity IDs. T...
The jam has ended!
And by the number of votes, John McDonald is the winner! Congratulations to everyone who participated in the jam! See you next time, sometime during late Spring.
Please review all posted answers and upvote the games that you like!
Voting will end on Sunday, the 9th of Fe...
I'd like to see as many and as nice games as possible; I think that's the best to get out of a jam. I was thinking that allowing the participants to decide what their games should be about is the best way to achieve this. Removing the specific theme will indeed nullify the imagination exercise, b...
I don't understand philosophy very well, and so I am wondering whether you can "prove" anything in philosophy. It always seems you can go a layer down, and find another question, almost endlessly until you get to the question of "why/how/are we here here?"
Can you prove, absolutely, and 100% tha...
Although I think it applies to many positions, I am a software developer (mid-level). The company is rather small (30-40).
Recently, my employer brought up the idea that to help another department, me and the other software developer may be called upon to do various manual tasks such as moving b...
ToddersLegr: Of course but he's been a jerk to me since I first met him, I'm not going to just not say anything anymore. But honestly, mentioning how stupid it is to goof off at work is not really being a jerk...
I'm a bit irritated how you handle things in the game developer stack overflow.
While it's is common practice on stackoverflow.com to share your personal knowledge and way to solve it, while here you are restricting discussions and different opinions/ways to solve a problem.
Maybe this is the ...
Basic variables are deined by size. The basic varibles are:
* byte - 1 byte
* word - 2 bytes
* dword - 4 bytes
* qword - 8 bytes
To create a new varible, you write the type of the
variable, followed by the name of the varible:
"dword" and "qword" can be replaced by their aliases
"dwd" and "qwd" to make your life easier: