« first day (2217 days earlier)   

12:01 AM
classic
 
wait did it get greenlit for Jon?
 
@TheMuffinCoder nah
that's the ios version
 
Jon
@dh what
That button doesn't go to next level
 
Ever since I got a plugin that limits my open tabs to 5, I been more conscience on only opening tabs I actually need/will look at
 
Jon
@DH. Tell me how to reproduce
 
12:14 AM
@TheMuffinCoder That sounds annoying
 
lol nah their default setting was annoying where if you opened more than 5 tabs, your oldest tab would get closed
now I set to just stop me from opening more than 5, so I can pick which to close
(Please u can change the # to what ever u want)
 
Jon
@DH. Tell me damn you
 
nuff reposts. 1) read the disclaimer of Early access and the one on download 2) read the description, has some warnings 3) Keep this in mind 4) Linky: gamejolt.com/games/minertyper/183931
 
No Man's Sky
if you're part of the dev team
and you're applying for another gamedev job elsewhere in the future
do you say you worked for the company that lied to the public
@arda I mined a bit :D
 
12:30 AM
you just say that sean lied and said that you worked there and act like you never worked there
 
Got tired of typing though lol
 
@ChrisMcFarland haha mission completed
 
what a cheater
 
OH DAMMIT I FORGOT THE DEBUG COMMAND IN THE GAME
@ChrisMcFarland do not write ddebbugg
 
Isn't lying to the public common practice in the game industry
That might give you a leg up
 
12:34 AM
well save files aren't encrypted (and I have no plans to make them so - the game is free and users can ruin it for themselves if they want), but I'd rather remove the debug command
 
DH.
@Jon Stage 1-15, fail the level, click to retry
@Jon And about the first bug, it's minimal, I only see the number increasing while the fade out is being executed
 
Jon
Fuck sakes
 
this is the part of game dev i hate most
it's ready! (bug) ok now it's ready (bug) ok got it now (bug) fuck ok fixed ready now (bug) GOD DAMN IT
 
"Jon Gallant is proud to release GORB Service Pack 1"
 
@ChrisMcFarland GORB Anniversary Update
don't have a touchscreen? Cortana will help you remove the orange box with voice
 
12:50 AM
Would you like to update to GORB 10
 
@Slereah pick one:
 
"GORB has finished downloading an update. Your game will restart in 15 seconds. Any unsaved progress will be lost."
 
You can now download new levels from GORB Store
 
One thing my iphone does is "since you don't want to update the OS, would you like the update to launch tonight"
While you are asleep and vulnerable
 
man, that iOS loading screen, updating by bedside at night is painful
full bright white screen, max brightness
for like 5 minutes
 
12:53 AM
Thinking about it, my z-sorting for tiles recalculates it every turn
Which sounds bad
 
I don't think the tiles are gonna change position
 
I love windows 10 but the kinda auto upgrades were annoying for some
 
yeah it's dumb
 
>love windows 10
BURN THE WITCH
 
12:54 AM
Yay, Nintendo has sent me my Wii U promo codes to distribute
 
AAAand ludum dare 36 is over
 
Let's make a maze and see how well the pathfinding does
Ahah
The pathfinding only works on visible tiles, so it was fast BUT he keeps bumping into walls
 
Jon
1:10 AM
@DH. Thanks
 
Poor thing has no idea how to navigate the maze
 
DH.
Np
 
@Slereah give him a helmet
 
Finally got there
 
Jon
Published a fix
 
1:11 AM
It tried to go all the way around the maze just in case there was an opening
 
Jon
@Almo I send you the code tomorrow
 
ok no problem
 
Jon
That bug could have been bad
@DH. Let me know if you find anything else
 
DH.
Sure
Oh and just sent you the store page translation on your email listed on play store
See if came
 
Jon
Swwwwweeeeeet
Got it thanks man
<3
 
 
1 hour later…
2:52 AM
@Jon haha the gorb page apple badge redirects to picross still
 
 
4 hours later…
6:48 AM
@Almo umm, yes?
 
 
2 hours later…
8:38 AM
Fighting with the annoying small offset between the arm and the blade
 
nooooice
 
@Tyyppi_77 I keep expecting it to speed up on the downswing
 
lol I'll speed to whole thing up once I figure out the issue, as it's a lot easier to spot when the blade moves slowly
Once it moves fast enough you won't probably be looking for the speed up
 
so I think I need to somehow adjust for something
I just need to figure out what I need to take into account that currently I'm not
 
8:48 AM
Can you remove the iceblock to see if it's just moving the entire thing one pixel?
 
The arm part seems to be moving ~0.5 screen pixels vertically and horizontally
So that's 0.5 / 4 = 0.125 world-space pixels
 
Maybe it keeps rounding it slightly differently due to floating point imprecision?
 
Yeah, probably
However the end result seems to very from 0 to 2 world-space pixels, so 0 to 8 screen pixels
const float rotationRadians = GDegreesToRadians(m_Sprite->GetRotation());
const TVector2 circlePosition = TVector2(cosf(rotationRadians), sinf(rotationRadians));

m_EntityBlade->SetPosition(m_Position + (circlePosition * m_SpinnerArmRadius) - TVector2(32.0f, 32.0f));
That's my current code. m_Sprite->GetRotation() returns the rotation of the arm
 
What's TVector2? Floating point or fixed?
 
two floats
 
9:01 AM
Hmmmmmmmmm
I 'unno then
Try just writing the coordinates to the console every frame?
 

« first day (2217 days earlier)