I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is.
Could someone explain what this is to me please? And if anyone has any links to material that would help me unde...
Sorry to interrupt, but I want to say one thing about tools development. You need to wear many hats. You need to know what the programmers need, in term of formats (standard and custom), but you also need to know what artists and designers need. You have to be a kind of translator
You get this silly "whisper-down-the-lane" problem where, for example, gameplay programmers build a feature and then describe to you how it works and what the inputs and outputs should be, what the value ranges are, et cetera.
Then the tools programmers go off and build a thing and everybody hopes they get it right.
Rushing is a problem everywhere and in every discipline.
@JoshPetrie I've got a lot of work to do lol. Seriously need to do my research on in-house game dev enviornments. I've also got to network. I swear I've seen Jenova Chen walking in Santa Monica somewhere before. Maybe it was someone who liked him, but again it looked like him. I was in a car so I couldn't confirm.
I only know C#,C++,and a bit of UnityScript... but that's not enough for tools programming. I also have a feeling I'll need to know about network programming. I think I can learn API's pretty fast too.
You just need to know how to program decently, have a somewhat-more-than-basic grasp of how a machine and the software you run or write on it works, and demonstrate the ability to write interesting code.
(for example by having a decent portfolio of projects)
Career portfolios are used to plan, organize and document education, work samples and skills. People use career portfolios to apply to jobs, apply to college or training programs, get a higher salary, show transferable skills, and to track personal development. They are more in-depth than a resume, which is used to summarize the above in one or two pages. Career portfolios serve as proof of one's skills, abilities, and potential in the future.
Career portfolios are becoming common in high schools, college, and workforce development. Many school programs will have students create, update,...
An artist's portfolio is an edited collection of their best artwork intended to showcase an artist's style or method of work. A portfolio is used by artists to show employers how versatile they can be by showing different samples of current work. Typically, the work reflects an artist's best work or a depth in one area of work.
Historically, Portfolios were printed out and placed into a book. With the increased use of the internet and email however, there are now websites that host online portfolios such as Pippa They are also available to a wider audience.
A key component is the editin...
So... a resume is effectively a list of your skills, and a written representation of what you've done and what you can do. A portfolio (as I imagine it), is stuff that you can look at and gives the interviewers a sense of what you've made
"If you want to be a game programmer, the most important advice I can give you is to just make games. Learning and experimenting with new technologies is certainly important, but at the end of the day, a game programmer will be making games, and I think you'll learn the most from the experience of completing projects."