« first day (2316 days earlier)   

Sie
12:12 AM
@Jon I'm not sure what @Pearson's strong/weak points are.
 
Jon's strengths are flatulence and trolling
a prestige member of any team for sure
 
12:37 AM
Has anyone here ever done any 3d work on gizmos?
Trying to figure out what space to do the final translation in after I've selected an axis.
 
12:57 AM
Lmao
@ChrisMcFarland I also make a great guacamole
It gives you gas. Really bad gas. But it's the best guacamole you will ever have.
 
1:40 AM
perfect
 
 
1 hour later…
2:54 AM
@Tyyppi_77 A&B = (A|B) ^ A ^ B // alcohol
 
3:11 AM
@Tyyppi_77 A&B=!(!A|!B)
 
3:28 AM
Creating a game alone is so... lonely... I've been studying XNA, Voxels, C#, Unity and Marching Cubes by myself since 2010... Now finally something is coming out of all the hard work. I hope it's good.
Maybe in two more years I can finish the first alpha test version
 
Sie
3:46 AM
Ugh. Figures that I can't think of a game idea when I finally have some free time. At least Ludum Dare is coming up this weekend.
 
@Sie That's a question that can be difficult to answer about one's self I suppose.
If I had to take a venture, it would be in figuring out complex math and patterns, stuff like that.
 
@ArthurGibraltar lonely but certainly possible. @Tyyppi_77 is a great example
 
@Ali.S I hope so. You're right. We just need patience. And coffee... And sometimes reinvent the wheel because knowledge isn't free anymore, or maybe it was never free.
but I thank the internet tutorials. At least they are free.
 
4:19 AM
-1
Q: System.Drawing.dll not found

saboehnkeI am creating an asset, in Unity, and I need to use System.Drawing. I have been trying to figure out how to add the DLL in a way that works, but I have had zero luck. I have tried adding the DLL to the assets folder, but it just shows up in Visual Studio as if it couldn't be found. I have also fo...

 
@FreeInternetPoints have you tried adding it to the Plugins asset folder? I remember you need to create a special folder right inside Assets one. It's special as Resources folder is.
like Assets\Plugins\yourDLL.dll
 
 
1 hour later…
5:29 AM
@FreeInternetPoints why is your name Free Internet Points? Are you a spammer or something?
 
@ArthurGibraltar it's a bot
stack exchange bot that reminds us of questions that it feels are easy to answer, but no one tried
 
eek. Let me delete my answer then!
well I deleted there, but I can't here. Anyway, if anyone needs to add DLLs to Unity, that's the folder.
 
@Ali.S it's a bot that posts questions not based on "easy" or "unanswered" but when a question gets a bounty
hence free points
 
is it a bad or a good bot?
 
@Tyyppi_77 fair enough
 
5:41 AM
does anyone know who made it?
 
I didn't even notice it was a bot.
 
@Tyyppi_77 maybe the SE staff?
 
could be, but I kinda doubt that
 
marching cubes is so complicated...
I finally made normals that are shared between vertices. But the original code uses a rounding value of about 0.00001. In Unity I had to change it to 0.01. I think it's because my project has a different size between vertices or something like that.

Now I have no idea how I'll implement the triplanar texturing. Going back to searching...
 
6:11 AM
first things first. How to make a shader... I forgot...
 
7:04 AM
@ArthurGibraltar try open.gl
if you want to use opengl of course
try MSDN if you want to go with DX
 

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