As per suggestion I'm splitting How do I create a closed beta on Google Play or the App Store? up.
Can I upload the game I'm developing to Google Play as a closed beta, so I could generate a couple of keys/tokens for my testers? I'm hoping to only publish the game for the public after I'm happy ...
I’ve been in the process of trying to workout if a shape is closed. I decided to use VB.net as my language of choice.
Red = walls
Light Blue = water
Black = Towers
Dark Blue = Fill
A similar question was asked here:
Determine if a set of tiles on a grid forms an enclosed shape
A lot o...
Hey, I've been noticing something weird lately. Every single one of my questions has been downvoted, and not only that but even the answer I wrote for myself (clearly explaining what the problem was) was also downvoted.
the only thing I can figure (given a comment that was previously deleted) is that "this is 3D game maker and you cannot do that so heres a downvote"
you're kind of starting to be rude, no offense. you're jumping on me saying I just "copy/pasted" everything. If I'm asking a question about code in game maker then should be posting all the code that was executed for that particular thing, period. It is the minimal number of things that were executed. There were lots of other junk that I got rid of. I kept everything involving the graphics, period.
Actually the idea of a minimal reproducible sample is that you get just the code that makes the problem appear, in as few lines as possible. So to get a minimal reproducible sample, ideally, you should have tested if those extra loading things broke it (you have the thing set up after all, it's not much work for you), and if it didn't break it you'd remove it
"that the questions need work to be good questions" except what you don't understand which is what I tried to tell you before, right before I received the downvotes on some of them a very rude individual came by and said "3D in game maker?!? Delete all your code right now you idiot, restart your project and go use unity."
@KevinvanderVelden It's literally two lines. I don't see how it's that big of a deal. I think you are way stretching it way out of proportion. I mean, literally, the only reason the first code is even written as anything other than one line is because a moderator came by and tried to demand that "your code must be formatted perfectly and you may not have them written on one line like this, period"
I did flag as offensive
it's already gone
just saying i probably got a downvote or two from them
@KevinvanderVelden Honestly, I would prefer to have just left the first code on one line, and not expand it. There's not much useful there. I mostly just left it the way it was so people could replicate the problem the same way I had it.
but that still doesn't really explain this question having 3 downvotes?
I have a pretty difficult problem on my hands. My 3D character moves through space and rotates. I do not know the angle of rotation at any given time, but I do have 3 x,y,z unit vectors serving as the character's coordinate system.
I see that in the euler angle page on wikipedia (https://en.wiki...
I have a game maker saved model that I created and saved in a little generator I made. I loaded it into a game made in what I think was game maker 6.0 (I used an ad-hoc-ed execute_string() cheat system to "add" graphical control so bear with me if I don't know the exact version). The problem is t...