@KevinvanderVelden "Our droids were attempting to locate suitable kidneys to sell on the black market... but when passing an antiquated lead school bus it blocked their scanners so the children could not be evaluated"
So, I want to set up different cursors depending on what mode or state my program is in. I set up a cursor utility class to accommodate the different states based on bools.
I'm going to break down the class to a small snippet to show you what I have set up.
I personally might tackle the problem by creating a cursor component that lets you give it delegates or actions that gets run on different events the cursor might raise, and then have multiple gameobjects, one for each different cursor and just disable all but one cursor at a time
I have an asset system which loads resources, and sprite render and map build systems depend on it
however it's all single threaded
and with a bunch of resources it takes a bit to load
I'd like to show a screen while it's loading but my screen management is separate from ECS and I've got no idea as to how to either convert screens management to a system or how to get them to work together
@Jon BTW, I don't think the dress has any black in it. Blue maybe, but not black. You can see a black skirt behind the dress, and you can also see a woman with black hair. The black parts of the image aren't really over exposed. And just because part of the image doesn't mean that the rest of the image is. If you look at NASA moonlanding photos, you don't see any stars because the exposure is set for the surface.
Based on my experience with photography and actually taking notice of how different lighting conditions have an impact on how colors look and how that can have even more drastic consequences if a photo isn't taken properly (I've taken lots of horrible photos) I am concluding that it is most likely a black and blue dress
I don't have 100% confidence but I'm fairly confident