« first day (1456 days earlier)   

12:01 AM
I think we have a winner:
 
there ya go
 
@JohnMcDonald Need to have unlockables so you can put hats on your fish
 
Ribbit:
 
haha
 
@Chris Yeah, I kinda thought about adding more fish you could jump with, much like you can pick a lumberjack to chop trees with in Timberman
Completely cosmetic, but does that drive people to keep playing? lh5.ggpht.com/…
 
12:10 AM
Somewhat
 
You unlock them after you've chopped so many trees, so you'll get one pretty quick, then work for the next one, etc
And of course: you get one if you share on Facebook
 
:P
It can be a drive for some players, sure
 
I personally prefer it if they give you different powers to expand upon the gameplay a bit ... skins are meh unless its a game with much larger scope
 
lo
any riggers around?
 
Hmm, I can't think of anyone here that's done a lot of that. An art-oriented room might be better
 
12:14 AM
okay, yeah for some reason Unity isn't finding my bones when I import a rig and set it as humanoid
i tried to follow the naming convention it requires
 
hah, looks up at frogfish
 
haha
 
hmm, have you checked for case sensitivity, or typos?
 
will check, but it doesn't find any of my bones at all
odd
 
Hello all
 
12:21 AM
sup noob
 
@erebel55 ?
 
lol
jp
 
You been hearing about that Ebola Virus?
 
nope
 
I have
fukin scary
 
12:25 AM
Ikr
US are scared that they will get it.
 
i ain't scured
 
I ain't heard the CDC nor WHO do anything yet.
 
@JohnMcDonald, You got a second to test some XNA for me?
 
Cause they scared to catch it.
 
It's real quick, like 10 seconds. :)
 
12:26 AM
@William'MindWorX'Mariager yup
 
Just want to know if you're getting different performance.
I need to get the mouse input scaled correctly, but that shouldn't be too hard.
 
Chrome wont even let me dload it
 
lol
It's just a .NET executable :P
 
SO MALICIOUS
 
Could be :P
Better switch to Mac to be safer ;)
 
12:28 AM
 
but fps varies between 59 and like 500 if I move the sliders
 
of course, IE doesn't give a toss about it, hooray
 
Hehe, yeah, I think CompositionTarget.Rendering triggers on change like that as well. Was just a cheap way to auto-update. I'll add in a proper game loop instead.
@Chris Hah
 
60fps, or ~120 when moving the sliders
 
12:30 AM
Neato
This should do fine for now then. Works fine on Windows and I can always get Coherent/Awesomium if I actually need crossplatform. As long as I try and keep things decoupled it shouldn't be too much of an issue.
 
12:55 AM
@SpartanDonut Man, Joe is still dead...
 
1:21 AM
sup @hasherr
 
bleh, after all of that, it sucks:
(it appears for each and every first skip, then disappears)
 
@JohnMcDonald too many pixels. get some shitty pixel art and you can be a be top hit.
What appears for the skip?
 
The tutorial in the top left
You probably haven't been exposed to Skippy Fish: skippyfish.jcpmcdonald.com
That version doesn't work in Safari I've been told, and it has 3 stats (skips, distance, and height) which have all gone the way of the dodo and been replaced by Time
And there have been some very slight gameplay tweaks
 
:/ im not a fan of the mechanics, don't really even know where the perfect spot is
 
Nor do I man, but I will say that the web version's "hot spot" is deeper than you'd think. That's been adjusted
 
1:29 AM
im tempted to learn how to write some AI for it
 
seems like I could just read the color of a single pixel on my screen, and when it turns to the water's color, click
 
Probably
 
well its a html5 game so I could probably make something in js and just read the variables that are in the game
 
It would likely be very easy. Something like a settimout that checks a variable and hits the click() event
 
1:33 AM
ok im out of here for ~2 hours
 
alright
so yeah, I'm porting Skippy Fish to mobile devices and am trying to add a tutorial of sorts. I showed the mobile dev version to someone new and they wanted to swipe around and stuff, so I just want to communicate the mechanic clearly
 
@JohnMcDonald hmmmmmm
You could do it a few ways
Do a little mock up gameplay thing with animated finger taps
or
Pause the game when the player enters the sweet spot on the first two jumps
and tell them to tap
IDK it has to be tested, cause people are idiots
 
My new thought is to show the path ahead of the fish, and at the bottom show a "* tap *", and have a line going up from there
 
or have the tittle screen a recording of gameplay
 
1:38 AM
ok gone for real, ping me if you want to leave a message and Ill read it later
 
2:01 AM
@AttackingHobo Heeey, long time no see friend! How's it going?
 
Afraid he just left.
 
lol dammit
 
 
2 hours later…
@hasherr back
 
4:04 AM
What's up friend :)
 
4:22 AM
not too much, been learning some more blender 3d
@hasherr what you been up to?
 
Not much, haven't actually been doing a lot of programming.
Where you been man?
 
4:46 AM
Here and there, just haven't had a lot of time for spending time in chats
 
 
2 hours later…
6:39 AM
I think that there may be something wrong with my burner. I'll have to try writing this disk on another computer.
But I md5sum-ed it, and it was valid.
 
 
2 hours later…
8:22 AM
tips hat good morning chat.
 
Morning hat
 
9:24 AM
Mornin'
 
 
3 hours later…
12:05 PM
Time for linked list switch puzzles!
0
A: Check which object was activated first

BlueTo add a puzzle like quality to this you need to generate some sort of dependency on the switch values (the door shouldn't really know about this, the switches should notify the door it can open.) I would use a parent object much like indeed005 is suggesting but with some important changes: //C#...

 
12:37 PM
0
A: Check which object was activated first

BlueTo add a puzzle like quality to this you need to generate some sort of dependency on the switch values (the door shouldn't really know about this, the switches should notify the door it can open.) I would use a parent object much like indeed005 is suggesting but with some important changes: //Li...

Update of win
 
 
1 hour later…
2:03 PM
"When tries to that the first i relayed throughs the coding drawings context run php line multiplier var props delayed unit on my test filed maybe there for the class, get following error:"
 
2:18 PM
0
Q: error C1083: Cannot open include file: 'ppltasks.h': No such file or directory

Pedro ReisWhen I am Trying to compile my project, it gives the error: error C1083: Cannot open include file: 'ppltasks.h': No such file or directory

heh
 
Jon
2:29 PM
who the heck is General Failure?
 
What you mean @Jon - context would help...
 
Jon
 
Ah that old joke.
 
2:54 PM
brainfuck constants
 
3:14 PM
@Blue obviously the solution is Dictionary<LinkedList,Door>
You generate a linked list as you flip switches. Check the linked list against the dictionary to determine what the resulting door / door behavior is
 
@Almo O_O
 
:D
Esolang people are some certain kind of different
 
10161 emails to process this morning.
 
:o
 
Good god
 
3:27 PM
7
Q: Sharp pods under airliner wings

Michael_KWhat are the pods with the sharp trailing edges underneath the wings of large airliners, as shown in the image below? My best guess would be fuel tanks

always wondered this. very interesting
 
1293 unanswered questions too. You guys have been slacking in my absence :P
 
:D
 
@JoshPetrie been trying!
Plus, 10,161 emails?? Work related?
 

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