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Jon
12:00 PM
you put your spritesheet in there, and set it to "Multiple"
 
do you guys have such a game?
 
Jon
your sprites will extract automagically
 
Is that okay?
 
Jon
looks good to me
 
12:00 PM
Awesome!
 
Jon
@Mutch95 I have a fun game
 
yes :D?
 
Jon
One thing I don't like about Google Play -- you can't give out download codes.
 
me when I'm not successful in life and have to live in a box
 
12:03 PM
i do not have an android
 
Jon
Picross touch baby.
You can play here
 
why don't you advertise it more?
 
Just because he doesn't spam here doesn't mean he doesn't advertise it
 
but it say's 100-500 downloads?
 
Jon
you think i'm gonna make millions of sales?
 
12:05 PM
no but i'd think you make over 1000
 
Jon
Its pretty hard to penetrate the android market
 
Pip
Indie devs for the win!
 
Jon
Yah, you don't make a living making indie games unless you are lucky
 
my turn right game has had over 1000?
like just scraping over 1000
 
Jon
my free version has about 5000
 
12:06 PM
ohhh okay
 
see there we go
thats better!
yep thats me
 
I stopped myself halfway through doing that yesterday
 
Jon
4500 downloads of free version / 370 sales
 
Pip
Pretty nice
 
12:08 PM
that's pretty good
how much income would that be?
 
Jon
8% turnover
1$ per sale.. so roughtly 300$
lol
Its not good.
 
it's better than what i got
i got $15
and i haven't received it yet
it's been almost a year
 
Pip
Lol
 
Jon
lmao
 
There might be some minimum transfer amount, don't know
That's a fairly common thing to do I think
 
12:10 PM
yeah it's 150
 
Jon
holy crap
the google minimum is like 20
which to me, is robbing people
you make 25 cents, you made 25 fucken cents
 
lol what
 
Jon
they shouldn't have the right to keep it
 
@Jon THat game is too easy
 
Jon
@Hjorthenify the full version is a lot harder
 
12:11 PM
i like jobs game
jons*
 
It's a great game. Very simple, but yet fun
 
Pip
@Mutch95 Computer Technician Tycoon
 
um what?
 
Pip
go
 
not a link?
 
Jon
12:12 PM
Yeah, it is addicting if you ask me -- i didn't invent it
its called nonograms
 
Pip
Turn your I Am Technician game into something similar to a tycoon game
I think it would work well
part management
 
that what i was thinking
 
Pip
stuff like that
 
managaments and also repairing
like a hands on tycoon
 
Pip
Yeah, that could be really cool. It also fulfills those "set goal and reward" requirements that you were talking about
 
12:15 PM
@Jon How do I change the position of the pivot?
 
Jon
click on the texture in unity
there is a pivot option
 
Pip
yep
 
Jon
if you are in Multiple mode, you need to edit the sprites individually in the editor
there is a pivot for each that you can move.. then apply
 
although characters
like i said a few days ago
i want them to have low poly animal heads
idky
it'd just be cool
 
It just says pivot: Center when I click on a sprite
 
Jon
12:17 PM
is it a single sprite or a spritesheet?
 
spritesheet
 
Jon
open the sprite editor
click on one of the sprites in that editor
you will see a blue circle thing
that is the pivot
 
jon
you really need to advertise this game more
its great!
 
Jon
i did some advertising on reddit
thats about it
 
Pip
Btw, @Jon
10 hours ago, by Pip
user image
 
12:19 PM
@Jon Ahhh found it!
 
Jon
@Pip woooooooooooooo
You are using my grid, lol
 
Pip
:D
I am not actually, similar thing
 
not much advertising lol
 
Jon
Very cool man
@Mutch95 I agree with you, I need to
 
please do
 
user92578
12:20 PM
oh god "unresolved external symbol"s...
 
Pip
I have a TileManager class that has a similar function, it handles a lot more stuff though
 
for the sake of an iOS release
 
Pip
@Tyyppi_77 ouch
 
Jon
Well I did write that grid for you
 
Pip
All movement is done using coroutines, it's great
 
Jon
12:21 PM
so if you are using parts of it, i'm flattered
 
user92578
@Pip this is envio?
 
Jon
13x13 is unlucky though
 
user92578
looks super neat
 
Pip
I (shhh) might have stolen part of your breadcrumb class :D
thanks Tyyppi
 
@Jon in custom pivot locations cant I just the pivot between the centre and the top? It seems to be sticky
 
Pip
12:21 PM
Still very very early, going to start implementing industry now
 
Nvm I just had to zoom in more
 
Jon
@Hjorthenify yeah you might have to adjust with values instead of mouse
It likes to stick to center and edges
fine tune it with x/y values
 
Yeah
 
Pip
@Jon :D
 
Joe
Man only problem about having a laptop to work on the train, is not getting a seat... Fail
 
Pip
12:23 PM
:(
That's annoying
 
@Jon Does it save the prefab automatically or do I have to drag and place again?
 
Jon
saves it
you are altering the texture, not the gameobject
 
Right.
 
@Jon Still doesn't seem to rotate around the pivot..
@Jon Nvm. sorted had to change some setting
 
user92578
12:27 PM
oh no i borke my gui system
 
Jon
FUBAR
 
Pip
lol
 
uploading my app archive to Apple... whew
 
Pip
Is there a way to stick a texture on top of another without using two gameobjects?
 
@Pip What engine?
 
Pip
12:31 PM
Unity
@Chris see my gif?
 
yea its cool!
 
Pip
Movement all with coroutines :D
 
Pip
It's actually fairly elegant
Nice
 
Jon
Looks nice
 
12:32 PM
maybe try 2 SpriteRenderers on one GameObject? otherwise imo just make another object, save yourself the confusion later on, makes it easier to see what you're looking at too when debugging
 
Now I just need to figure out how to add a trigger to the sword...
 
Jon
@Pip a gameobject can only have 1 spriterenderer @Chris
 
Pip
Alright, thanks
 
it's like
FUCK YOU, BITCH SLAP TO THE FACE
haha really nice though
 
@Jon probably for the best
 
Jon
12:34 PM
Yeah for sure
 
@Mutch95 Haha yeah. This is supposed to be a futuristic robot apocalypse game where one of the robots use swords because its creator was a sick bastard.
(me)
 
haha I like it :D
 
Jon
 
Now how do I save the prefab?
 
Jon
that is actually something that i am not sure about -- what I do, is delete and replace it
 
Pip
12:40 PM
lol why
Alright, there's an "Apply to prefab" button
pic in a sec
 
Ahh that's convinient
Also Unity makes collisionoboxes stick to the sprite during animations :D Godot didn't do that and it was a pain to implement.....
LOL
I think I have gravity turned on somewhere... I ran the game and my sprite just went to hell
 
NAILED IT!
XD
body->SetLinearVelocity(b2Vec2(body->GetLinearVelocity().x-0.01f, body->GetLinearVelocity().y));
That would technically make it go the other way by time
but since I accidentally added a new line
body->SetAngularVelocity(0);
 
Pip
lol
 
in box2d you can't have linear velocity without angular velocity XD
 
Pip
odd
 
12:49 PM
That's genius
 
Jon
that is not true
You can lock the angular velocity
 
maybe
 
Jon
I've done it
 
Actually i figured out I don't need to set the linear velocity down at all to slow down the body
I can just set the angular velocity to zero
That's clever
 
Jon
doesn't really make sense.
 
12:52 PM
But it works
I'm talking about a circle though
I move it, the speed increases, i stop the angular velocity, it slows down, it stands still
 
Jon
yeah, because angular velocity is torque
and torque makes things turn. and friction makes things move
if you removed the friction from your surface material, you would see it would not move anymore
 
Pip
mhm
 
Jon
or in your case, not stop.
 
Pip
Anyone know if there's a way to make objects create themselves as a subset of others in the Unity hierarchy?
 
Jon
Yeah Pip
 
12:59 PM
'Morning, All
 
Pip
Morning
 
Morning
 
Jon
@Pip there is a GameObject.Parent property
 
Pip
thanks
 
Should I make a sorting layer called "player" ?
 
Pip
1:01 PM
If you want
 
Or should I just add it to the sorting layer I made called Unit?
 
Jon
heh, up to you man
It is good to create Layers
Also it is good to Tag
 
I'll add tags later :D
Seems that a player layer can be used for raycasting so I'll add it
 
Joe
@Pip as a subset? as a child of in the hierarchy? or are you talking about inheritance?
 
Pip
I meant as a child in the hierarchy
we good :D
 
Joe
1:11 PM
oh my bad
didnt read the middle
you also should use the setParent method
at least thats what Unity 5 will yell at you to do
 
Pip
alright
 
Yay. Now my test is working as I want it to be
 
1:29 PM
my new screens have arrived ... but im stuck at work til 5 :(
2.5 hours remaining
i can't stop staring at the clock
 
user92578
lol I couldn't either
 
user92578
make sure you get a pic for me once youv'e setup
 
user92578
I'm super interested in seeing peoples setups
 
will do ... that'll be around 6pm this evening by the time i get home and get them hooked up
so about 4 hours ish
 
user92578
I probably won't be on anymore then but please ping me :)
 
1:31 PM
Think i may have to fire up either eve x3 or possibly elite dangerous
space games really fit multimonitor setups nicely
@Tyyppi_77 will do :)
hows your Z problem going ?
did our little talk through it come to fruition in the end?
 
Pip
nice, my hierarchy looks so much better now
 
niiice
 
Pip
the TileManager has a list of >9000 tiles
thanks
 
user92578
@Wardy yeah, I implemented "CLevelLayer", and everything is super smooth now
 
niiiiice
getting smooth frame rates?
 
user92578
Currently I use constant strings as layer identifiers but I'm actually now changing them to enums... because... automatic initializing
 
user92578
@Wardy me?
 
0
Q: Synonymize [light] with [lighting]

The Guy with The Hatlighting has 290 questions. light has 35 questions and no tag wiki or excerpt. It appears to cover the same things as lighting. Should they be synonymized?

 
@Tyyppi_77 yeah
 
user92578
well currently now great, but that's not caused by the layers.
 
user92578
1:36 PM
and I'm working on it
 
user92578
been refactoring and optimizing the whole day
 
doing logo design on freelancer
need money!
 
little tweaks here and there
you'll get there @Tyyppi_77
 
user92578
I'm pretty close now
 
user92578
50+ FPS already
 
Pip
1:37 PM
nice
 
what spec machine?
using all cores or mostly just 1 ?
 
Pip
2 mins ago, by Pip
Gif: http://chat.stackexchange.com/transcript/message/20811534#20811534
 
user92578
I think just 1
 
user92578
Is that the same is multithreading or no threading?
 
user92578
or are cores different?
 
1:38 PM
@Pip that's coming together nicely
 
Pip
Yeah :D
 
@Tyyppi_77 what sorta cpu load you getting when you run it ?
also how is ram usage holding up?
 
user92578
about 30% measured by the allmighty windows task manager
 
user92578
@Wardy currently it's about 150MB
 
user92578
not sure if that's too much
 
user92578
1:40 PM
or not even close to realistic limits
 
nice so you're basically not pushing the cpu or ram at all yet
 
user92578
That's nice to hear
 
user92578
Good
 
when my gen code kicks in for a planet I eat about 2GB of ram and hammer the cpu 100% for about 5 seconds filling it
 
user92578
lol
 
1:41 PM
me thinks I should probably do something about that
 
Pip
lol
 
user92578
haha, maybe
 
im working on a fractal based approach atm
maybe when I can get VS installed again and on these new screens i'll be a ton more productive
 
Joe
also Good Morning GDSE
 
morning @joe
 
1:45 PM
Mornin
 
Joe
whats up @Wardy @SpartanDonut
damn that weekend was quick
 
although for me its afternoon
Not quick enough
I'm just waiting to go home
2.25 hours left
 
Joe
if you ever need to get rid of some weekend time wardy, please send it my way
 
Want to hook my new screens
@Joe lol
 
@Joe Yeah I wish it was friday still xD
 
Joe
1:47 PM
dude it was JUST friday like... minutes ago wtf
 
probably shouldn't laugh at this... stackoverflow.com/questions/29347857/…
 
6 minutes at most. I swear.
 
@Soapy answered!
ok brb gonna blitz these test scenarios
 
DOWNVOTE IT D:
QUICK
 
LOL
on what basis?
 
Pip
1:50 PM
DOWNVOTE
 
was it worth the down-votes @Wardy?
 
I answered the question
 
Pip
lol
 
meh you guys suck!
 
Fortunately the question 'll be nuked and the rep refunded soooh
 
1:50 PM
lol
right im off
 
Pip
Look at this: No lag (may be some in gif)
@Wardy Cya
Imgur botched it a bit :(
alright, I'm going to go have breakfast
 
user92578
super awesome
 
Pip
cya
 
Joe
@Pip mandatory collision patch required go
OMG ITS ME
2 hours ago, by Kevin van der Velden
 
Isn't it all of us?
 
user92578
1:55 PM
yup
 
user92578
I can so see myself there
 
@Joe ROFL so true!
 
user92578
I haven't done that in a long while tough
 
@Pip AWESOME!
 
Joe
@KevinvanderVelden looking at this... realizing I am doomed...
 
1:57 PM
Heck, I saw the it posted in minecraft talk and for a second thought it was in gamedev =p
 
@KevinvanderVelden Nah. I just stare at the open field, contemplate starting construction on a building and then say "Nope!" and go home.
 
user92578
Almost steady 58FPS
 
@SpartanDonut =[. Build more games :D
 

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