Oct 30, 2014 17:45
Your life is not over, that's a ridiculous thing to say. It's a setback (maybe an important setback to you), but that shouldn't prevent you from recovering and being successful later in life.
 

 English Language & Usage: Multi-Layer

Not for the faint of heart or those easily triggered by Englis...
Feb 12, 2013 21:00
Thanks!
Feb 12, 2013 21:00
@livresque I just want to know if the first form is grammatically correct (albeit, a bit odd). I know there are some better formulations.
Feb 12, 2013 20:59
It does sound better, yes, but they are both gramatically correct, right?
Feb 12, 2013 20:58
Is it okay to say "it was such a crowded room when I had gotten there" or is it better to say "... when I got there"?
 

 Mathematics

Associated with Math.SE; for both general discussion & math qu...
Feb 7, 2013 23:51
Quick question: If I want to convert coordinates like (x - a, y - a) into polar coordinates, what do I do? How do I deal with the offsets?
Feb 4, 2013 15:32
To see if I got this right, the simple fractions can be of any form as long as the the degree(nominator) >= degree(denominator) - 1?
Feb 4, 2013 15:29
@OrangeHarvester Thanks! Yes, it is related to the Laplace transform.
Feb 4, 2013 15:25
Can someone please tell me how this partial fraction decomposition was done? Specifically, the last two fractions; I don't understand why that is a correct decomposition.
Oct 3, 2012 20:12
@OldJohn Thanks!
Oct 3, 2012 20:11
@JonasTeuwen This is no test. I'm asking out of curiosity.
Oct 3, 2012 20:10
I know how I could get the projection, but taht's not what I'm asking.
Oct 3, 2012 20:09
@JonasTeuwen I'm asking if there's any geometrical interpretation when both vectors are not unit vectors.
Oct 3, 2012 20:06
What if neither of them is of length 1?
Oct 3, 2012 20:06
If one of the vectors is a unit vector, then the geometrical interpretation is the magnitude of the projection.
Oct 3, 2012 20:06
I have a quick question that I don't think it's worth opening a new topic for. Does the dot product between two vectors of norm different from 1 have any geometrical interpretation?
Jul 15, 2012 09:00
Do you guys know any general courses on undergraduate calculus that I can find on the web? I know some universities tape their courses and post them on the web.
Jun 20, 2012 21:03
A matrix that, when multiplied by a vector, gives a transformed vector.
Jun 20, 2012 21:02
@PeterTamaroff In principle.
Jun 20, 2012 21:01
Can someone help with rotating some vectors in space?
 

 Game Development

Game development and other polite discussion. Game development...
Jun 21, 2012 04:22
@Gajet I don't think you can delete answered questions... You posted a comment which (iir) was more like asking for clarification. Anyway, no, I got the answer from some other place and I didn't want to start a discussion here as well, so I deleted it. Way to go on taking it personally, though. ;)
Jun 20, 2012 20:49
@Gajet I don't want to rotate the object itself. I just want to get the forward vector rotated.
Jun 20, 2012 20:48
This just gives me back the transform.forward vector.
Jun 20, 2012 20:48
I tried Quaternion.AngleAxis(90.0, transform.forward) * transform.forward;, but apparently this is not how the function is used.
Jun 20, 2012 20:46
Say positive degrees are to the right, then Rotate(transform.forward, 90.0) should give me transform.right.
Jun 20, 2012 20:45
@Gajet I have the transform.forward vector of an object, I want to rotate it a certain amount.
Jun 20, 2012 20:44
Does anyone have any tips on how to rotate a 3D vector? (I'm working with Unity.)
May 7, 2012 20:09
@Gajet I'm looking at it. :)
May 7, 2012 20:06
It's going to be interpreted as (std::cout << x-- > 0) ? "x was greater than 1" : "x was less than 2";, I think.
May 7, 2012 20:06
@TreDubZedd I suspect that's just going to print the value of x-- > 0.
May 7, 2012 20:04
@Gajet Old! :P
May 7, 2012 19:57
Ah, actually, the studio asks for good English skills. I have an A in a Cambridge Advanced English exam, but would showing some actual articles be better (or mentioning both the exam and the articles)?
May 7, 2012 19:54
@JoshPetrie The Wkipedia articles? I only just though of adding them because the memo you gave suggests you mention articles you've written. :)
May 7, 2012 19:51
There's no way I'm getting that much reputation in a few weeks though. :P
May 7, 2012 19:49
@Gajet I only have about 1000 on GD, but I have 5000 on SO and I'm among the top 7% overall, so that should count for something.
May 7, 2012 19:48
I guess SO is a pretty reputable forum among developers, right?
May 7, 2012 19:47
I'd put those nearer to the bottom, anyway.
May 7, 2012 19:47
@Gajet Including my activity on StackOverflow and GameDev.StackExchange?
May 7, 2012 19:46
@Gajet The reason I was asking is because that memo recommends you to show you are passionate about games. Should I mentioned I wrote those articles?
May 7, 2012 19:42
I'm the main contributor to two game related article on Wikipedia (the articles have received the Good Article status, which one of the highest on Wikipedia). Should I mention these as well? The articles are both Half-Life related: Concerned (en.wikipedia.org/wiki/Concerned) and Codename: Gordon (en.wikipedia.org/wiki/Codename:_Gordon).
May 7, 2012 19:41
Ah, and another thing. That memo Josh linked (arena.net/pdf/Open_Letter_To_Intern_Candidates.pdf) says you should mention any game-related experience, including articles you've written.
May 7, 2012 19:29
If yes, should I go into details such as idiomatic programming, familiarity with popular libraries for that language (Boost for C++, for example).
May 7, 2012 19:28
So the first thing to focus on is personal projects. The second, the programming languages I know?
May 7, 2012 19:27
Okay, thanks for the help! :)
May 7, 2012 19:25
@tylerrrr07 Should I mention the current project as well? Currently it's in the very very early stage of development so all I'll have to say about it is engine related stuff.
May 7, 2012 19:25
@tylerrrr07 Here's the forum thread: forum.worldofplayers.de/forum/threads/614233
May 7, 2012 19:21
And also a PDF manual on how to use the scripting language.
May 7, 2012 19:20
@tylerrrr07 Well, on the forum there's a download link to the game (executable game scripts) and one to the source. What more should I add?
May 7, 2012 19:19
However, the game is no technical feat. I was in highschool at the time (I'm a freshman now), and it was a text-based adventure. The only "special" thing it had about it was that I added ASCII art animations into the turn-based battles in the game.
May 7, 2012 19:18
The game was fairly short, so the translation wasn't that much of an effort.