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After reading "Hidden Features and Dark Corners of C++/STL" on comp.lang.c++.moderated, I was completely surprised that ...
Looking at the operator precedence list, now....I find it odd that bitwise shifts are not at the same level of precedence as multiplication and division.
I have not quite worked out what "node" is really useful for... it is based on the Chrome JS engine, which is pretty efficient, on the other hand it's really a poor development environment... poor libs and lack of useful debugging, tool support etc
well i use ajax to php scripts to grab data from my database. but i need things like game logic server side to prevent people editing the code in their browser
and as i already have some of the scripts in js done it was suggested i use node.js
You send a packet (a message) from the client with position via server's listening channel Server does its stuff Server sends result in a new packet via client's listening channel.
One question about gamedev stack : is there any topic talking about personal game projects (non commercial) (just like there is a topic about good programming blogs) i search but found nothing and hesitate to create new question (feel out of scope). I will be interested to see what some of you have work on.
Indeed; watching this chat is a better way to get current information on things people are working on, because people will discuss their projects frequently