@Gajet sounds like he's going for 器械丸 (Machine/Instrument+Maru). Maru(丸) is commonly used with ship names. In the past, maru was used in the days of the samurai (Sengoku and Edo periods) to names of young boys (esp. children of high-ranking samurai or feudal lords) before they reach adulthood. Typically it's mean as a term of endearment... The more you know... ☆
On the rest of your game. It's effectively a rhetorical decision. If, for example, your game scrolls more horizontally than vertically, you'd want your characters facing left and right more often than up and down.
If, however, you intend to have your character "break the 4th wall" at any point during your game, having them face up and down more often makes sense.
Bottom line: there is no right answer...but there is potentially a wrong answer.
In some 3D games when a 3D model of a person is shot to death (or suddenly dead) his body falls to the ground and every limb, the head and the body move free.
What is this particular way of handling dead bodies called?
Is it possible with UDK?
If you didn't understand, I meant like in this video...
I'm not sure if it's possible but it seems a little bit reasonable to me, I'm looking for a data structure which allows me to do these operations:
insert an item with O(log n)
remove an item with O(log n)
find/edit the k'th-smallest element in O(1), for arbitrary k (O(1) indexing)
of course e...
@stephelton of course I was looking for a new algorithm.
if someone already created such an algorithm I could create it too!
@MarkR insertion is not really a problem, since as I stated in question every new element I put is always greater than all previous elements. it's deletion that makes it hard.
@Gajet You'd get O(n) deletes. You can think long and hard about some of these problems, but your O(1) requirement makes it easy, only an array can do that. And since a delete would change the index of every following element they will all have to be moved.
@Dave You might be better off reading on your hosting providers FAQ, support forum or similar. I don't know what setup they used, but I presume they have a pretty easy guide to using it.
@Dave It doesn't work like PHP/Apache, Node needs to run a custom program just to accept requests. Realistically you want to change that program pretty often, that requires a restart, and you can't do that over ftp.
@WilliamMindWorXMariager I'm assuming you own either a vps or dedicated server. either way I'm going to ask you for a permission to test my game server in a month or two
@Dave Whenever you change something, you'd need to restart it. Sure, you can make a more complicated setup that changes itself as needed. But as a beginner you probably want to save that for later. What is the IP of your server?
If you have a web site that can present those games in some manner (Screen shots, design, source code if available) they would really appreciate that I think
@tylerrrr07 I don't have a website, however my first project (the small game I mentioned) I published through a forum.
It was fairly well received. It was entirely modifiable through a simplistic scripting language and was translated into a few other languages by the other forum members.
The game was fairly short, so the translation wasn't that much of an effort.
However, the game is no technical feat. I was in highschool at the time (I'm a freshman now), and it was a text-based adventure. The only "special" thing it had about it was that I added ASCII art animations into the turn-based battles in the game.
Sweet. Thats good news. So the hope is that it can be well received by the game studio as well. I personally would try to get something together where they can easily view the game you made.
i read something a while ago, i think on GD:SE, that compared the perception of framerate between film and game. it pointed out that recorded film frames include motion blur that help the brain fill in the gaps
If you think the forum is presentable enough to submit to an employer feel free to use that. I honestly don't know how it would be perceived by someone in the industry
It honestly might be good enough
So on your CV you could include that project in your experience, provide a short description and a link to the forum
@tylerrrr07 Should I mention the current project as well? Currently it's in the very very early stage of development so all I'll have to say about it is engine related stuff.
I'm the main contributor to two game related article on Wikipedia (the articles have received the Good Article status, which one of the highest on Wikipedia). Should I mention these as well? The articles are both Half-Life related: Concerned (en.wikipedia.org/wiki/Concerned) and Codename: Gordon (en.wikipedia.org/wiki/Codename:_Gordon).
user4704
Those don't seem relevant. I would not include them.
Ah, actually, the studio asks for good English skills. I have an A in a Cambridge Advanced English exam, but would showing some actual articles be better (or mentioning both the exam and the articles)?