General concept, then childhood, then generally why you're in the Forest, then what took you from childhood to being in the Forest. Trouble will probably come out organically in that process.
A PC dragon would still be a basic PC in stats: aspects and stunts would reflect dragonyness, but there's no change in mechanical power inherent in a non-human form.
The problem with dragon PC is conceptual: you'd still need to be on a Desperate Quest, and the Forest can't handle many dragons on Desperate Quests without stretching credulity.
Are we talking about the Wizards we've established in continuity already: absorb magic with their staves from their surroundings, can't cast without a staff, generally massive egotistical dicks? Or are we talking about a more general wizardy caster type as of yet undefined?
Fire witches have inherent and very powerful fire-based magic, inherited through their families. They're renowned for having very short tempers, and being immune to most other magic.
NOT the kind of guy a king would want to marry into his family, and a bad fire witch would totally be cool with that kind of curse.
Their magic is strictly limited to "burning people." They derive their strength from fire, but can channel it in other ways if they take the time to learn how.
Wizards: Absorb magic with their staves from their surroundings, can't cast without a staff, belong to the Society of Wizards, are generally massive egotistical dicks.
(Most magical beings and casters create their own magic; wizards steal it.)
I mean, mom kept going on and on about "A proper lady", but as far as she could tell that was just an excuse to learn how to balance books on her head
which was fun!
@BESW nah, she's still around. both parents are still around, though maybe less in the public limelight now that Monday is old enough to be handling most things
she did not want to ... grow up, fundamentally. She's been slowly getting the sense that there's more to the life of a princess than happy fun times, and she did not like it
she doesn't want to rule, be in charge, be responsible for others
she's happy taking care of herself and just herself
I dunno, kidnapping or someone going to look for her and getting in trouble are both pretty compelling.
The first puts the focus on the kidnapper (maybe it's not Antorell and she's making a rash assumption there?), the second on her relationship with her family.
@Brian Please check my math. I've just pledged $228 to the Fate Dice Kickstarter. If Brass dice don't become available, I'll take an extra $15 set or something. But they seem on track to become available!
Your high concept and "Royalty in Plainclothes" both emphasize the "nobility" idea.You could probably get more mileage out of the latter aspect, giving her a more round character, if you move away from the ideas you've already established.
Suggestion: go back to her childhood and identify things she liked to do. Skills or knowledge sets that she would have been developing can give you more aspect ideas and make her a rounder character.
> There was a great deal of etiquette, from the proper way to curtsy before a visiting price to how loudly it was permissible to scream when being carried off by a giant.
there was an additional aspect I wanted to fold in, along the lines of all learning is good learning, but learning in the learning-by-doing sense, diving into things, rather than learning as in book learning
Remember, at the end of every session you can adjust an aspect to reflect her growth, so these don't have to be aspects that will work for her throughout her character arc.
So, you can have up to three free stunts. After that it starts eating into your Refresh. You don't need to come up with all three right away, we can add them as we go.
Nobody in their right mind would pull off something like the jump at 0:41 without rehearsing it, and nobody who saw someone do it wouldn't take advantage of it.
the obvious stunt would be: Because Proper Ladies and Proper Fencers Both Have Perfect Poise, I get a +2 when I Forcefully [Attack or Overcome, not sure] with my Staff
Also, they're obviously flynning. (Aiming for the stick, not each other, and not trying to knock the stick out of the other's hand most of the time either.)
But I'm tempted to do a stunt like: "Because I Learn By Doing, once per session I can be unprepared and yet somehow succeed", or "Because I'm Running From Responsibility, once per session I can immediately leave a scene, ceding narrative control."