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11:00 AM
And now for the third, staff combat because we've got a social and a generic?
 
ooh, three full stunts?
I thought we were all sticking to one for now
 
You can have up to three without losing Refresh.
 
yeah
 
Most of us have one because that's what the beta version of the rules I was using said.
 
oh, okay
 
11:01 AM
just starting with one is up to you
 
so they'll be going upto three fairly quickly?
 
probably yeah
 
I've been trying to engage people in a discussion about it, but either nobody bites or Brian says "go go go more options" and everyone else shuts up.
 
lol
 
heheheheh
 
11:03 AM
So however many you like, up to three free and up to 6 if you're willing to spend Refresh.
 
I think I'll pick up just the generic one for now and think of the others/let them suggest themselves during play
 
Cool.
You're done!
 
Thursday is done!
 
yay!
 
@BenHardy What do you have now?
@Sohum Be thinking if there's any kind of scenario you'd like to start with.
 
11:04 AM
everything
he has everything
 
@BESW the failing at saving Weds, right?
 
aside from a mass different story behind him.
 
@Sohum Okay, I'll think about that.
@BenHardy Can we get the story first, please?
 
your only missing an aspect
 
11:06 AM
@BESW cools
 
In 10 minutes or so, Match point of sorts in the Semi-finals match :)
 
@BenHardy Gotcha.
 
@BenHardy Oathbreaker, huh?
nifty
 
I'm going to go with a redemption style, or a dance with the dark-side.
insert Mace Windu (sp) joke here
 
lol
Mace Windu is best,..... Windu
 
wow
thats a lot of PC's
 
Did I miss anyone?
 
@Brian Make that $225. But basically make sure the Kickstarter Order Total amount is right!
 
We'll have Ben's and Hobbs' soon, I expect.
 
I also make it 225
 
11:17 AM
About that Chameleon PC!
Ok, great. :D
 
Yes?
 
woah, more characters
 
@BrianBallsun-Stanton Your fault.
 
yes blame other people
welcome to the Dark Side
 
No, literally, BRIAN'S FAULT. He told them about the game.
 
11:19 AM
yes
 
@Sohum your stunt is ... eh?
 
but you made it
lol
 
I must have more GMs soon if this is going to work.
 
@BESW no worries.
Want me to run something?
 
I ran to run everybody's first solo session, if possible, to set the tone. After that, I envision this being able to go on without me.
 
11:20 AM
@BrianBallsun-Stanton Yea, I'm not the superest of superhappy with it, but it's functional at the moment
 
@BESW so let's make you a character
@Sohum are you going for a "spotless pants, even in mud?" vibe?
oooh, dropping refresh already?
Ever read... Moon's Herris Serrano series?
 
@BrianBallsun-Stanton We need to talk about mechanics, because every time I try to engage in a conversation you're just gogogogo.
It makes it hard for others to weigh in.
 
@BESW ur?
oh multi-player gaming?
 
That too, but right now CharGen.
As you well know, PC mechanics are currently imbalanced. This is because we've moved from a beta release to a different beta release to a final release in only a few days.
 
11:24 AM
I have been unable to instigate an actual conversation about what to do about this situation.
 
I thought you'd solved it neatly?
We get a free aspect or stunt on a significant milestone until we hit the proper limit.
 
That was a suggestion which you accepted.
 
::nod:: I apologise.
 
I was rather hoping for discussion and input from other parties, FATE being the kind of game it is and me being the kind of GM I am.
 
@BESW I dunno how to make the character fair or what makes a good FAE PC. :D
 
11:26 AM
@BrianBallsun-Stanton not especially. just "poised", not "no marks on her"
 
@BESW Well, there are two major directions here. Balance v. participation
Significant milestones occur every 2-3 "sessions." But the people who don't play, don't... play.
 
@BrianBallsun-Stanton You ran with wanting as many stunts as possible as soon as possible, but the whole point of this campaign is people unfamiliar with the system (including myself) getting familiar with it. Inundating players with mechanics doesn't seem to be good for that.
@BrianBallsun-Stanton Exactly.
I want to avoid character advancement in that sense, generally, and keep us on a fairly even low-power keel.
 
@BESW This begs the question of the nature of a significant milestone.
 
So here are my concerns: a) keep things simple because we're learning the system.
 
convo-games are not ever qualified for that. Threat of long term consequences... should be?
 
11:28 AM
b) don't punish people with lives.
 
@BESW well, hrmm
 
c) keep people in a power curve that lets everyone feel useful regardless of who they're playing alongside.
d) Make these decisions communally whenever possible.
 
@BESW So, fundamental question: is character advancement play based, right now?
 
I'm entirely new to convo-based RPGs, so I'm floundering about quite a bit.
 
cause if it's not then it's "have a significant milestone every week"
play by electronica tends to be muuuuch slower.
 
11:30 AM
@BrianBallsun-Stanton The only statements that have been definitively made about when milestones occur have been made by you.
 
@BESW yes. So ignore me.
We could simply not use milestones nor advancement.
 
Then no, character advancement isn't play-based, or anything-else-based, right now.
 
@BESW Then we've solved the problem. We get 3 aspects, 1 stunt before dropping refresh, until such time as the consensus is for more.
 
Okay. Several people are going to have to rebuild their characters, then.
 
We remove consequences at a rate dictated by the story.
@BESW yes. But I see nothing wrong with this, especially as we can, effectively comment out aspects and stunts.
 
11:33 AM
I'm very much okay with limiting milestones to minor. I would like to provide for extra stunts up to the three free ones, though.
 
@BESW we should operationalize what makes a minor milestone then.
 
@BrianBallsun-Stanton Some remaining aspects are going to have to get rebuilt so they reflect concepts that were lost.
 
@BESW sure, but that's natural?
 
Yar.
Minor milestones are narrative, not mechanical, so a minor milestone is given at the end of every session to those who participated in the session.
The main purpose of a minor milestone is to allow a character's changing circumstances to be reflected by her mechanics.
 
maybe stunt/aspect addition happens when a sufficiently good aspect is acclaimed by the community?
 
11:36 AM
ok, I too lied XD
what a great final game though :)
 
I'm willing to let the community determine when that kind of thing happens.
If the community at large makes a decision, that's the best way to go.
 
@BESW works. Then bascially aspects and stunts can be proposed, if they get stars, shiny, if not, sit on them until we're ready to move on.
 
I think part of the niceness of the Fate system is if you don't have the fully fleshed out character, (only 3 aspects and 1 stunt) nothing has said you couldn't add the extra aspects or stunts as a certain situation revealed itself and you get that flexibility or gain the knowledge of your character.
 
@JonathanHobbs If one PC has more aspects or stunts than another, he has more options and more opportunities for bonuses. Thus he's more powerful. If two PCs have the same number of features, they're going to be roughly equal in power (barring the community not bearing down on stupid-good stunts and the like).
 
11:41 AM
"It would seem perfectly reasonable that because I am etc etc for a stunt."
 
@BESW another trivial fix is that people should comment out stunts and aspects to the lowest number in any given session
 
@BESW How does being able to camouflage yourself show up?
 
the guild wars 2 idea
 
@JonathanHobbs Depends on how you're using it!
 
Because I am a chameleon, I gain a +2 whenever I sneakily defend against attacks that rely on my opponent seeing me."
or something XD
 
11:43 AM
Usually, it'd be a Create Advantage roll to give yourself a Camouflaged aspect, or to give someone an Oblivious To Me aspect. Someone trying to see you would have to roll an Overcome to remove those aspects.
 
or that. :)
 
yeah, and create advantage is... reallly nice
 
@BrianBallsun-Stanton That's elegant, but requires extra work each session.
 
@BESW 3-5 minutes of negotiaton. No solution here save "meh, take what you want" avoids extra work.
 
I'll give it some thought.
 
11:50 AM
@BESW Alright; guess I should work with you on it some night and also read the books.
 
Books are nice. [grin]
Okay, so how's this?
> Players are advised to limit their characters to 1 stunt and 3 aspects, but can have up to 3 stunts and 5 aspects. However, in any given session the number of stunts and aspects each character will have access to is equal to the minimum number of stunts and aspects any character in that session has.
3
 
@BESW works.
 
@BESW does "3 aspects" count High Concept and Trouble?
 
Sigh. Now I need to actually articulate these in the forum.
@Sohum Yes.
 
or we just star this
 
11:56 AM
For now, that works.
 
@BESW noted!
 
But the other ideas we've talked about, and so forth, I think we need a forum entry on CharGen/advancement policy.
 
oh, and I think I want to rework my assassin-monk stunt into creating advantage. just because that's more fun.
 
(interesting side effect of characters being more powerful in solo adventures etc)
 
@Sohum I like that, actually, because it means I can throw Zemenar at any group without fearing TPK as much.
(Not that FATE TPKs are bad things. They're interesting, and thus good!)
 
11:59 AM
heheheh
 

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