Generally I certainly agree with you. LoL users in this volume seem to be a lost cause however. I applaud you for the attempt but I'd be closing and leaving scripted comments if any comments...a large deal of these users are exactly the sort of people we want to stay away from the site
@BenBrocka But we don't know which ones are the "good" or which ones are the "bad" yet, and it seems like a bad idea to just write them all off as a whole, since we're doing this as a site promotion.
@FAE Yikes! Sorry, that was me. I misread your statement and thought you were asking for reopen votes. <.< I saw it already had 1 and assumed it was you.
@FAE Honestly, if the last line of that question "What can be done to her to make her early game better but not skyrocket her into a crazy late game?" was truncated to "What can be done to her to make her early game better?" it sounds more like a question for advice on early game tactics.
@Resorath Yeah, "viable but not OP" is not really a metric we can use for a good answer. And given their statement about her being the most underpowered at the moment, it seems like they're more asking for basic design changes to her (seriously, when the crap are they actually going to roll out that stealth rework?!).
@Resorath I reused an API I wrote for the browser game Glitch :) It got better as I wrote more tools with it, though.
@Rapida I think I'm calling in sick that day. I can already feel the tiny tickle in the back of my throat that will keep me from having the energy to moderate anything... oh, it just got a teeny bit worse :(
I suggest users be allowed to spend 2X of their own reputation in order to deal X damage to a target user's reputation.
If damage were limited to -200 per day, users would be able to hold their ground by constantly hitting the rep cap, encouraging increased participation from these targets. I...
@BenBrocka Okay, so based on answers I got to my Disgaea question... I'm gathering you can throw enemies into each other, and they become some sort of Voltron-like mega-enemy?
@Sterno you can level up enemies by tossing them onto each other. Also, you can toss enemies into your "home panel" and they'll fight all your reserve troops
@IanPugsley The gameplay did look kinda neat (I played Bulletstorm's demo) but it esentially came down to "Do I find this interesting enough to pay €60 for it" and the answer at the time was "Nope"
i always feel compelled to give someone an extra upvote on questions/answers/comments if they are one short of earning a badge of some sorts. im to nice i think
@Sterno Yeah, it was certainly a victim of consolitis. That's currently my biggest gripe with multi-platform games. PC is never the primary platform being developed for.
@BenBrocka I'll try to pick it up sometime. :) Did you finish a Hard playthrough for 1? Getting through the beginner area was actually kind of rough. @_@
@fbueckert I got it with 1 and 2 in a nice deal :) Happy to have 1 and 2... 3 can cease to exist as far as I care.. so much hype, so much let down...I mean Dungeon Siege 1 was -the- game that developed the system to make the worlds endlessly large.
@RonanForman @OrigamiRobot I know what it is.. But I am just saying if I can mine to look for a tunnel.. I just cant do it in a branch mining pattern and its all ok??