Every battle makes use of an action queue to determine the order in which units take their turns, and some units will have more turns to act than others. I know that the ordering and frequency of a units turns are determined by their speed stat, but the manual doesn't go into any details. I'd lik...
@GnomeSlice Alas, it has the same stigma that, say, dA has. The vast majority of disappointment that most of the net community observes prevents them from paying attention to the nice stuffs that is buried in there.
@OrigamiRobot I don't have an issue with those, my issues are that even in single player, you have to deal with latency, and the boring as all get out drop scheme
Well, I played D2 once (without the expansion), to see the story and what the fuss was about. It was ... ok, I guess. Not my kind of game, that's for sure.
Speaking of MMOs, breaking your builds and respecs: I very much liked how UO did it. If you wanted to re-spec, you just un-learned some of your skills and practised the new ones.
@fbueckert I am only making the point that unless you played those specific builds, you were not in Hell and therefore did not experience all the game.
I'm making a game in cocos2dx , so I've made a class named "CoCoGui"
and also I've made an IntroPage Class that inherits from CCLayerColor for the intro page of the game and a Start Page Class that it's been inheritted from CCLayerColor, too.
I want to show the intro page for the first 2 seconds ...