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A: Sandbox for Proposed Challenges

Nick TMake a Modem! audio code-challenge Objective Design a modulator/demodulator pair. The modulator converts X bytes of random data to an audio file. The audio file will be run through a Python script that dirties it up like it went through plain old telephone service (POTS) and returns another au...

00:45
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A: Sandbox for Proposed Challenges

BrainSteelSimulate a Game of Quagmire Many moons ago, in a galaxy much like our own, a young BrainSteel attempted to invent a board game. He believed that he, too, could find an amazingly simple set of rules that would generate wonderfully strategic gameplay. He drew up the first set of rules--it looked p...

01:39
I'm currently trying to do some testing of the Red vs. Blue challenge.
I think something is buggy somewhere.
It should theoretically move towards an enemy.
But something about its homing is broken.
It appears to be homing up and down, but not left to right.
@Calvin'sHobbies My bot doesn't seem to work right now.
On that note, my simple "return 4;" should make my bot move downward, right? It seems to be rather immobile.
Yeah.
01:55
It appears to be reading the code correctly, but something is odd in execution.
@Calvin'sHobbies Which corner is (0,0) also?
I think I have the y-axis swapped.
Top left is (0, 0)
Ah, nevermind, I see you've edited my answer. Disregard me.
Was return 4 really not working?
I don't know if I ran the test before or after you edited it. It probably would've been pretty close. Worth checking, at least.
01:59
I made me return 4 and it works
Yeah, I must've ran it too late. False alarm.
Okay, try the latest edit of my bot.
It appears functional, at least in the single test or two I've tried.
@PhiNotPi I just did. It took out BrainSteel when he was homing in.
Did it again
By the way, to help debug you can check the checkbox at the bottom of the snippet and look at your browser console.
Is the top-left (0,0) in the spec?
I'm curious as to what a bunch of PhiNotPi's solutions look like pitted against each other.
02:05
Stalemate occurs, I believe.
I'm not sure I specify where (0,0) is. I should though
Have you decided anything about asymmetrical move patterns?
Yeah, I'll do the second thing you suggested. Red goes L/R, Blue U/D, both go diagonally.
I'll also make still moves impossible. If a player tries to move off the grid (or errors) they will be moved randomly to one of their 6 move choices.
But I probably won't getaround to it until tomorrow
02:27
One thing I'm noticing is that the game doesn't play well on a sparse field.
Maybe the time-limit to board-size ratio is too small.
By this, I'm referring to the distance a pixel can travel in a game vs. the length of a game.
I think I've seen predator-prey simulations like this before, and the environment is much smaller, denser, and action-packed.
On the other hand, there's only five test bots.
But still, more often than not, all the bots start completely isolated from each other.
I could decrease the grid size, or make games longer. (Note that the players are drawn as 3x3 squares just so they are more visible. They are really 1x1 as the spec says.)
I wasn't really sure what to choose for those kind of values.
I'm going to go to sleep right about now, but try seeing what a 128x128 board looks like.
Bye!
 
2 hours later…
05:00
Hmm shift-reduce conflicts. Fun.
Does anyone happen to know the grammar for regex char classes?
that really depends on the flavour, no?
Hm... that's true. Most of them seem to have similar behaviours for char classes though I think (barring ECMAScript)
05:15
Hmm interesting... a{5}? is valid in Python, but the ? isn't optional, it's lazy matching
 
2 hours later…
07:32
@Calvin'sHobbies I had the same problem with my grid-routing battle. The grid was initially too large for the bots, and no-one scored any points. I had to shrink it after a while, which broke a couple of submissions. I also recommend that you make the board smaller.
 
3 hours later…
10:39
some new wild game has appeared
StackEgg
start playing guys and lead our SE to top
stop doing nothing
people are downvoting on an simulation public beta too!
much realism
someone is like constantly downvoting ! must be a CJam hater !
lets not worry about quality and be like puzzling , eh ? :D
10:56
@Optimizer, did you forget to take your meds today?
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can we raid other sites and force them to restart?
3
If only graduation was actually this easy
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PPCG version: 1523 days have elapsed – your Site is in public beta.
We just graduated, again.
StackEgg KOTH anyone?
11:09
I can feel it.
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I've checked and we could restart both puzzling and security :D
There will be raiding.
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anyone up for a puzzling raid?
that's just not cricket
oh damn, we already graduated
<3 you guys!
at least we can graduate in a game !
i'm up for puzzling
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11:16
haha nice
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should we use a flag?
damn them low stats
flag gives 1 overall
we are at better
the number of users playing the game dropped
does it simply take the highest voted thing per round and then do that one thing only ?
or it does X things where X are the number of votes
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only the most voted
click the question mark in the top right
yeah, it was too long
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11:24
I wonder if it's better to built stats up one by one
they are all inter dependent
so one by one wont be easy
but we do need quality and answers first to get traffic going
so lets focus on those two for now ?
close before asking? does that sound like a sensible policy?
of course it will make questions red in between, which we will take care
would it be worth spending a flag to get some traffic going?
(when we can)
can it fill traffic ?
but pretty sure we will get it to 0 back again
we are not going anywhere right now ...
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11:28
what about building up questions, since it doesn't depend on anything else
quality will start sohwing red
but yeah, we can try
Questions are also needed for answers, so building questions would make sense.
okay, lets build it up till 3 and try to maintain it there
i'm heading out for a while
(or in game terms, for a couple of months)
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bye
I'm back.
Is a raid going to happen?
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11:39
we did one
we seem to be holding 5th place fairly well
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I'm not sure how often the leaderboards update
I wonder what the underlying mechanics are.
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not sure, but since we've overtaken SO in hearts we've been gaining on SO in progress
in fact we've just overtaken SO
11:51
no, we are in 6th place!
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leaderboards aren't sorted by progress
I don't think
We have a close-voter, it seems.
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@VisualMelon puzzling are third and we raided them earlier
If we knew which button caused exactly what effects (on the internal game state), we could create a game strategy.
PPCG challenge: "Build a StackEgg bot"
11:55
I can see that happening.
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haha I just reset security.se by myself :D
psshhh, mods don't get binding votes. So unrealistic. :P
wow, stats went haywire while i was gone
how many years it has been ?
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we has a traffic :D
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12:03
must be a code-trolling question
2
hahaha, now we have to expect a big dip in quality
after few months (minutes)
don't worry, underhanded will take over
can we raid SF? :P
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give me a sec to create an account first
12:06
me too
awww, they rejected it 40% to 60%
try again
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:D
so in theory PPCG should have badass stats
we did it! :P
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12:08
it's a pity the sites don't get kills
almost full
what the hell
oh martin has come online, quality will increase
2
damn, it actually decreased
quality will now decrease!
reverse psychology
Maybe the code-trolling finally kicked in.
this is too meta
all full!
I just collected some stats for the past 10min or so of play.
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12:13
we might win this
Why is SF still at #1 on the leaderboard after being reset (I wonder how that happened)?
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lots of them have been reset
I think leaderboard is by time taken to reach a certain milestone
its not updating till someone has some stats
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e.g. graduate
12:14
not graduate,
win the internet
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yeah and "If there's still a tie, which will be rare, the number of times that a site reached earlier game phases will also be taken into account"
oh
so you actually read the FAQ :D
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what else is there to do between clicks?
wait ?
12:16
High traffic decreases quality
guys, for getting quality, close the questions
dont downvote
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why?
closing is faster
see the description
But that decreases questions, which decreases answers.
downvoting decreases users which decreases traffic
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12:17
it "severely decreases" questions :/
Traffic is given by answers + quality.
Or more probably min(answers, quality) or something like that.
its all inter related
somehow
"magic"
we are not getting anywhere by shuffling between quality and non-quality :/
Hmm, it seems that high answers and quality also increases users.
grc
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actually we're progressing a lot faster than most sites
Anyone up for reverse engineering cdn.sstatic.net/js/stackegg.js? :P
12:20
because of you ? :P
I was hoping it'd be unminified on meta.dev.SE, but unfortunately it's not
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do you think the mechanics are in there or on the server?
aw no
gamedev won the internet
nooooooo
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trust them to
too many numbers
whoah, 272 days only
so we progress towards the win faster if stats are better ?
12:23
They probably learned to game the system early on.
they must know something that we don't >:O
Oh, they used a flag.
0.0 flags left.
Let's show them! We'll win the internet with a flag left! :P
10 more rounds
and now lets keep track of all top 5 sites and keep resetting them :D
that just isn't sportsmanlike, optimizer
12:28
PPCG challenge: find the site closest to winning the internet
are there API to get anything ?
8 mins ago, by Doorknob
Anyone up for reverse engineering http://cdn.sstatic.net/js/stackegg.js? :P
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I'll have a crack at reverse engineering after we win
aw movies beat us too
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with 1 flag left
12:30
for me , we still dont show up
No they didn't.
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yay
what happened ?
ah
we just barely beat Movies
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should we use a flag straight away this time?
12:31
no
in a couple of days
woo 2nd
flags will start mattering
lets focus on questions this time
A flag is worth 10 days.
That may or may not be a lot.
Coffee won the internet too; now we're in 3rd
at least we know which sites to restart next
home improvement has 2 flags left
yeah, we used one in the beginning...
12:36
What's this about flags?
Yay public beta!
why do we still have 1 flag ?
how did home improvement get 2 flags ?
Oh did you guys use it really early last time?
You get one after entering public beta, and one after graduation
oh ok
yeah , we used one last time , very early
(had to)
12:37
stack egg, what
or it woul dhave been shut down
13
Q: StackEgg - what is this thing called "fun"?

TimIs there an aim to this game? To play, click the side bar image --> Is this to educate people or just be "fun"1? Also, is it multi player? 1 Great use of dev time! :P

remember guys, questions before up votes
you know, I might've screwed around with that a bit
if it didn't ask the same exact question over and over
which is kind of boring
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only 2 voters on gamedev atm if anyone wants to raid with me
12:46
This game is... weird.
Hmm this feels like and endless loop of slow...
We're really floundering around in public beta.
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we should write a bot for this
Even though private beta went so well
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12:52
just reset game dev
The best strategy, I think, is to max out questions (or keep it at 3 for starters), then increase answers and quality. Users will follow pretty much by themselves.
Low questions, max answers. Sounds like PPCG alright.
4
we need to remember that this is just a game
We do koth with arbitrary rules all the time. If we can't game this thing to find a (near) optimum strategy, we should be ashamed ;)
4
someone needs to start recording our moves, then we can do some Bayesian on it
12:56
You could write a script to get all of this data as it changes.
I recorded our previous 35 moves.
By hand.

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