You could look in the game code to find the code for enchanting. Since that takes away experience, it should tell you how, although it may be in levels. Also, you could look in the code for the anvil. In those, you should find variables for experience. You could probably subtract from those varia...
4 upvotes and an accept
lots of probablys that Byte forgot to edit out tho
mm, I have a shared hosting plan I'm paying for already, and I'm willing to share it, since I don't need anywhere near the bandwidth available. you'd have to code from scratch, though, or use Wordpress, and a domain would cost about $10/year.
would be a lot faster, more flexible, more professional looking. just a lot more work.
I'm not a pro yet, but from all the pros I've talked to both on the internet and in person, it seems true.
I think it makes sense. programs turn into a horrible, ugly beast if you start without a great plan.
when you're talking about enterprise applications, the tiniest problems get increased by several degrees of magnitude, and making even trivial changes requires all the proper paperwork and tests and whatever else.
my professors claimed they spend more time on planning than programming. I didn't get any specific ratio, though, and I got the impression that it can vary a lot depending on the project
well one of my profs is a contractor for companies looking to upgrade from COBOL age systems, and he spends nearly all of his time just on paperwork and maintenance, and just a few hours a week on actually upgrading things, but that's probably not the norm.
no gf. the state of my life right now means I haven't known many people smart enough to be around for more than a couple hours without being real pissed off. and if I did meet someone I could stand, I wouldn't be able to ask her out anyway.
I was working on sending a text to my wife asking if she fed the cats. I get a word suggestion on my phone after every word I type. After typing "Did you feed the" I was suggested: 1) hungry; 2) poor; 3) trolls