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8:00 PM
The final tally is in 8 days.
Then the data is available for auditing. For example -> gamedev.stackexchange.com/election/1
Election 1
 
@Noctrine Why can't we let a program count it or something. Why do it manually I don't understand..
:< i is confuse
 
OpenSTV version 1.7 (OpenSTV.org)

Suggested donation for using OpenSTV for an election is $50.  Please go to
OpenSTV.org/donate to donate via PayPal, Google Checkout, or
Amazon Payments.

Certified election reports are also available.  Please go to
openstv.org/certified-reports for more information.

Loading ballots from file gamedev-stackexchange-com-2013-election-results.blt.
Ballot file contains 9 candidates and 247 ballots.
No candidates have withdrawn.
Ballot file contains 247 non-empty ballots.
 
A program does.
 
> Winners are Josh Petrie and Byte56.
 
wooooooo
awesome
@Byte56 be sure to still stick around the chat, it's been nice having you around
I know @JoshPetrie used to drop by quite often
 
8:02 PM
Josh still does drop by quite often
Thats why he is a room owner
 
before the election I meant
byte56 only came in rarely
 
@ManishEarth NOOOOOOOOOOOOOOOOO
I SHOULD HAVE WON
Noooooooooooo. Where's the no button when you need it
 
Recount!!!!!
 
3 votes! awesome!
 
Yes!
The program is obviously confused
Let me code it please.
Is that thing open source?
>:3
 
cool, 2 of my picks
 
Congrats to @JoshPetrie and @Byte56. Don't let us down!
 
:D
I voted for them, too.
werk over; see you guys tomorrow
0
Q: How do I see expression values while debugging a subproject in XCode 4.6?

AlmoI have a cocos2d project I'm working on. I've included the cocos2d Xcode project as a link: When I am debugging and it goes into cocos2d files, the debugger doesn't show any variable values, but shows their names and types. How do I fix this? I've tried many of the solutions listed for this is...

 
I didn't vote. I am underage.
according to interwebz laws
lolololol
 
@CodeAssassin You're <13?
 
8:08 PM
>Suggested donation for using OpenSTV for an election is $50.
is this a joke
give us please... 50...thousand...thousand...million...dollars
 
@ManishEarth = 13
 
lolololol
-4
Q: D, Vala or Go for game development

SheosiI'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "mai...

 
on June 28th = 14
 
@CodeAssassin Ah. Good. You saved yourself an untimely Internet-death from the hands of COPPA
 
Languages that are good for games: D, Vala, and Go.
 
8:08 PM
@ManishEarth Lol
 
I expected Josh to take it in the first round :\
 
@ShotgunNinja Go beats all of them and you know that.
 
Hokay
 
@Noctrine Does this mean you are not Mod anymore
 
Then I had anko and byte down as strong contenders for round 2
I'm still a mod :\
 
8:09 PM
gui programming is so boring :(
 
@Quonux Then design your GUI in an editor. Don't program your GUI.
 
@Noctrine OH MI
 
Work smarter not harder.
 
@ShotgunNinja True Grit.
 
i can't :/
 
8:10 PM
If you're in a good situation to be able to, try making a simple tool to assist you in the most mundane tasks of creating your GUI, and see if that helps.
Even if it's just a code generator.
 
i didn't choose java or c++ as a language so this is a nono
 
@Quonux The choice of language is irrelevant. (with some exceptions.) If there's a task, there's a tool.
If there isn't a tool, then make one.
 
Gui programming doesnt have to be boring. You could write your own system to render swf files, that sounds interesting
 
LOL
 
Out of curiosity, what language are you using?
 
8:12 PM
I fail to understand the humor in this situation.
 
No cash for scaleform, no problem!
 
so we finally have active gamedev mods whose names aren't "Jesse"
 
@ShotgunNinja i use D
@CodeAssassin I find it funny because i interpreted it that way that i need to write a swf parser and rendering engine
 
@Quonux So make a tool that generates GUIs in D based on some configuration settings. Or shift your existing GUI work from the actual game project to making a tool for making further GUIs.
 
I see Nocturnal around on occasion.
 
8:13 PM
Nocturne, you mean?
 
No, his full name is Nocturnal. #yoloswag64
 
Just 2D overlays, render it after transparencies, and before post processing :)
 
actually i don't have so much gui code, just the basics
 
I use WPF or Windows Forms in C# or when I use C++ I use QT when it comes to GUI programming.
I hate doing it from scratch though.
 
8:15 PM
I need to step up my game now :/ Josh and Byte throw off the scale.
 
@Noctrine with what/which games?
 
I totally didn't see the questionnaire, to be honest.
I had a nomination up there as sort of a joke; I've been busy at work today, and didn't check the front page to see the questionnaire post.
 
hahaha, 30 new friends in the past hour
look at the numbers going up!
 
how 2 become a mod?
 
I was expecting PyInProg to ask that
 
8:21 PM
How does the votes beign transfered away work?
 
@AlexM. delete me;
 
whyyy
oh no, with the number of friends, the amount of bullshit showing on my newsfeed increased too
but alas, we must make sacrifices
 
@CodeAssassin Segmentation Fault
 
@ShotgunNinja This is what I get for pointing fingers.
if delete was actually called chop
 
maybe a silly question, are there some guidelines or tuts about how to write your own (not immediate mode) GUI from the ground up
 
8:26 PM
chop []fingers
fingers = NULL
 
@ShotgunNinja not really
 
I don't know how I'm still typing.
 
it won't cause a segmentation fault unless, you read/write any member variable or call virtual functions.
 
@CodeAssassin compilation error: fingers is not an l value!
 
@Gajoo There's a potential if the pointer has already been deleted once before, and the operating system has reclaimed the memory.
 
8:28 PM
@ShotgunNinja still not relevant.
delete this won't cause any memory issue at all given those conditions I already mentioned
 
You guys are complaining about who' right and who's wrong when I've chopped my own fingers off. Programmers....
 
@Gajoo (Whoever it was) said delete me; not delete this;
 
kill -11 CodeAssassin
 
@CodeAssassin is this valid C Code?
 
@CodeAssassin yeah, you didn't need your fingers in the first place, so it's not relevant either.
 
8:30 PM
7
Q: 2013 Moderator Election Results

Shog9Game Development's second moderator election has come to a close, the votes have been tallied, and the new moderators are: They'll be joining the existing crew shortly — please thank them for volunteering, and share your assistance and advice as they learn the ropes! For details on how the v...

 
@ShotgunNinja I'm pretty sure he already defined me as this!
 
@Gajoo You are a very evil person.
(lol)
 
@CodeAssassin well you can still type, so your argument is invalid!
 
If me is a dangling pointer, though, such as if the object formerly pointed to by this was deleted, then you may encounter a segfault.
 
The two-round system (also known as the second ballot, runoff voting or ballotage) is a voting system used to elect a single winner where the voter casts a single vote for their chosen candidate. However, if no candidate receives the required number of votes (usually an absolute majority or 40-45% with a winning margin of 5-15%), then those candidates having less than a certain proportion of the votes, or all but the two candidates receiving the most votes, are eliminated, and a second round of voting occurs. The two round system is used around the world for the election of legislative ...
 
8:31 PM
@AlexM. what if he is a root process
 
what if he isn't even on something Unix-like
 
@ShotgunNinja can you give a code example?
 
Wait, not that one :\
 
what if he doesn't even exist
what if the world ends before I can input the command
what if...
 
@AlexM. It is good to question the mortality of programs.
 
8:32 PM
@AlexM. he could still run in kernel level.
all OSs support kernel level apps.
 
okay
 
static Thing* me;
void Thing::foo() {
   me = this;
}
static void Thing::bar() {
   delete me;
}
int main() {
    Thing* baz = new Thing();
    delete baz;
    Thing::bar();
}
 
what if he is running in the park
yeah that might get you flagged
for being too scary
 
It's absolutely horrid practice, but it's possible.
 
8:33 PM
@ShotgunNinja still no runtime error after calling either foo or bar
 
<---- First blue post
 
wohooo
 
Phew, I was worried that wouldn't work :p
 
ooooooohhhhhh
shiny
 
dont get flagged byte
for not praising thework of the gods :D
 
8:34 PM
shoot, forgot to throw in a call to baz->foo() in there.
Accursed message-edit close time.
 
Thanks for everyone that voted
 
If any of you have the Ouya please consider checking out 8 Bit Ninjas( a friend of mine made it... SHAMELESS PLUG fo' him)
 
congrats @Byte56 & @JoshPetrie
sob
they grow up so fast sob
 
@AlexM. Yes.
 
why does useless stuff get stared as useful for example the "tony stork" stuff?
 
Starred doesn't necessarily mean 'useful'
 
@Quonux I'm a sit-down comedian. Don't hate.
 
Starred means interesting or useful.
 
@Quonux the tony stork is genius
 
8:37 PM
@Quonux This is chat not GDSE :P
 
Pinned means especially relevant to the chat and its users.
 
so relevant = funny
:D
 
But, accent on "interesting".
 
The stars are more like little bookmarks to past interesting conversations.
Mostly because, we don't use the bookmark feature very much here :\
 
Funny -> interesting.
 
8:38 PM
There is a bookmark feature?
 
heyo @0xFFF1
 
hello
 
Yep, click the down arrow on Room
 
hidden features...
 
@Byte56 @JoshPetrie congrats!
 
8:38 PM
Oh thats not intuitive at all
 
@ToddersLegrande Thanks.
 
Yup congrats you were one of my picks. In fact my picks were 1-3 lol.
 
Josh was one of my picks, followed by Vaughan and Almo.
 
I picked Byte and Josh too
 
@Byte56 I did not get a thank you. This is offending. Please consider your re-election... sir. (lololol)
 
8:40 PM
Josh, Anko, Byte. I'd considered Vaughan, but he never filled out the questions.
 
Byte because he stuck with us on the chat and he's always helpful
 
@Noctrine Yeah me too and he seems so excited to go fill it out :/
 
Josh for the same reasons + he's the Guild Wars developer guy
 
Also, his intentions weren't really a fit for being a mod :\
He's also a moderator on GameDev.net fwiw :p
 
@Noctrine Vigilante!
 
8:41 PM
i want to know what it is like to program C++ exclusively on a terminal, (MS-DOS etc) and I know how to change directory and see the current dir's contents and w/e. Just that I can always pop on over to windows explorer to get a better view, and even cmd.exe is kinda windowsy. It wouldn't really be nostalgia for me because my first computer was an xp. I just want to know how they used to do it first hand.
 
later peeps
 
any Unix OS's that have text based UIs but all the programs?
 
@ClassicThunder lol bai
 
@CodeAssassin Thank you.
 
@0xFFF1 I can't even imagine actual programming w/ CMD. The *nix terminal on the other hand is pure sexy.
 
8:43 PM
like plain text editors, compilers and linkers and everythign like that?
 
@0xFFF1 I have a friend who writes programs on a terminal, using Vi. He has a really strong short-term memory, since a bunch of his workflow is spent navigating manually around the filesystem.
 
@Noctrine can mods tell who flags all the stuff in chat?
 
Also, he loves automated build-test-deploy systems.
 
Dunno
 
All he has to do is run git in terminal, and push his code changes up to a CI server for verification.
 
8:44 PM
ow i smell an upcomming discussion
 
@Noctrine :(
 
@CodeAssassin I can neither confirm nor deny that someone has the ability to see your flags.
 
i have a menu when I boot up my computer that ubuntu put in. can i put another Unix OS in there?
 
@Quonux That's what chat is for, lol
 
it lets me boot windows too
 
8:45 PM
@0xFFF1, did you use Wubi?
 
Got it
 
so my question is: can you programm in vi as effective/fast as in eclipse or even faster?
 
I can't/won't tell you who flagged you.
 
@Quonux It's typically about as fast; but it has a steeper learning curve which is more centered around muscle memory.
 
I dont understand how artists can effectively use Maya, this tool has way too much going on. Every time i try to use it it takes me 15 minutes to do the simplest thing :P
 
8:47 PM
@Quonux It depends on what you are doing, and how prone to distractions you are.
@Evan Years of practice.
 
@Evan Hotkeys, for the most part.
 
i want to type up a program with ease, save it, tell it to compile with a quick command and run it with another command and see it go. or to save the executable so my windows OS or Ubuntu can access it
 
remembers me of my old 3ds experience
it take like 1...2gb ram, is very slowish...
and the best, it doesn'T support either real poly modelling or nurbs modelling
polymodelling -> blender
nurbs -> rhino?
 
@Quonux I don't think that word means exactly what you think it means.
 
right...
it doesn't even exist
 
8:50 PM
NURBS, short for Non-Uniform Rational B-Splines, are a rendering technique and geometric modeling method which uses mathematical descriptions of splines (3-d curved lines) to represent facets of geometry. It's not specific to any given program; rather, it's a general approach to representing virtual geometry.
 
ow u mean that
no i know what im talking about
 
Yeah, okay. My bad. Just looked up Rhino.
 
u can't really model anything with nurbs in 3ds max decently
its just ainful and broken
*+p
 
Well, there are plugins that make it a bit easier to manage, but the interface for it is clunky, from what I remember.
I haven't used max in years; I've only dabbled with it, since my forte is programming.
 
yes, rhino is just a dream for nurbs modelling, but im no pro in it
 
8:53 PM
I'll have to give it a look-see.
 
i think we are here all coders
 
But, it's my girlfriend's birthday today, so I must be off. Adios.
 
cu
 
hf
 
8:54 PM
bai
 
bye
 
Anyone know what the threshold is for? opavote.org/results/1825001/0
 
what was that :\
I think it's like a first past the post kind of thing.
The amount of users you have to have had vote for you to be uncontested in your position.
Based on how many people participated.
 
Yeah, it says " indicates the number of votes that ensures that a candidate will win a seat."
 
yea if there is a Unix based OS whose only purpose is text editing compiling and debugging a multitude of languages (one including C++), can be used exclusively text based but can also run pixel based gfx full screen, does everything a programmer needs and not much else, and either boots when the computer boots if the CD or w/e is in or otherwise can be added the the Ubuntu boot list... that'd be awesome and I'd want to try it
 
8:57 PM
I mean, that makes sense, but why would it need to redistribute the remainder?
 
@0xFFF1 You want an IDE OS?
Why can't you just use ubuntu in terminal only mode?
I can't remember the style of election
 
yeah, something catered specifically to programmers and can be booted on and off quickly
 
Oh, it probably redistributes based on the rank people gave when voting.
 
Yeah
 
I don't know if remainder relates to threshold or not... in either case I think its because we get first, 2nd, and 3rd picks instead of just a single vote
 
8:59 PM
So, as a hypothetical
Say You were Code's first choice
and Josh was his second choice
 
if ubuntu can be booted in terminal only mode that woul work
 
You were elected, then the votes that go to his second choice are redistributed
Found it!
104
Q: How are moderator election votes counted, in plain English?

Popular DemandThe election pages' sidebars state that Stack Exchange elections use the Meek STV vote-counting method: After m days, the final voting results will be freely downloadable from this page forever, and we will calculate the n winners using OpenSTV with the Meek STV method. How does that work? ...

 
Makes sense
Oh nice.
 

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