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12:00 AM
got it wrong?
 
Yeah, it wasn't smooth at all.
 
must be me then
 
Since I was answering your question, I wasn't smart enough to not answer any.
Hence the DOH.
 
ooooh, so you were answering the question
I thought you meant it as an impersonation of someone else
 
It was a joke
A joke is something spoken, written, or done with humorous intention. Jokes may have many different forms, e.g., a single word or a gesture (considered in a particular context), a question-answer, or a whole short story. The word "joke" has , including wisecrack, gag, prank, quip, jape and jest., To achieve their end, jokes may employ irony, sarcasm, word play and other devices. Jokes may have a punch line, i.e. an ending to make it humorous. A practical joke or prank differs from a spoken joke in that the major component of the humour is physical rather than verbal (for example plac...
 
12:01 AM
I'm a bit slow at this hour :(
jokes aside, I practice the question 1) philosophy myself
the dumber I consider myself, the clearer the road ahead is
and I can more easily see what's still to learn
my only turnoff is that someday I'll die so I won't be able to continue learning forever
 
There isn't much you can continue doing forever.
 
perhaps we'll be able to share our minds with machines before I die
and build a robot to do exactly what I'd do
 
I'm really hoping for immortality or the singularity before I die, and according to many people I have a good chance of it. until then, I just plan to learn anything I can and work toward things I enjoy.
 
if not, I'll just leave what I know for the next generation
 
as for the answer to 1), I don't care how smart I am. I just want to keep learning anyway. I do have a very poor opinion of the intelligence of most humans, though, arrogant of me or not.
 
12:05 AM
perhaps they'll be able to share their minds with machines instead
 
Well, living forever has been just around the corner for a while.
 
scientists are aware of the chemical that makes lobsters and at least one species of jellyfish biologically immortal. problem is humans would die of cancer earlier than normal from it.
 
Man, it's past 5 and I'm still at work.
I'm going home.
Later all.
 
it's 3 AM here
 
12:07 AM
I should go to sleep
cya @Byte56
I need an introduction for my blog post, can't go to sleep w/o having that written
 
@ToddersLegrande - :O Secrets Secrets, just got to that episode of the office
 
Are you catching up on past chat conversation or did you JUST see that on the Office? :P
 
Just saw it
I've good memory :p
 
Nice
Benjamin Franklin...
 
http://en.wikipedia.org/wiki/MUD
heck, i think I want to try making one of these. any C++ libraries that facilitate the communication between a MUD client and a server I make? I think MUDs generally use telnet though. or are there other kinds. Also I want the actual MUD making to be very open ended. as in nothing telling me I can only use 1 PC per player. ( i want to make a Tactical Clock based tick based RPG. (like Fire Emblem sortof)
 
12:10 AM
fun fact: RuneScape was started as a MUD
called Devious MUD
 
lol
 
I used to love graphical MUDs back in the day
 
@0xFFF1 this was, many centuries ago
 
naw
 
in computer years, it was
 
12:11 AM
lol
 
^devious mud
 
Most MUDs use telnet.
 
holy fudge that is outside varrock
front gate
i think
 
original RuneScape
 
original RuneScape was fun, what with only one person being able to talk to an NPC at a time.
 
12:14 AM
RuneScape in 2013, all dressed up in HTML5
 
so is telnet incredibly simple for send/receive messages? and buffers for messages and whatnot?
or do i need a library to get started
 
Telnet is a network protocol used on the Internet or local area networks to provide a bidirectional interactive text-oriented communication facility using a virtual terminal connection. User data is interspersed in-band with Telnet control information in an 8-bit byte oriented data connection over the Transmission Control Protocol (TCP). Telnet was developed in 1969 beginning with RFC 15, extended in RFC 854, and standardized as Internet Engineering Task Force (IETF) Internet Standard STD 8, one of the first Internet standards. Historically, Telnet provided access to a command-line inte...
:D
 
is it possible to encrypt login data via telnet?
 
Two Internet Engineering Task Force standards proposed by Jonathan B. Postel and J.K. Reynolds from University of Southern California Information Sciences Institute in their Request for Comments published in May 1983. Among other features Telnet protocol was assigned server port 23. * STD 8 (RFC 854): Telnet Protocol Specification * STD 8 (RFC 855): Telnet Option Specifications References External links *[http://www.apps.ietf.org/rfc/stdlist.html List of Full Standard RFCs] *[http://www.rfc-editor.org/rfcxx00.html Official Internet Protocol Standards]
:D
 
I can't think of a good introduction for my post :(
 
12:18 AM
that's okay. I've been thinking of making a blog for a long time, but haven't thought of anything worth writing about in the first place:D
 
I need good words here
I could start ex abrupto
and even mark it as such
or...
aaargh damnit
 
Yeah, I'd just start
 
maybe after some sleep
 
Never heard anyone go, my, that was a stunning blog introduction
 
no, but people may stop reading after a bad one
 
12:22 AM
I kinda need to introduce the article series somehow, so people get to like them
the first lines are crucial, as they're being read first
 
since PuTTY can use SSH, should I just get a C++ library for SSH? any reccommendations?
 
although, being a very (VERY) long series, they might gain traction only later on when introductions won't be very necessary
"Making the house smarter, one step at a time"
at least I've got a fancy title
this should be good enough
 
sry
didnt realize i shouldve been googling stuff instead of asking
 
12:26 AM
think of 'what have you tried' as of details coming from your users when a bug show up
 
Woah
 
compare "uhhh, some error closed the program" to "yeah, I was entering XXXX in the name textbox in the first page, then clicked on the button Y which opened the page #2 but all text on it was broken, and when I clicked X it threw this error"
 
i have actually seen this before when i was around 18 yo. im 21 now
 
Looking at that thread has made me realize something.
That Kylotan, is our @Kylotan :O
So, if you have MUD questions after trying stuff. There is at least one person here with prior experience :D
 
that's it, I'll continue writing tomorrow
and go to sleep now
 
12:28 AM
I've got a GUI to build
 
why do cats really..REALLY like hiding under cars?
silly cats
 
@user11177 Protection. Cars tend to be warm sometimes.
 
i think it's a jungle thing; they like being hidden
 
12:49 AM
hm byte is away :(
>@PythonInProgress A high level language like C# or Java
java is not an high level language
 
it's not?
 
its crappy like C ;)
 
you don't have pointers or memory management to worry about
no &, *, **...
 
but you have still other things to worry about
integer over/underrun
off by one
 
In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In comparison to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable relative to a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. The first high-level programming language design...
 
12:51 AM
yes its called a high level language
like c and c++ and so on
but java is highly overrated
like the problem solver of everything
 
C does not seem high level to me
it's glorified assembler
 
ofc it is
 
java hides a hell of a lot of stuff C doesn't
 
but if you programmed a time in python java feels like c++
for an iteration over elements in anown container you have to write a for loop
 
I've programmed in Python, 6502 assembly, C, C++, C#, Objective-C, FORTRAN, PASCAL, various flavors of BASIC, UnrealScript, a little Groovy
probably some others too
javascript, A2 and AS3, Lingo...
 
12:54 AM
hm take python
python does have lamda's...java doesn't
 
Java abstracts much of what you have to worry about in computers
lamda doesn't mean high-level
abstraction of the hardware does
 
even as pyhthon is much older than java
 
C file pointers are pretty finicky compared to java
Java is probably overrated, but it is certainly "high-level".
 
not enought...
 
So, how would you class Java then?
 
12:57 AM
maybe he would struct Java?
 
its called high level but the abstraction in python is on a more higher level than that of java
 
I don't know which are worse: mathematician jokes, or programmer jokes.
that does not mean that java is not high level
 
:/
 
empire state building is a tall building. that thing in dubai is much higher, but the empire state is still tall
 
ok ic
 
12:58 AM
And Java still isn't C
 
roblem ic with java
* no posibility to overload operators
 
that doesn't make it not a high-level language
that has nothing to do with abstraction from the hardware
 
ill never get this design decision
 
it leads to opaque code
 
You wanna take it higher? Groovy :p
 
1:00 AM
if you hide matrix multiplication in *, you can do a * b and do a ton of calculations without even knowing it
 
is it possible to write a real game in python?
 
or compare functional languages to imperative ones
 
that's my guess
 
which is "higher"
 
still has nothing to do with high-level
"In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer."
I linked to the Wikipedia definition earlier
 
1:01 AM
i know ofc the definition
 
you don't seem to be applying it
 
He's mostly arguing that the definition is wrong.
This camp exists :\
 
no i am not
ok another example
 
I'm going into a LoL game. see you guys later. :)
 
(deletewhere (> (+ 5 x) 10) mylist)
is imho a higher abstraction than writing
 
1:03 AM
You are still looking at it in a very relative sense though.
That there are higher abstractions, doesn't negate that another abstraction is high.
 
for(int i = 0; i < ArrayA.length; i++){
if( !(10 > (ArrayA[i] + 5)) { add to list}}
 
If I made a language that lets me speak plain english to my computer and it built things, does that make other languages low level?
 
ofc not
in the next life ill use other terms, its confusing :/
ill use the word groovy
more groovy...sounds cool
 
Groovy was a link :p
 
and its a language
 
im still searching for a word to replace "high level language" :)
and its late here
gn8 orgood morning or whatever
long live tony stork :D
hi byte56
do you know water does have a tripple point?
 
Since it changes phases, I assume it does.
And yes according to the wikipedia page for triple point.
What do you get when you cross a joke with a rhetorical question?
 
what do you mean?
 
Nevermind.
Why the question about Triple point?
 
it wasn't rethorical :/
im really really away
gn8
 
1:22 AM
Later.
 
:\ just realizing, I can use all those fancy new animations from mecanim during my prototyping phase
 
 
2 hours later…
sm4
3:47 AM
Congratulations to @Byte56 and @JoshPetrie!
 
@sm4 Thanks!
 
sm4
BTW this is now showing in the stackoverflow right panel, can we put it in our right panel too? Or just paste it to each closed question for the askers to read it?
 
It's in our right panel too.
 
sm4
Doh! Need more coffee.
@Byte56 BTW that duplicate you found on Angry birds dotted line already produced 3 badges (revival, disciplined and necromancer) and 50-30=20 rep :) You deserve I owe you one badge ;)
 
Heh, nice work. I just pointed the way, you did the work.
 
 
2 hours later…
5:29 AM
The last message was posted 2 hours ago. NNNO!!!
 
5:41 AM
So i start rotating robot, and want to turn it by 90 degrees, each frame i turn i by a little * elapsedGameTime. And this ends up at 90.17658921 or some fraction. How is this usually solved? by having fixed timestep and each frame turning about value that will and up as whole number after x frames?
 
5:54 AM
@Kikaimaru real robot?
 
@BlueBug no a robot in game
 
me only make small app games. Sorry.
If it was a real roboy
i was gona say u can't since it's a hardware problem.
 
6:24 AM
@BlueBug ì could just calculate how many degrees the robots turns when i say i want 90, and then use lesser or bigger value, so that 89 for example would mean 90 in robots terms
 
sm4
I am checking for such problems at the beginning of each cycle and reset them to the max/min values. I used to have some checks in my game, typically:

if (x < 0 ) { x = 0; }

But then I just put there invisible wall and let the collision engine handle it :D
 
hm i could just allow rotation by whole degrees, but i think it would look weird :)
 
sm4
How do you detect that it is already 90? (or 90+)? Why don't you just correct the value there before rendering?
 
@sm4 at the start of rotation i store goalangle (currentAngle + howMuchToTurn) and then i check if my currentAngle > goalAngle
 
sm4
You can't be sure how much "little" is anyway, right? What if it lags before the last little * time and you end up with 99? :)
if (currentAngle > goalAngle) { currentAngle = goalAngle; doOtherStuff(); }
 
6:35 AM
sadly i cant change currentAngle directly from code that is checking this :)
 
sm4
you can always make it deferred, no?
if (currentAngle > goalAngle) { setCurrentAngleInSomeOtherThread(goalAngle); doOtherStuff(); }
hm, that gets complicated :D
 
i cant do that either
code that is checking the angle is in users hands, and they could cheat with stuff like that
 
sm4
Hm, then I don't know :)
 
i currently set Rotation to +1 or -1, and then rotate object, i could maybe set GoalRotation instead and then let engine rotate to correct angle
 
sm4
6:54 AM
0
Q: Auto-organized / smart inventory system?

VeXefor the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - i...

I hope it will be welcome here, it appeared in Stackoverflow and looks like a good questions :)
 
 
2 hours later…
8:45 AM
mmmmhmhmhm morning coffee
 
9:42 AM
sup
 
10:30 AM
Hi folks, I have a very abstract and simple question about opengl;
I don't fully understand the role of the gl* calls vs the role of the shaders. I have seen examples of textured polygons with no mention of shader code, while I have seen other examples of 'basic texture shaders'. Could someone help me understand the difference between the two?
 
10:57 AM
@CodeAssassin my cat used to stay near the exhaust, always smelling everything
would always come out dizzy
 
sm4
@AlexM. My cat used to love cigarette smoke. Died of cancer, poor second hand smoker...
 
lol I guess mine only liked getting high
not sure how it's doing now, squeezed itself below the gate and went outside
my guess is that some kids found it and took it in
(still a kitten)
 
sm4
@AlexM. My cats liked to get high on the liquid you use to pickle olives (is this even correct english?). They would lick it and then do crazy dance on their backs on the kitchen floor. With their legs up. Like worms or crippled breakdancers.
 
that's a bit creepy :O
 
sm4
@AlexM. No, it was just funny as hell.
Did you know that Blizzard was working on an adventure game?
WarCraft Adventures: Lord of the Clans was a black comedy point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully animated sequences, the game's artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. ...
 
11:08 AM
yeah
 
sm4
There is a video from Warcraft Adventures, probably from some developer. I'd love to play this!
 
some people reported getting hands on a copy once
last time one heard of such a person, the guy said the copy is in Russia
 
sm4
Most likely, the game studio is Russian
 
Blizzard ceased the project because it did not meet their quality expectations
so it was almost ready
 
sm4
Despite their press release, rumours still persist the game was cancelled due to projected low sales from the deteriorating market of the Adventure game genre.
Maybe both.
 
11:10 AM
Abandonia.com's april's fools joke was giving this game for free
take a look at the discussion spawned by it on the forums, there's some gems there lol
 
sm4
But that's the kinda game that would be very enjoyable and probably endup on my shelf just next to Indiana Jones and the Fate of Atlantis!
 
Former Icelandic minister asked “8 or 9” FBI agents to leave country
Agents said they were there to stop hackers, were really investigating WikiLeaks.
 
I think USA should invade Iceland
send drones to do strikes on the terrorists they are hiding over there
 
not now man, you need to say that when there are more users online
 
sm4
Or we can star it...
 
11:23 AM
that's not how you spell "flag"
 
sm4
@AlexM. Oh yeah, I forgot Alex M. is the expert on flags :D
 
they see me rollin', they flaggin #swag
told you flagging is the new jQuery here
the new power-efficient Sharp LED TV is available in Romania
when running in wallpaper mode (showing some images) its consumption is comparable to that of a small lightbulb
$1770.9 at the moment
 
11:50 AM
hi Alex.
I have this program now called depends.exe
it tells you every module needed by the DLL in question
anyways I used it to look at libssh's ssh.dll
it has a lot of functions there i might want to use. too many to type in manually because I know there's got to be a utility to generate a C/C++ header from a dll.
so i searched google
no dice for the search terms i used
 
uh
I never did anything like that
but let me browse my brain for things I remember
"marshalling"
"invoking"
 
:)
 
uhhh
 
apparetly arguments arent readily available in DLLs
"You can get name of Export Functions by using TDUMP.EXE (From Borland) or DUMPBIN.EXE (From Microsoft), but you can not find the arguments & return values in this manner.

If the DLL uses from _stdcall calling convention, you can see the disassemly of functions. Then try to find the return point of the function, at this location (return point) you will see ret n instruction. n/4 is the number of arguments passed to the function.
But if the DLL uses _cdecl calling convention, you should disassemble the application that calls these export functions. In this case, the no of pushes before func
but theres this
 
this is in C#
doing it in unmanaged C++ has to be easier
as long as you know what you're doing that is
 
11:59 AM
Hey all
 

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