> As @Phrancis noted in the chatroom, the boardstates in Mythos become too complex as the game progresses. I've come up with a couple of solutions to this problem:
- **Less continuous effects, more permanent/timed effects**. A lot of cards currently modify all creatures' stats as long as they are on the battlefield. Changing those effects to either a permanent effect upon entering the battlefield or an until-end-of-turn effect reduces board complexity massively: these just happen and the play