« first day (1419 days earlier)   

12:00 AM
Check this out: demo.visualdialog.org
 
RELOAD!
[banane-io/PDB] 1 commit. 2251 additions. 3454 deletions.
 
I wrote a powerlifting program in JavaFX, and it was nice being able to style things using CSS. I decided to switch back to Java after reading about its discontinued development.
 
[Cardshifter/Cardshifter] 10 commits. 832 additions. 258 deletions.
 
I need to wait until I'm home to play with it, because it's blocked by my work's firewall apparently
 
[rubberduck-vba/Rubberduck] 2 closed issues. 26 issue comments.
 
 
2 hours later…
 
2 hours later…
4:15 AM
@CompEng Ah didn't know that. A lot of people are moving to browser-based GUIs so maybe that would be something to consider
 
4:27 AM
At least, for a bigger project, this is fairly small so it's probably fine with Swing
@CompEng Got a couple of comments on game, rather than code:
1- While the techno music is kinda cool, I would imagine some people would want to turn it off, same for sound effects, so maybe you should include options for this
2- It seems overly sensitive to "wall" collisions, I've noticed multiple times where I was collecting an apple close to a wall (1-2 cells away) and it seemed that the game over fired early, maybe there's an issue there?
3- Please make WASD controls for those of us who play computer games regularly or are left-handed (or both, e.g.: me)
I'd also mention, after you implement the controls, to display something before you start a game that mentions it
On a positive note, the GUI is cooler than basically anything I've seen made with Swing, so kudos on styling
Definitively feels like a videogame interface and not a fucking form like what Swing usually looks like
 
 
3 hours later…
7:47 AM
0
Q: Parsing specific object from ByteArray

Ernest ZamelczykHere's my method used for parsing a ByteArray into multiple frames of CAN interface. It works now correctly but it's somewhat ugly in my opinion. It's written in Kotlin with use of RxJava2 private fun parseCanFrameBytes(frame: ByteArray): Observable<CanFrame> { return Observable.create { em...

 

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