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user530439
12:48 AM
If an obsolete answer is in the process of being updated and the update might take days, is it best to mark it as such to avoid people thinking it's correct/completed - eg write WIP in the title? Do we have a meta about the process?
 
3
Q: If a prone Echo Knight fighter makes a ranged attack from the echo's space, and the echo is not prone, would the attack be made without disadvantage?

KallenzThe description of the Prone condition states, in part (PHB, p. 292; emphasis mine): The creature has disadvantage on attack rolls. The description of the Echo Knight fighter's Manifest Echo feature states, in part (EGW, p. 183; emphasis mine): When you take the Attack action on your turn, ...

 
1:02 AM
Made a Monk archetype for a western game [d&d-5e]. Thoughts?
 
What kind of feedback are you looking for?
 
Mostly balancing, though wording, naming and flavour are also appreciated.
 
1:28 AM
Well in terms of naming and flavor I'd recommend James Mendez Hodes' "Asian Representation and the Martial Arts" which talks about general context as well as issues with 5e martial arts in particular and some principles on how to deal with the subject more respectfully.
Personally if I were writing up this concept I'd ask "why is this -fu?" because unless my character is one of the Chinese immigrants who worked to build the trans-continental railroad then a mid-19th century gunslinger is probably more likely to know a martial art like North Country or Collar and Elbow or savate.
Any of which would be really cool to translate into fantasy firearm practices, more evocative of the setting, and potentially (I'd be particularly careful with Collar and Elbow) less fraught.
 
user530439
I suspect "Gun Fu" is a pun based on the popular (perhaps most popular?) type of martial arts "Kung Fu". I doubt it is a reference to mid-19th century trans-continental railroad workers as most D&D games take place in an alternate world entirely ^^
 
That's pretty much my point, yes.
 
user530439
Shaolin monks are undoubtable one of the inspirations of monks in D&D, and one of the styles they practice is Kung Fu
 
Gun Fu is a common substitute for Gun Kata (sp?)
 
user530439
I know D&D goes to lengths to not directly tie their world to ours, but there are certainly parallels
 
1:33 AM
...yes? I'm not sure what point you're making.
 
Maybe I misread?
Seemed like you were asking why they were using the term?
 
D&D's "monk" concept draws heavily on Orientalist stereotypes, and I see no particular reason to deliberately export that mistake to a new historical-inspired setting that already has its own martial arts to draw on in less problematic ways.
 
I'm very sorry, but I cannot parse that sentence.
 
I'm not asking what the references are; I'm asking why the references are being made.
 
user530439
I'm not sure it's a mistake? Gun fu is definitely popular in Asia and has been for the better part of 100 years.
 
1:37 AM
All of this aside, @TheDragonOfFlame I would simply say "Way of the Gun", as "Way of Gun Fu" is awkward imo
 
[shrug] Hodes has already done all the legwork here, I'm not going to repeat it.
 
user530439
Beware cultural imperialism and infantilization of Asian people. From a western (American?) perspective it may seem like a mockery of millennia of Chinese martial arts, but it's been part of both western and eastern cultures (separating mainland from HK) for generations.
 
@ThomasMarkov How exactly did you manage to delete that answer on your own?
 
I'll need to look over it some more against established classes, but it looks good at first glance.

I need clarity on what guns you'll be allowing in this game.

And, just for curiosity sake, would a monk be allowed to use a hand crossbow with this class? (I ask because the wording would not allow it to work with several features)
 
@BardicWizard LHSrescue thread on framed fashion prints.
 
1:41 AM
@linksassin I'm filling out the contact form to SE now, pull me into a private room and I'll tell you.
 
"D&D 5E’s next adventure collection Journeys through the Radiant Citadel is the RPG’s first book written entirely by people of colour" article by Matt Jarvis for Dicebreaker. Anthology releasing this summer offers 13 standalone scenarios from 16 Black and Brown writers.
 
@BESW it’s gunfu as gun fu is an actual name for gun martial arts in Hong Kong action cinema
 
Ajit George wrote a twitter thread about "Journeys Through the Radiant Citadel."
@TheDragonOfFlame Yes, I'm just... wondering why it's in a western game. You're already writing a whole new subclass for the new setting, why not go all the way and completely re-skin the "monk" to use martial arts that are more attuned to the campaign's aesthetic?
Cam Banks wrote a twitter thread about learning about GM styles and game design by "watch[ing] actual play of D&D 5e and see which skills get used the most"
 
@BESW you mean like make an entirely separate ‘bruiser’ class or something?
 
the idea of martial monastic sorts isn't uniquely an Asian flavored thing either! (why does everyone forget about Friar Tuck and his quarterstaff?)
 
1:47 AM
@Shalvenay Eh, he’s a fighter, not a monk. That’s actually my beef with monk overall: it feels like a subclass to me.
It’s just significantly more specialized than all the other classes
Honestly, d&d would benefit from having less classes and more options IMO
 
there are two classes: fighter and not-fighter caster
 
That's one way to do it. But you could just re-skin "monk" mechanics (or any other class) to reflect savate or Collar-and-Elbow or North Country style or Capoeira or any of the other traditional martial arts that los vaqueros and their associates might have learned from their own communities.
 
@Yuuki I would suggest more fighter (rolled up Barbarian, Fighter, Paladin and Ranger), mage (rolled up bard, sorcerer, warlock and wizard), and cleric (Druid and Cleric)
oh and rogue
but maybe rogue is rolled into fighter
 
clerics are just mages with a code of behavior
 
And like non-novelist said the game is more of a western style game then an actual western, with mages and elves allowed…
 
1:52 AM
Again, it's not about realism, it's about combining the aesthetic considerations of the campaign with pushing against the distinctly unfortunate choices made by D&D when rolling Asian media inspirations into itself (see Hodes linked above for details).
 
I’ll check out those links for flavour. Maybe reskin the base monk class as collar and elbow, or savate or one of those others, then keep the gun fu (restyled slightly) as a subclass.
 
@TheDragonOfFlame The 3rd level feature is very underwhelming, since unarmed strikes can already be made with feet, elbows, heads, etc. I'm also not seeing any mechanics to make reloading more efficient (e.g. reload as part of a flurry)
 
@MikeQ I thought you still need an empty hand?
 
@TheDragonOfFlame In D&D 5e, unarmed strikes can be made with any body part. So there's no benefit to making unarmed strikes with a hand that holds a firearm (unless you want there to be a benefit for this subclass, but currently it's not written that way).
 
@MikeQ thanks. I’ll check that.
 
2:02 AM
@TheDragonOfFlame The 6th level ability to push enemies away is also odd, considering most of the other class benefits only apply in melee range (I suppose it could be a method of "prioritizing" enemies?)
 
2:18 AM
@MikeQ I mean, true but other monks have similar features and also are mainly melee
 
user530439
@linksassin I think one got skipped (not sure if you noticed)
 
2:51 AM
@doppelgreener Put out something substantial for your citations query. Let me know if it helps?
 
2
Q: I just burned my bag of holding. Did the thing in it die?

HomegrownPotatoes In my campaign I had a bag of holding with a live creature inside of it. I poured oil on the bag and lit it with flint and steel, and let it burn up. Did the creature inside it die? I don’t know if any of this matters but I might as well just put it down just in case. The only thing inside the ba...

 
3:07 AM
Me, trying to think of a way to improve the d&d class system: “what if- no, that’s just GURPS. Or what if- ahh, GURPS again!”
 
@TheDragonOfFlame heh. btw: if you ever want to take that epic magic vs. anti-magic duel for a spin sometime, just ping me
 
 
3 hours later…
5:51 AM
@BESW yes this is a wonderful thing and just what I need today
Also how’s things around here? I got busy this week and haven’t had a chance to check in lately
I’m writing protest songs (okay, rewriting Solidarity Forever) to match the SCTA/SEIU strike that started today but that’s pretty much all I’ve done today
(For example: Aguilar took the money that he never toiled to own, but without their brains and teaching not a single class will run! They can break the district’s power, gain their freedom as we learn! For the union makes them strong! Solidarity Forever! Solidarity Forever! Solidarity Forever! For the union makes us strong!)
(Aguilar is the overpaid local superintendent)
 
6:19 AM
3
Q: What spells take away an enemy's Reaction?

JFreemanI know the cantrip Shocking Grasp removes an enemy's ability to use its Reaction if you hit: ... On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. I am not very familiar with the spells available but am theory-crafting a caster. Assum...

 
@BardicWizard Very civic-minded of you!
I'm trying to figure out why so many of the games I come up with turn out to be best with card mechanics, when that's not a medium I'm any good at playing, much less designing.
Gontijo started a blog to post reviews of TRPGs off social media.
 
 
1 hour later…
8:04 AM
@Non-novelist If it's obsolete, and the update will take a while, it may be best to delete it until it can be updated.
 
 
1 hour later…
9:33 AM
Polymorph + Animal messenger... Did the spell end when they're no longer a tiny beast?
 
@AncientSwordRage Sounds like the premise for a T Kingfisher romance.
 
5
Q: What to do when the monster is too strong for the players?

WEB Last WolfGood afternoon, I'm about to start an RPG campaign where the system has very strong monsters, and it's not to reveal that to the players either. I would like to know the following situation: What to do if a player persists fighting the monster. I wanted how to solve this situation, I can't run aw...

 
10:14 AM
@BESW if you don't get to deliver the message you end up going back to the caster.... I can definitely see the story there
> You there FWAAAZOMP you're a dove now. BWAAAZINK Now deliver this message to my apprentice...
And they ex-dove asks the PCs to find out who the apprentice was and if they can send the message for them...?
 
10:41 AM
Or, just: you're still compelled to deliver the message but now you're a boring human with no special movement abilities and need help traveling to dispense your compulsion.
 
11:09 AM
How should we handle that question on super strong monsters? It doesn't feel like a system agnostic question even if the op thinks it is.
 
Tag it with the known system.
Tags don't describe answers, they describe questions.
 
@AncientSwordRage mind if I roll back that tag change?
Although answers are coming in as agnostic...too late?
 
Although reading back, it's looking less and less Stackable to me.
 
@ThomasMarkov or other math folks: for the average gold/level question, is this a reasonable assumption : All 100 chances for treasure were averaged together at the average value for each line. .
Given the table increases in value with each increase from 1-100.
 
11:25 AM
I think it labors the assumption that general trumps specific when it comes to advice, whereas history shows that clearly supported experience-based answers for extremely specific circumstances are also guides to implementing the principles and techniques more generally (while general answers tend toward vagueness or thinness).
This is related to the call for "leave an opinion" as it tends to be part and parcel with the use of [tag:system-agnostic] as shorthand for "I want to be helpful to everyone not just me" which is a laudable sentiment but see above for why this expression of it is les
 
@NautArch they were coming in agnostic already - especially as the user seems set on it being a question.
@BESW The impression I got was they either had seen it elsewhere or expected to see if in the future for other questions
 
@AncientSwordRage just because the user wants something doesn't make it right.
 
@NautArch doesn't make it wrong either...?
 
But with all these (and a few unsupported) answers, I don't know what to do.
 
If I were asking and my motivation was the same as the one I'm guessing, I'd pick the answer that relied least on a given system
 
11:33 AM
In this case, Call of Cthulhu is explicitly unlike D&D-likes in the way that it treats unusually powerful creatures.
 
yesterday, by NautArch
@AncientSwordRage Then just flag and say you don't think this is supported and could a post notice be added to help the stackizen update their answer?
 
@AncientSwordRage but we know that for this it is wrong. The problem is handled very differently across systems. Glazius has the right answer here with the quote.
 
@BESW yeah, but I might want to run D&D where 1st level players fight the Tarrasque, or members of the Mouse guard face a bear
the specifics might differ but the GM techniques may not
 
@AncientSwordRage Yeah, unless egregious, Ive stopped. Too much pushback and community doesn't seem to want to do downvote and just keep upvoting. At some point, I need to read the tea leaves, as frustrated as they make me.
 
Call literally says that certain creatures shouldn't even have a stat block.
Which is, ah. Antithetical to D&D's "make everything a splat book" approach to mechanics.
 
11:35 AM
This isn't a general question, different systems handle it differently.
I just downvote and move on for most unsupported stuff.
 
@BESW yes, that's fine. I'm not seeing how D&D or another system giving you a stat block for what is 'uncombatable' not a general question?
 
Because uncombatable has different meanings and resolution paths in different systems
 
but you can still ask a question about general techniques, right?
 
I mean... look at the restrictions in the question itself.
 
if the user had said "I'm running \<System>, how do I make an uncombatable encounter like CoC" that's a different question
 
11:41 AM
And we've got more than one answer that state the system is important here...by folks who have played it.
I think we need to trust those experts, too.
 
They're talking about a system with limited healing access, and a system/campaign (unclear) that actively opposes informing players about the odds of combat before beginning. Those are in the question.
 
@NautArch thats the neat thing, those answers are still valid
 
But it's also weird at this point, wit the question changed and answers in. @Someone_Evil what do you think?
 
@BESW they've explicitly removed the system tag that got added though
 
@AncientSwordRage those answers are, because it needs the tag. The other answers do not and are not.
 
11:42 AM
Okay, so here's the thing: there's what the querent wants, what's answerable, and what's Stackable. These are not likely to convene neatly in this case.
3
 
@AncientSwordRage It's a new user, we can guide them. We shouldn't trust them to know how the stack works out
 
@BESW that I can accept as possible
but I think Glazius's answer is much better for that prelude
 
And this is a new-user HNQ, which puts a lot of pressure on it that warps the way it's being handled.
 
@BESW maybe we need a Mod to Un-HNQ it?
 
@NautArch From a brief glance, we have three answers that are "This is too broad, here's the CoC specific stuff", and one highly contested that is 5e specific
 
11:54 AM
@AncientSwordRage I would link this gif but I'm not sure anybody here would get it.
 
@BESW My company firewall certainly doesn't approve :-p
 
Right now, I'm heavily leaning towards Too Broad suggesting they focus this Q to CoC and ask a new one for any other systems they're interested in
 
Not so much looking at answers, but the question and stackability of it.
Are 2754's answer from CoC?
@Someone_Evil that's sounds good
 
@Someone_Evil :-/
 
@NautArch Hmm.. I guess not. It's just a non-specific smorgasboard of approaches
 
11:56 AM
Unless it's specific to this question, then why do we have if it's all system specific?
 
Why do we have or ?
 
> That, detective, is the right question
 
The real answer is, we make everything a synonym to
3
 
(Oh, it's a GMless game? Your problem is that you have no GM.)
@AncientSwordRage
 
11:59 AM
> Thanks I'm cured answered
 
@Someone_Evil This is my take as well. I already used my close vote and retracted it while the CoC tag was on there.
 
I thought this was a website for experts, why is anybody asking questions?
 
@BESW I read a take the other day that this was a site for experts to ask other experts questions, and I'm not sure how I feel about that.
 
@ThomasMarkov non-experts need not apply /s
 
@AncientSwordRage Excuse thyself from my presence.
 
12:03 PM
(* by experts we mean people with over 125 rep)
 
@ThomasMarkov MathOverflow aside, the only site that that's applicable to would be Stack Overflow, IMO, and only because so many questions have been asked, the only ones left are expert-level questions. On pretty much any other site, that's just not the case.
 
@Mithical hmmm I dunno, I'm sure there's some decent unasked questions on SO, but it's too big to manage. I've given up flagging things as dupes over there as the flags always expire
 
@ThomasMarkov I think we have an old meta discussion about what expert means here. It's more of a mindset thing IIRC
 
20
Q: Is this site for experts, or not?

Adriano Varoli PiazzaOn the one hand, this question here about what RPG.SE is, and this answer here about answering FATE questions, specify "[this site] is a collection of expert knowledge" and "Expert questions to be answered by Experts". On the other hand, the help page states Anybody can ask a question Anybody ca...

 
I thought the model was that (almost) anybody could ask/answer and then the expert opinions would rise to the top based on votes/reviews etc. (I'm not saying that works)
 
12:09 PM
May 13, 2021 at 13:03, by BESW
I'll just say, the Stack Exchange is structured to present the notion that there's such a thing as an TRPG expert, but that doesn't exist. We have people with specialized experiences in specific TRPG areas. But since we're all told to think of ourselves as "experts," we're set up to make uninformed decisions outside our bailiwicks and then get huffy about having our "expertise" called into question.
 
@BESW this is an excellent distillation of the problem
I do think we can carry good experiences between systems/tags/situations, so I don't fully agree that you can't apply some knowledge outside your bailiwick (gotta love that word)
 
@AncientSwordRage Absolutely. But we should not do so with unexamined confidence, and we should be gracious when corrected.
 
@BESW that is a good principle but not enforceable, and as such is probably what causes onsite friction
 
The Stack sets us up to confidently make bad choices, and gives us no grace when we do.
Like, yes, the onus is on every individual to behave with humility and compassion, but if that actually happened we wouldn't need a government either. Systems exist to facilitate us--one way or another.
(Is this related to The Paladin Rant? Yes. Yes, it is.)
 
@Glazius I'll review it later once some meetings are over, but I can tell you it's definitely also helpful. Just from a quick check of the intro it seems like a different perspective on how to approach communicating these issues, which whether or not it get used to a tee is going to be helpful for understanding how we can best introduce users to these ideas.
 
12:37 PM
4
Q: Can you use the Horizon Walker's distant strike, then move, then attack or must the attack immediately follow the teleport?

ak_bioI think the title covers this, but I have yet to find clarification on when exactly Distant Strike must occur relative to the actual attack. It reads "you can teleport up to 10 ft. before each attack to an unoccupied space you can see." Does that mean you can teleport... at any time before you at...

 
@KorvinStarmast I don't want to clutter that big scary monster question comments, but i'm not ure removing the tag at this point makes sense. THe question isn ow written as system-agnostic. Removing the tag seems silly without changing th question(which we shouldn't do at this point.)
 
@AncientSwordRage My friend from Prague is my Czech mate
@NautArch The question is too broad, it is closed for a good reason, and that tag was a well intentioned, but IMO mistaken, attempt to help an overly broad question. So I removed it.
 
ifusaso has added the CoC tag back.
 
@NautArch See also diamond mod comments above mine, which I wholly agree with.
 
@KorvinStarmast I was part of that convo :) My point is that the tag is correct for the question. It's too broad, but need to stay closed as-is because of the answers. OP will have to ask a new question.
 
12:51 PM
@ThomasMarkov Yeah I'm not sure what the logic there is if the OP removed it?
@BESW I do agree... but I feel like the community needs to fill in that spot and start a conversation
 
@AncientSwordRage because OP is wrong. But in this case, the agnostic tag fits the current too broad question.
 
@AncientSwordRage I dont have any idea tbh. This looks like an exception that needs handling by a qualified exception handling consultant.
In other words, @Someone_Evil, what do?
 
@AncientSwordRage Yes, it's not worthless to try to make the Stack as humane as possible for those in it... inasmuch as there is a "community" in a space that's been designed to crush conversation.
 
@NautArch I don't think 'wrong' is the best word to use. It's their question, and if they want to make it broader than a single system (which doesn't make it too broad by itself) I'm ok with that. If it gets closed, let it get closed with tags that match what the user wanted to ask.
@BESW yeah, it makes me want to ping them into chat and have that conversation ... which is a clunky way of doing it and I'm not exactly the most qualified here
The best way to learn is to make mistakes. If we strong-arm the question too much, to prevent 'mistakes', then I fear the lesson learned is 'I can't ask these questions here without it being reworded by somebody else.'. If the question is closed, and we let the 'mistake' play out then I hope the lesson learned is 'My question was too broad, so I should narrow the scope'.
 
@AncientSwordRage Wrong was wrong :) They opted for uddpate their question to something that isn't stackable. I agree, it should be closed with agnostic tag - that's the question.
 
1:05 PM
@NautArch Yup. I'd contest the core of the question isn't unstackable, but this version might unstackable.
 
@AncientSwordRage I don't disagree, but the core for a DM is 'know your players and know your game'. IT's going to be very opinion-based.
With the only 'right' answer up to each individual table. APproaches can be shown, but then it's unclear what's 'best'.
 
@AncientSwordRage If you feel that the tag really needs to be there, go ahead and add it back, I don't have sufficient energy to devote any more to that question.
 
@Someone_Evil I don't know CoC...is user 2754's answer relevant?
You're right in that's there is only one clearly non-CoC answer that should just be deleted. Although I have concerns about Andrew's, but given how much others like it, i'll just move on.
 
I can't say I know enough to say it's not relevant to CoC
 
@Someone_Evil Need a CoC expert!
 
1:18 PM
But my opinion of that system is rather sullied, but I'm having a hard time caring to such an extent
 
@NautArch I feel like it should fit into Good Subjective, and the best answers will show how it applied to different types of system and groups
@KorvinStarmast I'm not keen on playing edit war either, I'll leave it to a mod I think
@NautArch I don't think it needs deleting though...
It's not harmful
What would improve this answer is how you would apply this advice to a vastly different system like Mouse Guard or Call of Cthulhu. — AncientSwordRage 2 hours ago
 
It doesn't answer the question and continues th idea that 5e solutions can be applied anywhere!
An expert in 5e does not make you an expert in another system
 
@NautArch this is all true
 
@NautArch Like that time we played Scum and Villainy and none of my expectations for how it would work made sense.
 
When I say harmful I mean Capital H Harmful
@NautArch agreed! The response to that is downvoting, right?
 
1:23 PM
@AncientSwordRage If the advice is irrelevant to the system then it's NAA.
 
@ThomasMarkov @AncientSwordRage NAA is the right call here
 
@ThomasMarkov but the use has explicitly (and wrongly perhaps) said there's no system
 
Yeah we're in a bit of a weird place
 
@ThomasMarkov true!
 
@AncientSwordRage The user has, however, provided specific truths about their situation (we can suspect they're system-related but we don't have to know that) which answers should account for. Do they?
 
1:34 PM
@BESW I read it as "I encountered a problem in system X, how can I handle that in this system and others in the future"
@BESW they should indeed. Bad answers -> Downvote; harmful answers ->VTD
 
Conditions like not telling players the odds of winning a fight, and the minimal access to healing.
 
yeah, not mentioning that is downvoteworthy
 
22
Q: Are we comfortable with our current position on deleting general answers to system specific questions?

WibbsSo this has come up a few times now, with different systems. Most recently the main issue has been with Dungeon World questions. We've had a rash of these, with answers from people that know nothing about the system who answer in a general, vague way. I generally supported the deletion of these a...

 
2:07 PM
@NautArch I love your comment here rpg.stackexchange.com/questions/197077/…
 
Taking anyone literally about what someone else says is never a good idea.
 
2:41 PM
@AncientSwordRage not an edit war, a position taken that "I might have been less than 100% correct in removing it" and no ill will from here if you think it belongs.
 
@KorvinStarmast I think it's more that we've got multiple users adding/removing different tags... I'm going to hold off
 
 
4 hours later…
6:47 PM
@AncientSwordRage wise choice
 
7:34 PM
@KorvinStarmast i clearly fumbled my wisdom check.
 
7:52 PM
@NautArch Not really, since your comment got me thinking. 😁
 
GcL
@KorvinStarmast Rarely has @NautArch caused so much danger /S
 
@GcL My god. What have I done?
 
GcL
@NautArch Started someone thinking allegedly.
 
ALLEGEDLY
 
@NautArch I must confirm the allegation. voice from off stage "Cuff 'em, Sergeant, and book him on a thinking charge!"
 
GcL
7:58 PM
@KorvinStarmast Yeesh... getting a ride on a smart bomb is bad enough. Now they're booking you on a thinking charge.
 
@GcL Thinking more about the conservation question: there doesnt seem to be another stack that would be better for this.
 
GcL
@NautArch There isn't. It's a very niche problem. The expertise is squarely in the domain of institutions that do a lot of that work and probably a few dozen decent vendors that have staff who actually know what they're doing.
I showed it to a friend who is in on the institution side and they'd already seen it. Dismissed as not nearly enough information to give an actual specific recommendation.
 
@NautArch You mean there's no bookconservation.se?
 
GcL
@ThomasMarkov Sometimes you just need preservation, and don't confuse the two. That's how you derail an entire meeting and get a 40 minute "quick" explanation.
 
8:40 PM
@ThomasMarkov I'll be watching Area 51 for the proposal :P
 
9:13 PM
posted on March 24, 2022 by Bardic Wizard

 I start a lot of blog entries with “I’ve been really busy this week”, and this is another case where that’s true. Instead of actual anything, this is a snippet of backstory for one of my D&D characters: Fia, who I’ve definitely mentioned before. This is just a moment from her backstory as a rebel in a cell of the sorcerous underground, fighting against the establishment, except this b

 
9:27 PM
@GcL I'm actually more surprised we don't have an experience based answer.
 
9:50 PM
@Feeds I can relate
Both the need for sleep and some of the character stuff
 

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