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12:29 AM
@V2Blast Thanks for posting, that's an interesting read.
Makes me extra-sad that popular opinion of DA:I was good (for some reason).
 
How easy do you think it should be to find level 12 mercenaries willing to be archmages for a battle?
 
@Joshua What game are you talking about?
 
12:51 AM
@Joshua If you're talking about the simulacrum question (you should really get out of the habit of introducing topics as non-sequiturs), impossible. It's one thing to abuse the NPC statblocks, but your plan for abusing the NPC statblocks relies on NPCs built with PC rules instead of NPC rules.
I mean, if you play in one of those games where there's a bunch of different parties of different levels wandering around a shared world, a lower level party would probably be happy to help, if rewarded appropriately. (Or "for-the-common-good"-ed appropriately.)
 
1:12 AM
I feel like the tag wiki for the tag is not info about the tag so much as it is copypasted/paraphrased from a wiki article about them
 
Flying monkey gaff by Tom Kuebler.
"Kobolds are a bit like Geese: A eulogy for Google+," by Stephen Morffew on Step Into RPGs.
> we all agreed that we’d all like to see geese represented in more roleplaying games. Games like:
Geesefinder
Geese in the Vineyard
Goose Eat Goose
 
1:33 AM
should this question have the or tag?
15
Q: Vampire Discipline to disbelieve in sunlight, stakes, etc?

cartomancerI had a character around 2001 that I was working on for a game that fell apart, and while reading through some book I came upon a very high-power ability that allowed a Vampire to disbelieve in something so strongly that it didn't exist for it any more. This could be anything, including doors, wh...

It seems kinda like a product ID question; they're asking "which book did I see this in?", but it seems like their reason for asking is to find the details of that specific content.
 
@IronTippedQuill @fredhicks The ones I'm actively monitoring are: The Fate Discord: https://discord.gg/btPbUZP The Fate PashPost Group: https://pashpost.com/group/fate-core The subreddit: https://www.reddit.com/r/faterpg The Facebook group: https://www.facebook.com/groups/FateCom/
 
@V2Blast I'd say content, they are asking for the ability not the book
 
makes sense. done
 
@V2Blast I also agree with you regarding the warforged tag. It doesn't seem to agree with the tag excerpt guidelines
Tag wikis should be about how the tag is used on the site not what the term means
 
1:49 AM
AO3 is a Hugo nom. [mind blown]
 
user15026
I think that is so fantastic
 
user15026
I hope it wins
 
user15026
Because like...just...it would be magical
 
Wow... I'm not really sure how the criteria works but damn that shows awards keeping with the times
 
1:54 AM
@BESW AO3?
 
user15026
@BESW And I mean of course it fits there! That's the whole point.
 
@trogdor Archive Of Our Own, the fanfiction collection site.
 
Oh wat
No way
 
 
That's like,... Some alternate universe stuff right there
 
1:56 AM
We are up against... *checks notes* ... Ursula K. LeGuin and the very institution of fanfiction itself. ...well, it's an honor just to be nominated!` https://www.tor.com/2019/04/02/2019-hugo-award-finalists-announced/
 
Anyway, I see Trail of Lightning and Artificial Condition are in there, I just finished reading both of those
 
Best Related Work. Any work related to the field of sciencefiction, fantasy, or fandom, appearing for the first time during theprevious calendar yearorwhich has been substantially modifiedduring the previous calendar year, and which is either non-fiction or,if fictional, is noteworthy primarily for aspects other than thefictional text, and which is not eligible in any other category. This is what I was looking for.
It qualifies as "not eligible in any other category"
 
I'm so excited for the sequel to Trail.
(Should be coming out later this month!)
 
user15026
@BESW eeeeeeeeeeeeeeeeeeee
 
And the next Peter Grant novel is next month!
 
2:02 AM
@BESW oh that soon? Whew I thought I was waiting for at least another year to read that
 
user15026
I really need to get back to reading things that aren't Baha'i texts or romances :P (Both are good, I'm just not really reading anything that isn't those things)
 
@Ash have you read the Murderbot diaries? @BESW recommended them to me several times and I'm only getting to them now, but they are great
 
user15026
@trogdor Yes! They are SO GOOD.
 
I just finished 3 books in the past two days
 
user15026
Nicely done :D
 
2:04 AM
Oh well
 
New Murderbot next year!
First full-length novel, Network Effect.
 
user15026
Niiiiice
 
I thought maybe you hadn't and I had something to recommend that was decidedly not in your normal categories XD @Ash
 
user15026
I think I also have @BESW to blame there :P
 
Curse you @BESW ! Khaaaaaaaaaaaaaan and all that
 
2:05 AM
@Ash No, you read Murderbot before I did!
 
No you! No You!
No you?
 
in The Reading Room, Feb 7 '18 at 1:05, by Ash
@BESW I highly recommend it, it's fun and interesting
 
No you!?!!?!
 
user15026
@BESW Ah, then it was @ToxicFrog, I bet.
 
user15026
She is also good at book recs for me.
 
2:08 AM
Toxicfrog's first mention of Murderbot in Stack chat is after you recommended it to me.
 
user15026
Hm. Unless she mentioned it to me when we lunched.
 
Who is the mystery Murderbot recommender?
 
user15026
It's not something I'd pick for myself.
 
There will always be one more person
 
user15026
Now I am curious but with my memory, we'll never know
 
2:09 AM
@Ash I was,... Skeptical of it at first, but it's entirely not what I expected
 
user15026
Ah, yes, it was ToxicFrog. I know because of how it's metadata is tagged in my library. (She is better at tagging than me, so I can track things that way)
 
Cool.
 
user15026
@trogdor Yeah, I was like "I don't know about thiiiiis" but then I was like yes good in my face all the words now
2
 
It's an extremely human story from the point of view of someone who insists they aren't human
 
user15026
YES
 
2:11 AM
I actually compare it a little to the Imperial Radch stories
 
And also the snarkiest snarker ever to snark.
 
user15026
I couldn't get into Imperial Radch
 
user15026
I feel like I should try them again someday
 
@Ash They are definitely told very differently
But I love em both
And I get more or less the same things from them
 
The first couple chapters of Ancillary Justice were challenging for me.
 
2:12 AM
Which is great
@BESW they were a little hard to read I Grant you that, but eventually I slipped into it and the other books were so easy to read after that primer
 
Same.
 
user15026
Ah, yes, I got much confused.
 
I don't blame you
It's literally a confusing take on a confusing story
Especially early on
But it's supposed, I think, to prep you for the rest of it and make it easier later
That's how it worked for me anyway
I'm kinda stubborn, especially when it comes to reading
Heck, I've continued to read books I hated so they would be finished
 
@Ash this would be a good review quote to put on the cover
 
Like Disgrace
I think that was the name of it
(it was a sleazy story with a sleazy horrible and judgemental protagonist who I hated)
(and that's just like, the barest cliff notes)
(it was horrible)
 
2:32 AM
@trogdor I felt the same way the first time I read Faulkner's The Sound and the Fury
 
Ugh I just read a bit of a synopsis on that and I do not like it
 
3:08 AM
@trogdor It's a classic of American literature, or so I was informed at school, but it is written in three different voices. Voice 1 is a person of diminished mental capacity, voice 2 IIRC a young lady, and voice three an early adult male. IIRC they are brothers and sister, and each sees the world very differently.
But the first time through, as a teenager, had me disoriented since I had no context. A couple of years later, in college, it made a different kind of impression.
In the meta sense, Faulkner was sticking his finger in the eye of contemporary culture in the 1920's and 1930's, of the area he was familiar with.
But it's a hard read, doubly so (for me) as a teenager who had not grown up in that context.
For example, the opening scene is a description of some people playing golf (IIRC) and I had no idea what was being described as I had no contact with golf, nor had I played it, up to that point in my life.
Or maybe it was three brothers. It's been 40 years.
 
Since my question was deemed off topic (which I do not deny, just thought it was worth a shot); Is there anything at all inappropriate to Dungeons and Dragons (specifically referring to 5e? In my question, I know that @KorvinStarmast said that there really is not any, and he started his kids off at that age, but... Any other opinions?
 
define inappropriate?
 
@Bookwyrm Depends on who you ask. My wife thinks the game is an abomination. She won't play it.
My kids had fun with it and moved on to other things.
 
(but not for me--I'm heading out for the night)
 
Not sure, it was said in those exact words to me. I asked them to define it, but they proclaimed their parents said that. So, in their terms I cannot define it.
 
3:16 AM
My son just bought Storm Kings Thunder and texted me that he wants to try and run it. (Likely on some web based platform)
And as I said in my much hated response, if the parents say 'it's inappropriate' you don't get a vote. It's really that simple. They aren't your kids, they are your friends/associates.
 
I own Storm Kings Thuder, and it sounds alright... I just do not want to run it as a DM simply because it is a HUGE campaign.
I do not hate your response, I value it.
 
Yeah, it is huge. Not a short one off. Well, the rest of the community apparently hated it. So it goes.
 
@Bookwyrm What was the question deemed off-topic?
 
My question about if there is anything inherently inappropriate about D&D
 
@Bookwyrm D&D attracted a lot of negative press (unfairly, IMO) in the early 80's that still lingers and crops up now and again.
 
3:18 AM
Not something put there by players
 
Suggest you look up D&D controversies
 
I didn't see the original question, did you try to workshop it to keep it open?
 
Hold up, I will post a link...
 
@linksassin I was on meta an deemed opinion based ... better for forum, which is probably correct in SE terms. .
 
-2
Q: Is Dungeons and Dragons inappropriate in any way?

BookwyrmSo, kind of an odd question, but the main reason why I am asking is because a plague of players (at least, near me) have been leaving the local group, proclaiming that Dungeons and Dragons is inappropriate. Now, I do realize that they are underage, and I am the eldest of the group (Myself being 1...

It was on the meta, because I thought that it was not anything to do with the game mechanics, rather, about the game itself. If that makes any sense.
 
3:21 AM
Oh, it was on meta, that's why I can't find it. I think you could ask a version of it on the main site though.
 
How much would I need to modify it?
 
For example, The Catechism of the New Age - In 1987 two pastors, Peter Leithart and George Grant, published a book The Catechism of the New Age: A Response to Dungeons and Dragons. Joseph P. Laycock wrote that their book condemned role-playing as allowing too much freedom, which the authors regard as a gateway to critical thinking which in turn may result in heretical thought.
 
If at all
 
I began in 1975, and can say that I lived through the entire nonsense of "D&D is a satanic (something)" and am glad that is mostly behind us. But that feeling crops up now and again.
Traveller, on the other hand, I don't think ever got the kind of hate D&D did.
 
@KorvinStarmast I don't particularly like time skip flow of consciousness writing, and beyond that it seems like there might be a pretty poor portrayal of a disabled person In It?
I could be mistaken on the second point but either way I doubt I would enjoy it
 
3:24 AM
@trogdor Authors in those days were not afraid of trying new things. Faulkner's challenge was to try and present the PoV of someone who could never write as Faulkner did. This was before radio was ubiquitous. This was before TV. Authors tried a lot of different stuff to try and present different points of view
I know a lot of people who did NOT enjoy it.
 
Should I even try to ask a version of that question on the main site? I fear that it will be just marked as "Opinion Based" or something along those lines...
 
My first time through was not pleasure reading, I promise you. :)
@Bookwyrm We already have Q&A about that. Let me get you a link.
 
@KorvinStarmast yeah and authors still do that too
 
@KorvinStarmast yeah, Traveller didn't touch on the kinds of story-symbols that D&D did (and those symbols were what provoked the negative reaction, at least at a surface level)
 
@Bookwyrm Yes, it will be closed as opinion based. It is better fare for a forum.
 
3:27 AM
@Bookwyrm You would need to define what you mean by inappropriate.
 
@linksassin that is a very good point as well
 
@Bookwyrm If you ask it, it will be a dupe. See the two links I just put in there.
 
43
Q: Best answer for people concerned about RPG activities being occult or dangerous?

Stefano BoriniI've had many experiences where the very fact of roleplaying triggered some concerned comment from the "uninitiated," likely parents or neighbors. Some examples: A friend of mine hosted a Vampires session in a small square in his neighborhood, during a very nice summer evening. They played by c...

And material in these answers might be useful, too:
44
Q: Can a D&D campaign be successfully used as a Sunday school teaching instrument?

AbuMariamI am an RPG guy who is also active in my religious community. Recently I was asked to conduct a class at my local mosque (my religion's equivalent of a church) for kids ages 7-12. To make it interesting for them, I was toying with the idea of DMing a D&D campaign during the class. But in order t...

 
@Bookwyrm You could also give more details of your situation and ask for advice on how to handle it. That wouldn't be a dupe.
 
3:29 AM
True. I will need a couple of days to do some research, mainly talking to their parents and seeing what's up.
 
It sounds like an X-Y problem. "People are leaving my group because they think it is inappropriate" -> "Is D&D inappropriate?". The real issue is people leaving your group
@Bookwyrm Excellent, do that. Try to get quotes of specific complaints. I hope we can help you.
 
@linksassin The real issue is "parents don't like D&D" (for whatever reason) I think.
 
Yeah, it's definitely a case for asking the parents what's inappropriate.
And the solution might be just switching to a non-D&D RPG.
 
I do not really mind that, I can always find new people. The main reason I was wondering is because most of my players all pulled the same reason for leaving: their parents said it was inappropriate. I
 
That still happens. Not sure where you live, but I see that kind of response to D&D where I live: lots of conservative catholics round here.
 
3:31 AM
@KorvinStarmast Agreed, your links give plenty of general reasons that could be. We need more specifics for this to not be a dupe.
 
As for investing in a non-D&D RPG, I have already invested a lot into D&D, I have the core rulebooks, and most of the supplementals... Looks like I will be finding a new group.
 
@bookwyrm There may be something else going on and that is being used as an excuse. Hard to tell, really, from way across the internet. :) Your idea to talk with people a bit more is a good plan. Be open to hear some things you may not want to hear.
 
Alright. I will hunt for quotes and hope for the best. Thanks guys!
 
There are a LOT of awesome RPGs which are completely free. D&D is one of the most expensive sunk-costs RPGs around.
4
 
@Bookwyrm Or find a new group. :) Also a good plan.
 
3:33 AM
Yeah
 
Could you list a few of the free RPGS
 
@Bookwyrm Fate and Dungeon World come to mind offhand
 
Roll for Shoes?
 
RFS if you want lighter fare, as well
 
A solid solution would be a non DnD rpg I bet
 
3:34 AM
@Bookwyrm see BESW's profile. rpg.stackexchange.com/users/4398/besw
 
RFS is a great one
 
I have heard of Dungeon world, might try that with them if they are cool with that. Anyway, its getting late, I gotta log off. Catch'ya later!
 
There is a free stripped down version of a D&D like game, Mazes and Minotaurs, set in Greek Mythology setting. Free down load.
 
@Bookwyrm DW might not quite be the answer trope-wise, though
 
Why is that?
 
3:35 AM
I think DW is unlikely to solve the thematic issues of D&D. Perhaps a different setting is required
 
@Bookwyrm I play Lady Blackbird and Fate Core a lot. Fate has many free adventures and settings, too, for a wide variety of play.
 
it builds off of a lot of the same symbology and tropes D&D (especially older school D&D) did/does
 
Guess I might take a look at Fate core. Sounds alright...
 
Fate's probably a good choice (something like Uranium Chef shouldn't draw any hackles)
 
LB and Fate both require no maps, grids, minis, or fancy dice; you can play them with pencil and paper and d6s.
 
3:36 AM
I think Lady Blackbird might just be perfect for the situation
 
Sounds good. I might look at Lady Blackbird as well.
 
And yes, Dungeon World is not a good solution for your situation; it's still D&D in all the ways a parent would care about in terms of "inappropriate."
 
I have heard only good things about Lady Blackbird, but have not played it.
 
It's a really neat system, and for introducing people to A very non-DND RPG it's a pretty good choice
 
user15026
3:38 AM
Lady Blackbird sounds super fun.
 
A good answer to your eventual question will need to address how to show parents that you aren't playing D&D. My own certainly aren't RPG savvy enough to know the difference.
 
Fate lets you create your own setting and themes from scratch, or use the free settings for anything from deep-sea exploration to scifi music-and-dance competitions to Puerto Rican fantasy.
 
True
 
Alright. Thanks, I really gotta go. Bye!
 
ttfn
Let us know how it goes!
 
3:39 AM
@linksassin yeah, speaking of that, I should see about finding a RPG that I can play with my parents
 
Fate is also good specifically because you can tailor it to cut out any and everything that the parents wouldn't like in terms of inappropriate themes
You just have to know what that is exactly
Which if you don't know yet I guess you'll have to find out
 
@Shalvenay Paranoia? :)
 
I've tried 5e with them twice (once in a large but short-form group that I improv'd in my early days of DMing, and once with an abortive effort as a campaign) -- the main snag I hit was actually more on the dice side of things
 
How so?
Too many dice?
 
as in a player who just didn't quite get that the dice weren't out to get them, so to speak, (i.e. they were thrown off by a supposedly competent-at-things char being the victim of poor rolls)
 
3:42 AM
Or the fact that things are decided by a big D20? (IE pretty random)
 
@trogdor yes, this
 
@Shalvenay Really? I haven't found the dice mechanics of d&d to be an issue. The combat system can be sometimes though.
 
swingy dice are swingy
 
@KorvinStarmast yeah, it was the swinginess that I think was getting to them some
 
I missed out by half a day a chance to get Deluxe Tunnels and Trolls for 45 bucks. At local book store. I am so mad I missed it.
 
3:43 AM
@Shalvenay go figure one of the two dice problems I have with DND is something other people dislike, gasp shock
XD
 
@Shalvenay One way to combat that is to not require so many rolls. If they can do it then don't bother rolling unless there is pressure on the situation.
 
@linksassin yeah, I'm less dice-happy than I used to be as a DM :)
 
Or always have them roll 2 ... ;) DM can always rule adv/disad ... as needed. ;)
 
@KorvinStarmast How do you do a flat roll if they roll them at the same time?
 
I kind of like that, for example, GSS has no dice
 
3:45 AM
yeah, that's a nice feature of that game.
 
And instead you spend points to do stuff
 
Flotsam is diceless and GMless. but I need to get my brain around it.
 
And it's all about deciding what to put a resource into and how to get more of it
 
@linksassin different colored d20s
 
I just received dice I didn't need, but that Ben made me order.
It was all his fault.
 
3:46 AM
(red is flat, blue is adv/disadv)
 
And it ties into the theme because "how to get more if it" is "make more friends and strengthen your current relationships"
 
Yeah, it took me a few back and forths to begin to grok that. Glad you were there to guide us along.
 
Not a bad idea. I'm not sure it solves the problem though.
 
Also "do cute or helpful things"
Though we didn't really go over that one much because one shot
 
3:48 AM
@Shalvenay How much other tabletop gaming experience do your parents have?
 
Dreams would have complicated the first experience with the game too much I think
 
@linksassin basically nil
 
Sounds to me like the easiest solution is to change the frame of failure from internal to external.
 
Infinite Dice "complete elder black" dice showed up. I totally had to get them (It was either Ben or Goodguy, I need to check back a few days
 
@BESW I still think swinging a D20 around to do stuff is probably one of the dumbest things about DND though, I can completely sympathize with someone not liking it,
 
3:52 AM
That too.
 
@Shalvenay You may want to try some boardgames first. See if you can get them interested.
 
@linksassin oh, boardgames aren't an issue :)
 
To think I liked it at some point
Or at least thought I did
 
Here it is: Proof that it is All Ben's Fault! (uh, and mine since I was unable to resist)
 
Lol
 
3:55 AM
I got blue ones, precious ... and a sleeve of extra six sided dice ... quiver ... precious ...
 
For me, I think it'd be unfair to say that I didn't like it? I got joy from D&D and specifically liked the d20 swinginess for a long time. I've changed my mind, and I think the reasons I cited for d20 swinginess being good were flawed, but that doesn't retroactively make my joy false.
 
Hehe
 
OK, I better go to bed. I am losing my grip. 8^o see ya.
 
@BESW ok yeah fair,
 
@Shalvenay So they have played boardgames? Any particular favourites? We may be able to suggest an RPG that crosses the bridge between tehm
 
3:56 AM
@BESW I think I just have trouble separating how I feel about it now and how I felt about it back at that time
 
@linksassin all sorts of stuff, from Sorry to Trivial Pursuit down into card stuff as well (cribbage is common)
we have the HeroQuest board game kicking around and have played it before as well
(albeit not extensively)
 
@linksassin The problem Shalv's describing isn't about being reluctant to play games, or unfamiliarity with kitchen-sink fantasy.
The problem is specifically his parents having noticed that using a d20 to determine pass/fail outcomes creates a situation where the randomness of the mechanic often overshadows the character's supposed skill, causing ludonarrative dissonance when a supposedly competent character fails at simple tasks when that failure is not interesting and does not advance the story.
 
@BESW I know, the initial question was "find an RPG to get my parents into" though so more information is useful.
 
Do: Pilgrims of the Flying Temple; A Penny For My Thoughts; Microscope; Cthulhu Dark; Lovecraftesque; anything with the 4dF curve or similar...
 
@BESW yup, goblin dice exactly
@BESW yeah, Fate would be good, just need to get to the point where I'm comfortable running the thing :)
 
4:09 AM
Hot Guys Making Out doesn't use dice; its randomization is a hand of cards so you can still control a lot.
 
@Shalvenay RFS or Goblin Quest would be my suggestions.
 
@linksassin RFS might be worth trying, actually
 
I have used Goblin Quest as an intro session for a long time and it always works well. Recently learned about RFS from here and it sounds great.
 
And ANY game can be made to have less ludonarrative dissonance from goblin dice, by re-framing failure as external.
"I'm an amazingly skilled warrior who tried to kick down a door and missed" becomes "I'm an amazingly skilled warrior who tried to kick down a door but it was reinforced and blocked on the other side."
 
@BESW yes, that is a very good point
 
4:11 AM
It doesn't make the goblin dice problem go away, but it helps with the dissonance.
Jan 6 '18 at 5:07, by BESW
In one, it was a single person and I judged from knowing them that they'd like to see the different tools of gaming: zooming detail, narrative control options, montage, play-to-discover, etc. RFS was a great way to showcase those in a short period of time because I could decide all on my own when and how to invoke them.
 
4:34 AM
I appreciate RPG.SE for introducing me to so many different RPGs I hadn't heard of
...though I haven't actually played any of them yet
:P
 
[grin] I know people think of me as having played SO MANY RPGs, but I haven't played half the things I want to try.
 
@BESW Do you play in any long running campaigns? I do wonder how people have time to try so many different RPGs
 
@linksassin Back in my D&D days, campaigns tended to last between five and twelve months, once almost two years.
I've done a few long-running campaigns in Fate, but as peoples' schedules became more complex it was harder and harder to commit to long-form storytelling and people would stop coming if they couldn't come every time.
 
Ah that makes sense. I have 3 campaigns running at the moment. The shortest is ~1 year. the others are ~2.5 and ~3.5
 
So I switched out to short-form stories, often one-shots, so that people can show up whenever they can without any pressure or sense of having missed out. If we have long campaigns, they're episodic: collections of one-shots in the same setting with an ensemble cast who shifts from story to story.
This also makes it easier to try new things, because we don't have an expectation that it has to be better than one night of fun.
 
user15026
5:01 AM
I like the idea of telling short stories like that.
 
It works especially well if you have intermittent time for games
Which we definitely do right now
Extremely so
 
5:15 AM
Hey @Gingerhazing! I’m a professional tabletop RPG designer and writer, as well as a queer girl nerd princess who loves the She-Ra franchise. I want to help you make this April Fool’s joke into a reality, and I have a major game company willing to help make it happen! https://twitter.com/SheRaRoleplay/status/1112494079151992832
 
@BESW Ah the classic backfiring april fools day joke that touches a nerve.
 
That's why Katanas & Trenchcoats was the best RPG prank ever.
 
Haven't heard of it, what's the story?
 
You win by ironically RPing as the edgiest edgelord
 
In 2015 Ryan Macklin released a fully playable joke RPG, with proceeds going to a charity.
It was a satire of dark edgy self-indulgent WW-style gaming, but with a loving bite and some actually interesting gameplay features.
 
5:24 AM
Jokes that actually have a product are the best.
 
It was so popular that he released expansions for Space Wizards and Car Wizards.
There was also an extremely successful Kickstarter campaign to re-write it to be more playable and fully featured, which he's still doing.
At its core, it's an "immortals are sad but awesome" homage to Highlander.
But it's designed to work with most any "immortals are sad and lonely but awesome and sexy" story concept.
Vampires, Road Warriors, whatever.
 
@BESW yeah, as soon as I saw the original tweet I was disappointed to find out it wasn't real
 
(In the original version, you got more build points for your character the longer your backstory was.)
 
One of my friends is working on a RPG that had some mechanic for the most tortured and cliche backstory
We had a great thread coming up with them for him.
 
@V2Blast Maybe one of the Fate modules could be rewritten into a narrative about magical warrior princesses
Perhaps Masters of Umdaar is a good choice? (@BESW would know better than I)
 
5:40 AM
Masters of Umdaar would be good for the setting, but it'd require some fiddling to embody the themes.
 
Masters of Umdar was literally made to be like He man and Thunder cats and such
So yes
 
Masters of Umdaar is inspired by the original 80s cartoons; the reboot is a bit different in tone and theme.
 
@BESW I suppose that's fair too
Some tweaking would be in order
But it's still closer than anything else I can think of at least
Maybe Change the motivation from exploration to protecting your friends from evil
The relationship stuff between players probably doesn't need a change though?
 
Yeah, if anything I'd want to put in another relationship mechanic.
 
Yeah
That's fair
Like on top of what's already there
 
5:51 AM
Or, no. A self-awareness mechanic.
 
So I guess in all fairness, it's a good start but it definitely needs tweaking if some kind
 
If the group is willing to bring all that theme and tone to the game, or isn't interested in it, then MoU would probably do very well out of the box.
 
Well, it would seem @Wizards_DnD Art & Arcana is a finalist for a Hugo Award this year! http://www.thehugoawards.org/2019/04/2019-hugo-award-1944-retro-hugo-award-finalists/#more-3388 #dnd #rpg @SamWitwer @kyle_newman @MikeWitwer
 
@nitsua60 I, too, have fairly little juice in me to do it now, but I promise I'll get back to it if no one beats me to it
We played Cuba Libre yesterday. It wss a fun game, although we were technically disadvantaged at enjoying it at first
One player was late, another two hadn't read the rules and there I am trying to explain a game I've never played
 
6:08 AM
Now I have Aqua's "Cuba Libre" stuck in my head. Thanks.
 
We stopped at about half-way point when we noticed the deck wasn't getting any smaller
@BESW For other cocktail-related music, try the Pina Colada song
 
6:24 AM
That one was always a little off to me.
 
@BESW yeah I think I'm used to thinking "well of course we will if that's what we want"
 
Hmm, now I'm thinking about a character creation activity where players work together to determine qualities their characters share, and qualities that their characters are opposed on.
Something like: with the person on your left, identify something both your characters value and something they disagree about. Repeat with the person on your right.
 
6:52 AM
that would be pretty cool actually
 
"We agree that the Fright Zone is the greatest threat to Etheria, but we disagree about whether Catra is redeemable."
 
yes XD
 
...Oooh.
Everybody has two aspect slots that start "I believe," and two that start "I doubt."
 
instead of the motivation for "exploring" and the relationship to one other PC?
 
Probably? I'm not thinking about this as an Umdaar hack right now.
 
6:59 AM
I'm ambivalent about that idea. On one hand it does produce links and 'antilinks' in the party. On the other, it seems to eat up a PC's Aspect 'budget'.
 
@BESW ok
 
With the person on your left, decide an "I believe" aspect that your characters will share. Repeat with the person on your right.
Then look at the "I believe" aspect of the person on your left which you don't share with them, and write an "I doubt" aspect related to it. Repeat with the person on your right.
 
@BESW hmmm
that takes a little choice away though right?
it's not necessarily horrible but
 
I'd want to playtest it and see what happens, obviously.
 
hmm
 
7:02 AM
But importantly, "I doubt" aspects don't have to directly contradict someone else's "I believe."
They just have to be related to it.
 
I thought of two alternatives but they just actually shift the problem around
 
And doubt/belief may not be the right frame.
 
if there even is one
 
But I think the underlying principle is worth poking at.
 
I think it's a good 'systemless' idea. As in, it doesn't need to engage with the mechanics. Let Aspects be what they are, and just find a shared belief and disagreement for the pairs of PCs without affecting the system.
 
7:04 AM
@BESW I agree
 
@vicky_molokh I don't care about balance and budgets when I'm brainstorming. Or much at all, really, if an imbalanced concept pushes the kind of game I want to play then balance is just going to make me break what works.
 
Not that kind of budget.
 
Worrying about budgets and balance at this stage is like fixing syntax and grammar on a first draft.
 
Elaborating:
When I talk about the Aspect 'budget', I don't worry about it because it makes PCs less powerful, but because it takes away personal characterisation in favour of group characterisation. Aspects are meant to follow the PC's characterisation.

I'm thinking *if* you actually need those agreement-Aspects and disagreement-Aspects, it's better to have them be 'free-floating' between the appropriate pairs of PCs, not part of each PC's big five.
 
Yes, you're talking about limiting a player's freedom of choice in making characters. [shrug] That's not something this stage of design is worried about and if I'm successful at drilling down to the heart of a game's theme and tone then the choices made within that structure are where the freedom lies.
 
7:09 AM
Maybe it's a matter of how I see people.
 
Customization is most effective when it's framed within a game's theme and tone rather than divorcing theme and tone from the characters' core design.
Otherwise you get a different game with an awkward thing tacked onto the side.
(And I started playing Fate in a system which had seven character aspects by default. I know what aspect bloat is like and I think five is pushing it; in my experience people frequently really stretch to fill that last aspect slot and it often winds up either just duplicating an existing concept or pushing their character a way they aren't super confident about.)
 
> Yes, you're talking about limiting a player's freedom of choice in making characters.
Close, but not quite. I'm talking about making the bonds between characters deeper at the cost of making the characters themselves (in their own right, by their own merits etc.) shallower. It's a shifting around of choice.
 
@BESW yep, I do this all the time without even flagging it
until later
 
...so I'm making a game about character relationships, and your concern is that I'm making a game that puts more emphasis on the relationships between the characters? Duly noted.
 
....... when I feel like it's too late to change it
 
7:12 AM
@BESW I've read report of some variation that had even more, and that it was bad. I'm seriously thinking that there needs to be precisely as many Aspects as are necessary, no more, no less. This doesn't always need to be five, or 2 or 7.
@BESW I'm thinking relationships don't exist in a vacuum, and are heavily based on who the characters are.
I like the retention of said base.
 
Since we haven't even determined how many aspects would be in play for this game at this point, I think you're putting the cart before the horse.
 
@BESW Fair criticism of my hastiness.
 
The core of the stories in this concept, the interesting bits, are the relationships.
That's what I'm focusing on.
It's the heart of the concept so I'm going to work it out before worrying about what support it needs.
I also know, from experience, that it's really easy and fun for relationship aspects to reflect personal identity outside the relationship, and for more personal aspects to re-frame relationship aspects in new lights.
If I have a shared aspect that Friends are the only thing you can trust, but I have Bow is my only friend and the other person has Makes friends easily, our shared aspect is now completely changed.
 
one day I should learn the basics of the Fate system, if only to understand these conversations :P
 

What kind of game is Fate?

Jul 24 '13 at 7:43, 22 minutes total – 43 messages, 5 users, 0 stars

Bookmarked Aug 26 '13 at 15:00 by BESW

An excerpt on Fate

May 27 '13 at 12:39, 3 minutes total – 11 messages, 3 users, 0 stars

Bookmarked May 27 '13 at 12:44 by doppelgreener

 
7:20 AM
2
Q: Does the Cone of Cold spell freeze water?

PenanghillThe cone of cold spell description states: A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell bec...

1
Q: How long does parching touch last?

AndrásThe parching touch spell from Sandstorm has a duration of instantaneous but says, "You can use this melee touch attack up to once per caster level." So how much time do I have to make these attacks? Can I cast it at the morning, and use the touches when needed?

 
@BESW thanks :)
 
-2
Q: Is Dungeons and Dragons inappropriate in any way?

BookwyrmSo, kind of an odd question, but the main reason why I am asking is because a plague of players (at least, near me) have been leaving the local group, proclaiming that Dungeons and Dragons is inappropriate. Now, I do realize that they are underage, and I am the eldest of the group (Myself being 1...

 
from the feed:
http://www.enworld.org/forum/content.php?6176-John-Wick-Sells-7th-Sea-to-Chaosium
" Chaosium, publishers of the award-winning tabletop roleplaying games Call of Cthulhu, RuneQuest, and King Arthur Pendragon, has acquired John Wick’s acclaimed 7th Sea RPG , it was announced today.

7th Sea is John’s Wick’s swashbuckling and sorcery roleplaying game set set in the fictional world of Théah. The second edition of 7th Sea was crowdfunded by John Wick’s own company, John Wick Presents in 2016, setting a then-record on Kickstarter for a tabletop RPG, raising over $1.3 million dollars.
 
@V2Blast I think the biggest philosophical thing to understand about Fate is that its mechanics are used to mark off interesting things about the narrative. That is, a thing which is true is only given mechanics if it's interesting/dramatic to interact with--which means things can gain or lose mechanics as the story changes.
 
@BESW This interests me as an idea, because I feel that usually personality traits and similar all but require the "acoustics" of having another character to reflect them of
 
7:29 AM
(Kind of like how a minor background character might get a backstory and speaking parts if the fans like 'em a lot.)
 
7:39 AM
I think classic double act comedy, eg. in the British sitcom Blackadder, is a good simplified example of how character personalities interact. There's two characters: the straight guy and the funny guy. The usual formula is that the funny guy says something naive or silly, and the straight man seals the joke with a witty retort. The formula needs both to work --- neither would be very funny on their own.
The same effect occurs outside comedy: eg. in one of our early parties, before we had come up with the idea of building our characters as a group, I made a character whose main concern was pondering the mysteries of their religion and fulfilling its virtues. Most of the other players characters were really ambivalent about that: I didn't get good interactions with them, because they didn't have a reason to care one way or the other.
(one character was an atheist of sorts, which actually makes a bit more sense in 4e, and I did get lots of good interactions with them over our friendly debates about the topics of faith)
 
@BESW Interesting. I think I kind of get it in principle but I feel like I'd only really get it by playing
 
I'm generally puzzled by how, despite religions having a huge role in various 'classical' RPG settings, religious questions seem to play very little role in actual parties in those settings.
 
@vicky_molokh Heh, yep... there's some clear problems though, starting from the fact that it takes some mental gymnastics starting as a person used to modern-day religious debates to understand what sorts of issues might a world like those face.
 

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