People of the chat, can you lend me your combined brains for a moment?
I'm trying to improve my question on Inherent bonus math by level and I want to reduce the number of variables in the problem.
Given that I have an initial Int that might be even or odd, one age category +1 at any point during character growth and at most +5 from a skill, do you see any event where starting from the odd value is a good thing, provided I'm optimizing for high level and the money for a +5 tome is going to be less than pocket change?