« first day (2395 days earlier)      last day (2569 days later) » 

8:01 PM
@doppelgreener gotcha just as its own seperate thing makes sense you did cover a good amount of ground
 
@JoshuaAslanSmith Yeah. :D It was borderline in scope of what Mxyzplk was requesting to the feedback question and I wasn't sure whether to make it a question vs an answer, and since he felt it ought to be its own meta (& several people upvoted that comment in agreement too) I figured I'll do it that way.
I've mixed feelings about how helpful it will be for it to be capable of gathering answer replies, but I suppose the benefits outweigh the risks, since people will be able to respond to it in long form should they feel the need to do so.
 
Hey, @doppelgreener, ever try Google Image Searching yourself? It's funny what I find.
 
@Papayaman1000 I get me! And other things. And a rifle mechanism?
Ha! A "doppel-greener-verschluss"; the double barrel crossbolt rifle action.
 
@doppelgreener Most of them (past your profile pics) are a bunch of images from questions you've close-voted on Board&Cards.SE
 
Interesting!
 
8:17 PM
@Papayaman1000 love that site for my own help but I dont play enough to ever earn rep there
 
8:36 PM
@JoshuaAslanSmith I don't ever really touch it since most questions are about MTG and I just use the incredibly-extensive PDF and errata
 
Had an idea for a magic item.
> Bloodstone - wondrous item, cursed
> When casting a spell, roll a Constitution save.
> On failure, the spell does not consume a spell slot but you take necrotic damage equivalent to the level of spell.
> The bloodstone resists disposal and, upon being thrown away, will return in 1d4 days and you will take equivalent necrotic damage.
 
What's necrotic damage?
 
@godskook It's one of the damage types in 5e. Supposed to represent draining and decay and such.
 
@godskook It's damage that decays the flesh and withers the soul
 
#CrunchNotFluff
 
8:40 PM
It's like using concentrated death essence as a weapon
 
@godskook It's a damage type.
 
crunch it's a damage type and is no different than slashing
 
Like fire, cold, electricity.
@Adam Well, being magic, I think it ignores damage resistance.
 
Can you utterly negate the damage like you can low-grade energy damage in 3.5?
Cause in 3.5, getting fire resistance 5/10 is rather trivial at the relevant levels of this.
 
@Yuuki Yeah, but you could argue that it's magic because you really only can deal it from spells or magic weapons. In the same way that spells and magic weapons that deal slashing can overcome resistances
 
8:42 PM
I don't think you get flat resistance in 5e.
Resistance just halves damage.
 
Also, you say "you will take equivalent necrotic damage", does that mean that if you cast 80 bajillion spells while its gone, you take 80 bajillion damage when it shows back up?
 
No, you take 1 damage for every day that it's gone when it gets back to you.
 
@Yuuki There are certain abilities that can reduce the damage you take from attacks and such things, but nothing that I would classify as resistance
 
So, you throw it away. Roll 1d4. Get 3. That means after 3 days, it reappears in your inventory somehow and you take 3 necrotic damage.
 
Then the wording needs cleaning up.
Cause that wasn't in my top 2 interpretations.
 
8:45 PM
I'm wondering if the damage is too low though.
 
How common is healing in 5e?
 
I haven't played too much 5e, so I don't know too much about stat balance.
 
stupid common
Healing 1d4 damage is trivial
 
I know I have like 54 HP currently on 8th level Rogue so I'm concerned that the damage is too low.
 
Let me put it this way, in 3.5
 
8:46 PM
Maybe instead of dealing damage, it lowers your maximum HP until you rest?
 
I'd intentionally fail the save every damn time.
And just heal post-combat.
 
@SevenSidedDie herro
 
Cause healing 2xHD damage every combat is rather trivial in 3.5 compared ot the power of infinite spell slots.
 
Alternately, instead of scaling it to the level of spell, I could scale it to the level of the character.
 
@Yuuki That would probably be better (an only have it happen on a long rest), because otherwise if anyone with a healing spell gets it they can just heal themselves and always net more HP than they lose
 
8:48 PM
I'll just take a sack of Pearls of Wondrous Power, thanks.
 
That way, you'd actually not want it to activate when casting low-level spells.
 
@JoshuaAslanSmith Salut. I see you got your questionnaire up! It's a beast of a thing to write, isn't it?
 
Well, that still doesn't solve the fundmental problem I'm pointing at...
 
@Papayaman1000 I mean, it's a cursed item. The point is that you'd rather have something else.
 
@Yuuki In response to @godskook
 
8:49 PM
@Yuuki 5esrd.com/gamemastering/traps/#Trap_Effects You could use the damage severity by level for traps to determine a compromise
 
@Papayaman1000, pearls aren't infinite, and aren't as cheap as wand-healing. This item is just better than that in 3.5
On top of cooler roleplay.
 
Full casters all get their spell slots at the same level, so you can use that value on the chart to determine how much damage to use
 
@godskook Okay you've got me there
 
For example, all full casters get 2nd level spells at 3rd level, and a setback for a 3rd level character is 1d10, so a 2nd level spell could do 1d10 damage
 
@Yuuki The other thing you could do is have it do ability score damage instead of HP damage.
 
8:51 PM
@Yuuki Does it take up an attunement slot?
 
@SevenSidedDie yes I feel like it was harder this time then during the 2015 election
I think in part because so many of the questions had community to mod team relationships stuff
so I felt I needed to go in depth
I also spend like 2-3 hours staring at quesitons and not writing answers because Im rusty
and then I was like, thats not how you write, you write and the revise just put it on the digital page
and tha got me moving
 
@Yuuki, the problem here is that you're trading a super-rare resource(spell slots) for not-as-rare resources(HP). That tradeoff will always be valuable enough to do some fun shenanigans with in 3.5.
 
@diego Ability score damage is brutal. It can quickly cause you to spiral into uselessness. Not to say that it can't be done well. I would just be a bit concerned about them failing multiple saves and really start to suck at everything
 
In 5e, it depends on how many of 3.5's spells they kept.
 
@godskook Hmm... maybe instead of making the spell cost no spell slot, it could increase the save DC?
 
8:54 PM
Why do you want this thing to give a -benefit-?
 
@Adam Yeah, you'd have to be careful with it. If it were changed I would probably wouldn't have it scale with level as much (maybe 1/3 level round down, minimum 1). It largely depends on how dangerous this is supposed to be
 
Because I like the idea of a monkey's paw.
 
@Yuuki Or at least make it do [slot level]d4(or even up to d12) damage instead of just [slot level] damage
Because any self-respecting wizard would gladly take 3 damage for a 3rd-level Magic Missile.
 
@Papayaman1000 3 damage for a fireball, so good
 
@Papayaman1000 3d6 damage though?
 
8:57 PM
@Papayaman1000 I would say at least a d10/level so a healer with this can't heal themselves to full for free
 
@Yuuki If you're desperate, yes.
@diego So yeah d12
 
Well, I'd probably avoid giving this to a healer.
 
And how would it work with Cantrips? 0 damage for infini-- wait.
 
@Yuuki, for it to be in the Monkey's Paw genre, the benefit has to be worth less than the cost.
 
@Papayaman1000 Or something like Xd8 + [spellcasting modifier]
 
8:58 PM
As originally written, you were aiming for -bloodmagic-
 
@godskook Which is what I'm trying to figure out.
Clearly, I lowballed it by a lot.
 
@diego Or the proficiency bonus or something
 
@Yuuki Also, do you want your players to hope to fail the save, or hope to pass it? Because currently, I want to fail that save really bad.
 
@Papayaman1000 That could also work. I was just having it be an inverse Cure Wounds
 
56 secs ago, by Yuuki
Clearly, I lowballed it by a lot.
 
8:59 PM
Yes, but that doesn't answer the question
do you want them to hope to fail it, or hope to pass it?
 
At best, I want it to be situational.
Like maybe they initially want to fail the save but then "oh shoot, I seriously messed up".
 
@Yuuki DC 13 + Caster Level
 
Followed by "dammit, I can't get rid of this thing".
 
Ok, here's my suggestion then.
Make the damage its own damage type.
That only heals 1 HP per day.
That alone would make this a VERY risky item to use.
Or maybe it heals HD/2 per day.
w/e
 
@doppelgreener I appreciate the time you took to write up that discussion post on meta. I haven't been here to experience the shift in tone, but I had gathered that there was still a lot of back pressure that had built up
 
9:05 PM
@DForck42 there was a looooot of back pressure.
3
 
@DForck42 same. I've been here a little less than a year and I've had no problems myself
 
@doppelgreener yeah haha understatement
@Adam most of it happened over a year ago
 
Speaking of which. Do people feel it would be better off as a question or an answer? I'm still on the fence. There's good reasons for it to be either.
 
I think it works as the answer to the original question
 
@doppelgreener I think the post is better off as it is
it's an entire discussion across the site that needs to happen
 
9:07 PM
An answer doesn't create expectation for response, but a question allows for detailed response should someone wish...
 
I dont know if the standalone question is helpful if its just remaining there, vs seeking input or looking for response
 
Can you roll to resist a healing spell if you're unwilling?
 
@Yuuki why would you be unwilling?
 
> The first rule of being interrogated is that you are the only irreplaceable person in the torture chamber. The room is yours, so work it. If they’re going to threaten you with death, show them who’s boss. Die faster!
 
@Yuuki I dont think anything let's you resist healing or the like. There is no clause for being "willing" like in some other spells
 
9:12 PM
If I'm a Sorcerer or Wizard in D&D5e who somehow managed to wind up with 1 CON, then (con modifier * -1) > average roll on my hit die rounded up. If I take the average roll rather than leaving it up to chance, I lose a hit point at every level, which is particularly disastrous because at level 1 my max HP is 1. Is this correct or is there some rule that says your max HP is always at least 1, or that it can never go down on a level up, or something?
 
But among other reasons, I want to know if it's possible to resist Greater Restoration.
 
@Yuuki lol, what's that from?
 
@DForck42 Doctor Who.
 
flip it to real life, if a doctor injects drugs can you willfully resis
probably not
 
@Yuuki ahh
 
9:13 PM
@JoshuaAslanSmith I mean, you can try and make it a lot harder for them to inject you.
 
@Yuuki RAW, no
 
Possibly missing veins/arteries and whatnot.
 
unless you keep them from touching you (it's a touch spell, right?)
 
You might even end up breaking the needle in your own skin as you flail about. Maybe. I don't know the structural integrity of syringes.
 
@Yuuki right but once the medicine has hit you its donezo
do healing spells have to-hit rolls?
no
 
9:14 PM
@JoshuaAslanSmith Well clearly you failed your save.
Or... made it?
I 'unno.
 
@undergroundmonorail Should I ask this on the site? I've done some searching on my own and couldn't find the answer, but I don't know how this community feels about questions that, if someone does know the answer, can be solved in one sentence and a quote from a rulebook.
 
thats what I mean I really think the way healing is modeled via spells it just happens essentially magical nanites fix you up
@undergroundmonorail that sounds like a fine question
 
@JoshuaAslanSmith Cool, thanks :)
 
I guess I just have to add some mechanic for resisting Greater Restoration into the item itself.
 
9:16 PM
@undergroundmonorail I would upvote it
@Yuuki Why does it need to resist Greater Restoration?
 
@Adam I'm wondering that myself. Having to burn a 5th-level spell slot might be enough of a cost.
 
@undergroundmonorail it's an interesting question that's not immediately inherent
 
But my thinking was that the HP reduction mechanic of the bloodstone could be reversed with Greater Restoration. But then again, that's a 5th-level spell slot and you still have the cursed item.
 
@Yuuki Keep in mind as well that remove curse and greater restoration can both break curses.
 
I typed "Is there a minimum maximum HP?" into the title field, but now that I'm looking at it again, maybe I could choose something clearer...
 
9:20 PM
@undergroundmonorail "Is there a floor for maximum HP?"
 
Oh, that's good, ty
 
@Adam Ugh, I was looking forward to crafting a subplot around this item but now that I remember Remove Curse...
 
@Yuuki kinda wish remove curse was more like dispel magic
where curses have levels and you have to expend a higher spell slot of ENSURE the curse is removed
 
@DForck42 I concur
 
would allow curses to be important throughout the game
instead of being a huge deal early on, and no big deal later on
 
9:33 PM
Nothing really stops you from implementing that kind of system. Wouldn't even be too hard
 
> Bloodstone - wondrous item, cursed
> When casting a spell, roll a Constitution save. On failure, the spell does not consume spell slots, but your maximum hit points are reduced by a number equivalent to your character level. You recover from this damage at a rate of 1 hit point per rest. If discarded, the bloodstone returns to your possession after 1d4 days and you take 1d6 necrotic damage for each day it has been out of your possession.
 
@Yuuki That sounds a bit more dangerous.
Goooood.
 
Certainly something that quickly becomes more and more risky
 
@Adam if ya gonna do it though, might wanna make curses pretty prevalent in the world
doing it for just one cursed item feels... cumbersome and unnecessary
 
Side note, I'm thinking about this item as part of a plot hook to discover that the setting is in the beginning stages of an extra-planar invasion. The bloodstones are passed out by their crafters (often to people in powerful places) as a method of corrupting the individuals in possession of them, leaving them vulnerable either to elimination or "conversion".
 
9:37 PM
@Yuuki I really like the effect
 
Like, the adventurers will kill a powerful necromancer only to discover this item in his/her possession.
 
@Yuuki by rest, do you mean short rest, long rest, or either?
 
@DForck42 I'm thinking either.
Since you take <character level> in max HP reduction and 1/rest is pretty slow recovery as it is.
 
@Yuuki k. usually the book specifies short or long rest in these circumstances, so I would word it as such
to prevent arbitrary abuse, you might put a cap on the number of hp that can be regained per day
 
What would be the DC for a very difficult check? Like very secret knowledge known only to very few people?
 
9:40 PM
@Yuuki 20 - 30
I think
i think 35 is considered almost impossible
 
> Bloodstones are magical items crafted by a secretive race of dark creatures known only as dreadlords, DC20 Intelligence (Arcana). While powerful spellcasters in their own right, dreadlords prefer to plot in the shadows and topple empires with carefully crafted rumors and manipulations, occasionally tempting rulers with offers of corrupting power or bargains.
> Each bloodstone is attuned to the dreadlord that crafted it, granting it power over the creature that possesses it. Only by killing the dreadlord can the possessor of a bloodstone be freed from the bloodstone's binding curse.
Alternately, anointing the bloodstone with the ichor of the dreadlord that created it (so they don't have to kill something that I've flavored as a really strong spellcaster).
 
@Yuuki neato
@Yuuki sooo.... question. the affect happens when a spell slot is used. what happens if a non-magic user ends up with the bloodstone? say, a fighter
 
@DForck42 Well, my first thought is that this is something tuned to give/use on spellcasters.
But maybe I can figure something out for fighters.
 
@Yuuki Maybe a character attunes whenever they cast a spell? Maybe something with things like wands and other magic items?
 
Maybe whenever a physical check is made (attack roll, STR/DEX/CON check or save), there's a chance that it drains health to give a bonus to the check?
 
9:47 PM
cause in a LOT of dnd games, city leaders tend to be normal people. those that don't have special abilities
 
@MadMAxJr If I've ever contributed to that, I'm sorry. My intent is to express discontent with my personal experience with the system, not to say that others shouldn't be able to find enjoyment in it themselves.
 
@Yuuki, I see you went with my suggestion.
 
@Yuuki hmm... problem is that fighters swing WAY more often than casters spend spell slots
 
I posted the question
 
Also, damn, people really liked my my answer to that improv question.
 
9:50 PM
@DForck42 They also tend to have more HP than casters (but they also get hit more). Although I could definitely see reducing the HP penalty they get.
 
@godskook It was very good, esp. for someone with barely 50 rep to their name at the time of posting.
 
@godskook i hadn't seen it, but i went to your profile to find it just out of curiosity, and i'm not at all surprised. i read like four paragraphs of dialogue and now i want you to dm for me because i'm interested in your world :P
 
Oh gawd, I couldn't keep track of all that shit for an entire world.
 
haha, at least you're honest
 
@Papayaman1000, my reputation is misleading, I'm an old-timer transferring from other communities, not a "new to roleplay" person.
 
9:54 PM
@godskook I never said you were new to RPGs, I'm just saying that when a person sees a low-rep user with such a great answer, it catches them by suprise.
 
Fair enough.
 
@godskook Folks here know that's usually the case, but generally expect a steeper learning curve in applying experience in other communities to the RPG.SE Q&A format.
 
For reference, here's the setting dump I gave to the two players I'm currently recruiting for my summer arc:

Most of the world is at various levels of low-fantasy. Monsters exist
in the dark places, but most peoples are still primarily fighting
bickering battles over territory with other humanoids. Orcs, Humans,
Goblins, Kobolds, Elves, Dwarves, Gnomes, and other various humanoids
just trying to eek out existences. In most of these places, as a PC
originating from there, you'll be an extraordinary person.
 
Anecdotally, it's harder for people from other RPG forums to get the swing of RPG.SE than it is for users who weren't already comfortable in other online RPG communities.
 
@godskook BTW, try to keep from swearing in chat. I've gotten tempbanned from less with BESW around.
 
9:56 PM
@godskook yooooo
 
@Papayaman1000 [amused] That had nothing to do with me.
 
@BESW Man, I just got booted the other day...
 
@Papayaman1000 I know. Anybody in the chat can flag a message, and it's reviewed by all users active in all Stack Exchange chats with more than 10k cumulative rep.
I just messaged you with a note about why it probably happened.
 
Ok, that's.....concerning.
 
We try to keep this chat squeaky-clean so that it's more possible to talk about fraught topics.
 
9:59 PM
Like...I wouldn't expect untargeted low-grade swear words to be a problem.
 
@BESW I am curious about who this almighty arbiter[s?] is, but whatever, not like I was removed from a rather active conversation at the time or anything... grr...
 

« first day (2395 days earlier)      last day (2569 days later) »