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12:00 AM
@Papayaman1000 I can code all day and then play DF to relax :P
 
@ACuriousMind yep, pretty much more or less how DF has been described to me XD
 
(Although I greatly prefer not to code all day. In fact, I prefer not to code at all :P)
 
@ACuriousMind But you don't understand. I don't just play Dwarf Fortress. Hehehe...
BY THE ALMIGHTY POWER
OF C++
I
CAN
 
Trip the flood filter?
 
make a cotton candy colossus
Wait what
no
that's evil
 
12:04 AM
@Papayaman1000 You misspelt "Grayskull" there ;P
 
@ACuriousMind And you misspelt "Greyskull".
I wonder how many words minified JS counts as
About a paragraph's length with no strings counts as 100
so
darn
 
minified JS 'counts as words'?
lol
 
Ben
@Papayaman1000 [adds "Cotton Candy Colossus" to Monster list]
 
@Papayaman1000 actually, shall we use the SPoil-Lair for Jherala's history?
and hey there @Ben, how're things going?
 
@Shalvenay sure
 
Ben
12:08 AM
So: Quick question. Not arguing - simply clarifying from a certain perspective.
\o
 
@Ben Not what it sounds like. You never want to see this.
 
@Ben That's not a question. o/
 
@Ben It's not cheating if no one saw the original roll.
 
@ACuriousMind well excuse me, I guess you never learned to raise your hand before asking :P
 
12:10 AM
I need to go set fire to a goat now
 
@trogdor Admittedly, I...rarely bothered with that in school, I just talked when I had something to say :P
 
@Papayaman1000 What did your girlfriend do this time?
 
@Papayaman1000 what did the goat do to you exactly?
 
@Karelzarath stahp
@trogdor it didnt
 
Ben
"Read the book for me" questions are a little terribly received. This is true. However, from a new guy perspective, the PHB is a little confusing. There is a lot of information in there, and it can be hard to pin down what is related to what. I have had several issues with this myself - asking questions about pretty standard stuff, just having no knowledge that things were/were not realted.
 
12:11 AM
I just needed the blood; now for a clean disposal.
 
@ACuriousMind I always raised my hand just to not like, interrupt anyone
 
@Ben I agree.
 
@Ben I mean, I think as long as you explain the question in that same way, I personally don't think you will run into too many issues
 
Ben
So, I think the only issue is that clarifying the "new guy" position is a little difficult. "I'm lazy" autocorrects to "New guy" in my dictionary... so...
 
"the rulebook is confusing me" isn't the same as "read the rulebook to me please"
 
Ben
12:14 AM
@Trogdor yeah, ture
 
@ACuriousMind -- can you thaw the spoil-lair?
 
@trogdor "This doesn't make sense" != "I don't own the PRB; help me pirate a snippet?"
 
@Shalvenay I think it was thawed a couple days ago? was it not?
 
@trogdor nope, it's sure frozen now
 
@Shalvenay which one?
 
12:15 AM
@ACuriousMind ID=7895
 
@Shalvenay mk then, must have been some other room with spoiler in the name
 
I swear if I was (not) a terrible person I would make an altbot to keep situational-use rooms thawed
 
@Papayaman1000 DefrostBot :P
 
@Shalvenay I'd call it RoomTempButterBot
 
Ben
On another topic - Chases. Yea or nay?
 
12:16 AM
@Ben in what system?
 
"What is my purpose?"
"To pass butter. And post a garbled message in these rooms every day or so."
"Oh my god."
 
Ben
Well, my default is D&D 5e
But I'm thinking a little more about the concept rather than the rules
 
I'd say the concept can be good if you can capture the drama at the table
 
Ben
For example: Dungeon delving... enter big open chasm. Nekminnit: Dragon.
Options: Stand and get eaten, or run
 
@Ben or add the dragon to the party ;)
 
Ben
12:19 AM
The downside is you're always going to get that one guy that'll say "I can take 'em"
Then they get eaten, because they can't possibly stand up to a dragon.
 
@Shalvenay I like this option
XD
 
@Shalvenay Found the bard.
 
@Karelzarath [snaps]
 
Ben
I suppose you can put in the "Are you sure?" Option, by showing off the power of the monster chasing them... a single hit taking off most of their hp for example.
 
@Ben jet blasts the party barbarian all the way from the threshold to the perimeter fence
 
Ben
@Karelzarath damn firewall. "Comics/Humour not allowed".
It's like they actually want me to work or something
 
@Ben Oof, that's just dumb.
Working at work?! Who does that?
 
Ben
Pff. I only do it at home... the night before the report is due.
Just like I learned to do in school
 
Exactly! Procrastinate until just before the deadline and then pull an all-nighter to finish the remaining 80% of the project.
I'm kinda surprised that they haven't blocked any "chat." url.
 
Ben
Well uhh... I am actually the IT guy. [cough]
I need it for StackOverflow and SuperUser.
 
12:31 AM
So put your computer into a subnet that doesn't have the firewall rules. Boom.
 
Ben
...primarily
 
@Karelzarath The strip after that one always bothered me - it should absorb the blaster bolts, not deflect them.
 
Ben
Oh, yeah definitely. There are plenty of ways around it. I'm just too New Guy
Sorry... too Lazy** (stupid autocorrect)
 
@Karelzarath Pretty satisfying to not have pulled that all-nighter and watch all the other zombies show up while you have had a good night's sleep, though ;)
 
@Miniman Depends on how the plasma is contained. A toroid magnetic field would shove the bolt along and away.
@ACuriousMind What is this "sleep" you speak of?
 
12:35 AM
@Karelzarath I don't remember (he said, at 2:30 am)
 
Ben
@karelzarath it's a sub-routine that people use, usually when light levels fall below a certain level. (I read it on the wiki).
I disabled it though
 
Yeah, I think I optimized that out of my routine.
 
@Karelzarath I need just one more constitution score to get that feat!
 
I would do terrible things for a ring of sustenance IRL
 
Ben
 
12:39 AM
that is not a ring of sustenance, it does the opposite thing we could do with such a magical device
 
I prefer apple fritters, but I appreciate the offer.
 
terrible terrible things.
 
wonderful wonderful things
 
neutral neutral things
 
terrible wonderful neutral things
 
12:43 AM
things
 
"things" *winks in spanish
 
Attach a prestidigitation effect that continually cleans you and your clothing and you can reclaim 8-10 hours of your day for more productive pursuits. Like video games. >.>
 
Ben
I'm still stuck on the donut... which reminded me of the Raptor's "Crunchy/Chewy" scale
 
@daze413 I can't even wink in one language.
 
@Miniman To wink in Spanish, you just roll your eyelids a little.
 
12:46 AM
I tried to wink once. The response was "Is everything alright with you?"
 
Ben
@Karelzarath I can't get the accent right
 
I used to be able to wink - somewhere along the line, I lost the ability.
Maybe I retrained it for Being Okay At Video Games.
 
@miniman ooh, you're one level up from me. I've only received Being Just Okay at Video Games
 
@Miniman Did you ever think that there's more to life than being really, really, really, really, really ridiculously good looking?
 
@Karelzarath like being really really really really good ridiculous looking?
 
12:50 AM
@NautArch Retraining is the answer - trade in the feat that lets you stand on one leg, that thing's useless.
 
@Miniman how do you put on pants?
 
Why would you want to put on pants?
 
"Pants"?
 
hey there @daze413
 
Pants are overrated
 
12:50 AM
hey again @Ben
 
@daze413 Sit on my bed and pull them up. Why, how do you put on pants?
 
@Shalvenay heyoo! what's up?
 
not a whole lot, as for you?
 
@Miniman stand on one leg, and put the pants on one by one.... (j-j-j-joke breaker)
@Shalvenay me neither, drinking some tea without sugar and regretting it atm
 
@daze413 That plural has always bothered me.
 
12:53 AM
Filthy pantses
 
@daze413 not a whole lot over here. getting my PHB back soon \o/ as the bookbinders are done with it
 
@Shalvenay oh? Did you mess it up or something?
 
@daze413 it was one of those first-printing ones with the chunks-of-pages-falling-out syndrome /o\
so instead of buying a new one, I just had the local bindery sew the binding
 
I had no idea that was a thing that you could have done.
 
@Shalvenay Did WotC pay for it? They were saying if you sent the badly bound books back they'd do it for you.
 
12:55 AM
@Shalvenay This. This is what I was afraid of when I asked this
 
@Miniman no -- it's not a huge deal, but I wasn't going to arse around with trying to navigate what was certain to be a confusing process, especially considering I bought the book while in Evanston for Thanksgiving...
 
Ah, fair enough.
 
@Shalvenay You have family in Wyoming?
 
Ben
Ok... only aussies will get this... but... NBN! Woo!
 
So, after the book bindery casts Mending on your PHB, what does the spine look like now?
 
12:59 AM
@Ben Congratulations!
 
@Karelzarath yes
@daze413 slighty fatter, but should be mostly the same -- only with a cloth strip sewn in there to stop it from falling apart
 
@Shalvenay Woah, small world. :D
 
@Karelzarath do you have folks in that neck o' the woods?
 
Ben
Actually, this is the third place I've lived in where it has only just been installed. Thankfully though, the NBN appears to be chasing me, not the other way around
 
@Shalvenay Other end of I-80, but yeah.
 
1:00 AM
@Karelzarath ah
@Ben -- on another note...there's this scene from a 1e campaign that I was in that I'd like to throw by you, if you don't mind?
 
Ben
@daze413 thanks for the reminder... I dropped mine, and the character classes fell out.
I need to fix it
 
@Ben I don't suppose I could persuade you to move to my house for a couple of days?
 
@Ben classless system it is, then! :P
 
Ben
@Miniman I should make it a service shouldn't I? Haha. So far the minimum housing period is 1-2 weeks.
That should get the ball rolling
@Shalvenay unfortunately my chat room is a little... Odd. I don't know how I would do with that right now, sorry! If you give me a few hours I might be better off? Depending if you're still up?
 
@Miniman I traded being able to smile easily with both sides of my face for that one
 
1:04 AM
@Ben I...might still be up, and why do you say that?
 
Ben
Well like I mentioned earlier, my firewall is interfering with my chat room. I'm having a little bit of an issue navigating it right now.
 
@Ben oh. xD
 
@trogdor Smirking is an underappreciated art form, I feel.
 
@Karelzarath sometimes I smirk when I am not trying to though
that can be interpreted badly XD
 
Ben
I traded in all facial expressions for Sarcasm Mastery
 
1:06 AM
@Ben oh I came pre built with that one
 
@trogdor Ditto. Definitely a feature and not a bug.
 
Ben
The only downside - not being able to smirk as I watch my victims suffer in their confusion, trying to figure out whether or not I'm serious
 
#neverserious except BURNINATE hastag because I actually kinda hate em
 
@trogdor I'm a nervous smiler/laugher - some people get really upset when you smile while talking about serious issues and I have a hard time not doing that.
 
@ACuriousMind I feel your pain
 
1:08 AM
I'm not actually amused by the topic, I just don't know what else to do with my face
 
I can't smile in any way that shows my teeth - it's frustrated photographers for years.
 
@Miniman wow, I do this thing as well
 
Ben
In truth, I often smile or chuckle when people are upset. It's a very bad habit, and obviously not taken very well.
 
when I try to show teeth it makes me real uncomfortable and then I stop
 
@trogdor For me it just creates a grotesque rictus that people find deeply offputting.
 
1:10 AM
and then my mom invariably gets upset because she wants to see me do a real smile for the dang photo XD
@Miniman ah, so slightly different reasons
 
My amount of teeth shown when smiling is directly proportional to the amount of alcohol I've imbibed. My friends can tell I'm drunk just from the smile...
 
I have absolutely no idea how much that effects my teeth showing capacity, because I do not do the drinking thing
of anything alcoholic anyway, I drink almost anything else people do drink (and not die/get sick from anyway)
 
@Miniman ugly things, and surprising things, and sometimes little wondrous things, spill out in me constantly, and I can count on nothing.
 
Ben
@ACuriousMind Alcohol affects my willingness to dance. I have tried to trade that one in, but somehow I just can't get rid of it.
 
@Ryan Ah, but if you can count on nothing, you can count on counting on nothing. So that's something you can count on.
(This is a special case of Russell's Paradox.)
 
1:24 AM
@Ben Heh. As they say, "Alcohol makes you dancer, tobacco brings you cancer"
Unless you wanted to say that alcohol makes you less willing to dance, which would be highly unusual
@Miniman So the solution is to declare that "counting on nothing" is not a thing you can or can not count on?
 
@ACuriousMind That would be one way to resolve it.
 
If you can count on counting on nothing, then there's nothing you can't count on, including nothing, so you can't count on counting on nothing, leaving you with nothing to count on.
 
Ben
@ACuriousMind Unfortunately, It's the first one. I don't enjoy dancing, so the blurred knowledge that I often get up and make a complete ass of myself is never an enjoyable one.
 
I've never actually gotten drunk - sometimes I think I should try it just to see what happens.
 
Ben
@Karelzarath ah, but you can always count on an abacus.
 
1:33 AM
@Miniman There are grades of drunk. Some are more recommendable than others.
 
@SevenSidedDie Ballmer Peak?
 
Ben
@Miniman honestly, it's worth it only to say you've experienced it. Then don't do it again. The first time is oddly fine. Your body just doesn't really know what's going on, so it just goes along for the ride. After that, it catches on.
 
@Karelzarath I think a Microsoft joke went over my head there.
 
Different alcohols also get you drunk in different ways, IME.
 
1:35 AM
@Miniman Thanks!
 
@Ben Depends on the person. A friend recently experienced “lightly tipsy” for the first time and really didn't like the wobbly feeling. Uncanny valley between normalcy and being ill, I think.
 
@Ben Oh, I think sometimes making a complete ass of oneself is an enjoyable and refreshing experience ;)
 
Ben
@SevenSidedDie xkcd.com/323
 
@Karelzarath It's true. And it depends on the person too.
 
@Ben Slow, you are too.
 
Ben
1:39 AM
@Karelzarath I blame my current chat status
 
My current chat status is “what, why did I open this window, no, no, just walk away, you have to do things, people are coming over for dinner and SeaFall, just one more message, wait, that's a trap…”
 
@ACuriousMind I have never felt this way about it, and I have managed to make an ass of myself without alcoholic help, so I just prefer never to ask for said help to begin with XD
 
@Ben That's certainly an... uh, spartan view.
 
exeunt stage up
 
Ben
Well I'd go for more of a "You know this is not allowed... just look at the page! You've hacked it, so just leave before the boss sees you"
 
1:41 AM
@SevenSidedDie Avanti!
 
@Ben That's the view I get when my Internet hiccoughs mid-load but doesn't actually drop out.
 
Ben
Yeah. I've sort of tricked my Firewall into allowing it... without actually disabling any rules.
 
1:54 AM
 
2:08 AM
@Thyzer good meta question about the many-rolls question being a duplicate or not. My $0.02, which I can't seem to find a place to put: the question suffers from a fundamental misconception, which is that checks are a player's decision to make in the first place. (Excepting unusual circumstances like hiding or grappling.) Thus every correct answer to the posed question is "you don't decide to make any rolls, the GM decides, and here's how..." And that's what the existing answers say. Basically.
@Shalvenay Hiya. About to commute, so afk a bit.
@BESW My kids love my rendition of Mr. Noisy. My neighbors--even the one six doors down--do not =)
 
 
1 hour later…
3:18 AM
@nitsua60 If you're ever in the mood for something awesome, look up the Mr Men ABC.
Well, here's a first.
 
Can someone with pathfinder knowledge take a look at this right quick? We're in the middle of the session right now. rpg.stackexchange.com/q/98512/14873
 
Good question, no idea what the answer is.
 
I'm on the "Yes, you can delay into the next round" camp, because that's how I've always run it.
But there's another player refusing to do it, even though our DM allows it, and saying that none of us should be able to because that's "not how it works"
So we're trying to figure out "how it works"
It's not impeding play because we've moved on, but we want to know
 
3:46 AM
playing a makeshift Paladin in Skyrim on Master difficulty has gotten a lot easier now that I've figured out how to use time the shield ^^
 
4:41 AM
@Shalvenay Everything is complete. See you tomorrow in The Back Room at 2am GMT. Kehehe...
 
5:24 AM
[ SmokeDetector | MS ] Bad keyword with a link in answer: How do you handle the Immolator move "Hand Crafted"? by Danial Smith on rpg.SE
 
@KorvinStarmast Still diggin at the wayback...maybe I can get somewhere...
 
6:24 AM
no dice. Sorry, I've gotten nowhere.
 
 
4 hours later…
10:00 AM
Tonight I made tuna sandwiches with canned albacore, hummus, turmeric, paprika, cumin, garlic, cayenne pepper, and ginger. To go with them I put thinly sliced potato in a hot pan with a little olive oil and some salt and pepper until they were brown and crispy on the edges.
 
 
1 hour later…
11:24 AM
Sounds like a nice dinner
 
@Chemus Yeah, I was digging around with various search terms. no dice. Not sure who is hosting the old Wizard web site, maybe En World has a hope?
 
12:01 PM
@SevenSidedDie I suspect drunk people have a hard time perceiving they have gone beyond "tipsy" themselves.
 
12:16 PM
Anyone here interested in mechanics design talk?
 
Aren't we always?
 
cool
so!
I'm pondering a mechanic for a game that I'm working on
there are two features I think I'd like it to have
the first one is to punish the players for trying
and I know it sounds stupid and backwards, but hear me out
I want to model situations where the story is not driven by direct action success of failure, but by the side-effects of even trying
 
Does the mechanic also determine success or failure?
 
yes
 
Or is this more like Cthulhu Dark, where success is guaranteed but sanity is risked in the doing.
 
12:20 PM
example: you want to help the villagers get rid of the bandits - you go to the bandit's lair, you choose a violent approach, you roll for success.
 
I'd look at 13th Age.
 
Now, I want the the situation to resolve, but there's this sweet spot where you get rid of the bandits, but not just drive them away for a while (fall short) or slaughter them and become a figure even more monstrous than them.
And I want a mechanic that punishes the players for being on either side of the sweet spot
 
13th Age uses a D&D-like d20+mod vs DC mechanic for binary success/failure resolution, but it often keys secondary results off qualities of the raw die roll, like even/odd or 12+.
 
I've seen the some 13th Age docs, it was really interesting
 
You mean a mechanic that has an outcome table of "screw up terrible" | "succeeded just right" | "succeeded way more than you'd be comfortable with" ?
 
12:23 PM
yeah, pretty much
 
Do you want it to be pretty random where they end up, or do you want to give players a choice in it?
 
also, the approaches to achieving "success" will all be horrible - like violence or deception etc.
 
Is this a 200-word thing?
'cause that matters a lot when determining mechanics.
There's some awesome mechanics which just don't fit into 200 words.
 
so that poses an interesting challenge, because on one hand I want the players to fall into "shit, I went too far" trap consistently, but without the problem of taking away their mechanical agency
@BESW no, it's not
 
I'm seeing a few things based on what you're going for. Either a system where you roll for a DC, and if you beat the DC you have success, but if you fail you get to pick between "you failed" or "you succeeded by going to far"
 
12:27 PM
So in a way I want the players to have the part of the roll allow them for some adjustment ("I kill them a bit less enthusiastically") but also be motivated to risk overkill ("They want to kill me too, I can't hold back")
 
Or a system where you can decide how many dice to roll, but the more dice you grab, the further you go
 
I'm thinking something like Danger Patrol or Dogs in the Vineyard, where you've got pools of dice of varying sizes and more dice is broadly better for staying power but smaller dice are easiest to get and tend to also escalate problems.
 
DitV has been tested and is insufficiently... erm... opaque
So on one hand I could just make it into a PbtA hack, where "overkill" is just a feature of falling short fo the 10+ roll
but then I think I'd prefer something with greater emphasis on overkill as "too much success"
How're Danger Patrol mechanics implemented?
 
But is overkill "too much success" (which sounds incidental) or "too much effort" (which is more of a choice)
 
@eimyr Danger Patrol: Pocket Edition is one front-and-back page.
 
12:33 PM
@Erik "Too much success" as a compound result of "too much effort", "character stats" and "high roll"
So I'm thinking of a system where your character has a stat that zero's the roll on a particular outcome, as in the "average" outcome of a roll of "Violence" is "nearly success" for Alice, the Barbarian but a "total failure" for Bob the Bard
then you roll, and it's clear which result we're in. Then, I'd imagine, a bidding war of some sort ensues, with the player trying to steer into the sweet spot, and the GM away from it
 
Ah, this isn't just a resolving mechanic? You want players to be able to steer the result further after the roll
?
 
So it's a negotiation mechanic.
 
I think there needs to be a feature of that sort, because otherwise it's a bit bland
 
...how about a blackjack thing?
 
I want to give the player an option to give in more or less effort in, but at the risk of missing the sweet spot
huh...
I like the idea... how do you see it?
 
12:40 PM
Well, if you want to use dice...
 
@eimyr how are you identifying the target number? Do the players have some knowledge of how that mechanic works so that they can decide how much to go in?
 
@NautArch i don't think target number would be obscured at all. Also, there will be a relationship between character class and how much freedom there is in choosing what you can go in with
 
There's a target number or target range for success. You have a default pool, and your abilities and features let you add/subtract dice from the pool before/after the primary roll.
 
@eimyr hmmm. So it is like blackjack :) You know you're trying to get as close as possible to 21 without going over. Going over has consequences (you immediately lose), going under has consequences (someone may be higher), but getting exactly 21 has a positive consequence (auto-win...unless the dealer also does, but that push probably isn't necessary here)
 
That's pretty much what i tried to say before, with the bidding war
 
12:48 PM
Honestly you could just play a round of blackjack for action resolution.
 
And you can add or subtract a die but not a number
 
@BESW He could, but you could also just do the same with dice. It's the same idea...but with dice. :D
 
Aye.
 
@BESW On a very side note...your Tuna recipe...why canned tuna? Isn't fresh tuna super cheap in Guam?
 
It's not super cheap, but more importantly it's something you have to go buy the day you're planning to cook it. As our caregiving responsibilities increase, we also increasingly value meals that we don't have to plan or buy specially for.
Canned tuna is a "We need dinner now" ingredient, fresh tuna is a "We're going to have tuna tonight" ingredient.
 
12:53 PM
@BESW Gotcha :) Was just thinking of a trip to Yap (which was 7 years ago...) and how cheap fresh tuna was. Although that was in comparison to fresh tuna here, not in comparison to canned tuna.
 
Sometimes my mom does pick up fresh tuna on her way home from work, but she calls me to make sure I have time/energy to do something nice with it.
This evening we went out to the fort overlooking Hagåtña to watch the sunset, so I went for a simpler dinner when we got home.
 
@BESW fair enough. I had the simple dinner of pasta and cottage cheese. :P
it seems incredibly DM decision. I can give an answer, but it's more about directional ideas for the OP to consider when deciding.
 
Yeah, I was thinking about an answer for it. Although I would suggest not going with Intelligence but Wisdom if there's a check involved, since that's what you use for navigation checks
 
@Erik Yeah, it's a Survival-type check. But I think what they need to consider (as with all of these) is consequence of failure. If no consequence, no need for a check. It feels like it could be a...duplicate...of the same check question from yesterday that Thyzer has a concern with.
 
It certainly could be
 
1:05 PM
It's definitely related, but probably not a duplicate in the same way I see Thyzer's.
 
Mmm, that's the kind of thing where I don't think about mechanics at all until I determine if it's something I want to leave to chance.
 
@BESW yes, there's a lot of different ideas here. He could have a map, do a survival check to see how much of the route is remembered, and give guidance for them - with wrong turns creating consequences of events or, if time is a limiting factor, then risking failure of main task.
 
@NautArch There is a consequence of failure, but it's a pretty cruddy one. If they fail, they get lost. Assuming that nothing is chasing them or that they aren't on a crunch, they'll just keep making checks until the get un-lost. Unless the DM is really good and getting lost throws them into an encounter of some sort.
 
Does D&D 5e support failing forward more than previous editions?
 
@BESW Nah.
 
1:16 PM
Well then. Time for somebody to make a frame challenge.
 
@BESW searching google images for "frame challenge" brings an interesting diversity of results
or a diversity of interesting results
 
A result of diverse interests?
 
Diversity of resulting interests?
 
Those as well!
@eimyr When @BESW brought up Cthulhu Dark it reminded me of the result of rolling 6: it's superhuman success; you succeed so well something freakish (like a vision of elsewhere, or new knowledge, or something strange physical) occurs which will probably test your sanity.
Sounds like your system gives the players rough control over what their characters are doing, but there is also a facet that the characters are effectively out of their control: they can try to clear out the bandits, but they don't know how their characters will do it until it's done. They might have results high enough to constitute a Monstrous Success, wherein the characters succeed, but use questionable, abherrent, or immoral means to do it.
 
hm
hm, hm, hm
sounds like I need to specify the scaling categories of success more
So, hm
 
1:28 PM
Since you were discussing cards, there's a card mechanic I like that might be applicable: players have a hand of cards, where some cards are "better" and some cards are "worse". Some cards may also have special effects. Some of the special effects may involve an opportunity to discard, draw, or otherwise replace cards. This card mechanic means you have a variety of good and bad results to play, but you have to carefully think about when to play them.
For example, you could play all your best cards. You'll replace them with a mix of good and bad cards. But if you keep just playing your best cards, you'll eventually have nothing but bad cards, and when you come across something you really want to succeed at, you won't be able to. So you also have to voluntarily play bad cards sometimes, so as to be able to replace them.
 
We have:
critical failure -> failure -> success at cost -> success -> success at cost -> overkill -> critical overkill?
 
For now I suggest keeping things simple, and going for "failure or compromise", "success", and "overkill"
You can refine them later and break down the categories if and when playtesting shows you need to divide them up more.
 
so, I kinda want the character stats to make the bidding war start in different positions on that scale
 
a concept of a "critical" is a different mechanic overlayed upon this stuff that i suggest you investigate once the base mechanics seem to work & playtesting shows criticals might be desirable.
 
so, lets say that the Barbarian would start at "overkill", unless the enemy was also some sort of a super-fighter
meanwhile a Bard would start at "success at cost" on the left side
 
1:32 PM
that sounds nice.
 
@eimyr If, let's say, your default is 1d20 with a success target of 11, then you could have a barbarian start with a target of 9 or with an extra 1d6 when he's using physical force to solve a problem.
 
hm
so
if a character has some traits, let them be expressed as dice
some positive and some negative
so for a Barbarian savage d6, stupid d10, has a hamster 1d4
 
@BESW Right. Or if we're going with strictly cards, we could do something like "when the barbarian is attempting to solve something with physical force, negotiation starts with the barbarian's highest-value card already played from their hand."
 
I'd imagine that both the player and the GM can pick those traits, either in plus or in minus. Player goes first, then GM and both roll
 
(which is to say, if there's "turns" of negotiation, the barbarian playing that best card doesn't count as their first turn)
 
1:36 PM
so, if a player elects to use 1d10 in minus, the GM can capitalise on that with 1d6 ALSO in minus
@doppelgreener I'm not a big fan of using cards in RPGs
 
actually, i'm overcomplicating it. Let's dial that back to mechanical simplicity: the Barbarian always must play their single best card on their first turn on any negotiation around an action that involves the application of physical force.
@eimyr I am. :D
 
So each player has DitV-like traits, which get assigned to a roll as positives or negatives depending on narrative context.
 
But, ok, no cards it is.
 
@BESW just like in DitV, yes, but you roll AFTER you assign it
 
You "negotiate" by bringing in or leaving out certain traits by modifying the narrative and how you're acting.
 
1:37 PM
I'd imagine so.
 
i've been imagining poker cards -- most people already have a set somewhere, and if they don't, they're readily available at all kinds of places, including many of the places that sell dice. i would also be concerned about using cards if they weren't poker cards, since it limits peoples' ability to pick up the game, and limits the game to a physical product (i.e. can't distribute digital editions of it).
 
So it's DitV as blackjack instead of poker.
 
the challenge: traits which could be used for the benefit or detriment of any character (like, say, stubborn or angry) are tricky
because, unlike in DitV, 1d4 is the strongest die
and 1d20 is the most risky
oh boy
 
I'm looking forward to Ki Khanga in part because it's a poker deck RPG.
You could reduce complexity by having all traits be the same die type, and just accumulating them.
Base success target of 11, each relephant trait is +1d6.
So you need at least two relephant traits to have a chance of uncompromised success. The more you're attuned to a situation the more likely it'll escalate; the less attuned you are the more likely it'll get out from under you.
Step failure/success by... 3, probably.
 
I could reduce complexity, but it's complexity for me, isn't it? It's not that problematic for a player.
So, generally in my system smaller dice > bigger dice, a good selection of dice >> dice of the same size, 3d4 >>> 1d12
 
1:48 PM
@eimyr any mechanical complexity in the game rules is mechanical complexity the players also have to consider and deal with.
 
@doppelgreener Yes, but if I manage to fine-tune the system, I could get additional depth at the cost of that complexity
 
(Sometimes question titles hit too close to home. I've been having a lot of "changes to initiative" lately myself.)
 
Why do you think that smaller dies are better than larger dies, @eimyr?
 
> Alien Sword of Taverns: The bearer always knows the direction to the nearest tavern in a 60 mile radius. They also hear the ongoing, utterly insane mutterings of an alien intelligence trapped inside this weapon. Should this weapon be destroyed, the being will be released.
 
1:57 PM
@godskook Let's say you want to get as close as possible to 21. You're at 16. I'd rather roll 2d4 than 1d10, and 10d2 would be best, because of the probabilty curve
So for a given range, you want a bell.
 
> Blind Mallet of Truth: Garrish eyes are painted on this weapon. The bearer can use an action to see/unsee through the eyes, even if their own senses are compromised. The bearer has advantage on investigation checks to see through illusions. In addition the bearer can gains advantage on an Insight check to check if someone is lying and disadvantage on all Deception checks.
 
If you can't get a bell, 1d4 die will get you closer to your target, while 1d20 might overshoot.
BUT having a choice is even more important, because if you have only 1d4s at your disposal and the enemy has one each of d4, d6, d8, d10 etc, he's at an advantage, because he can "steer stronger" in the desired directions
 
> Dryad's Axe of Felling: When the bearer is outdoors, harmless creatures such as squirrels and birds flock to them when they sing songs for a minute or longer. This weapon does maximum damage against plant creatures.
@Yuuki These are so flavorful. They're fabulous. Thank you.
 
Ok, but.....that's mixing variables.
 

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