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12:06 AM
hey there @godskook
 
godskookum
 
I admit NOTHING
 
@godskook wait what
 
lol
 
lolz
 
12:11 AM
@Papayaman1000 -- have you come up with something you want to try for Friday, or do you want me to send you my notes?
 
@Shalvenay I've got ideas. Kehehehehe... heh heh heh heh heh... AHAHAHAhuegh ...I need a glass of water.
5e seems nice. Definitely running that.
 
cool
anything about tone/theme/genre/expectations on characters I should know ahead of time?
 
12:30 AM
@godskook [wave] What's new?
 
1:06 AM
hey there @JoshuaAslanSmith
 
Depends? How long has it been?
@BESW
After @KRyan, I wouldn't be surprised to bump into someone else I knew in here.
 
1:21 AM
Not that I know.
 
hey there @Trish
 
Gotcha.
Then the answer is "being here" :P
 
wee starting a new skyrim character. Its counts as RPG
 
1:37 AM
hey there @daze413
 
@Ryan only if you derail the plot by killing Alduin as you witness that first time he resurrects a dragon
@Shalvenay heyo! whats up?
 
not a whole lot, somewhat bored actually, as for you?
 
obsessing over the answer of this:
 
@daze413 hmm? not quite sure I understand what that sentence means
 
@Ryan I meant that in a table top scenario, and you pull a "witness this cool thing my BBEG does while you sit there, hiding or something", you will, more likely than not, get your BBEG killed by the PCs
 
1:42 AM
@daze413 The much more entertaining version is when the PCs start questioning how the BBEG actually did that, generating the plot of the next few sessions by having the GM desperately trying to fix plotholes :P
 
@ACuriousMind hahahaha
@daze413 at least you've never had to ponder a PC who can wield an <Insert Geographical Entity Here> Removal System
 
@daze413 Well, it has to be either the iron or the copper chest, but I don't think there's any way to tell which.
 
"Sorry, but that kingdom got deleted a while ago. Idiot warlord thought he could enslave my people."
 
@Shalvenay I've had entire conspiracies grow out of having to explain how the PCs' opponents got their hand on a specific piece of information. Since then I'm very careful to think about the flow of information :D
The "it's a mystery" angle works only in certain situations, sadly :P
 
going to make a tank character. Something I never do. And play on Master difficulty. Should be interesting; ranged guys and dragons might really give me trouble
 
1:47 AM
@ACuriousMind there are a lot of ways to counter this, I personally like to go with "ok, how could it be true? Discuss..." then let the players help in collaborating. It may seem like a cop out... It is...
@Shalvenay I'm afraid I don't quite follow?
@Miniman How did you rule out the bronze?
 
@Miniman Does the "only one true sentence" include the "one true sentence" sentence?
 
@daze413 ah, sorry -- it's a reference to my EVE Online main and the fact he's pretty much fully qualified as a Naglfar pilot
 
@Adeptus It must, or the player who got it wrong would have been right.
Also, he specifically said "four statements".
 
@Adeptus That breaks the whole logic of the thing... I hope not?
 
@daze413 Not, it does. There are 2 true sentences.
The first one isn't one of them.
 
1:49 AM
having something like that raining truck-sized thermonuclear-warhead-tipped artillery shells on your head from orbit...yeah, that'd be a bad day
 
So they can either be "copper is deadly" and "bronze is deadly", which would make it the iron, or "copper is safe" and "bronze is deadly", which would make it the copper.
AFAICT there's no way to determine which is the case.
 
@Miniman Where does it say "four statements"?
 
@daze413 Oh, sure, players generating the plot by speculating is a nice move. That doesn't mean you don't have to play through it, in a way that doesn't generate more plotholes. I'm not complaining, if you think that - it's fun, I enjoy that sort of improvisation (both as a player and as a GM)
 
> Here’s a copy of the four statements it made.
 
@Shalvenay I'm afraid of tapping even a portion of EVE online, lest my fragile mind break
 
1:52 AM
@Miniman Ah! That's only in "the whole story" not "the puzzle" - I wonder if that was deliberate?
 
@ACuriousMind Yeah, it's a lot more fun, from the other side of the screen, to just discover it as it unfolds. But then, to each his own :)
 
The statue says four sentences. #2 and #4 are causally linked as opposites, and thus one of them *MUST* be true and the other false.

#1 can not be true if #3 is true, which blows the logic out for Bronze being teh right chest. Bronze could still be the right chest, but that player's logic is wrong.

#1 requires that either A)All the statements are true except #1(Impossible), B)all 3 are wrong(also impossible), C)#1 and exactly 1 other statement are true(possible only if Copper is correct), or D)only 1 statement is correct(making the iron or copper correct, but indeterminate from this poi
 
@Adeptus Presumably - we already have a clue his players didn't.
 
Thus, by C and D, I've narrowed the options down to exactly 2 possibilities.
 
@godskook If #1 is a true statement, no other statement can be true. Which is impossible due to the contradictory nature of #2 and #4.
So your option C is invalid, not that it matters.
 
1:56 AM
True
 
And your D requires that #1 be true and false.
Two statements must be true, and they can't be the first statement.
But it's still indeterminate between iron and copper, unless I've missed something.
 
@Miniman perhaps the wisdom is in the knowing that there is only 50:50 chance of success, and that risk is inevitable.
but that kinda sucks...
 
@daze413 Yeah, I was wondering about that too - the initial introduction goes on a fair bit about how you have to be willing to take risks.
 
Isn't there the possibility that the chest is safe but doesn't contain the crown?
 
But he says it's a "fair" logic puzzle, which conventionally requires that it be solvable solely through logic, without having to guess.
@CTWind Not if you accept the puzzle's introduction.
 
2:00 AM
@Miniman But knowing angry (I feel I am qualified to know him, being an angry celebrity and all), I think he'd make it actually solvable
@CTWind possible to be safe to just touch, but when you open it, it explodes.
 
@daze413 That works too.
 
@CTWind but assuming the intro is true, Two of them will destroy anyone who so much as touches them. The third is safe to touch and contains the Crown of Kings.
 
Ok, I conceptualized "D" wrong. #3 being false leads to a contradiction, but #3 being -true- leads to what I described as the end result.
Which gives us 2 true statements
#3, and #2 or #4
 
Yeah, exactly.
 
Still leads to the same end result.
2-true, 2-false, and 2 options left to try.
 
2:10 AM
> Note: In this case fair means only that Angry has not misrepresented the conditions of the puzzle in his speech at the beginning and that the statue’s logic is sound.
So the conditions given are accurate, apparently.
 
the statue's logic is sound but misleading
 
> It didn’t help that it was specifically designed to trap people who were good at these sorts of logic puzzles.
That's kinda the idea.
 
Is it a grammatical technicality puzzle? Is only one of those 4 statements truly a sentence? :-P
 
There's no reason to believe that the 10' pole trick won't work here.
 
2:13 AM
@godskook Sure, but it's pointless.
 
Why?
The chests are EASILY opened.
 
Most poles have blunted ends.
 
@godskook Because the goal is to solve the puzzle. Finding a creative way to circumvent it won't get us the Crown of Kings (or anything else).
 
Ok? By technicality, a dagger would work.
"If you manage to think of something I haven’t thought of, you’ve outsmarted the designers. I think they’d consider you worthy in that case."
Angry explicitly tells that to the players OoC
I'm reasonably confident Angry doesn't lie.
 
You're really telling me that he didn't think of the 10' pole, the most commonly attempted approach to every puzzle and trap in D&D history?
 
2:16 AM
That's a meta development of -gamers-. No reason to believe that D&D trap designers had to deal with that particular kind of issue.
 
@Miniman LOL. the funny thing about the 10' pole is that it really exists
 
Also, is it safe for anyone to open, or do you have to be an heir to the crown?
 
(and in longer versions, too)
 
@CTWind I'm pretty sure they all qualify as sentences
 
The references to sacrifice suggest that Iron is the right choice, as I ~think~ that's the most practical of the metals represented here.
 
2:18 AM
@godskook If you really want to circumvent the puzzle, just summon 3 things and have them each open a chest. It still doesn't achieve anything.
 
Well, it sure as hell doesn't solve the riddle, I agree.
 
Is anyone else bothered by "they're all easy to open" in conjunction with "2 of them blow you up if you even touch them"?
 
Nope.
Those two things can be true simultaneously.
 
Oh, I'm not suggesting it's part of the puzzle. It just bothers me conceptually.
 
if the only thing barring the room is a portcullis (assuming its made of iron bars which you can see through), you can still mage hand it
or unseen servant
but given how deliberate angry is with spells circumventing things (remember his megadungeon article about gates?), I doubt it'll work.
 
2:29 AM
Playing on Master from the beginning while really trying to roleplay is surprisingly hard. Had to use potions just to survive Helgen
 
@daze413 I take it Angry is not a fan of the wizard solving all the problems with his spellcasting? xD
hey there @JuneShores
 
@Ryan Personally I think playing Skyrim on higher difficulties is the "tedious" instead of "fun" kind of being difficult :P
 
I like the challenge. I wouldnt play on Legendary or with 1 Life rules though
 
Hi hi.
 
how're things going?
 
2:36 AM
Going alright. Making pizza.
 
alright here
 
@Shalvenay no, he is not. Though it makes sense... in a world of magic, then a decent dungeon maker would make it hard for a wizard to bypass everything
 
@daze413 yeah -- you'd think the designers would think of those sorts of things :P
 
2:52 AM
@JuneShores mmm pizza
 
This crust came out really good.
 
pizzzzzza
XD
 
One other thing I can think of for the riddle is there's a bit of extra information they could ask for to determine if there's a trick: The intro is very specific about treasure chests, but the statue only says 'chest' in its hints, and no one asked what the statue is made of. One of the statue's hints could be referring to the statue.
I'm not sure how much that knowledge would actually help, though.
If the statue's made of bronze, then "The copper chest is deadly to touch" could be false, "The bronze chest is deadly to touch" could be false (referring to statue's chest), and the copper chest being safe to touch and containing the crown could be true which'd make exactly one statement true (if the statement about one sentence being true doesn't include itself).
That said, feels dirty if that's the true answer.
I also wonder if the true answer may be that you're intended to throw people at the chests until one opens with the crown; the intro does say "If you are not willing to risk death, you may leave. A ruler must take great risks and make great sacrifices. If you are afraid of risk and sacrifice, you are not fit to rule.". If there was a definite answer to the riddle, theoretically you wouldn't have to take a risk or sacrifice, you could just solve it.
 
3:17 AM
@CTWind Yeah, but...ew.
 
"The third is safe to touch and contains the Crown of Kings" might just always mean the third one you try to open. >_>
That'd probably invalidate the statue, though.
 
@daze413 obsessing in which way?
@Miniman I think you've missed something: 2 and 4 aren't actually contradictory.
 
@nitsua60 They're not, but if you take the puzzle conditions as true, they are.
> Note: In this case fair means only that Angry has not misrepresented the conditions of the puzzle in his speech at the beginning and that the statue’s logic is sound.
 
@Miniman I'm not sure I'm following you.
I'm taking contradictory as meaning 2=F <--> 4=T.
 
@nitsua60 If "one statue is safe to touch and contains the crown, while the other 2 are deadly to touch" is true, which he says it is, than 2 and 4 become contradictory.
 
3:26 AM
We are given 3 facts in the introduction:
There are three treasure chests: Copper, bronze, iron.
Two treasure chests will destroy anyone who so much as touches them.
The third treasure chest is safe to touch and contains the crown of kings.

Then we have the statue giving the following 4 statements:
1- I speak only one true sentence.
2- The copper chest is deadly to touch.
3- The bronze chest is deadly to touch. (Evidently true?)
4- The copper chest is safe to touch *and* contains the crown.
I believe we can then surmise that the two deadly treasure chests do not contain the crown, and therefore there is no deadly treasure chest that contains the crown and there is no safe treasure chest that does not contain the crown.
 
@Miniman Hmm... not by my symbolic breakdown. -(A and B) = -A or -B. So 4=F reads as [(copper is not safe) or (copper does not contain crown)]... oh, whoops. Should have written it out before chiming in.
=D
 
@nitsua60 Man, I haven't seen De Morgan's used in so long...ah, the nostalgia.
But yeah, they aren't inherently contradictory, but apparently the puzzle introduction is accurate, so yeah.
 
Given that bronze clearly didn't have the crown, then (assuming no trickery with the statue being made of a type of metal it's talking about):

If copper contains the crown:
2: False
3: True
4: True
(Therefore, 1: False)

If Iron contains the crown:
2: True
3: True
4: False
(Therefore, 1: False)
And, so far as I can tell, we're out of further hints.
 
@CTWind I reject your given. Not that it's false, but that it's info the players didn't have, and it was designed to be solved by the players.
 
@nitsua60 Yep, but bronze can be eliminated anyway.
 
3:34 AM
True, if bronze contains the crown:
2: True
3: False
4: False
(Therefore, 1: Paradox/true and not meant to refer to itself)
Clearly the chest exploded not due to a magical trap, but due to a logical paradox.
The problem with that being that it turned out that bronze was deadly to the touch.
(Alternatively, there's annoying trickery in there involving bronze being an alloy consisting partially of copper. I highly doubt that's it, though.)
 
The other thing they could do is touch the statue again, but I think it's unlikely that that's the solution.
From the Whole Story:
> It will speak only once until a chest has been touched.
Doesn't appear in The Puzzle, either.
 
Oh dammit
they could touch the statue's chest.
and then get another hint.
 
I actually meant "now that someone has touched the bronze chest and asploded" they could potentially get another hint.
 
Right, but I overlooked that when I was talking about the statue's hints only referring to 'chests' relative to the intro always referring to 'treasure chests'
the intro didn't specify 'treasure chest' once- right there.
 
@CTWind Yeah, I didn't mean to shift the spotlight from that idea, either, it's pretty clever.
Sadly we don't know what the statue's made of :(
 
3:49 AM
Yeah, and like you said the "The Puzzle" section doesn't have that line, which makes me doubt it being part of the solution.
 
Side note: The Crown of Kings? As opposed to...the Crown of People Who Wear Crowns For No Reason?
 
If the intro wasn't specific about the crown being in a treasure chest, I'd guess the answer was smashing open the statue's.
But that doesn't look like the case.
 
4:09 AM
@Miniman Queens? Princes/Princesses/Dukes/Duchesses/other royal titles?
 
@Adeptus What, so it's only a crown for monarchs who are also mature males?
 
@Miniman ...yes?
 
4:31 AM
@nitsua60 I am stalking it and watching it sleep
More seriously, though, how does anyone come up with those puzzles?
 
@daze413 I usually try a top-down thing (Start with a theme and go from there), then focus on making statements until it's interesting and evaluates properly (such as using wordplay, as this one might have).
 
4:47 AM
1
Q: How should this question about maps be workshopped?

markovchainA new user has asked a question about map making, specifically on how to figure out distances for a map they made. While the question, in its current form, is off-topic for the site's format, it seems like there is useful information there if only it were phrased in a more specific, RPG-related ...

 
Hey, did we ever figure out Angry's riddle?
 
@godskook No. We only know it isn't the one that blew up...
 
lol
Well, we had the -why- of it blowing up last I was in here.
 
Paradox? Hmm
 
@SevenSidedDie Incidentally, I kinda put vastly oversimplified words in your mouth with that meta answer - feel free to object, and I'll revise it.
 
5:04 AM
@Miniman I tend to vasty undersimplify the words in my mouth, so that's possibly improvement. Looks good from here. :)
 
@SevenSidedDie Thanks!
:36824187 What language?
 
@Miniman JS
 
@Papayaman1000 I haven't used JS in ages, but Google suggests that the function is evaluated on assignment, rather than each time the variable is used.
Assuming you're assigning a function call to a variable, that is. If you assign a function definition to a variable the variable just becomes a shorthand for calling that function.
 
@Miniman Okay then. So I could set a variable as a function to return another function's call to make the variable's value re-evaluate each time it's called?
 
@Papayaman1000 I suppose so, but why not just call the function?
 
5:16 AM
[I'm trying to make it so I can roll for a weapon's damage by calling its formula.]
The function is a die roll, so it can have different outputs given the same argument. So I'm trying to run that function by calling weaponObj.damage
 
I guess what I'm asking is, why not just call damage(weaponObj)?
 
Because... well... I could dump the relevant architecture, if you wish.
 
Nah, it's not like it really matters.
Purely a case of stylistic differences.
 
And do modifiers on multi-die rolls apply to each die, or to the total of all rolls?
 
@Papayaman1000 Depends on the system.
 
5:24 AM
@Miniman D&D 5e
 
@Papayaman1000 Then modifiers are pretty much always to the total of the roll.
 
@Miniman Okay then.
 
(I hesitate to say "always", because there's usually some exception kicking around, but to my knowledge there isn't any.)
 
@Miniman Well, one way or the other, it would generally be easier to just add the mod after the roll is called due to the architecture of the roll function, so I'll do that.
 
5:44 AM
Slash of Daylight[Meta-Smite feat]
Pre-req: Smite, +6 bonus damage to smite from class levels.
Description:
As a standard action, you may make a Slash of Daylight. If you do, attack all targets in a 15' half-circle. Deal an additional +1d6 damage. Calculate your effective smite damage for these attacks as if you were 4 levels lower.
Special: You may not use a meta-smite feat if doing so would reduce your effective Paladin level to less than 1.
Homebrew for 3.5
Thoughts?
 
@godskook I think if you're homebrewing smite-related abilities, you probably need to start by making smite suck less.
 
I already houserule it to be per-encounter.
This plus that seems like a lot of power, tbh.
Admittedly, I should've included that from the start.
 
Ah, cool. So this is like Whirlwind Attack for smite, basically, except without the crappy pre-requisites.
 
And not reach-based
 
I'll defer to this answer for assessment of the usefulness of this sort of thing - it's a bit harsh, but it covers everything I'd want to mention.
Yours is vastly better than Whirlwind Attack, no question, but it's still pretty niche.
 
5:51 AM
"If Whirlwind Attack had no prerequisites, it would have some niche uses."

:P
 
I did say yours was vastly better, and I stand by that. It's just...still not something I'd take, personally.
 
What about in E6?
 
Ah. Hmmm.
 
What level do you get +6 bonus damage to smite?
 
Level 6
 
5:54 AM
So it's an attack on all opponents in a 15' half-circle, +Cha to attack roll and +1d6+2 to damage.
 
Note that a normal smite is dealing only +6 damage, so the net difference is basically zero.
 
@godskook Yep, I've got that in mind.
 
I'm changing it to a dice to "count" the meta-smite feats stacking on top of eachother in case I add more of them.
The "effective paladin level" part will be a cost lever to keep them from stacking too absurdly.
 
It's tricky. In general, even in E6, I'd consider this still not great. But if I was a level 6 Paladin anyway, it'd start to look pretty good, I think.
 
And plus, everyone's used to that from metamagic/metapower feats.
Ok, let's assume that Paladin 6 happens :P
Cause I'm working on that assumption at the very least.
 
5:58 AM
Especially if I'd already gotten the feats I really wanted and could afford to spend further feats on niche abilities - E6 lends itself well to broadening your capabilities rather than deepening them.
 
I mean, as an E6 Pally, what're you wanting that's -better- than doing AoE melee damage?
 
@godskook I was just thinking about that.
 
@godskook kinda sorta, yeah, it's that there is a 50:50 chance of not getting blowneded to pieces, and that the hopeful heir must live with taking the risk and losing lives of those he cares about.
 
@godskook As a Paladin in E6, I'd probably be working towards a mounted charger, I guess, since most of those feats are available at that point.
And if I've picked Paladin, I'm going to want to be doing a mounted build, so as to make use of their main (somewhat) unique feature.
 
Y'know, I never actually figured out if Shocktrooper applies on a charge.
 
6:04 AM
@godskook It does. On a mounted charge...it's tricky.
 
Er derp
I meant to add "mounted"
 
5
Q: Can you use charge-specific feats while mounted?

GiorinI am going to have my party face level 7 orc fighters mounted on worgs. I gave them leap attack, shock trooper and ride-by-attack. Can the orcs use their leap attack feat and the heedless charge option of shock trooper while mounted - i.e. does it work if the mount leaps to trigger leap attack a...

@godskook So yeah, I guess my thoughts would be: This is definitely something I'd think about taking and using when the situation arose, but after I'd gotten everything I could find to improve my normal shtick (whatever that might be).
 
Out of curiosity, how high up the list do you think it goes if you don't grab mounted combat feats at all?
 
Well, it'd still be below all the feats that boost my normal combat round - there'd just be a lot less on that list.
Significantly boost, I should say, since I'd definitely get this before Weapon Focus even though Weapon Focus would, technically, boost my normal attacks.
 
6:23 AM
Wait, does your houserule make smite 1/encounter, or 2/encounter for a level 6 Paladin?
Also, am I reading correctly that this ability works on non-evil targets?
 
6:35 AM
And.....college is a dick
You still there?
 
@godskook Still around, but not for much longer.
 
Gotcha
Uses for smite are just swapping "day" for "encounter"
So if you have +uses, that's +uses/encounter.
By my houserule.
 
Ah, right. And does this ability work on non-evil targets? Also, can you exclude allied targets?
 
ok....you didn't ping for some reason.
 
@godskook Sorry, I don't habitually ping in an ongoing conversation.
 
6:41 AM
And yes, Smite works on non-evil targets
It normally pings anyway
Mostly because in my setting there's not an "evil", so adjudicating alignment is much much harder.
So I just handwave it to "reasonable targets"
 
Ok, at that point, with 2 uses per encounter, (and remembering that at level 6 a full-attack is only 2 attacks), this starts looking pretty good.
 
And -this feat- should probably have good friendly fire rules too.
Do note that there's ways of increasing smites per foo
That are "per encounter" in my rules.
 
Then yeah, definitely looking good.
I gotta go, talk to you later!
 
Thanks, that does clarify what I'm forgetting about my own houserules.
 
@SevenSidedDie hi!
 
6:52 AM
@RollingFeles *waves* Hi!
(I'm up way past my bedtime though.)
 
Oh, I wish you good night then! :)
Just wanted to talk about DW a little. Nothing special or specific. Just had awesome experience running it last time, although I know that I violated some GM rules, done few things wrong in general sense, but my players were happy.
I really loved to create feeling of the danger. Real danger. They met orcs battle squad(yeah, my orcs know battle drill) and they never risked to fought in all-in face to face, so, the most of the session was about retreat and covering some civilians.
I compare it with my DnD experience. Although, I had tense moments as a player in DnD, but I never felt such tension and feel of danger as my players did last session.
 
 
3 hours later…
10:18 AM
Happy Festival of Ridván, by the way!
 
oooh
 
thanks
Happy festival to you too!
 
 
1 hour later…
11:25 AM
Hello
 
[wave]
 
BESW, are you familiar with 3.5 or not much? :p
 
@Momonga-sama Well, it's the expected value of a single roll of the most popular die.
 
0
Q: Can somebody explain the inconsistent voting on this?

nvoigtI posted an answer to this question. It was deemed off-topic by the mods and users decided to down-vote it, according to the comments because the question was unclear (which in their opinion makes for an unclear answer, regardless of actual content of the answer). I don't agree with the opinion...

 
11:54 AM
@Momonga-sama Sorry, got caught up elsewhere. I played 3.5 for four or five years, four or five years ago.
 
12:29 PM
hello to all
 
Hey, guys, it's late and my math is tired. How many d6s do I need to get a 50% chance of rolling at least one 1?
Also, can I ask for some practical research? Please tell me how many d6s you can pick up in one hand--not for rolling, just holding them without being too nervous about dropping them.
 
4, I think.
Sorry, for the first question.
At least 6, for the second question - that's as many as I have access to right now.
 
When you say "pick up", do you mean "how many dice can you hold in one hand" or "using one hand, how many dice can you get off a table without dropping any"? I think I can hold 10-15 dice in one hand, but I won't be able to pick them up with one hand
(It also depends on die-size, but I'm assuming standard ones ;) )
 
Let's say "grab a handful of dice." How many is that for you?
(I've got another 200-word RPG brewing.)
I want to say something like "Each player puts a handful of d6s in the middle of the table" and know what that means.
 
12:46 PM
If I grab a handful of dice, probably around 10 (but I don't have any to check right now; that just sounds like what I normally grab when I need to collect some random ones)
If the goal is to grab as many as possible it goes up a lot, though. D6 stack very well
 
I have 11, but it was a mix of types.
 
With the d6s out of my tower, and my massive hands, probably around 15. They're tiny, but if you own a tower, that's the size they're going to be. d6s out of a Monopoly box or something, though? Maybe 8.
Just stumbled upon an old meta post on how to tag . One memorable suggestion was .
...Ah. BESW, that was your fault.
 
I'm not proud. Or tired.
Draft of 200-word RPG: Too Much Bubblegum.
 
That seems really fun, I will say.
 
1:03 PM
It looks funny, but I'm not sure how this is an RPG?
 
@Erik You did not say that.
 
Hm. It must have been my evil twin.
 
Is he a really cool guy?
 
Ace Erik. What a guy.
 
1:21 PM
You folks know some advanced rules for d&d's airships? :p
 
@Momonga-sama what kind of rules?
 
What kind of D&D?
 
I feel like asking "What kind of airships" just to fit in...
 
and just to round out the "what kind"...what kind of airships
@Erik beat me to it!
i am shocked at how well that dying pc answer has been received.
 
1:46 PM
What kind of advanced?
 
@emma [wave]
 
@BESW 3.5 That would be.
Darn it, stahp.
 
Have you check the Eberron books? The setting features a lot of airships
 
I believe the Arms & Equipment Guide has airship rules too.
 
I wonder what kind of rules 5e has in place that could support a weightless environment.
 
1:57 PM
But the A&E's mechanical quality is... spotty.
 

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