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12:01 AM
@BESW I don't believe you.
 
@BESW I should have thought of something coherent by Saturday
 
@trogdor Before then would be nice; I'm trying to put things together so that we can just jump straight into PLOT when we meet then.
 
yeah
 
12:23 AM
Ugh, I give up on the transcript, you guys get all chatty over the weekend :P
My 2c on things I saw in passing:
3.5e covers - check out the Special Editions - black leather with silver embossing & silver page edges. I managed to get the Monster Manual on special, years ago.
Writing/steampunk/gaslamp - My wife is writing. She's fed up with her "day job" so is trying to find something she enjoys that has a chance of making money. A few short stories done, a novella being edited, & a novel half written. She's going to self-publish.
 
@Adeptus Wow, self-publishing is not easy. Mad props.
 
@BESW My first reflex was a denial of self-publishing with the fire of a thousand suns, but I remembered that we weren't talking about research before I posted it.
 
Heh.
 
Yeah. Starting with ebooks (probably via Amazon & other sites), then probably print-on-demand. And if she wants to sell some "in person", eg at a convention, she'll just order a pile then.
 
Ursula Vernon has written a lot on both self-pub and "regular" publication; she's generally got a publisher to do it for her, but a few of her works aren't really things any major publisher will bite.
And then there's this.
 
12:30 AM
@BESW Sorry, who is Ursula Vernon? You keep posting really funny tweets, but I think it's time I asked for some context.
 
Ursula Vernon is an author/illustrator of fantasy works. Among other things, she writes the kids' series Nurk for Scholastic, got a Hugo for her epic graphic novel Digger, and recently self-published a collection of bizarre short stories.
 
Thanks!
 
She's one of my absolute favourite contemporary persons who makes a living off their creativity.
Her main site is Red Wombat Studio, and don't miss the blog.
 
@BESW sure, i'll think on it
 
@doppelgreener I've put some notes in the Skype chat, and I'll be brainstorming over the week.
@Miniman You can read Digger online for free.
And her blog is full of useful reflections on the creative process, like Worldbuilding and the Okapi's Butt.
 
12:38 AM
@BESW Probably not useful for those of us who are entirely non-creative, but I'll take a look. (When I'm at home.)
 
That particular post is interesting to look at from the perspective of RPG worldbuilding.
 
@BESW Notable locations are going to include the night club district, or one of the clubs in particular. Harold probably knows the mind magic practitioner at least in passing, since they both work on the club scene.
 
Aye. Since we've defined the locale as a pretty small town/village on a little coastal island, there may be a club.
 
Oh, it is small? Excellent.
That works well. Growing up in a small town makes it very easy to know everyone.
 
I'm thinking it's a little island off the coast of a bigger Hawaiian island, with one town and some wilderness. Only accessible by boat, which why is the gangsters use it as a base.
 
12:41 AM
@BESW The full extent of my ability to contribute to a creative process can be given in 5 words.
Put a dragon in it!
 
I'm guessing the town's economy is basically "gangsters with big rolls hang out here a lot."
 
@BESW Oh man. If this town is fuelled by gangs, that is brilliant for drama.
 
@BESW my character is not going to be amused by that
XD, I will be though
 
@doppelgreener Other notable locations: the dock, which is the only way in and out (unless you have a helicopter) and is carefully watched by the gang; a seedy apartment building; and wherever the gangsters hang.
(At least one PC lives in the seedy apartment building, and it's probably the only place for strange visitors like the Warden to get a room.)
 
@BESW i'm moving to skype chat so Dan and the others can follow
 
12:52 AM
Aye.
 
 
1 hour later…
2:15 AM
@lisardggY Actually, this is for the IRL group which is people on Guam and a couple Skypers from Australia, so Pacific stuff isn't foreign.
However, Hawaii is not familiar to any of us.
 
 
1 hour later…
[clicks trepidatiously]
...I see.
 
W00 new follower I don't even know
 
re: opportunity costs, 4e is insanely careful about that stuff.
Preserving the action economy is one of the greatest balancing accomplishments of the system.
 
It's a great way to balance a system
And in an unbalanced system, it's a great way to slide power up, or down
The more stuff you can do in one turn, the more powerful you generally are
 
It's why my epic librarian lich took the epic automagic Quicken feat multiple times.
 
3:35 AM
It's why Arcane Spellsurge was so absurd
Why yes I'd like to be able to cast 2 spells in the same action that both benefit from whatever metamagic I put on the Spellsurge
Clearly this will not cause problems
[Sighs at WotC]
I have no idea how the drug addicts in charge of 3.5 managed to produce 4e
I am forced to conclude that they took real designers hostage and only returned them to their families after having a book in hand.
 
Reading 4e I was like "ooh, they learned! Now Tome of Battle makes sense!"
Then I read their 5e playtest blog posts and became convinced that 4e was some kind of Masonite conspiracy.
4
Because regardless of how much 5e itself reflects 4e learning (which has been debated), the playtest blogs repeatedly marvelled at how much the playtest feedback was teaching them about stuff they'd already demonstrated mastery over in 4e.
 
@BESW Their first mistake was in "trying to recapture the essence of classical D&D". Classical D&D was a sadistic confrontational torture-fest run by petty dictators for their own cruel amusement.
It deserved its death and should rot in Hell where it belongs
(And, notably, this is speaking as someone who grew up playing it, loved it, and had no negative experiences.)
 
@Lord_Gareth I'm in at least some agreement with you, but their design goals should not change how well they understand game design!
 
@BESW Truth. Then again...could be a PR move?
4e taught them a bunch of good stuff about design but it did really bad in marketing & sales
So now they have to re-state the good stuff in a divorced context?
 
@Lord_Gareth Wait, what?
 
3:45 AM
@Miniman Mm?
 
I'm pretty sure most of it is due to inept blog writing and questionable editorial oversight rather than being kidnapped by Illuminati and having lasers cut out the bits of their brains related to 4e.
 
@Lord_Gareth I have trouble reconciling this statement with your vituperous loathing of D&D.
 
He does not loathe D&D.
 
@Miniman I was raised on D&D. Literally, I made my first character at 7 years old and have been playing since then, for a grand total of 16 years to date and going strong. My dad, the group's DM, was a wonderful DM, a great narrator and had a keen awareness of how to make the game fun for the entire group.
And, as young boys do, I wanted to try that for myself eventually.
 
Now I'm really confused.
 
3:47 AM
He takes umbrage with the handling of D&D and Pathfinder by Wizards of the Coast and Paizo, neither of which were associated with D&D during the "classic" period of that game.
 
This was my first painful experience with D&D, when I went to Dad asking about all the rules in the books that we weren't using, rules that didn't made sense to me.
What he said to me was, "Those were written assuming that the guy behind your screen is your enemy."
"Why would you play with your enemy?"
"No idea, son. That's why I don't use those rules."
 
yeah
 
D&D is similar to Lord of the Rings in several really important ways, including creating an entire new genre and then setting a bunch of really crappy, cruel, useless conventions.
Tolkein invented Always Chaotic Evil
 
I am glad the only D&D DM's I had were my brother and BESW
 
D&D invented the Killer DM
And, @Miniman, it should be noted that I'm still bitter and angry at D&D for shattering my precious innocence.
First in the idea that people only get published if they have a god damn idea of what they're doing.
 
3:52 AM
@Lord_Gareth I'm reasonably sure nationalistic propaganda beat Tolkien to that by at last a thousand years... but point taken.
@Lord_Gareth Oh, man. Have I told you about my highschool peer's attitude toward classic books?
 
And then second in the idea that gamers were essentially rational people able to have reasonable discussions about the pros and cons of a rule system
@BESW Nope!
 
@Lord_Gareth Well that's just hilarious.
 
and one other friend actually, but the point is none of my DM's had that horrible mentality
 
@Lord_Gareth You actually believed that at one point?
 
@Lord_Gareth Teacher: "We're going to be writing a persuasive analytical essay. Pick any American novel; define 'classic literature' using three criteria of your choosing; then explain why your chosen novel is or is not classic literature."
Student: "But miss, everything is classic!"
Teacher: "Wat."
 
3:54 AM
@Miniman Yeah. And then 3.5 and Pathfinder came along and annihilated that belief along with large chunks of my faith in humanity
 
[ten minutes and no progress later, the student is handed over to me to see if I can figure out what she's talking about]
 
@Lord_Gareth Gamers are just like any other group in that respect though, some of them are reasonable about it and some are not.
 
Me: "Oookay, so what makes something classic?"
Student: "I dunno, but if it wasn't classic it wouldn't have been published."
 
lol
 
Me: "....oh."
[hands her back to teacher] "Nope, she's broken. Good luck."
 
3:56 AM
@trogdor Okay, but, look at this from my perspective. I'm a thirteen year old trying to understand why the system is not working the way it says it does. I still have faith in the system at this point, mind you. My questions are not, "Why isn't Paladin working?" but rather, "What am I doing wrong with my Paladins?"
 
@trogdor Gamers are just like any other group of nerds in that respect though, some of them are pretend to be reasonable about it and some most are not.
 
And the first, strongest, and most persistent of responses are that I'm a filthy deviant corrupting the hobby for even daring to ask that question and imply that there's a problem.
And that clearly the problem is that I'm playing wrong and need to get out
And you can see why I might be inclined to go, "I'm not bitter," in a bitter tone, with a bitter expression.
 
The trick D&D is trying to pull is that it seems to honestly believe it can provide rules and structure which make playing with jerks a pleasant experience.
 
@Lord_Gareth I can see what you mean, and in point of fact, my experiences were rather different
 
@BESW We're all jerks, some of us just fake like we're not.
 
3:58 AM
Whereas nobody thinks the rules of poker or Monopoly are going to make the experience any better if one of the guys at the table is a massive tool.
 
so your explanation of what you mean has been helpful
 
@Miniman @BESW is in point of fact not a jerk
But thank you for your resounding vote of no confidence in the existence of human virtue.
 
@Miniman I don't honestly agree with that
I am aware that there are plenty of people who are jerks about it
 
I have great potential for jerkery, but I do my best to genuinely not indulge in it, rather than simply conceal my indulgence from others.
 
I don't agree that everyone is a jerk, and some people are just pretending not to be
 
4:00 AM
@Lord_Gareth I'm always a little less positive than usual on Mondays. And I wasn't calling anyone here a jerk, just saying that nerds, in general (and including myself) are jerks.
 
I am a jerk, but that's because I'm a bitter, vengeful, hateful ball of spite that's had any faith in the industry that produces my favorite hobby beaten out of me and crushed to ashes before my eyes, leaving me with nothing but fury about the success enjoyed by the incompetent fools that write 98% of published RPGs
And a keen awareness that most of the remaining 2% work for free
Which is about as messed up as it could possibly get
The people making bank couldn't give a damn at gunpoint
And the ones that do aren't getting paid
 
and I do agree that the industry itself has some serious issues
 
@trogdor Being completely incestuous is part of it, which perpetuates poor design through nepotism.
 
even before I switched from 3.5 to 4E
or from 4E to,.. .everything else I have ever played after
I already knew there were some serious issues with the industry as a whole
 
@BESW If you can't tell I had a poor night at work.
 
4:04 AM
@Lord_Gareth [patpat]
 
I have had days like that
 
In other news, I honestly did not realize how pun-laced the first few lines of J.P. Morgan's rap is in ERB's take on "A Christmas Carol"
"Don't panic Scrooge/But you're about to crash/I'm J.P. Morgan, the ghost of rich dude's past/Who's properly rockin' the monopoly mustache/Yo I own the railroad, I run these tracks."
 
I thought good rap was, like, 20% pun.
 
@BESW Yeah but I missed the 'don't panic' pun (Great Panic) and the monopoly pun
On my first few listens
In any event @Miniman, I don't hate D&D and its legacies so much as I'm frustrated and bitter by them. The game that initiated and defined our entire hobby is sloppily written garbage that never really got over its wargame roots
It's not even a Seinfeld Isn't Funny thing
It's that D&D was written by people who were wholly unqualified to write RPGs
But especially Gygax, who should have just been barred from ever having any power over his fellow human being at any point.
Dude was a sick bastard
And his legacy taints the industry to this day.
Gygax influenced roleplaying towards, not away, from sexism. He influenced it towards, not away, from adversarial DMing.
 
It's kind of like if Sir Humphry Davy were still the go-to guy for incandescent light bulb technology.
 
4:11 AM
He created and then propagated the idea of the DM as someone with absolute power that deserves obedience.
He created and then propagated the idea that plot lines should take a back seat to random chance that also disrupts player agency (see: The Deck of Many Things)
Not that I'm bitter.
I am especially not bitter about how a lot of his ideas have re-emerged and gained a following in Paizo culture
And totally not bitter about how they spread those ideas to their fans.
No bitterness here
[Sheds physical form to become an avatar of sarcastic spite]
 
 
@BESW Well played.
 
I have two pounds of crystallised ginger and next week I'm starting a campaign with a troll-blooded DJ who's nephew to a crime boss. I'm chill.
 
@Lord_Gareth You seem to have consistent problems with random chance based mechanics.
 
@Miniman To be more specific, I have a problem with random chance that robs players of their agency.
Attack rolls do not do that, for example.
The Deck of Many Things very much does. That thing is the Eater of Campaigns and the Destroyer of Worlds.
 
4:18 AM
@Lord_Gareth Except players love taking their chances and seeing what happens.
 
@Miniman [Citation-needed]
 
Hellooooo overgeneralisation.
 
In my experiences players like taking chances they design. That is, many players enjoy inventing risky plans, which is not the same as enjoying a Russian Roulette minigame.
"This might not work but if it does we'll be fighting the bad guy on the back of his own dragon," is a hell of a chance.
 
In case you hadn't noticed, sweeping statements are kind of a habit for me.
 
@Miniman You're gonna want to break that one :p This is a place whose heritage embraces the rules of formal academic debate.
Generalizations are often held to be bad.
 
4:21 AM
@Lord_Gareth I'd never include a sweeping statement in an answer (or question for that matter.) I've been treating the chat a lot more casually.
 
One thing to keep in mind is that this chat has a meta-relation to the site and that everything we say is permanent and publicly searchable.
So while there are no official standards for information transmitted via chat, there's a culture of encouraging "quality" or at least factually accurate discussion.
Because literally anyone could be using our transcripts as supplementary information.
 
@Lord_Gareth Now there's a scary thought.
 
Is any of that incorrect or missing information, @BESW?
 
Might mention that chat transcripts are actively seeded into the Google search engine, rather than passively waiting for Google to notice us.
 
Ahahaha, yes, I'd forgotten that part.
 
4:24 AM
pretty creepy honestly
 
[Shrugs, doesn't have anything to hide]
 
I learned a very long time ago that there are no take-backs on the internet.
You say or post or create something, it's there forever
Doesn't matter where, or how, or to whom.
Privacy is a lie we tell ourselves online
 
I also learned all of these things. It's why I avoid anything that requires my online identity to be publicly linked to my actual identity.
 
@Miniman Good policy.
The point being, though, that instead of doing what the rest of the internet does and quietly perpetuating that self-delusion with subtle reassurances like password protection and 'hidden' profiles, the Stack chooses to embrace the internet's nature to create something positive.
You know, almost like it was designed by and for people who were raised online and are involved in maintaining and improving the infrastructure.
OH WAIT
IT WAS
[For the first time ever, happy dance instead of raeg face after that phrase]
 
4:30 AM
@Lord_Gareth Which kind of rules were those?
 
@Metool Some were more like strongly worded suggestions, but they had to do with how you ran traps and combat, how you designed things. Like the idea that players are "supposed" to encounter at least one TPK threat per session, or the idea that if they're doing too well you should fudge rolls to make them 'lose' some.
 
@Lord_Gareth Much as I respect and admire Jeff, he's been breaking his own rules lately.
 
@Miniman You can't see it, but the expression on my face is communicating a total lack of comprehension.
 
@Lord_Gareth Most of the older posts on his blog are inaccessible.
 
@Miniman Let me rephrase that.
Who the hell is Jeff
 
4:33 AM
@Lord_Gareth Atwood? One of the 2 main creators of this site?
 
Please, do you think I actually tracked that? I'm talking about what the features imply about the design goals and designers, as well as its origins as StackOverflow
I could not give less of a damn about who got to put their names on the front page.
 
@Lord_Gareth Working stuff out about the designers by knowing the features is a very backwards way to go about it. All of the philosophies present in stack overflow (and by extension, stack exchange) were there from the start
 
@Miniman This is not necessarily true, especially not in a collaborative environment, and especially not in an actively changing system.
To use a topical example, Legend went through several total changes of ideology and goals.
Before arriving at the place where it is now.
 
Sup guys.
 
@Tarmikos11 I'm being informatively bitter, and @Miniman is confused as to why I hate crap like The Deck of Many Things, as he is notably confused by many of the things I do and say.
Meaning no offense but I'm starting to suspect "growing up" in a gaming environment that was/is both highly specific and sheltered from alternate viewpoints.
 
4:40 AM
I think the Deck of Many things has the potential to be used as ONE plot hook.
Which should be followed by containment under the watchful eye of Minecraft-style Diamond Golems.
 
@Lord_Gareth I'm confused by most of what you say, dunno about 'do' (that's tricky on the Internet' and it's possible that's true.
I started in 3e back in primary school
 
Because it's way too much power for a party to have for longer than a little bit.
 
@Tarmikos11 It's also a rigged game of Russian Roulette where every chamber is full and only one contains candy.
 
Got talked into playing a monk, tpk in the first encounter
 
@Lord_Gareth ... Are you sure you aren't describing wishes in general?
 
4:42 AM
@Tarmikos11 ...What the hell kind of Deck of Many Things are you talking about?
Because it doesn't grant wishes.
 
@Lord_Gareth It still bites players REALLY hard on the ass if they try to use it.
 
It's a pile of random effects where the majority are some variation on "You screwed up, go die"
 
Like wishes tend to.
 
Yes but you do not get to wish for anything
It is not 'power'
 
[blink] Has no one actually read the text for wishes?
 
4:43 AM
Power requires you to be able to direct it
 
@Tarmikos11 Wishes are entirely up to the GM. There's no randomness there at all.
 
You cannot direct the Deck
You cannot even try
You draw and then either suffer or win
And a lot of times 'win' looks a lot like 'suffer'
 
Wishes only go haywire if you abuse them; they're explicitly not supposed to get twisted if you stay within their limits.
 
@BESW Also this.
TL;DR the Deck does not need to be protect from 'abuse' because it is not abusable
 
@BESW Or you find a very good second opinion for your wishes.
 
4:45 AM
@Tarmikos11 If you imitate a spell, they work perfectly. If you use a prescribed effect, they work. If you try for an arbitrary effect, it's up to the GM. There is no random chance.
 
Wishes being embodied GM fiat is a toxic house-rule which seems to have become a nigh universal meme for some reason only the Burning Hate could fathom.
 
@BESW 1e and 2e did this. All wishes were deadly, even 'safe' ones
 
@BESW Because they are if you use them outside of the explicit scope in which they are not?
 
One of my Gestalt Characters yearns for wishes. At least two.
 
Afterwards, in 3.0 and forward, tons of groups were either never aware of safe wishes, or insisted on unsafe ones
 
4:47 AM
@Miniman But that's not the meme. The meme is that even the mildest most reasonable wish gives the GM license to twist your words however he pleases.
 
@Lord_Gareth Do it right. Generalizations are always bad.
 
1
Q: tagging mess that is "World of Darkness"

xenoterracideI find the current tagging for world of darkness to be quite confusing. world-of-darkness what's the purpose of this? it seems to refer to what is now canonically known as "classic world of darkness" not what is officially referred to as "world of darkness" also known as "new world of darkness" b...

 
Add to this the hobby's long history of defending bad GMs by saying you can "always find a new game"...
 
@BESW Hence you get yourself an Oracle of Chaos to go over your list of conditions for your wish.
 
4:47 AM
Even though we all know you can't.
@Magician This should have been the Penny Arcade strip on them. You have betrayed me and shamed your ancestors.
 
@Tarmikos11 Ah, right. Because you aren't already spending massive amounts of character advancement, you also need to track down an NPC and give them a lot of money.
 
@Lord_Gareth sheesh you're productive. By the time I woke up you went from an idea for a post to having written it. I truly have shamed my ancestors.
 
@BESW Well, in this case I'm referring to a physical human being.
 
@Tarmikos11 The TL;DR is that Wish is failed design from top to bottom across not one but six different editions if we want to include Pathfinder
 
Anyway, yes. The Deck is not really abusable in any meaningful way; at best it may grant you pleasant things, and at worst it may irrevocably kill you. Balance!
 
4:49 AM
And it's obviously and publicly failed design
 
@BESW Technically abusable with loaded dice.
 
The community agreed on its failure as an idea three editions ago
So defending it is really silly
Because frankly it just needs to die in a fire
 
4e doesn't really have a wish spell.
 
But tradition!
 
@Magician Tradition can die in a fire too, it's the worst reason ever to do anything
 
4:50 AM
@Miniman ...that's even worse than "but the GM can fix it."
 
@Magician Wait...that's fast? I felt bad for not finishing.
 
@Magician I think these guys should be guarding it.
And the whole setup is just a trap to capture escaping logicians.  None of the doors actually lead out.
2
 
@Lord_Gareth I haven't finished a post in about a year!
Mind you, I've been writing other things, but that's going slowly, too.
 
So, I get the feeling that the Russian Roulette artifacts are deeply despised in this circle.
 
@Tarmikos11 There is always room for voluntary loss of player agency in a group that agrees they want to do that.
However, through things like the Deck of Many Things, D&D standardises loss of player agency as an inherent game element.
 
4:54 AM
If I was to include such artifacts in my campaigns, it'd be someone using them irresponsibly, and the PC's becoming part of a MUCH larger group working to contain the resulting mess.
 
And in a game that ostensibly wants to be "balanced," for some value of the concept, these objects are in active opposition to its stated design goals.
@Tarmikos11 I once ran a campaign on that notion.
The Artifacts of Chance game--contrived, but fun.
 
No matter how plucky a bunch of adventurers the gang thinks they are, they're gunna need AT LEAST some back up.
A fair bit of Back up with how bad things can get.
 
But here's the thing: randomisation that can straight-up kill you? Almost always kills story too.
 
@Tarmikos11 Maxim 36: When the going gets tough, the tough call for close air support.
 
D&D is a game where the player is assumed to have spent hours, if not days, designing his character before play, and then every bit of mechanical advancement that character undergoes represents hours of dedicated time at the table.
 
4:56 AM
The idea would be a short story about someone who always seemed to draw the right cards, until they ran out and drew all the cards in hopes of finding a good one, only to get vaporized and unleash a fair bit of hell.
 
Random character death in that kind of game system trivialises the time my players have carved out of their lives to play with me.
 
Then the players being recruited by a Guild who's Either A. Taken it upon themselves to try and simply destroy the monstrosities summoned, or B. Has sought to recollect the summoned things and somehow force them back into cards for a new deck.
Based on either A. Dice Roll, or B. the Characters deciding which sounds like a better plan.
 
@BESW The thing about the deck is that it can only have any effect whatsoever on a player if they choose to use it. At that point, they have accepted the consequences.
 
Right. But why would I give them an opportunity to make that choice, when its results run from "get a bit more stuff than you ought to have right now" to "roll a new character"? That's an awful choice even for the most inveterate gambling addict.
 

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