(Actually there's TONS wrong with it because having no guide to using the damn monsters leads to some truly SHOCKING cases of them getting used completely stupidly >.< 3.5 gave me bad habits)
When a creature has ongoing damage, it would be expressed like "ongoing 5 fire" and mean that the creature takes 5 fire damage at the start of each of its turns. At the end of each of its turns, the creature rolls a d20; on a 10 or higher it loses the "ongoing 5 fire" effect.
@BESW - Two ways I could do this. One is the cheap-and-dirty way, which is where I steal the text from Alchemist's fire and they take 1d6 fire damage a round until they succeed at a DC 15 Reflex save to put its ass out.
the OTHER is where I do all of that, but re-write it with subtly different wording that ends up saying the exact same thing
Ongoing effects in 3.5 tend to either end naturally or require a save every round to get rid of them.
Since your effect HAS a D20 roll, we just turn that into the save
Power use frequency is divided into four and only four types.
There are at-will powers, which are exactly what they say on the tin: you can use them any time you have the action available and a valid target.
There are encounter powers, which can be used once per fight.
Daily powers are what 3.5 would call 1/day.
And recharge powers are available at the start of a fight, but once you use them they're only available again when a certain trigger happens, like you lose half your hp.
Like Binders have abilities that are useable 1/round, but only 1/five rounds. Dragons can breathe 1/round but then wait 1d4+1 rounds. Tome of Battle classes can use each maneuver they ready 1/encounter, but they can also REFRESH!
Hey @KRyan we settled that thing about the monk. You can go ahead and critique the answer and mxyzplk agreed you could create a chat room and write about it there if you have anything lengthy to say. Just don't start an argument in the comments: feedback on its own is fine, but feedback that spawns an argument is likely to be deleted when the rest of the argument comments are deleted.
Now whenever KRyan next hops on the site, he'll have a notification waiting for him about that message.
Yes, well. I can speak from experience and say that while 3.5's balance issues aren't avoidable it's quite easy to play in the system for a good long while without that kind of imbalance rearing its ugly head.
I wanted a non-lethal way of immobilizing large numbers of troops
Settled on Avascular Mass
So I locked down 2k 5-foot squares with sticky webs made of their own blood (the spell can only ever deal 1/2 their current HP so they can't die from it)
I mean, I had a reputation in my groups for being unbeatable at CharOp when I put my mind to it (one reason I usually GM'd instead). I retired three different characters because they made the rest of the party irrelephant.
@SimonGill - Wizards are considered the most powerful class in 3.5 for the simple and pure reason that they have a solution to literally every problem they can be faced with, and this solution is CERTIFIED TO WORK. The only thing they can't do is force another wizard to fight them who doesn't want to. It takes a Greater Power - that is it say, a god amongst gods - to track down a wizard that doesn't want to be found
That means 2/3 GODS can't even smite the freakin' 'zard.
I'ma say that again just because it deserves it
2 out of every 3 gods lacks sufficient versatility to hunt down a wizard and they also lack the power to KILL IT once they've found it
The GM had ruled that a) all extradimensional spaces denoted by indefinite articles (an extradimensional space) are actually linking to individual honeycombs in a single dimension guarded by a demigod who has the blessing of all the major gods; b) it is impossible to use any magic of any sort to enter one of these combs except through their designated entry point (like a bag of holding).
@Simon - 13 is when you have full contingencies, teleports, shapeshifts, and divinations available, and it's in easy reach of being able to scroll-cast ninth level spells.
I've seen an 11th level build that managed to take out Erythnul in one spell volley
This keeping in mind that Erythnul's divine nature meant he knew the wizard was coming two weeks ahead of time.
@BESW This is actually canon. Batman has defeated Superman in a fist fight. Mind you... Superman was hit by a nuke shortly beforehand, but Batman had something to do with that, too. And Batman was wearing a powered exosuit for part of it.
Verifying that BESW is a beast at CharOp. With four feats and a character with +9 in Jump, he's just created a character who has +29 to Jump, and can make jumping power-attacks which come with +16 damage (for sacrificing -2 for the power attack; which is negated by the nature of the jumping attack). If it's a surprise attack, you can get an extra +2 to attack, and, if you like, spend that to get a +32 to damage instead of +16 at a total +0 modifier to attack.
you need to move horizontally at least 10 feet to use jump attack (which I presume is part of your build). Don't tell me you were jumping from side to side of the enemy
The trick to playing an Ego, in my experience, is to either have the ego twist on being useful to others or have it be easily and amusingly bent into usefulness.
It's only if you-the-player are invested in you-the-character actually being on top that things get problematic.
@BESW Reminds of my plans for my next Sorc. Since he's charismatic (obviously) and the only male in the group, I decided to give him a tick and keep an "truthful adventuring diary" ... detailing all the (imagined, mostly) erotic adventures with both the ladies in the group and the female NPCs - and portraying him as the hero and them as often as he can as damsels in distress, thankful to be rescued ...
(I just hope the others don't get the diary in-character, though it should be good for a few laughs if the ladies find out and beat the living crap out of him ... :))
@Zachiel Damage isn't important; if you're the director then you wanted that theurge to do that; it's your plan, they're doing what you want - urgo you're back in charge
Delusion helps a lot
"Well done old chap, excellent spell - you're learning, now keep that up and we'll have this all wrapped up and I can speak to the press."
The wizard I have in the PF game I'm playing is absolutely convinced the rest of the group are actually an experiment he's running and he's monitoring their progress, now and then he has to tweak the results a little. But it's going well, considering their basic handling of tactical situations etc etc
@Lord_Gareth: As I was trying to tell you, this chat is way better than notes. It's integrated in with the entire site so I get it even if I don't come to chat
@Lord_Gareth: the only one I know who has a chance of being able to answer that question is Gral. He'd probably be more interested in answering one of us and letting us take 'credit' for it than he would in registering here, at a guess
@Rob A 250+ page trilingual middle school social studies textbook about the local culture, written by local teachers and vetted by historical, cultural, and social experts from the different islands, and illustrated by local artists and photographers.
They are publishing much less new World of Darkness than they used to during the old World of Darkness, but it's not necessarily piracy that is causing the change.
They are currently owned by CCP (the company behind Eve Online) and involved in creating the World of Darkness MMO. There has been a...
@SimonGill Votes are strange things. My three highest are all social engineering questions about intraparty dynamics. My fourth is about how to wish for extra arms.