i want to learn game development using directx which one should buy .... frank luna's directx 11 version or 12? If i buy 12 will it cover later versions as well or basic history sort of thing.
hey if one has played watch dogs...i want to ask a simple question how all cameras of city are connected to each other and basically how we can hack any electronic device with just camera? What algorithm they have used?
@Almo but that's just cramming the syntax it good a pirated version of this book to get glance over it ..... it has explained everything so well that. I feel like purchasing it. What do you suggest?
@IcyDefiance yes thats what i want to do low level work...not every prefer low level details coz its generally hard and time consuming so want to do that
I've spent a lot of time with OpenGL because I like making tools. I like optimizing a single class for 3 weeks and stupid shit like that. But I've spent well over a year making a game framework and it's barely good enough to make solitaire with.
Spartan's question was "do you want to make a game or an engine" because if you want to make a game, don't start with DirectX because you don't need to use DirectX to make a game.
in fact, if you try, you'll get bogged down in 3d shit and never make a game
if you want to make an engine or a tool, then maybe it makes sense, but I'd still say starting with DirectX is not the best idea, since it ties you to microsoft.
that's it really
@SpartanDonut today's simple Pathery... seems obvious, but is not.
ok I want to make game engines people say don't use directx ....use openGL
but i asked one of the directx developer teaching at microsoft virtual academy and he told me that both got there own strengths and weakness. Also, I see almost every good game for pc is written in directx.......from open world grand theft auto games to car racing gamers i.e. nfs . They choose directx technology
@almo
that's enough to attack a noob to start learning directx instead of opengl
atlease he will be programming for something that people actually se
@androidplusios.design The biggest game in the world is League of Legends, and I don't think it uses DirectX.
EVE-Online is the MMO with the largest population in one universe, and they're stuck using Transgaming's Cider tech to get on Mac because it's built with DirectX.
there are other considerations
since OpenGL works across platforms, it's less headaches if your engine is to be cross-platform
given Unity and Unreal are crossplatform, it's kind of a given that devs expect engines to be so.
if you wanna learn DirectX, learn DirectX. if you wanna use an existing engine like Unity or Unreal, do that. if you eventually want to make your own engine, go for it, lots to learn and try
well, my gamedev experience is with Unity. I never desired to learn engine dev, wasn't (and still isn't) my idea of how I want to spend my time with life :p
I toyed with Unity over two years, prototyping, learning. then spent one more year and made a game, got on Steam, and right now finishing up an iOS and Android version
now, if I were to try and create an engine instead of making a game, I'd probably have given up
so I guess with your original question, you want to learn DirectX for game development, I read it as learning engine development, not so much game development. I mean, you'll get there if you stick with it, sure, not impossible, just gotta check with yourself what your goals are :)
you can choose UnityScript, yeah, that's how I got into it tbh. lots of web/javascript experience, so it felt right at home. however, UnityScript compiles really slowly compared to C#, cuts down on my dev and testing time, sucks
but..... still works, just compiles slower than C# is all
I was thinking of game racing....basically cart racing game in some indian village. What do you think? Its that nice idea? Basically India is a nice location to develop game.....Far Cry 4 did that. There's a lot of weird things people haven't seen about India which would attract gamers :)
the biggest piece of advice is probably to watch out for analysis paralysis: http://en.wikipedia.org/wiki/Analysis_paralysis stalling yourself, getting caught up in over-thinking and over-worrying about your plans of action
if you come up with an idea, it's a good idea until proven otherwise, and the only way to find that out is to implement it really. even if you don't stick with it or keep it in the end, you'll learn from the experience
GDSE people will be given code that they can use to unlock 100 Cakes(name of the currency in my game)
100 Cakes will get you a nice particle following cosmetic hat. The game will take a picture of your character the moment your character dies then ask you to upload it on facebook to share.
You will be able to show off to your friends how shiny and cool your particle hat is ; )
I am building an interactive application in Starling for which a camera system is required. Since there is no existing camera system in flash and the addons for starling do not meet our requirements, I am writing my own. Basically, it moves and scales all assets depending on the position of the c...
"Visual Studio 2015 Preview and .NET 4.6 Preview are for testing and feedback purposes only. This release is unsupported and are not intended for use on production computers, or to create production code. We strongly recommend only installing this release in a virtual machine, or on a computer that is available for reformatting."
In my case, I had to install some HTC softare, that had no mention of phone drivers
HTC Sync or something
I even called HTC and asked about how to extract drivers from their site -- and they kept wanting me to install this software, and never explained it to me
It is funny because when you actually explain what it is you are doing to a tech person over the phone, they don't know what to say
"Yeah, so I am developing a game in unity, and I'm trying to send the apk to the phone via usb. I already enabled developer mode on the phone, but the computer is not capable of communicating with the device. I have a feeling it is because the drivers that are being used are not correct."
"Ok sir.... errrrr..."
@Hjorthenify so apparently I never installed 2015, i was running 2013 all along
yet, I was under the impression that I was on 2015 -- and even installed UnityVS2015 and it worked.
GIMPshop was a modification of the free and open source graphics program GNU Image Manipulation Program (GIMP), with the intent to replicate the feel of Adobe Photoshop. Its primary purpose was to make users of Photoshop feel comfortable using GIMP. According to the developer, Scott Moschella:
My original purpose for GIMPshop was to make the GIMP accessible to the many Adobe Photoshop users out there. I hope I’ve done that. And maybe along the way, I can convert a Photoshop pirate into a GIMP user.
== History ==
GIMPshop was created by Scott Moschella of Next New Networks (formerly Attack of the...
> Gimpshop.com is distributing the original unmodified software, obtained directly from GIMP's repository website, and does not modify it in any way. These installers comply with the original software manufacturer's policies and terms & conditions. DownloadAdmin™ is an install manager, which manages the installation of your chosen software. In addition to managing your download and installation, DownloadAdmin™will offer free popular software that you may be interested in.
> Not more than a few days after the OS X version was released and spread virally, someone who isn't me bought "Gimpshop.com", put up a site with hot-links to the files on my site and began advertising - LOTS of advertising. Soon, there were donate buttons, my name in the site's title and much more - making it look like my website.
I asked that the owner stop hot-linking my files (and draining my bandwidth), so he hosted them somewhere else. I questioned his motives and he said he was just a fan and that the site was a "fan-site".