I posted this earlier, don't know if anyone saw it. Testing out a render for AR glasses. Interesting how the lens actually focuses the light so its no longer blurry
man, automatic 9-square sprite splicing for buttons (so you can create a single button sprite with a border, and have the centre of the texture stretch but not the borders). radial fills (like for WoW button cooldown timer effects). proper tiling
Alright, you mentioned it showed the whole line with grep. I missed the point a bit. I guess this finds where english text is but not the phrase itself
@Almo Oh, I know how to fix that. You have to disable this one setting that makes things fade away when you click a context item. Let's see if I can find it.
The problem was introduced back in Windows 2000 when fading menu items were added. Originally, the feature was added in kernel-mode code and was tightly integrated into portions of the UI. Since it worked so well, it ended up staying there. The problem has appeared from time to time, but no one h...
Last time I saw this was in Windows 2000 where it happened to me occasionally.
I suppose, a workaround would be to disable menu items fading out after clicking in the Performance options:
I honestly didn't even realize that clicked items fade until I had this bug.
@AttackingHobo Another cool idea, would be to have clear glasses. Then, put an lcd (the liquid crystal part of it) on the lens. That way, you can have polarized glasses that can be turned on and off.
I can only guess some people are downright stupid and just can't see a goddamn orange box on a white background with huge text saying CLOSED AS NOT CONSTRUCTIVE
I've been monitoring closed questions for a few days now. I noticed a very common pattern emerging:
The question is closed ("on hold")
It was closed by a single diamond mod
The mod closed it within 10-15 minutes of it being asked
The user (OP) had one rep only
The question is a poor fit to the ...
too many hobbyists who have no clue join everything gamedev on the web
adding a filter would leave us with too few users, and at the end of the day, I'm sure pro gamedevs have their own methods to discuss matters with others of their kind
stuff like conventions, private channels w/e
I want to talk to people about gamedev but I'm just not that sure I want to do it in an environment where my primary target is... psychophobia