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DH.
12:04 AM
@ChrisMcFarland Just played your game for the first hour, got rekt on the first 3 tries, after that I got the idea of the game, but it is still hard sometimes. I'm really liking it
 
Jon
you should try playing it blindfolded
 
haha. Nice though, yeah it takes practice
 
Jon
12:29 AM
how many years?
I put a star in a level and now I can't get it
how the fuck did I get that star?
 
DH.
lol
Your level design is so good that even you can't beat it
It's like the creator of Mega Man: he never finished one of his games
 
hah, real!
I think it was castlevania, there was a rule where if a boss was implemented, the designer/developer had to be able to beat it without taking any damage
 
Jon
ok so i figured it out
wow
that one is fucken hard.
 
Jon
wow
yeah, I think I'm gonna have to edit that
 
12:39 AM
I'm tempted on getting tallowmere
 
Jon
fuck man get it
 
but I fear the amount of time I code will suffer
 
Jon
support the gdse devs
 
it already suffers from overwatch
 
I bought 5 games yesterday, installed them
but waiting for that right moment to sit down and play them
 
12:41 AM
 
Jon
which one
 
oh snap my safeguard to steam came back
 
@TheMuffinCoder there's always the DRM-free version~~~
Steam is no obstacle
 
LOL
fine link me
:D
wait which is cheaper?
 
Jon
12:42 AM
2 fiddy
 
wait is itch.io secure enough?
 
yeah it's legit
 
sorry me le noob
 
It's an up-and-rising indie storefront
that doesn't suck
cuz a lot of them suck :/
 
Jon
and allows you to give more money
if notch likes your game
you get an extra 10 bucks
 
12:43 AM
haha, yeah that's true, add on a tip
itch has a nice layout really
instant payout to the devs, no minimum payment threshold like most
 
Jon
amazon pays me out really low amounts
 
:D done
 
aww thank you
Hope you have fun
 
Jon
$ 2.52
my last amazon deposit, lol
 
crazy
I think Amazon only pays me at $100
only received like 2 or 3 payments from them
 
Jon
12:45 AM
i don't sell much copies off amazon
 
LOL
"sacrifice a kitten for a +10 health"
 
don't do it, muffin!
think of the kittens ;_;
 
No one will judge you here
I love this game already
 
lol
My current main plot idea for t2 is:
Tallowmere has pimped up her dungeon, heaps of mobs and items and stuff
but then it all gets stolen - including her kittens
and the idea with unlockables, is that you'll go around into other enemy dungeons, and clearing a boss of a dungeon will get back an item or mob or other unlockable
rather than, "oh you killed the end boss so here's a new item for your game for no apparent reason other than 'game mechanic'"
 
Preorder the season pass now and get an exclusive ingame tallowmere emote
 
12:52 AM
rofl
 
Jon
Tallowmere Pre-order Gold. Get a shoutout by chris on GDSE chat
 
Hey chris
why dont u make a web port for tallowmere
this looks perfect for as a webgl game
 
I want to redo my website
make it feel more like a corporation's website
make it feel that Tallowmere's dungeons are a business entity, and she wants you to come and join her ranks
"now hiring", looking for looters, dungeoneers, heroes, heroines, and cat lovers
@TheMuffinCoder I've tried the WebGL builds a little, but they take so long to load
 
Jon
man i need to redo my website too..
I have to list out a bunch of WebGL demos
 
12:56 AM
aye
 
Jon
then I have to put up a GORB tribute page
 
I really wish it was just quick to load like most Flash games
WebGL feels like fricken molasses
hangs the page too if it's too large
 
Jon
yeah
its pretty unstable
 
it sucks :(
 
Jon
it works pretty well for small games
 
12:57 AM
lol thats with unity
write it from scratch (with just the rendering library) and webgl is a beast
 
Jon
my tripeaks game, for example, works flawlessly
 
@TheMuffinCoder yeah that's true
 
Unity is too bloated for it to work
 
DH.
It works
It's just that it takes too much to load even simple games :P
 
hence bloated :P
 
1:04 AM
cuz it has all these great features that you don't even bother using
 
like these awesome unity analytics amiright?
 
and networking
and lighting
and pathfinding
and animator system
and mecanim system
but can I disable those? nope
 
... I gotta implement networking for my game soon shudders
 
DH.
And all the physics stuff
"Hey but I'm using only simple, box colliders and..."
"NO, TAKE ALL OF THESE COOL PHYSICS MECHANICS AS WELL"
 
yeah it's got PhysX and Box2D
 
1:08 AM
wait it even bundles the 3D stuff for just 2D?
 
well, maybe it's smart when it compiles, maybe it knows not to include stuff that isn't referenced
but you can't flat out tell it to disable features
 
theres something strange with the xbone
It's turn off yet I feel heat radiating from it
Micro$oft, stop using my energy to spy on me
 
is your Xbox's settings set to have a fast boot?
cuz if it's fast boot I think it just idles
 
there's fast boot for xbox? o.O
whoa
 
yeah, under power saving options or something
 
1:12 AM
I think ps4 just got rekt
lol my xbox is literally a brick rn
 
havent turned it on for the past 2 weeks
 
my ps4 has been collecting dust for over a year
 
yet I want to use my ps4 but my brothers been using it nonstop 24/7
ouch poor ps4
It needs a caring home
 
it needs some games first
:D
I'm too much of a PC gamer
 
1:13 AM
ps4 dont listen to the meanie
 
I bought it for Destiny really to play with a friend
 
you got enough games for me
lol I got it without a reason
 
I already had my xbox one at the time
But then arkham knight got announced and bam preordered one
Arkham knight was such a great game O.o
 
DH.
1:44 AM
Except they couldn't provide proper support
 
For pc yea
For ps4 perfect
lol it should had been just a ps4 exclusive because of how bad it ran on pc
 
DH.
They probably made the worst shaders ever because
Some people couldn't even get to the menu
Both ATI an Nvidia
 
#pcmasterraceproblems :P
 
DH.
Well, if there's someone to blame bad ports are only the devs
Nvidia is doing a great job keeping drivers updated
 
From what i remember reading, they gave the pc porting job to some other studio
which led to that bad quality
Finished my background wrapping! :D
 
Jon
1:53 AM
Nice. Try to get rid of the obvious seams
 
lol I gave up after 2 days of doing that o.O
 
background looks small
like the background tiles should be heaps bigger maybe
 
ooo I see
my original image is 2000x2000
i scaled it down to 600x600
wait this is regular size, is it still noticeable? (havent changed the tiles yet)
 
I see 6 images of the background, yeah it's noticeable :P
 
nice :3
lol let me fix that
 
2:09 AM
making gifs failed, file sizes were too big
Im using my 2000x2000px background textures now
The seams are still there, but they're way less common
 
Pip
It's not that hard to randomly generate seamless noise for backgrounds btw muffin
 
plz show me master
 
Pip
Uh I can provide you a github repo with a C# implementation
But it's not JS
 
C# -> Typescript literally looks the same
Im tired of trying so hard with noise, clouds, blurs and color burns in photoshop making my backgrounds
 
2:18 AM
Do you have any examples of its output?
 
Pip
Uhhhhh well you see here
Idk
It depends on how you filter it and what dimension you use
It has 1D, 2D, and 3D outputs
 
That might work
just gotta translate it to js o.O
 
o.O whoa
 
Pip
70
A: How do you generate tileable Perlin noise?

John CalsbeekHere's one rather clever way that uses 4D Perlin noise. Basically, map the X coordinate of your pixel to a 2D circle, and the Y coordinate of your pixel to a second 2D circle, and place those two circles orthogonal to each other in 4D space. The resulting texture is tileable, has no obvious dist...

If you give me a little bit I can probably write up a 4d implementation so you can do that
 
2:21 AM
lol couldnt I do that in photoshop?
I'll try again tomorrow
I gotta be careful not to touch the brush tool :P
 
Pip
I mean you could do it in photoshop
 
lol I'll try
 
Pip
the advantage of using tilable noise is that it's random
 
Hopefully
wait random for every tile?
 
Pip
and you can generate whatever amount of it that you need
yeah
if you want
 
2:23 AM
wouldnt javascript choke doing that?
 
Pip
probably not if you only generated what you needed when you needed it
 
Jon
3:04 AM
I explain how to do tillable noise in my blog
Not Java though
 
Sie
3:32 AM
0
Q: Respawn not working properly upon scene reload. Why is this?

SieSo I made a respawn function and the weird thing everything in the following script worked fine until today. Anyway what is supposed to happen is the script it supposed to load a saved checkpoint. However I need to reset the scene (and again this worked just fine last night which was odd...). Es...

 
 
1 hour later…
Sie
4:42 AM
Man... I kind of feel sad. I looked the Steam Summer Sale and except for Braid nothing really interested me at all. I'm getting old...
 
 
1 hour later…
6:06 AM
2
Q: Why aren't my pieces rotating on my chess board in Java?

prakhar londheI am developing chess game in Java using the Netbeans IDE. Instead of rotating the whole board at each move, I thought of changing position of the pieces themselves, while the board remains same. All my pieces and squares are JLabels and are in a JLayeredPane, with pieces being in top layer. All ...

can anyone take a look at this please
 
@Sie That's how I felt last Steam sale, didn't buy a single thing lol
Dunno about either of those two questions though sorry :(
 
 
1 hour later…
user92578
7:26 AM
Good morning guys
 
user92578
7:39 AM
So I would need to decide whether to add text to the trailer
 
user92578
@prakharlondhe Why do you use i to index the WinitialLocation array?
 
user92578
Like I guess text would help clarifying stuff
 
user92578
But it's a minor distraction
 
if you want text, either overlay maybe top or bottom of screen
or have a couple seconds of text between clips (so that the user only has to focus their eyes on one thing at a time)
 
user92578
hmm yeah, but I don't really think someone is going to not click the yes button because I didn't explicitly say that in the video that the game involves awesome explosions
 
user92578
7:50 AM
@prakharlondhe And why are you looping six times?
 
user92578
:D
 
9:14 AM
Guys. Is there a way to pack existing sprites and textures into sheets and not mess up the references
 
user92578
No clue
 
9:40 AM
Well, you need to update those references at least once if you pack those graphics together, I'm sure you can automate that if the process of packing them is automated itself
 
found this option called Sprite packer. It packes them into atlases on build time
only about 25 more MB to shave off :D
 
9:57 AM
fml I have to install quicktime to be able to import the into movie for the game
 
user92578
import what?
 
intro* movie
 
It is because the size of both the arrays WinitialLocation and BinitialLocation, for now, is 6. Also the size of labels is 64 (for all the chess board squares).
@Tyyppi_77
 
user92578
But that doesn't make any sense
 
user215373
10:03 AM
hi
 
user92578
Why is it 6? What is the data there? 6 last positions? I mean what?
 
user92578
@Dr.ZOMBOOS Hi!
 
user215373
how are you
 
yes there are 6 last positions for 6 white pieces ( I know there are 12, but I am just experimenting with 6 distinct pieces for now)
 
user215373
do you play coc @Tyyppi_77
 
user92578
10:04 AM
Fine, polished my trailer this morning and now I'm procrastinating on buying a domain and the GL license
 
oh sorry ( there are 16 :P )
 
user92578
@Dr.ZOMBOOS I don't what coc is so I'll say No.
 
user92578
@prakharlondhe Why do the last positions matter?
 
user215373
clash of clans
 
user92578
I don't play it, but is there a question you wanted to ask?
 
user215373
10:06 AM
3
Q: Where did my clan go?

CeleritasSomething very screwed up and very unfortunate has happened. I was the leader of a clan with around 45 members and all of a sudden I noticed I was in no clan. I had no messages in my inbox. My clan castle is still full of troops and loot (as how I remember it should be). Is the game currently gli...

 
@Tyyppi_77 the pieces are redirected to their last positions, if someone dragged it to an illegal location..
 
user215373
i want to share this
 
user92578
@Dr.ZOMBOOS Why are you in the GDSE chat?
 
user215373
nope
 
user92578
@prakharlondhe Oh, al right
 
user215373
10:06 AM
invite me
 
user92578
Invite you where?
 
user92578
@prakharlondhe if(labels[j].getLocation().equals(WinitialLocation[i]))
 
user215373
gdse chat
 
user92578
What are you trying to accomplish with that line
 
user92578
@Dr.ZOMBOOS You are in the game development chat.
 
user215373
10:07 AM
nothing
 
user215373
bye
 
user92578
wtf just happened?
 
user215373
nothing
 
user92578
You shared almost a year old question on Gaming here?
 
user215373
bye
 
user92578
10:09 AM
please don't spam.
 
user215373
ok
 
user215373
sorry
 
I am trying to find out if there is any piece on any label, if found, switch the position of that piece, so that it looks like the board is reversed.
 
user215373
bye
 
user92578
@prakharlondhe but you are excluding a lot of positions here, aren't you?
 
10:11 AM
why?? I am doing that for all 64 squares and for all 6 (for now) pieces
 
user92578
those are initial positions?
 
user92578
Do the initial positions change?
 
No the initial positions change after a piece moves only
 
user92578
so initial location actually stores the current location of a piece?
 
yes...
 
user92578
10:19 AM
all right, I'm doing some renaming to clear things up
 
user92578
and currently only the recently moved piece swaps?
 
@Tyyppi_77 I'm part of local game development group on facebook. Do you mind if I share your trailer there?
 
user92578
I don't mind that but the current version is not the final version, so I would much prefer if you were to do that when I put out the final version along with the Greenlight campaign.
 
user92578
But that's really great from you to offer to do that and also ask me.
 
10:21 AM
well I think your game is great and it deserves attention.
 
@Tyyppi_77 that was much earlier, now nothing shifts at all.. still if you can help with my current code, I could improve it somehow
@Tyyppi_77 can you share your game link... I wanna see that :D
 
user92578
@UriPopov thanks a lot, I really hope I can receive attention so help will be much appreciated once I launch the campaign
 
user92578
@prakharlondhe Here is the most recent trailer: youtube.com/watch?v=SaGre4zsDKc
 
user92578
I have a devblog at gunhero.surge.sh
 
user92578
And you can follow me on Twitter twitter.com/Tyyppi_77
 
10:23 AM
@Tyyppi_77 btw have you thought of anti-piracy measures ?
 
user92578
I'll let Steam do it's thing
 
Pip
@ChrisMcFarland fantastic
 
user92578
@prakharlondhe have you done debugging with breakpoints?
 
user92578
Checking what executes, and what doesn't and why?
 
I have no idea how to do that
 
user92578
10:24 AM
What IDE do you use?
 
I am absolute beginner
Netbeans
 
user92578
Okay
 
which engine are you using?
@Tyyppi_77
 
try clicking on the left of a line of code. A red dot should apear.
 
user92578
I have my own framework built ontop of SDL2, that's C++
 
user92578
10:25 AM
Or F9
 
Pip
SDL2 <3
 
user92578
Pip do you use Namecheap?
 
Pip
Yeah I do
Why?
 
user92578
And you like it?
 
user92578
I need to buy a domain too so that I don't have to share that surge.sh domain
 
user92578
10:27 AM
Namecheap looks nice and cheap
 
user92578
@prakharlondhe This is kind of a separate issue, but classes would make your task a lot easier
 
I use Namecheap, it's cheap enough
 
user92578
All this arrays are really messy
 
user92578
So I wrote a basic written description of the game while the trailer was rendering
 
user92578
I should probably go ask Dad and start buying stuff
 
Pip
10:29 AM
Namecheap is definitely cheaper than a lot of other options that I've found, and it's pretty nice
 
ffs UNITY I installed quicktime just let me import the video
 
user92578
did you restart?
 
yes
 
is there any seeming problem in my code??
 
user92578
the only problem I can come up with is the possibility that the initialLocations arrays don't store the values you think they store
 
user92578
10:38 AM
it's messy code as I said
 
nope 3 reinstall and 3 restarts later and it still does not let me import a movie
 
what format/extension is the video?
 
.mp4
 
maybe try converting it to something else?
 
its a acceptable format according to the docs
unity just tells me I need QuickTime to be installed
maybe they mean something else than the player ?
nevermind
it started working all of a sudden
 
10:55 AM
@Tyyppi_77 they should.. the rest of the code is working perfectly... I mean all the moves are going good
 
user92578
but seriously, check with your breakpoints or even just by outputting stuff to console to see if anything executes
 
Pip
11:12 AM
ugh
I still can't get this working for some dumb reason
I'm sure it's dumb
 
thanks for help... I just changed my code a little bit. Instead of directly setting the pieces location, I updated the location arrays, and then updated their position using the arrays,... working nicely :D
 
Pip
FML it's a shader error
wow
good job me
Took me three days to figure that out
Now I have to figure out where and why it's erroring
Okay, missing a semi-colon
It's still not working, but the shader compiles
 
user92578
11:39 AM
@prakharlondhe nice!
 
user92578
make sure to post your solution to your question and accept it!
 
Pip
11:58 AM
Alright, I'm done for right now
I'll pick this up on.... day 4
 
12:09 PM
Boo!
You been spooked
 
12:21 PM
2spooky
 
Pip
Ikr
 
Jon
Shat my pants ffs
@almo Othello creator died today
 
scoured your slip?
 
@Jon didn't Reversi already exist?
 
Jon
Same fame is it not
Game
 
12:34 PM
yeah late 1800s
it's pretty close
like, the only difference is the starting config, right?
wikipedia lists them in the same article
 
it was certainly a good choice for republication though
 
Jon
I guess he created the "board game" verison in the 70s
Gonna have to write othello as tribute now
 
I might still have my AI code laying around somewhere
he plays pretty well
my first C++ code though, so it's pretty bad (code-wise i mean) :)
 
12:45 PM
Now I remember why I wasn't going to get anything done this week as far as my game goes...
 
user92578
?
 
Jon
real life?
 
the suspense is 2spooky :(
 
Jon
i did a lot more than I anticipated this week
still have a good 10 hours of level design ahead of me
 
user92578
12:52 PM
I'm starting to have a folder filled with stuff I need for Greenlight: Trailer, Thumbnail gif (that hopefully isn't too large), Screenshots, Written description
 
I'm currently trying to solve a bug for my room transitioner where it creates like 10 new rooms in under a couple of seconds instead of just creating 1 new room
 
user92578
lol
 

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