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Jon
10:00 PM
yes.
 
user92578
0
A: android game change background image at every level?

Tyyppi_77This is actually pretty straight forward. Instead of loading up an image from a static path, you would want to store up (the implementation depends on how you store your levels) a path to the correct background for the level along the other level data. As you are loading and creating your game ob...

 
user92578
How's that?
 
C++17:
if (auto [x, y, z] = f(); x.IsValid()) {
  ...
}
the f why
 
user92578
Multiple return values?
 
@Tyyppi_77 Perfect!
I would upvote but I dont have enough rep on GDSE
lol I only have 7 rep
 
user92578
10:06 PM
:)
 
Jon
sup
 
Gonna edit questions till I get enough rep
 
@Tyyppi_77 open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0305r0.html (don't worry, short and clean)
I think the first part is a structured binding
 
user92578
I kinda like that
 
This will be added as well, it's weirdo as hell
 
user92578
10:09 PM
Like I already love if (CEntity* target = level->FindEntity("Player"))
 
Something to structured binding, it seems to be just more "syntactic sugar" (I'm a bit against it, but I don't think it'll destroy the language, haha)
struct S { int x; volatile double y; };
S f();
const auto [ x, y ] = f();
You can then access x and y as different variables
where x is of type const int and y of type const volatile double
oh, now that I think about it more, it's pretty neat
 
Jon
 
user92578
Awesome
 
goty
do you reckon you're almost done with it, Jon?
 
Sie
Just curious, why the name Gorb?
 
Jon
10:14 PM
almost
 
Jon
it isn't obvious is it?
 
Sie
shrug
 
user92578
Game Of Red Blocks
 
Sie
Oh.
 
user92578
10:15 PM
Not really
 
well in the image R is made up of red blocks
 
Sie
lol
Oh I'm dumb.
Green, Orange, Red, and Blue
Duh
 
Jon
;)
 
user92578
Oh
 
user92578
Damn thats clever
 
10:17 PM
hah
well played
alright, time to make this door open
 
user92578
But yeah whats left Jon?
 
Jon
left... well i need to wrap up the world logic.. mainly just unlocking when a star count is reached
re-arranging some of the levels possibly to better fit the world scheme
Release a test build -- run a test cycle
fix bugs
 
Guys I unconsciously allowed that my render scaled to any window size o.O
 
Jon
Hopefully do something cool with the music player, with Mick
 
Sie
It's really cool seeing you and Tyyppi but man everytime I look at my game it just feels like there is an absolute ton more to do.
 
user92578
10:19 PM
@TheMuffinCoder I think you should keeo the aspect ratio
 
Yea ik
I was planning on doing that
But didnt know my code already scaled it
 
Jon
nice :D
 
@Sie that's game development for you
it's a tonne of work
 
user92578
@Sie I feel that too, it's not like I'm about to release GunHero
 
Dont worry guys I'll catch up to yall >:)
 
10:20 PM
gogogo
not like it's a race though :D
 
has fought the urge to not play overwatch all day
 
user92578
Yeah you will, a scope helps a lot
 
Sie
To me? Well I'm just barely crawling out of pre-alpha.
 
Jon
I think it is very important to run through like multiple polish cycles
do not rush
you spent all this time building it --- make it spectacular
that is my aim anyways.
 
Sie
10:23 PM
I officially started development in like February. Feels like time has flown by since then.
 
user92578
Aight guys I think I'll get to sleep so I can keep polishing the trailer with a clear mind tomorrow
 
@Tyyppi_77 you still using Blender for that?
 
user92578
Yeah, ended up really liking it
 
Sie
A trailer in Blender?
Never heard of that before but I guess it is possible.
 
Jon
@Tyyppi_77 i hope I can make a trailer half as good as that
 
user92578
10:24 PM
Yeah Blender has a video editor
 
user92578
@Jon you wont believe how happy it makes me to hear that you like my trailer <3
 
Jon
I am jealous
 
oh weird/neat: Greenlight listings support Sketchfab items now
so you can preview and rotate 3D models in the greenlight listing
 
@Sie I started dev last week :D
 
11:06 PM
doors opening
needs some sfx and particles next
 
Jon
11:52 PM
that looks really satisfying man
 

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