I was just thinking on that sort of plotline. The kind of 'No ones died in an arena combat in years/ever..... and someone, or both combatants, end up dying.' sort of thing. Creates not only intrigue/mystery, but potential faction related struggle.
my setting is very High Fantasy, a mysterious sorcerer calling himself the Warlord has taken control of a black obelisk, an Artifact of Mana called the Jet Tower; granting him phenomenal necromancy powers. His armies of undead have already destroyed a few key cities and capitals of the known world. His threat is already established and well under way
The 'Warlord' , unknown to the current players, belongs to a race of beings that aren't unlike the Eladrin race of Elves from Wizards of the Coast; but more magically inclined
low constitution, pale, not very physically strong; they make up for it with incredible magical potential
this particular character was born lacking that potential. Making him not only physically weak, but magically weak as well....almost useless
Vastly intelligent and calculating however. He found himself providing his talents as a strategist to an Order that helped keep balance in the land. They had access to knowledge of artifacts and other potentially dangerous spells and items, so they could police their whereabouts.
our under appreciated Strategist finds a book with forbidden magics in it and decides that's how he'll gain the power he never had, what he believes to be the birthright of his race. From there he obtains the knowledge on how to locate and activate the Jet Tower
in my setting the world is exploding and the only thing holding it back is a line of wizard's towers around the north end of the world. the "explosion" is also a portal to the plane of law through which aberrations are streaming through trying to muck up the wizard towers and society in general to cause the world to blow up
it gives me a lot of freedom with where to take adventures because the explosion affects everything, and a bunch of ancient evils are starting to come back while everyone is distracted by it
the aberrations want the world to explode so that they can transfer the magic energy into their patron dragon who's trapped in the center of the plane of law
and he's trapped there because he tried to kill time itself, so him getting out is a bad thing
@DavidReeve Neat. Also, it's interesting how that's exactly what Chaos is about in Glorantha (turning back the Great Mistake of starting time up), but in your setting it totally makes sense for it to be Order (law) striving for that.
(Maybe it's only that Chaos is just misunderstood and misnamed in Glorantha. But that kind of doubt is par for that setting...)
Funny you bring up Sotn/Alucard . Me and my coworker (he plays a sorcerer in the campaign I also play in), were discussing Gaseous Form and he asked me what it was like. I was like; you know Alucard's Mist Form? Just like that.
We didn't have soundtracks back in the day......so when I wanted to listen to One Winged Angel during the final Sepiroth Fight in Final Fantasy VII , I had to cast a spell and pop the Playstation open so it wouldn't load past the spell, but the music would keep playing
that song was so damn long....but epic
Front Mission III had great music as well. FFTactics. Xenogears. Breath of Fire III ....they don't make them like they used to :/
5e "Wall of Fire" uses the verbiage "...within its area..." and "...inside the wall...". Do either of those mean "occupies the same square/hex" or do they both literally mean inside the 1 foot thick wall?
@DavidWilkins I am pretty sure, as I've just read the same entry yesterday, that it means Occupies the same square/hex as the wall when it's summoned or when a creature tries to enter/moves through the square in question
I'll grab some particular quotes if required.
"...When the wall appears, each creature Within it's area must make...."
"...the creature takes the same damage when it enters the wall or ends it's turn there...."
it's not a wall of stone.....a wall of fire CAN be walked through.....it also says specifically that the Wall of Fire is opaque
someone not paying attention, or forced through the wall as with a shove or bash or other objects that move a creature backwards, could all result in a creature walking into or ending it's turn in the same space taken up by the Wall of Fire
*"....You call forth Spirits to protect you. They flit around you to a distance of 15ft for the duration. Any creature in the area...." So....is the entire 15ft radius around the character who cast the spell effected by angry spirits? Or JUST a circle that's 15ft out from the caster?
well no....I'm not phrasing it the same, or trying to at least. What I mean is what if it's saying the spirits are flying in a circle 15ft AWAY from the caster....just a circle that takes up 5ft.
An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
it's just.....they went out of their way to use different terminology. In EVERY other spell, like Fireball, Aura of Protection, so on and so forth, they say Radius or Aura of a certain number of feet
not, out to a distance of
I chalked that up to other inconclusive mistypes though like Destructive Smite turning into Destructive Wave
a few other random tidbits.......when concentrating on a Paladin Smite spell (Or any other spell that takes concentration) casting a spell that instantly takes effect doesn't break concentration?
right off the bat? I'd always pick Dell over Asus.....
@Airatome Yeah, it's basically an overqualified e-reader that I can occasionally watch a movie on and tote along so I can remote into work if need be when I'm covering on call.
I read that if you Twin Spell through use of Sorcery Points a spell that requires Concentration to maintain, you are effectively concentrating on the SAME instance of a single spell...it just happens to have a clone, which doesn't break the rule of not being able to concentrate on more than 1 spell at a time?
that's what this place is kind of for.....though I believe they prefer if you ask your question on the open forums to allow others a chance to answer publiclly
I'm just asking redundant questions that already have a question and relevant answers somewhere
@npst Give it a shot and ask! Stack Exchange sites have a close relationship with Google, so the Dark Eye experts will be able to find your question even if they aren't here yet.
The best way to get more experts on a system is to ask good questions.
@DavidWilkins Well. Pedantically, it is a forum. What the Stack Exchange isn't is a traditional Internet forum.
Since "traditional Internet forum" is what we usually mean by "forum" when we use the word on the Internet, the "SE is not a forum" rote is useful but not really accurate.
There's nothing crazy going on, Airatome. I just don't want to be seen as some rule hugging butsomeonesaidso. It's easier to solve a matter of different opinion in private without misconceptions
Basically: If we're playing without the "optional" Endurance... Do special skills still have an extra cost/delay, something that hinders a fighter from using them every action?
Also: Since good Stack Exchange answers back up their statements with citation and reasoning, any answer you get won't be "Because someone said so," but "Because this line of reasoning seems cogent."
it says those are normal means of combat. An attacker rolls against your parry, if your parry is higher, you deflect the blow, if your parry is lower, then you are hit and your AR (Armor Rating) is deducted from the damage first, whatever is left over is taking from your life points or HP