@SevenSidedDie When I was a kid we'd huddle around the radio during a storm, and we avoided buying electric telephones unless they also came with a wired handset.
Now when the power goes out, people without smart phones go find a neighbour who has one, to check the news feeds.
So, tell me if I should just post in meta but... is it advisable/good to add seemingly relevant tags to questions? I noticed that there is a [kids]/[children] tag but the tag seems underpopulated. Meanwhile there are a number of questions that seem to be asking about children that don't contain that tag. Would it be appropriate to look for and tag such questions?
(I'm asking here because it seems like 90% of Meta Questions get responded to with "this doesn't need to be on meta" for one reason or another... so clearly I don't understand what's supposed to go there XD)
@JohnP Given that child slavery is, yanno, a real thing, it might be in the best interests of keeping the chat a comfortable place if we avoid the poker-face approach to satirising such subjects.
Thank you. This chat has repeatedly demonstrated a group desire to be a welcoming and safe space whenever possible, and that means if people are uncomfortable about a topic, or the way it's being handled, we either drop it or move to another room.
i suppose if you're semi-immortal and already over two hundred years old, in the grand scheme of things waiting a few weeks between baths isn't all that long
I've suddenly gone from making a poster for King Lear to making a poster for Tartuffe.
@doppelgreener I've moved from Photoshop to Illustrator for Stellata; I need to learn the pen in Illustrator, and I think, given the ambitious full-body pose I'm going for, it'll be easier to use a simpler vector style.
I kinda suspect it's a new player who either just took thri-kreen from the MM and wants to play that, or found a 3e savage species thri kreen write-up.
We've learned a lot by creating these per-site blogs for any site which asked for them. However, we at Stack Exchange have not been doing enough to make blogs work - neither for the contributors nor for the communities that are associated with them.
On our network, any site will have generated s...
i am not so much a fan of the frizzy edge is all and wondered what it might look like if there wasn't an edge; the concept art features bold leaves coming down like the sides and top of a helmet for instance.
@BESW I like it a lot, but I think I like the black/white line better. Something about the patterns between the brown wrapped around the limb and the leg/arg is not quite right for me.
It doesn't quite make sense. The readied action takes place when he sees the goblin. The readied action should then occur before goblin attack.
And there is no mention of who is hiding for his quoted text. One would assume it's the PC, but if he's hiding, how is the goblin seeing him to attack?
I think (and I answered this way) that no matter how you slice it, if the attack hits, the PC is taking damage. The only way to avoid it is either have the attack miss (And reveal the goblin), or be able to preclude the attack completely.
And precluding the attack isn't possible unless you can detect the goblin before it fires.
So...then someone needs to explain the arcane rules of chat, where longtimers are allowed to poke fun at questions and newer ppl get called out on it.
I thought it was a rather innocuous comment, that I can see a player losing a character, having a round and round discussion with the group, and taking it to RPG for a resolution.
Mainly for me it is a turn-off in the form of being presumptuous that an answer is awesome and necessarily deserves upvotes. I can and will reward excellent answers, but I don't want to reward having ego around them.
That said, it is a pretty good answer, and so I will upvote it.
@JohnP @doppelgreener wasn't objecting to "I think someone died and is not happy about it, hehehe.", he was objecting to "w00t. more rep. Vote that sucker up, peeps!"
Ah, ok. Again, that's just my sense of humor, which probably doesn't translate well. I still ahven't gotten the hang of linking or following links back
I'm just pleased I was able to answer before SSD or BBS got in there, they are quickdraw awesome answerers.
@JohnP No worries. I figure it was possible it just came out really badly. But... it did come out really badly. :P I figured it'd be better to tell you now to avoid it becoming a repeat thing.
@Miniman It's true. Every once in a while a subjective question just grabs me and I get right into it with a passion. Sometimes I feel like (a far less smart) Sherlock going "boring. boring. bor — wait. interesting."
Not that most or even many of our questions are actually boring; they're just often already well in hand. :)
@SevenSidedDie Yeah, I tend to answer the "boring" ones and steer clear of the "interesting" ones, as a rule. I'm far better suited to cleaning up trivial rules questions than dealing with actual problems that require any real thinking.
@Miniman Don't sell yourself short on those though. They're often thorny, or require careful reading. I've started to counter-answer a few of those you'd answer, only to realise that you'd already done a much better reading of the relevant rules.
@SevenSidedDie Definitely not all well earned :P It annoys the hell out of me how some crappy answers on crappy questions have garnered way more votes than answers I actually spent serious time on.
@Miniman Unpredictability of the site, and the difference between "you worked hard on X" and "this is useful and enlightening to me!" Votes tend to be much more for the latter.
@doppelgreener It's more like, "back to the Great Wheel... but only if you want, and all the 4e planes are in there too... so here, mix and match to taste." It's all in the DM's worldbuilding hands rather than canonised, with support for all prior cosmologies.
Except the crystal spheres. I don't think it mentions those. But those are kind of Material Plane anyway. Sorta.
4e had no outer planes. There was "above", "below", the world's echoes, and the realm beyond the material which has driven insane most people who've had a glimpse of it.
@SevenSidedDie Yes. There's various bits and pieces, but as I understand it, it's the realm beyond the realms, beyond the stars, beyond everything.
... which is kinda fun to work with.
are we beside it? is it a parallel plane? what's that mean if it is? are we inside it? in what sense are we inside it? if we're inside it, how does that resolve with the above/below planes being infinite (as far as people attest)? how far does the far realm go? is it everywhere around us? are we a bubble inside it? is there stuff beyond it? are there other bubbles?
all of these are awesome questions that i'd love to explore.
@doppelgreener I like that they put in explicit support and approval for all the different kinds of planes over the game's history. It's unfortunate that they only way they could pull it off was by declining to define any canon cosmology. On the other other hand, it follows their "the DM is the boss of the world" design.
@SevenSidedDie that DM-is-boss design they've taken on in various ways is something i am not comfortable engaging with on many levels (and not just 'cause I'm now used to Fate)
@doppelgreener Have you read any/much Lovecraft? It's very much inspired by the Cthulhu mythos. Which is, itself, full of exactly those kinds of interesting and potentially unanswerable questions. :)
@doppelgreener Yeah. That's new in 4e or 3e (I forget, but 4e made it really explicit, if it wasn't the first).
@doppelgreener Getting powers from Things that Mortals are Not Meant To Know goes back to a little-known wizard variant in 2.5e. It's neat to see it back.
@doppelgreener The planes are the subject of many holy wars, both online and in canon. ^^
@doppelgreener The Alienist, from the Player's Option: Skills & Powers book, I think. I don't remember exactly what made them mechanically different, but they got their knowledge from a being outside space and time (like the Far Realms), and risked madness using it. Much more Lovecraftian than the Star Warlock, and a lot of potential to take a campaign in chaotic directions. But super full of flavour.
@SevenSidedDie this is more in the context of them making an edition to appease players of all other editions and get them buying books again, combined with the burden they put on the DM in rules interpretation, combined with the enormous amount of power they put on the DM, combined with the guidance they've historically provided or not provided in how to wield that power (and they appear to continue the trend in the free rules I've read), and so on.
My personal interpretation of the 4e Far Realm was that all the 4e planes were an encapsulated cyst in the body of the Far Realm. Their notions of physics and ethics, magic and alignment, were treated as an infection to be purged by the Far Realm's defences: madness, abominations, manipulation of fate, are the Far Realm's immune system acting to break down reality itself.
@doppelgreener I have a beat-up copy of the book around somewhere. I should dig it out and take a look. Lots of neat stuff in there, precursors to the explosion of options in 3e.
Megatherium (/mɛɡəˈθɪəriəm/ meg-ə-THEER-ee-əm from the Greek mega [μέγας], meaning "great", and therion [θηρίον], "beast") was a genus of elephant-sized ground sloths endemic to South America that lived from the late Pliocene through the end of the Pleistocene. Its size was exceeded by only a few other land mammals, including mammoths and Paraceratherium.
== Discovery ==
The first fossil specimen of Megatherium was discovered in 1788 by Manuel Torres, on the bank of the Luján River in Argentina. The fossil was shipped to Museo Nacional de Ciencias Naturales in Madrid the following year, where...
[thinks on actual famous fantastical creatures though]
At any rate, translations that attempt to match a rhyme scheme are rarely very good because it's really hard to simultaneously translate a text accurately with words that fit the right scheme and meter.
There's really no way to translate those two lines that way without reaching for something to toss in there that rhymes with "princess," because in French, that's "me blesse," so "wounds me." No way to wrangle that into a rhyme. But "I guess"? And sashay?
I can't think of any exceptionally violent mythical creatures right now. Many are just omens of death or enchant/curse people to their doom rather than outright attacking them, so the inversion isn't that humorous. Werewolves (and other were-things) are the most obvious unbridled killers.
I just keep thinking about Pokemon, which are largely way scarier if pokedex entries are to be believed.
Mmm, not on topic for us. "Role-playing games" is admittedly a fuzzy thing to define, but we have a boardgames Stack and a chess Stack for things that fall closer to that end of the spectrum.
I have. It's a clever gimmick, and if it works for people I can't really knock that, but I have reservations about its long-term effects on a person's habit-forming ability.
You may find this helpful in your exploration of RPGs:
I'd really like to learn how to play pen-and-paper RPGs. I know that it takes a few players to actually sit down and play, but I'm not at all sure where to find more gamers.
How do I find existing groups to join? Or, are there any resources online that may help me find existing RPG groups or pl...
(I think games are a very valuable part of society, and play a crucial role in the advancement of the individual and of civilisation, but "gamification" isn't a universal good in all situations. I haven't looked at habitRPG closely enough to speak to its scope and application.)
Yeah. Finding other players is pretty difficult when the population is really small.
And even if you find other players, next is trying to find some that share your game philosophy. Are they roleplayers or rollplayers? Strict or relaxed? etc.
Most of the RPG groups around here are D&D-only and generally have a military composition so they already have a coherent group and won't be around for too long.
I know of two groups that play 3.PF with a fairly large college contingent--one students, one professors.
I know of one group that feels RPGs peaked with AD&D.
(Some day I'm going to run that group through a Fate game, just for the shock value.)
Until I finally got plumb wore out of forcing 3.5 to fit the needs of my group as best it could (which was poorly) and tried 4e in desperation.
My only justification is that when 4e came out, I was running with people who seemed more informed than I was and I relied on their understanding of 4e's qualities instead of doing my own research.
I think 4e does what it does well. Combat is resolved much faster than 3e. But it doesn't give you the same freedom in roleplaying. Just my personal opinion.
4e, for me, was better for roleplaying because its non-combat mechanics were so scant. We felt freer to just freeform it.
(3.5 had a lot of non-combat mechanics, but none of them were satisfying.)
4e had a "tactical combat" agenda, and it did that really well and then got out of the way for everything else.
But then, 4e had a LOT of "not 3.5" in its favour for me by the time I tried it.
After about a year and a half in 4e--which was a lot of fun--it started to chafe again, and I realised that the problem wasn't 3.5: it was D&D.
So now I play other RPGs that don't have the qualities endemic to D&D which get in the way of my kind of gaming fun, and I have a lot more fun because I'm not having to bat those things away all the time.
@BESW Yeah, it's always better to find a system that suits your style. Trying to adapt other systems gets tedious fast.
Me and my friends have been playing my own homebrew system for a long time. But we're trying out GURPS as it has much more content and seems similar to my homebrew. :)
Melanesians, specifically. It's a charisma cult based on the notion that mimicking the trappings associated with a desired outcome will cause the outcome, a kind of misplaced cause-and-effect deal.
thus when I get support tickets for their specialty software that I never ever use I can't walk in and know how to look up a solution because I dont even know what the problem should be described as
because the specialists are never power users and definitely not IT staff they cannot describe it accurately either
The easiest way to know that your IT group is not a Cargo Cult IT group is if they first analyze a problem as opposed to first asking you to reboot your computer
So I sit down and I ask what the end result they want is and then spend 15 minutes relying on my machine intuition of system design to work it out. If I fail then I have some rudimentary info to then begin a targeted search with