using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class InventoryManager : MonoBehaviour
{
public Rigidbody Cube;
public Rigidbody RectangularPrism;
public Rigidbody TriangularPrism;
public Rigidbody Cone;
public Rigidbody Tourus;
public Rigidbody Token;
public int CubesAmount;
public int RectangularPrismsAmount;
public int TriangularPrismsAmount;
public int ConesAmount;
public int TourusesAmount;
public Text CubesAmountCountText;
public Text RectangularPrismsAmountCountText;