Game Development

Game development and other polite discussion. Game development...
Sie
Dec 26, 2017 01:18
What do you do if you're working with an engine and you want to implement a feature and have rtfm but still don't how the fuck to implement said feature and wont be able to for a millennia?
Sie
Dec 16, 2017 22:31
I will literally upvote anything.
Sie
Dec 16, 2017 19:38
I'll have a look. Thanks.
Sie
Dec 16, 2017 19:36
Sie
Dec 16, 2017 19:36
Here is the old code if anyone wanted to take a peak. Truth be told I got a lot of help from a particular friend of mine and my coding skills are lacking.
Sie
Dec 16, 2017 19:29
Like searching on a line for two vertexes.
Sie
Dec 16, 2017 19:28
If you recall you can manipulate one vertex at a time but how would I code it so that you could manipulate two or more at once?
Sie
Dec 16, 2017 19:28
So uh... I have been working on the vertex whisperer a little bit again. However my coding skills have hit a brick wall.
Sie
Nov 23, 2017 21:17
I think Putin was involved.
Sie
Nov 23, 2017 20:59
Nothing personal to the others.
Sie
Nov 23, 2017 20:59
I think I voted for you and Chris.
Sie
Nov 23, 2017 20:58
so who won that election thingy?
Sie
Nov 22, 2017 22:48
yo\
Sie
Nov 22, 2017 18:07
Sie
Nov 22, 2017 18:06
I think it's more task avoidance at the moment. Supposed to be studying for my exam next week.
Sie
Nov 22, 2017 18:04
I basically don't do much of any game dev anymore but why do I feel this small urge to work on my abandoned project?
Sie
Nov 22, 2017 18:03
So weird and subjective question.
Sie
Nov 8, 2017 18:17
@Almo ):
Sie
Nov 1, 2017 02:28
I didn't get that part either.
Sie
Nov 1, 2017 02:25
30% tho
Sie
Nov 1, 2017 02:23
Sie
Nov 1, 2017 01:52
Truth be told I haven't coded anything in like over a year. I think I need to brush up on my C#.
Sie
Nov 1, 2017 01:52
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class InventoryManager : MonoBehaviour
{

public Rigidbody Cube;
public Rigidbody RectangularPrism;
public Rigidbody TriangularPrism;
public Rigidbody Cone;
public Rigidbody Tourus;
public Rigidbody Token;

public int CubesAmount;
public int RectangularPrismsAmount;
public int TriangularPrismsAmount;
public int ConesAmount;
public int TourusesAmount;

public Text CubesAmountCountText;
public Text RectangularPrismsAmountCountText;
Sie
Nov 1, 2017 01:52
Behold!
Sie
Nov 1, 2017 01:50
Good lord I need to clean up some old code. It is so bad.
Sie
Oct 31, 2017 19:25
Workin\ and school. Nothing new really.
Sie
Oct 31, 2017 18:57
What have you guys been up to?
Sie
Oct 31, 2017 18:54
Long time no see.
Sie
Oct 31, 2017 18:54
Hey guys.
Sie
Apr 27, 2017 00:55
Sie
Apr 27, 2017 00:55
You have to chew it for me and regurgitate it too.
Sie
Apr 27, 2017 00:54
@StephaneHockenhull I'll pay you $50/hour to feed me chicken tenders.
Sie
Apr 25, 2017 22:57
@MickLH TITS?
Sie
Apr 25, 2017 17:26
Hey kids want to open some of my .exe's?
Sie
Apr 25, 2017 17:26
Psst
Sie
Apr 25, 2017 01:04
Sie
Apr 25, 2017 00:54
Don't lie you're pastativily jealous.
Sie
Apr 25, 2017 00:53
I know. It seems impastable to me.
Sie
Apr 25, 2017 00:06
My spaghetti code is coming back to haunt me with a vengeance. Technical debt is real :(.
Sie
Apr 23, 2017 23:35
I don't know. On one hand I really should optimize this old code but on the other who really cares? I doubt it will cause any significant performance impact.
Sie
Apr 23, 2017 23:33
using UnityEngine;
using System.Collections;

public class PickUpSystem : MonoBehaviour
{

    public int ShapeValue1; //Value of shape.
    public int ShapeValue2;
    public int ShapeValue3;
    public int ShapeValue4;
    public int ShapeValue5;

    public int ShapeValue1Uses; //Amount of uses before it will disappear.
    public int ShapeValue2Uses;
    public int ShapeValue3Uses;
    public int ShapeValue4Uses;
    public int ShapeValue5Uses;

    private int oldShapeValue1;
    private int oldShapeValue2;
Sie
Apr 23, 2017 23:33
It gets worse lol.
Sie
Apr 23, 2017 23:31
I don't remember? lol.
Sie
Apr 23, 2017 23:30
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class InventoryManager : MonoBehaviour
{

    public Rigidbody Cube;
    public Rigidbody RectangularPrism;
    public Rigidbody TriangularPrism;
    public Rigidbody Cone;
    public Rigidbody Tourus;
    public Rigidbody Token;

    public int CubesAmount;
    public int RectangularPrismsAmount;
    public int TriangularPrismsAmount;
    public int ConesAmount;
    public int TourusesAmount;

    public Text CubesAmountCountText;
Sie
Apr 23, 2017 23:30
Wow. Looking back at my old code feels weird.
 

Charcoal HQ

Where smoke is detected, diamonds are made, and we break thing...
Sie
Nov 6, 2017 03:08
Sie
Nov 6, 2017 03:07
So... Anyone here know how to read a circuit? I can mostly but this one is particularly confusing me.
 

 Electrical Engineering

A place to talk with friends from the EE community about vacuu...
Sie
Jul 22, 2017 00:44
Anyone know where I can buy a good quality slip ring rated for high RPM that wont cost me an arm and a leg? I would make it myself but I don't really have the ability to machine my own custom one.
Sie
Jun 15, 2017 00:36
How would I do that?
Sie
Jun 15, 2017 00:35
Button is not pressed (regardless of position).
Do something (in this case complete the circuit) for "x" seconds/amount of time.
Stop even if the button is pressed.
Wait for the button to be un-pressed again and then repeat.