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12:02 AM
hey there @nitsua60
 
@BESW Most manuevers become worthless in a 2 player game.
 
So it's a three-player-minimum game?
 
Probably a good idea.
 
@KorvinStarmast It was one of the three or four things I came across in quick succession, and thought a broad reminder might be useful. I don't express any judgment on your opinion, just encourage you to express it Nicely =)
@Shalvenay hiya
 
Also, I'd suggest when you stack an effect, it becomes "mega" or something similar - so if you're fast twice over, you're mega fast.
Not because it's necessary, or adds clarity, or anything like that. I just think it'd be cool.
 
12:09 AM
how're things going?
 
@Shalvenay long(ish) day, but I get to go home in 2 hours, so that's a thing.
You?
 
not too bad here
 
had a real "d'oh!" moment earlier today. Flagged a post. Stack-wide mod-response: "what, exactly, are you intending with this flag?" "Uh, actually I just forgot for a moment that I'm a mod now."
 
yesterday, by nitsua60
@Miniman I just realized I won't get that shiny Marshal badger I've been looking at for, oh, eight months.
 
Actually, you can still get Marshal by raising spam or rude/abusive flags.
 
12:17 AM
So it's harder now, but a bit more productive.
 
And, technically, mods can still raise the other types of flags, there's just almost never a reason to do so
 
@nitsua60 LOL
@ACuriousMind that'd basically be used to delegate a post to another mod, no?
hey again @Papayaman1000
 
@Shalvenay Most sites use mod-only chatrooms if they want other mods to take a look at a post for that.
I guess that you could use that to delegate if for some reason your fellow mods are not looking at that chat.
 
@ACuriousMind yeah. I know that some sites really don't use chat much to begin with. (DIY and Aviation, for instance)
 
Most chats are pretty dead. rpg.SE's chat is very lively, I have to say
 
12:24 AM
@ACuriousMind that is true
 
Although y'all talk too much about D&D for my tastes :P
 
@ACuriousMind :P
 
Love the video games, never played it at a table
And if I could start all over again I'd introduce my younger self to Dungeon World and Fate much earlier.
 
nods
I do want the chance to experience a PbtA game (either DW or Monsterhearts) with a DM who's familiar with that family of systems
see if it's possible to get such a game to flow workably, esp. over online chat
 
I've never played not-in-person, but I'd be willing to try it
 
12:31 AM
my issue with Fate is that I don't really get the way it's supposed to enforce narrative cycles, but that's due to me being rather...aloof to the normative modes of storytelling
hey there @PhiNotPi
 
@Shalvenay I feel Fate is more difficult to get right than the *World games but I can't really articulate why. I think it has got something to do with the Fate point mechanic only reinforcing narrative when everyone understands how iti s supposed to do that, but I'm not certain yet.
 
@ACuriousMind yeah -- it's more fundamental for me in that traditional narrative cycles are something I don't want to enforce to begin with
 
What I love about Dungeon World is that I finally can just say "yes" to all the reasonable-but-not-covered-by-mechanics actions my players attempt. Also, the look on their faces when they ask "What do I know about X?" and I turn the question back on them and let them describe what they know about X is priceless
 
@ACuriousMind yeah -- my problem with describing what I know about X is that for quite a few values of X, it...doesn't tie well to the narrative-at-hand
 
@ACuriousMind Would raising spam flags help train the system? (I know it's only one user, but every little bit helps, right?)
@ACuriousMind Ditto.
 
12:39 AM
@nitsua60 that's my understanding from what the SmokeDetector folks say, yeah
 
On the other hand, I get fatigued running DW for longer than a dozen-session or so single story-arc. If I'm ever going to do a real "campaign," I've got to rejigger something about how I do it.
 
@Shalvenay Well, the art is to "roll with it" - DW taxes the improvisational skills of both the DM and the players a lot more, but in exchange it make smuch of the prep that is necessary for other games obsolete
 
@ACuriousMind yeah, I mean, it's not only not well-tied, but too much and too detailed
 
@ACuriousMind The prep is my favorite part, though!
 
@Shalvenay I wonder if I'd do a better job now, having figured out a little more about handling voice+text.
 
12:41 AM
@nitsua60 Yes. Spam and rude/abusive flags both feed the automatic filters, and they also carry a -100 rep penalty for the user.
 
@ACuriousMind Wait, just a single flag will nuke someone's rep that much?!
 
@Papayaman1000 I love prep that gets used. I usually prep many things the players never stumble across, and DW's "fronts" framework does a good job of restricting me to things that will actually get used, I feel
 
the other half of it is that I probably would have trouble running DW because it makes assumptions about dungeons that don't quite jive with how I design mine
 
@Papayaman1000 Validated such flags do. But when a mod casts such a flag, it is automatically considered validated, the post will be deleted, the automatic filters fed, and the rep penalty applied. It takes about 6 ordinary user flag to reach validation without mod intervention, I think.
 
@Papayaman1000 you have to be screwing up pretty bad to draw a spam or rude/abusive flag to begin with, and validation requires several flag "votes" as well. NAA/VLQ don't carry a rep penalty I believe (many new users draw a few of those as they adjust to the Stack environs), and misc flags obv. don't either (I've had to flag a few of my own posts to suggest migrations and such)
 
12:43 AM
@ACuriousMind I also run mostly open-world, so my players usually just scour the landscape until they get bored. When they do, I recycle anything that would jive with the new setting, and nuke anything that won't. As such, most of my stuff gets used. Meh.
@ACuriousMind Okay. So you can't just have one stalker who blasts your score to oblivion.
Phew.
 
I believe the only times I've been flagged may have been a couple of flags-to-close here on RPG.SE and maybe one or two each on WB and DIY, and a few self misc flags for migrations off WB
is there a way to ask the Stack which of your posts drew a flag?
 
@BESW @BESW I think your Kaiju generator is broken; I can't seem to get Cthulhu out of it. Mostly the lack of tentacles, I think.
 
@Shalvenay Most of mine are to-close, either because the question hit two Stacks' grey areas, because there wasn't really a good stack to ask it in (but not a subjective question), or b/c it attracted too many bad answers. I like to think my questions are okay...
 
hey there @Ash and @JoelHarmon
 
@ACuriousMind Of course, these days three of those are likely auto-cast by the Charcoal folks.
 
12:48 AM
hey @Shalvenay
 
@Shalvenay gimme a sec
 
@Shalvenay hi
 
@Papayaman1000 nods I generally do a decent job asking questions
 
@JoelHarmon Maybe just roll a die to get a random monster from King of Tokyo and then roll d%s to get ability cards from it
 
@PhiNotPi how're things going?
 
12:49 AM
@Shalvenay I think anybody who's hit association bonus status is generally assumed to be.
 
@Shalvenay my semester is over so I have a couple weeks of free time now, feels nice.
 
@PhiNotPi yeah, that can be nice indeed :)
 
@Papayaman1000 The problem there is it has anything at all to do with King of Tokyo, which is an objectively stupid game. Unrelatedly, I can't roll in that game to save my life.
 
@JoelHarmon how're things going? also, how's Reibello's schedule looking? still busy as all get out? (still got a dungeon run to finish with him)
 
@JoelHarmon "unrelatedly"
 
12:51 AM
@Papayaman1000 I usually run "open-world" but with some sort of overarching plot. My players never just run around and search for amusement, they have some sort of motivation. It just...may become weird, depending on what happens in game.
 
@Papayaman1000 Totally unrelatedly.
 
@nitsua60 Yup, but a) Smokey is eerily accurate and b) three flags still aren't enough.
 
@Shalvenay things are going well; had a good international tabletop day on Saturday. There were maybe 15 of us, and I think my wife said we played 18 distinct games, some of them multiple times.
 
@ACuriousMind Same here. Yeah, there's a main storyline, but if they feel like jumping across dimensions to find 15 JoJo references in a session, I am perfectly okay with that. And they get cool stuff for doing that, too, so why not?
 
@JoelHarmon nice. con went OK :) did get to run my dungeon once while there (although the party at the con did get the dubious honor of being the first folks to set off the dungeon's fire alarm ;)
 
12:53 AM
@ACuriousMind Eerie? I've got no problem with the idea of my car making better driving decisions than me, so I've certainly got no problem with the idea of Smokey being better at spam-flagging than me. (And more honest about when it's not sure of something.)
 
@nitsua60 Charcoal folks?
 
342
Q: Can a machine be taught to flag spam automatically?

AndyTL;DR: We did it, so... yes. What is this? Charcoal is the organization behind the SmokeDetector bot and other nice things. This bot scans new posts across the entire network for spam posts and reports them to various chatrooms where people can act on them. If a post has been created or edite...

 
Ooh, nifty.
 
@Papayaman1000 Blue pill, eh?
 
12:57 AM
@KorvinStarmast I... oh. I hate you.
MYAAAH.
 
8^Dmuahahahah
Whoa, our D&D group just came on line on Roll20. see you all later
 
later
@Karelzarath Fooling around with Smokey now?
 
@KorvinStarmast happy gaming!
 
I'm the kind of person who's always teetering on the verge of making an alt to make a spammy meme, but with just enough respect [and fear] for SE that I'd never do it
 
@Papayaman1000 He said that I was the only one who could prevent forest fires, and that's a lot of responsibility.
 
1:00 AM
@Karelzarath NYEH
STAHP
THE PUNS
 
@nitsua60 Oh, I think it's awesome machines can do that. I still feel it is eerie, in the sense that it blurs the lines of what is actually human
 
@ACuriousMind I, for one, welcome our robot overlords.
 
And then there's really unsettling things like this study about fooling pattern-recognition networks into recogizing patterns where no human would see any.
 
So don't worry too much
@ACuriousMind Those pictures are kinda like those magic eye puzzles.
 
@Papayaman1000 As a physicist, I constantly struggle against this.
 
1:11 AM
hey there @NautArch
 
@ACuriousMind Well...
 
@ACuriousMind You mean, because it's hard to see so much paper wasted on other journals?
 
@nitsua60 That just made my day.
 
@Papayaman1000 do not quote the alt-text =)
 
@nitsua60 Yeah...
 
1:13 AM
@Papayaman1000 (Curious mind isn't the only physicist in the room, yanno)
@Papayaman1000 (even if it is one of the best Randall's ever written.)
 
@nitsua60 We three geeks of Yonder Glen...
 
@nitsua60 Who actually prints things on paper these days, anyway?
 
@ACuriousMind OMG please come depose my boss. Reams per week.
 
@nitsua60 Maybe just try him for heresy?
*BLAM*
 
@ACuriousMind I sometimes find paper handy to refer to when I've already got enough other stuff going on onscreen...
 
1:17 AM
@ACuriousMind I generally prefer my RPG books to be in dead tree form
 
@nitsua60 Heh. Gladly if it's a position that allows me to do research ;)
 
Charcoal HQ is hilarious right now. They're baffled by our site.
 
@JoelHarmon Nah, I much prefer searchable PDFs on my tablet.
 
in Charcoal HQ, 6 mins ago, by QPaysTaxes
...Huh, didn't see that Smokey not-- That's a lot of RPG.SE answers
 
@Papayaman1000 in what way(s)?
 
1:18 AM
@Shalvenay Oh, I'm still pretty paper-bound. But every email?
@JoelHarmon I prefer having both. Maybe someday WotC will even figure out that I'd prefer to pay them for that privilege.
5
 
The only thing I prefer the paper versions for are the old rule books of my father - it gives a sense of history to me pulling those out (though I haven't played by them in years)
 
hey there @DavidBenKnoble
 
@nitsua60 THIS
 
@nitsua60 Evil Hat has that figured out; you can buy the PDF alone, but if you buy their dead tree books they give you the PDF for free. If you buy their dead trees from a third party, Evil Hat will still confirm the purchase and send you a PDF if you ask.
 
@BESW Evil Hat produces...?
 
1:23 AM
@nitsua60 Fate
 
ty
 
@nitsua60 Fate, Bubblegumshoe, Pilgrims of the Flying Temple, A Penny For My Thoughts, Don't Rest Your Head.
 
(should've known that, since I have an Evil Hat scenario-generator bookmarked)
 
hey there @ThomasWard -- I see you are sporting some warlock eyeglow now ;)
 
@Papayaman1000 randomly appears from the Shadows, with a Chaos Warhammer, and beats @Papayaman1000 with it, rolls for damage check, gets nat 20
 
@Shalvenay let's just say trying to channel pure Chaotic Evil does evil things :P
 
@ThomasWard haha xD.
 
@ThomasWard Chaotic Drunk, not Chaotic Evil :P
 
Getting in a fun duel in Charcoal HQ now
 
@Papayaman1000 there's a warning I must give.
 
1:31 AM
@ThomasWard I...
 
yawns anyways
returns to CHQ because he's done what he came here to do, but lurks anyways
 
:37181338 ... watches one think tailgating an Airbus 380 is a good idea, only to find out that it's really not
 
You have a wonderful point I do say sir WOULD YOU LIKE SOME TEA PERHAPS [nervous sweating]
 
@Papayaman1000 there's someone worse you have to fear
and it's not me or the other community diamonders
 
If it's Smokey I swear to god
 
1:33 AM
it is He Whose Name Shall Not Be Uttered Here For Fear of Incurring Wrath, but it starts with an "S", has 4 letters, ends with a "9", and is someone on the Community Management and Development teams here at SE
 
@ThomasWard YOU WOULDN'T.
 
nah, I don't have the blood candles for the ritual summoning right now. so i wouldn't.
besides i don't like incurring that one's wrath either :)
 
hey there @Adeptus
 
o/
 
how're things going?
hey as well @CalvT
 
1:39 AM
Hi @Shalvenay - don't usually lurk round here so does British voice nice to meet u :)
 
@CalvT how're things going?
 
I swear if Charcoal keeps up the scuffle I'll have to break out the computer geeks' worst nightmare
 
@Papayaman1000 what, vim vs emacs?
 
@Shalvenay No. Notice the above editbombs.
 
@Shalvenay all good thanks :) - although (this sounds like a copout) I'm actually jus heading to sleep and pings r coming in on my phone and I can't resist :D
Hence the slow typing
I gotta b up early tomorrow, so night all o/
 
1:44 AM
\o
 
internet high five?
 
@KorvinStarmast -- if you have a break in your game, you mind pinging me here?
 
hey again @Yuuki -- when would work well for us to take another shot at running my 5e dungeon for you?
 
everything is a drag at the moment. I'm looking forward to the highlights - free comic book day this saturday; DMing D&D next saturday; playing D&D following saturday
 
1:50 AM
@Shalvenay Hmm... I should be able to do tomorrow?
 
@Yuuki oof. got RL obligations tomorrow evening + Saturday afternoon. when were you thinking of?
also, what do your Saturday night, Sunday, and Monday afternoon/evening look like?
 
@Yuuki dear god
 
@Shalvenay Mostly free.
 
@Yuuki I can try for a Saturday night slot
 
@JoelHarmon just airing it out
 
2:01 AM
Oh, and, happy Star Wars day all
 
hey there @ATaco
 
G'day.
 
@Papayaman1000 Well, all west of the Azores....
 
I'm curious about some of the more absurd build's people have run.
My personal favourite is a LOM Protocol Droid on EOTE entirely built around Brawl.
 
@ATaco it really depends on your definition of "absurd" xD
 
2:05 AM
@ATaco Dwarven rogue.
L/G
 
because there are some that'd call a LN Gnoll Monk/Priestess of St. Cuthbert "absurd" and likewise for a LG Bronze Dragonborn Fey Knight Paladin/Feylock (although the latter hasn't reached the point of multiclassing, yet...)
although I actually have a good answer that I didn't run, but instead DMed for
 
@ATaco Well, I recently found charsheets hanging around from the first time I played Temple of Elemental Evil; as with anything one produces as a teen, it was pretty horrifying to look back at. (There was a lot of energy invested in the constellation of NWPs on some of those characters.)
 
@Papayaman1000 I built one in 2e, that I never got to play. Had maxed Open Lock at 2nd level, maxed Find/Remove Trap at 3rd. Using options from Complete Book of Thieves (Locksmith NWP, and I think a "kit").
definitely not useless
 
This is satisfyingly absurd.
 
@ATaco a wolverine (yes, the furry mustelid critter) with levels in Rogue (this was in 3.5e). most memorable line: "HOW DO I DOOORRRR?!?!?"
 
2:09 AM
"Honey, where are my paaaaaaaaaaaants?"
Ugh, I can't decide what Patron to pick for my Paladinlock.
 
@Adeptus xD sends him bosnianbill's naughty bucket
@Yuuki ah. which Oath did you pick for that char?
 
I plan on taking enough Warlock levels to get the second Patron feature, but I don't know which Patron.
 
@Shalvenay I don't get the reference
 
@Shalvenay Oath of the Crown. I plan on going sword-and-board tankadin.
 
@Adeptus ah. bosnianbill is a lockpicker who runs a channel on youtube. his "naughty bucket" is the locks that have him beat re: picking
@Yuuki alignment?
 
2:11 AM
 
@Shalvenay Lawful Good but I don't mind a Fiend Patron. I think that might be valuable RP.
 
@Shalvenay Oh right... I think you posted one of his vids here once? with a triple lock?
 
But I'm open to any of them.
 
@Adeptus yes xD
 
Originally thought Hexblade for a bit but given my STR and CHA, not sure how much use I have for the 1st Patron feature.
 
2:14 AM
@Yuuki Fiend (devil) or Great Old One (Tyranthraxus in particular) if you want the patron-warlock tension to be strong -- Undying would be a good fit if you want a more...tightly fitted set of pieces for the char I reckon. (the classical Good-aligned patron+warlock pair is a feylock, but that's a poor fit for Oath of the Crown I reckon)
 
Although Shadow Hound sounds kinda cool.
 
hey there @quartata
 
@Shalvenay Really anything would make sense for the campaign setting we're in.
It's a homebrew where the PCs are from a region of the world that's low magic and we've traveled to a region of "more" magic (read: D&D level).
So any Patron will fit because my character is attempting to bring magic back his kingdom.
 
@Yuuki Feylock would be in tension with Oath of the Crown, but in a rather different way I reckon
 
And all of the warlock Patrons are magical in one way or another.
 
2:17 AM
I think Undying would make most sense then
think of it as the spirit of an ancient wizard granting him the power to bring the fires of magic back with him
 
@Shalvenay "Hey Vecna, can I haz some magics plz?"
 
@Miniman "Sure. Here, have this eye, and this hand..."
 
@Miniman hahaha, I was thinking something less hardcore-evil than Vecna xD
 
@Adeptus "And this head..."
 
if you wish to work out custom patronage, an elemental patron could also be cool
but that's not something that's been outright published for 5e -- you'd have to fill in the blanks from 3.5e and 4e stuff IIRC
riffing on the ancient wizard theme -- you could make it the lich-like form of the last wizard exiled from the old kingdom xD or was it always a low-magic place?
still with me @Yuuki?
 
2:26 AM
@Shalvenay I think it's a "magic is/was dying" setting.
 
@Yuuki ah. yeah -- I think that the exiled-archmage-turned-lich as a patron thing would be a cool historical thread to work with
 
@Shalvenay particularly good for a Crown oath if it was a magocracy, or a mage-king
 
@JoelHarmon yes :D
 
a royal line of sorcerers?
 
an ancient mage-king who became a lich in his exile, and now wishes to bestow power upon someone he sees as a heir to the throne
 
2:36 AM
@Yuuki Have you read the Eli Monpress series?
 
my first thought for 'magic dying' is the Soldier Son trilogy
 
Just got a Navy recruiting letter. "There are people who think and there are people who act. There are a rare few who do both. Achieving more by age 30 than most people do in a lifetime." Sorry to say, but... the ship's kinda sailed on that one! (cc: @KorvinStarmast)
 
@JoelHarmon I didn't think much of that series, especially compared to her other books.
 
@Miniman it had some good moments and perspective changes, but I did prefer the Assassin trilogy
I don't think I ever got around to reading the Fool books
@nitsua60 Heh. Ship, navy, etc.
 
@JoelHarmon They're good - not as good as the Assassin trilogy, though.
 
2:43 AM
I tend to use him as my example of what a LG rogue might look like
 
@JoelHarmon mind describing the char to me a bit more?
also, you never got back to me on whether Reibello is still swamped xD
 
@JoelHarmon Fitz's D&D class has been a discussion point in my group for a long time - he's quite difficult to categorise.
 
@Shalvenay Sure. He's the illegitimate son of the royal family, so they keep him around Just In Case. He's trained by an older generation's bastard to be an Assassin. He can and does kill people, but more often he just solves problems.
 
@JoelHarmon more of a negotiator/diplomat type of problem solver, or more of an engineer type?
 
My favorite example: an uppity warrior starts forming a band that may cause trouble. Solution? Poison the food to give her mouth sores. The kind of mouth sores that superstitious warriors think happen to commanders who lie to their troops. Problem solved.
some of it is more back door diplomacy and observation type activities
@Shalvenay I think he does use some basic engineering for sabotage, but mostly it's the diplomacy and counter-spying kind of thing
 
2:49 AM
@JoelHarmon nods yeah -- definitely more towards the negotiator/diplomat style then
tends to sneak around problems, rather than aggressively confronting the problem itself
 
 
1 hour later…
4:05 AM
@JoelHarmon I haven't read Soldier's Son or Rain Wilds trilogies... or the current (3rd?) Fitz/Fool trilogy. Liveship Traders was a good trilogy, too.
 
@Adeptus I read the first book of the current trilogy, but found it very slow going, to the point where I still haven't managed to crack the spine of the second book.
@Adeptus The Liveships was a very different style to Assassin's/Fool's; Rain Wild exaggerates those differences, so if you liked Liveships you'll probably like Rain Wilds.
 
4:22 AM
@Shalvenay Ooo, that'd be interesting given that my character is a loyalist and would much rather just serve the king.
@Miniman I have not. Is it a similar setting?
 
@nitsua60 It's not just a job, it's an adventure. ;-)
@Shalvenay Just fininshed, must go to bed. Long damned day. will try tomorrow
 
@Yuuki Not at all, no. But there's a kingdom with no magic, because the founder of the kingdom used magic to keep himself alive forever and didn't want anything else interfering. I was just thinking that someone similar would make a cool Undying patron.
 
5:13 AM
Actually, maybe I should write up a possible story hook for each Patron and let my DM make the decision.
Or a short description of the Patron I have in mind for each type.
 
 
2 hours later…
7:19 AM
I need to re-write Voracious Learner to stack with itself.
 
 
2 hours later…
9:13 AM
rpg.stackexchange.com/q/99345/23064 I'm struggling to understand how this could be opinion-based? Won't people who don't use long hallways just not answer? Is there something I'm missing? And those who do will have a right answer (the most complete reason)
 
9:29 AM
Before the edit, it was inviting unsupported speculation.
There was no way to gauge whether one person's speculation was "better" than another's, which is a cardinal Stack Exchange sin: there needs to be some kind of differentiation in voting beyond popularity or who can make the biggest list.
 
 
1 hour later…
10:31 AM
@doppelgreener [wave] I've made some fine-tuning adjustments to Long Live the King of Monsters.
 
@BESW Good morning!
Something came to mind earlier: what if I have voracious leaner, and I cause a monster to lose their body which they rolled both super fast and gargantuan for? Do I gain both features or choose one?
 
Morning/midday/evening, all. (And a happy middle-of-your-sleep to you left-coasters!)
 
(I'm inclined toward you get all of them, because crazy awesome spectacle)
@nitsua60 Good morning!
 
@doppelgreener So, two changes should address that.
First, attacking:
> if you get higher, the defender loses a feature associated with that body part (your choice if there's more than one). If you tie, the defender picks which head or body feature to lose. (You can't lose special features to attacks.)
So you don't lose all body features at once, you just lose one at a time.
Effectively more features = more "hit points."
 
10:35 AM
Second, new feature description:
> voracious learner (when you cause a defender to lose a feature, you can add the target's lost feature to your own; you can do this only once per time you have rolled this feature)
I've adjusted each tables' "get a new feature" ability to follow a similar formula.
 
That's good
 
Voracious learner lets you get a new feature of your enemy's choosing after a successful attack; regenerating lets you get a random new feature from a table of the enemy's choosing after a failed defense; transforming lets you get a random new feature from a table of your choosing by sacrificing a turn.
Each of them effectively gives you an extra "hit point," but with different triggers and levels of control.
 
I like it
I'm also okay with being able to randomly roll up more features with more power and more hp
 
Yes. And of course, rolling on the tables can always trigger a cascade of table-switching and weirdness.
I also added "Turns proceed counterclockwise if you're in the northern hemisphere, clockwise if you're south of the equator."
 
@BESW just like deadEarth!
 
10:47 AM
Because you're destined to be the king of monsters if you're that much more powerful than the other ones. (but also probably everyone else is going to target you together as a common enemy.)
@BESW nice! 😁
 
@BESW Is it possible in your game to get stuck in rolls and rerolls?
 
@eimyr If you keep rolling 6s, you keep re-rolling until you stop rolling 6s.
 
@BESW so it's negligibly likely
 
Yeah, like on Table A rolling a 6 means rolling twice more on Table A.
If you roll 6 on either of the two new rolls, roll twice again.
Eventually you will have all the Heads.
 
so you have a 1/6 chance of roll proliferation
it doesn't seem problematic
but enough that you're likely to have a reroll once
 
10:56 AM
And it's kinda intentional.
 
yeah, I think it's quite smart
 
On table A (head features), a 6 means you have an extra head.
On table B (body features), a 6 means you're a freakish mutant who gets to choose his table B result AND roll for an extra table C feature.
 
I like the miniscule odds that someday someone will roll up a hydra. (Many heads, regenerating)
 
Does 5E have an equivalent for 4E's minions?
 
On table C (special features), a 6 means you're overdeveloped and get to roll on table A or B again instead of getting a special feature.
 
10:58 AM
@DrRDizzle ← @nitsua60
 
@DrRDizzle I think the idea in 5e is that you can use lower level monsters as minions.
Not sure how that works in practice.
 
so you still have a limbs table?
 
No, I trashed the limbs table, largely because I was running out of ideas.
It wasn't adding much value.
 
@BESW Fair enough. I'm running my first session as a DM either this weekend or next, and I'd like a few canon fodder enemies at one point to make my players feel powerful before trying to murder them all.
 
@BESW shame, you can't havea centipede
 
11:01 AM
Before I added cascading rolls and nailed down the attack/lose mechanic, limbs felt more necessary.
 
11:20 AM
@BESW Now I'm tempted to get the folks on the space station to play it; they'd have to switch directions every 45 minutes or so.
@DrRDizzle DMG 82 has rules for creating encounters, including mixing monsters with various challenge ratings
 
@JoelHarmon What is DMG82?
Never mind, DM Guide Page 82?
 
@DrRDizzle I'm only conversationally-familiar with 4e, so let me stick to 5e: you can use moderate numbers of low-level creatures to threaten high-level parties. The action economy and a decent GM ensure that. (I.e. the average party of five can probably only direct targeted attacks less than a dozen ways a turn, excluding AoE. If the low level creatures are numerous in the dozens, don't cluster together to provide AoE opportunities, and focus fire, they can seriously threaten PCs.)
But there isn't a formal system/hierarchy like I understand 4e has.
 
@nitsua60 So numbers can overwhelm regardless of level? Thanks.
 
In a recent campaign our L10-12 party managed to annoy an animated chess set. I don't think any of the pieces were above CR3, but the 32 of them managed to give us some of our worst trouble of the campaign. I'd say that encounter was more touch-and-go than the BBEG, frankly.
@DrRDizzle no problem. Happy gaming!
 
@nitsua60 My players are only level 1, so I'll have to be careful. The plan was for them to run afoul of a group of bandits - might have to rethink how many bandits they meet.
 
11:32 AM
@DrRDizzle bingo
@DrRDizzle in the Monster Manual, Appendix B (page 342), there is a handy list of NPCs. Basically humanoid monsters. The entry for Bandit lists it at a challenge rating of 1/8; Bandit Captain is 2; Commoners are 0; Cultists 1/8, etc.
Combine those with the DMG reference I gave earlier (giving particular note to the Difficulty table), and you should be able to get what you want.
Happy Gaming!
 
@JoelHarmon Thanks!
 
@JoelHarmon [amused]
 
12:18 PM
@nitsua60 Much this - my players killed a drgaon almost offhandedly, then went close to a TPK from a bunch of cultists.
 
12:37 PM
@DrRDizzle The other thing to remember is that much encounter design leaves out the most important point: objectives. Your bandits likely subsist off of waylaying commonfolk whom they can easily intimidate into giving up a "road maintenance fee" of some sort. "You see, we're really just here for your safety."
They're likely not looking to fight to the death. So the moment a party of L1 fights back and wounds one, what's their morale like?
In my world they just scatter like leaves before a stiff wind. And if their objective (take someone's money) was thwarted by the PCs objective (keep a hod of my stuff) then the PCs have "won" the encounter.
 
Hey you guys wan't to play a fun word game?
 
"What hill is this monster willing to die on?" is the first question I always ask myself.
@Christopher I do, in the 5 min I have before class =)
 

 Contact

For playing the game Contact, where one person tries to "defend"...
I am trying to get some peoplt to play
 
@nitsua60 Thankfully, that's something I was already aware of. These bandits run a false horse and carriage operation in order to kill and loot travellers, but they're also cowards who will run as soon as they realise the PCs are able and willing to fight back.
 
@nitsua60 sweet. Read the pinned rules
 
12:41 PM
@DrRDizzle Perfect.
 
@nitsua60 And when you get back, read Long Live the King of Monsters!
I've been tightening it up but I think it still needs some polishing.
And, of course, playtesting.
 
Ben
1:15 PM
I think my mimicking mimics question is getting a little too much attention.
There's a lot of new answers on it, all saying the same thing
 
@BESW So I kinda want to take that game and play it on the equator so only two players will get turns.
 
1:38 PM
@Ben Downvote those that strike you as adding nothing and just creating noise, consider leaving a comment along the lines of "I don't see how this adds anything useful, so I've downvoted."
 
1:59 PM
Anyone around and want to take @BESW's newest game for a quick spin?
 
meeee
(actually scratch that i should do some work for now)
 
I'm still keen to see how it plays with >2.
 
me too
 
20 min time-cap?
(I should be working too, but If we all don't get our work done, then none of us have fallen behind, right?)
@doppelgreener I scratched it for you =)
 
howdy all! I'm here. would be happy to try @nitsua60 ...just a danger of getting pulled away.
 
2:10 PM
@NautArch Okay--let's grab the back room for a bit. @Miniman you in to make it at three-monster affair?
 
@nitsua60 Of course!
 
@nitsua60 That sounds like a good name for a band.
 
Where is this backroom you speak of @nitsua60?
 

 The Back Room: Live Tabletop Games

A space for online tabletop gaming.
All interested, we're giving BESW's newest game a spin in the Back Room ^^
 
@nitsua60 👍
 
3:01 PM
here is a chat question
I noticed that, here in chat, there's a big "21.1K" next to my name
(er, at least it's there sometimes? not sure what determines that)
if I type enough does it show up?
haha, yeah
anyway
my actual number of points is 19.6K
 
It's your total reputation summed over all SE sites.
 
aha
thanks!
 
3:19 PM
 
3:46 PM
> Back Street Rouges
:|
 
@LegendaryDude Sneaky people who apply makeup to unsuspecting persons in back alleys, clearly.
 

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