Actually, I kinda like that idea - even if it doesn't work for your scenario, a dungeon that checks you have each one of your racial abilities one by one seems cool.
@Miniman How do you check for weapon training? And how do you check that the same person is solving each check? Several races have darkvision, several classes have cantrips, several classes have weapon training...
@Adeptus I was thinking that... The group of mercs would all have issues with that. But that means that my "boss room" will be a little bit more difficult
But.. I suppose instead of combat, it could turn into an escape...
I saw one trap - it was a mirror, with the [precious item] in the reflection (though obviously not in the room with the party). You can step through into the mirror, but as you do, a Shade steps out.
It attacks the party, but if the party retaliate, it injures the PC in the mirror
Actually, going back to the "Direct the beam of light" idea, what about simply shining the light on the wall, which appears to do no more than just create a light on the wall, but allows you to walk through it?
@Adeptus Yeah... I was thinking that... Eg, if you lit a torch, it would look like you hadn't.
But you'd still burn yourself on it
Could be an interesting mechanic
Oh... how about this - The elf is not likely to leave the party behind, but I can force her to go on with out them. My idea does incorporate the mirror/Evil reflections, but with a twist.
Only she can go through the mirror - to all others, it's just a mirror. When she steps through, the large statues come to life inside the mirror, and attack her.
She has to avoid them, grab the item, and get out again
I can RP the statues being slow, just missing etc, with a few Dex checks/saves
Yeah, it's generally a good idea to attach an active feature to each significant character quality. If elfness is significant, it should be relephant to your problem-having/solving paradigm.
@Miniman oh, they're mostly "hey, this seems interesting but I can't read it all yet so I'll just click the star and read it later..." And I don't delete favorites once favorited, so there's that too.
Earlier today a Google Docs email phishing scam was squashed -- the scam looked remarkably legit, even going through the Google domain, and granted an attacker full control of your email while looking like you were just accessing a Google doc.
I never clicked on docs without a prior heads up from the person sending it from some other means, but yeah that sounds like an insidiously smart way to spread a worm like that
@doppelgreener so now that you're a mod, should we expect you to participate less and less while shifting your attention to behind-the-stage activities?
@eimyr as a matter of fact, i have already done exactly that shift, so I don't expect much change. the past couple of years there hasn't been as much material for me to ask and answer about (i'm playing games that are mostly quite clear-cut or my learning has been outside the scope of RPG.SE topicality) so I've shifted my activity to community guidance, moderation, and curation.
and more recently i decided to lower my editing levels so as to leave room for others to step up to the plate -- and to avoid editing posts that need obvious attention sometimes, so that there was an obvious plate to step up to.
@eimyr if anything i might try to make sure i ask and answer a bit more so as to ensure i can stay in touch with the regular user experience, actually 🤔
@eimyr I don't expect my chat activity to change much
That "staying in touch" comment is serious for me though too. BESW mentioned to me in a private conversation a while back that probably asking & answering regularly was important for a person to keep in touch with how regular users feel the site is working, and not doing that is a good way to get a weird distorted view of the site unintentionally. I think that's a valid concern, so I want to avoid that happening.
@eimyr Thanks, please do tell me if I'm turning to the dark side or something.
The specific question I'm talking about is: Does D&D 5e have a rule for character knowledge about monsters? and for what it's worth I'm not trying to start a flame war or call out users for doing something bad or wrong, I'm just bring up something I see as potentially problematic.
Within the las...
So it looks fine on a computer screen, but when printed it'll get color-shifted to something else depending on the ink system you're using and the accuracy of the conversion process.
Mostly this is for intensely saturated colors, like the green of your chin.
Photoshop has a "gamut warning" option in the view menu, which turns all colors outside the gamut of your chosen color style (like CMYK) to grey.
I agree that in general casters have more occasions to shine, but I think his continuous statements of "if you have less spell levels then you are weaker" is a bit excessive
just look at the alchemist! This class compensate for the missing spell levels with really good stuff!
@AnneAunyme If you find that stance inaccurate, downvote and move on or post a better answer. Otherwise it's someone being wrong on the internet: they have a different stance on how things work than you, and that's OK.
It's true, by RAW analysis (which is, of course, not the same as experience because RAW is not representative of any true table but is instead a Platonic concept). The d20 System maps flexibility and breadth of choice pretty directly to effective agency, and spellcasters are generally unparalleled in both breadth of choice and flexibility in accessing those choices on the fly.
I've played in games where monks were the most overpowered thing ever, but I've also seen games where anything that wasn't a spellcaster twiddled its thumbs while the big boys mopped the floor.
Classes like those in the Tome of Battle were a good start toward adjusting that balance by creating equivalent choice overlays for non-casters; but the sheer volume of spellcaster choices from expansion material was unrivaled by any other 3.5 class, and they were still the choiciest class if limited to the core books.
Casters have access to martial rules, and an overlay of spellcasting rules on top. So long as martial classes are limited to modifications of the basic martial rules rather than having their own overlay of choices, the wizard/warrior differential will remain.
My experience with talking with people is that the ones claiming that Pathfinder martial classes are useless comparing to casters are the ones who played 3.5 and never really played Pathfinder
I certainly fall in that category, though my anecdotal learning from Pathfinder players bears out my experience in 3.5; I know KRyan is experienced with Pathfinder, though.
I'd like to see specific instances of how Pathfinder made non-cosmetic changes to the martial/caster paradigm; everything I've seen says that casters and martials BOTH got buffed, so it's a zero-sum effect.
(And no, being able to kill in the first round is not equal to having access to dozens and hundreds of choices so you can tailor your reaction to every possible circumstance.)
As it is, please accept that KRyan has a different perspective on class balance issues from you -- and, in fact, many others will too. There's no need for us all to agree and have a monoculture perspective.
@AnneAunyme Then leave a comment along the lines of "I don't see how [sentence] is part of answering the question, please edit your answer to make that clearer."
If your problem is really that he's adding extraneous things to an answer, rather than that you think he's wrong, that's how to deal with it.
@BESW Such an edit was requested in comments and declined. @Anne, please leave it there.
It is OK for someone to be wrong on the internet.
This isn't worth getting worked up over.
Consider that these things may be correct from a certain perspective, and incorrect from others -- and you two are coming at it from different perspectives.
You have different experiences, are invested in different communities, and have different groups and different ways of playing.
Please bear in mind the context that we embrace different playstyles -- this means we're also accepting of different paradigms that may disagree over issues like this.
It's okay to have wrong things on this site. They get downvoted.
Not everything can be correct in a site like this, and so we let the voting hivemind sort it out; it doesn't always get it right, but that's a cost I'm personally okay with if the other options are dictatorial deletion or the constant arguments that plague other RPG forums.
"Someone is wrong" -- ok, the userbase looks at it, upvotes or downvotes, edits or makes suggestions (some or all of which might get declined), etc. We don't even necessarily delete wrong answers, and historically once or twice we've even made a point of undeleting a horribly wrong answer because its wrongness (and the community's response to it) is instructive.
Some questions can be answered objectively, so the answers are either right, or wrong.
In this case 3 are wrong, and mine is right.
The votes do not reflect this however, you have to read all answers carefully to realize this.
I have downvoted all other answers, what else can I do?
This question exists because of this answer, and a discussion in chat that followed it. I'll get to that later.
This question is about a unique category of answers on Stack Exchange: specious answers.
Specious answers are incorrect and bad, yet look legitimate and good.
By an incorrect/bad ans...
I just had an answer to the question What can someone do while forced to doff armor from the heat metal spell removed, with the suggestion that it might be better as a comment.
I initially started writing the response as a comment on an answer that had a significantly incorrect part to it. Howev...
@BESW I could, but it's a stance I altogether no longer have. What do you recommend exactly -- amending it to say I no longer have, and leaving it undeleted?
@BESW @doppelgreener I ask because I had a possible moment of clarity last night about the RAW tag - and that it seems it applies to answers more than questions
@BESW specific spells got nerfed, spellcasters in general are in the same spot as before. Martials got buffed significantly, but the gap between martials and casters was too big for a single revision of the rules (pathfinder).
@AnneAunyme i understand exactly how you feel. But @KRyan has a different view on game balance, based on his years of experience in 3.5. That experience is not reflected in pathfinder, so you will have to analyze his point of view with a critical mind. Afterall, pathfinder is not a PvP game.
For the context, I am speaking about KRyan's answer to How much money can I make up with class features?.
As it is I completely agree with it, except for the last sentence I find completely wrong. On top of this I don't think this sentence is essential to the answer nor that it helps the OP in a...
@doppelgreener was a very snarky man. Everyone knows this. My RPG.SE friends often ask: "Is doppelgreener snarky?". That is a very good question. And believe me, I know. I know very well, I've known doppelgreener longer than anyone, longer than @BESW, longer than @trogdor, longer than any man, or dragon, possibly ever. Or dragon, I have many dragon friends. So is doppelgreener a dragon? I know I am. I'm the best dragon, I'm a tremendous lizard. Everybody says that. Thank you so much for asking.
Sitting at the garage this afternoon I started making notes toward a kaiju-fighting minigame.
I'm struggling with mechanical implementation, because I've got some complex inspirations from my time in 4e that I want to boil down to something that fits on a page with random generators.
@Adam damn right. An exception to a rule that isn't actually stated is pretty annoying. And opens the door to players providing similar exception requests.
@NautArch You're right, too predictable. They'd see that a mile away. Perhaps we can instead stick some sort of small parasitic organism in his head that will slowly take him over (and definitely not consume his brain)
@Yuuki It's not rude! Does he even make the best use of his brain? Not that we would, you know, devour it or anything. In fact he is the rude one for not just giving us his brain.
@Yuuki I generally agree with his responses - this is one that just doesn't make sense to me. I think the bigger issue is WoTC have given a single dev the ability to make 'ffociial' rulings without necessarily consulting the others and going through the general process before a final publication is made.
In all seriousness I appreciate what he's trying to do. And I really like how active he is in offering rulings. The problem is that everybody is so caught up in using him as the word of god, rather than as a clear window into dev intent
It's kind of like when parents give their kids contradictory permission. You know "but Mom said I could use passive perception as a floor for my roll!" It gets annoying since the DM is supposed to be final arbiter, not JC
@Yuuki Process-wise, there is no guarantee, and I like planning for the worst-case scenarios at least! (much more sensible than planning for best-case only...)
I imagine that given his role in officiating the rules, he'd probably have a few of his dev friends on speed-dial or contacts list for him to call or group-text in a pinch.
The idea is that instead of hit points or stress, your features like HEAD and LIMBS are also your consequence slots: attacking a kaiju involves a called shot against part of their body, and a successful attack removes the kaiju's ability to use that part's feature.
With that second one, I'm thinking The Cloverfield Monster as well as SIN from Final Fantasy X. (Whenever SIN arrived in a location, it would fire off "scales" from its body that hatched open into creatures.)
@Yuuki Part 4 appears to focus just on the nations of Risur & Ber. There's probably a lot of content for the setting and they didn't want to wait for all of it to be complete before releasing it.
I haven't seen them in over a decade, but I had a player who disregarded my preference for RAW settlements by declaring my table had stopped being a game and started being a courtroom full of lawyers. To be fair my small group of orc lawyers are very interested in clarifying how the large fighter using a spiked chain is able to use whirlwind attack to disarm or trip everything within 15 feet of him. They're willing to settle out of court.