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6:00 AM
Actually, I kinda like that idea - even if it doesn't work for your scenario, a dungeon that checks you have each one of your racial abilities one by one seems cool.
 
@Miniman How do you check for weapon training? And how do you check that the same person is solving each check? Several races have darkvision, several classes have cantrips, several classes have weapon training...
 
Ben
@Miniman Unfortunately the Player has chosen abilities that are very much anti-dungeon. That is, none of their abilities apply to indoors.
@Adeptus Using bows but hitting a trigger with an arrow, perhaps
 
@Adeptus I didn't say it was a well-thought out idea :P
But it seems more elegant than a 9th-level sleep spell followed by a crushing wall trap.
 
Ooh, a permanent sleep spell/field. Elves can pass through no problem, anyone else has to roll a save
 
@Adeptus sleep doesn't even allow a save, normally.
 
6:05 AM
Even better
 
Ben
@Adeptus I was thinking that... The group of mercs would all have issues with that. But that means that my "boss room" will be a little bit more difficult
But.. I suppose instead of combat, it could turn into an escape...
 
And then you have to fire a bow at a target in darkness (while standing in the sleep field) to open the way through
Potentially opening the way for the whole party
 
@Adeptus Nah, an important part of being an elf is elitism. Leaving your party behind is one of the tests.
4
 
Ben
I saw one trap - it was a mirror, with the [precious item] in the reflection (though obviously not in the room with the party). You can step through into the mirror, but as you do, a Shade steps out.
It attacks the party, but if the party retaliate, it injures the PC in the mirror
 
@Ben A Shade?
 
Ben
6:10 AM
@Miniman Err... a copy...
Can't remember the name...
 
Ah, right. Sorry, it's a word that's had a few meanings throughout D&D history.
 
Ben
Ah.
 
@Ben Clone? Ice Assassin? Evil reflection?
 
Ben
@Miniman Evil reflection works
Anyway, one solution is to just have the whole party step into the mirror. Leaving no one for the Evil reflections to target
...unless they target eachother ;)
Probably not going to put it in my dungeon... we'll see
 
Ben
6:28 AM
Actually, going back to the "Direct the beam of light" idea, what about simply shining the light on the wall, which appears to do no more than just create a light on the wall, but allows you to walk through it?
 
Any way I can search for that old question Dale M posted about DnD 5e's stealth and how it works?
 
Ben
Or is that too ambiguous
 
@Ben The issue I see with this is, how do they know when they've succeeded?
 
Ben
@Miniman page not found?
 
6:29 AM
@Miniman how did you search for this? is it a 20k+ rep thing?
 
Ben
@Miniman Yeah
 
@daze413 Nah, I searched for the meta question about it XD
 
@Miniman whoa, that was fast. o_o
 
@daze413 Not the first time this has come up.
@Ben Deleted, so 10k+ only. (Just realised I never replied.)
 
@Miniman Thanks! I realize I favorited it, so Imma try and see if its on my favorites page
 
Ben
6:32 AM
@Miniman Ohh
@Miniman Other than investigation, there's not really any way to tell
Perhaps some kind of faint ripple...?
 
\o/ it's there!! :D
 
@Ben But how is that different to just letting them see the door?
 
Ben
@Miniman it requires a perception check?
Or something similar
 
@Ben Personally, I'd feel a bit upset if I solved the puzzle but didn't get the benefit because of a failed roll.
 
Ben
I mean, I have no interest in making this dungeon difficult or long in any way... Just themed, and hopefully interesting
Random thought - what would fire look like in a vacuum of light?
 
6:38 AM
What is a vacuum of light?
 
Ben
Like, a darkness that absorbs light
 
@daze413 Huh, that's really interesting - also, wow, you favorite a lot of stuff :P
 
I guess it would either look normal, or be completely hidden by the darkness, depending how strong the effect is
 
Ben
@Adeptus Yeah... I was thinking that... Eg, if you lit a torch, it would look like you hadn't.
But you'd still burn yourself on it
Could be an interesting mechanic
Oh... how about this - The elf is not likely to leave the party behind, but I can force her to go on with out them. My idea does incorporate the mirror/Evil reflections, but with a twist.
Only she can go through the mirror - to all others, it's just a mirror. When she steps through, the large statues come to life inside the mirror, and attack her.
She has to avoid them, grab the item, and get out again
I can RP the statues being slow, just missing etc, with a few Dex checks/saves
 
7:31 AM
@Miniman (<-- cc @BESW @trogdor @JuneShores)
 
@doppelgreener hmm?
 
@trogdor that forum sig quote is great & feels relevant to stuff we've been doing. click the bendy arrow. :D
 
Yeah, it's generally a good idea to attach an active feature to each significant character quality. If elfness is significant, it should be relephant to your problem-having/solving paradigm.
 
oooh
but which one does he mean?
 
(This is, in some ways, what Fate's aspects do.)
 
7:33 AM
@trogdor nothing specific, it's just a great way to think about mechanisation.
 
oh ok
yeah I already kinda do more or less I think
though I will admit getting caught up in passive stuff sometimes too
 
@Miniman oh, they're mostly "hey, this seems interesting but I can't read it all yet so I'll just click the star and read it later..." And I don't delete favorites once favorited, so there's that too.
 
@trogdor (that's not to say passive stuff is wrong, either! but active stuff can sometimes be cooler)
 
@doppelgreener yeah this is also true
 
@trogdor I think this is why Greener's suggesting we use Umdaarian stunts for SG-13.
 
7:42 AM
fair enough
 
It doesn't really support "always on" effects; that's limited to aspect truths.
 
@BESW I think it helps me understand why I find those more fun & appropriate for that game.
 
 
2 hours later…
9:39 AM
@nitsua60 I found my curve. pick 3 (lowest, middle or highest depending on skill) from 5d10
 
9:57 AM
Earlier today a Google Docs email phishing scam was squashed -- the scam looked remarkably legit, even going through the Google domain, and granted an attacker full control of your email while looking like you were just accessing a Google doc.
 
10:07 AM
@doppelgreener well, glad to hear they killed it then
 
@trogdor me too! the scam itself was ingenious, as far as phishing scams go
 
I never clicked on docs without a prior heads up from the person sending it from some other means, but yeah that sounds like an insidiously smart way to spread a worm like that
 
10:42 AM
Hey Do&D 5e folks, would the tag be appropriate for questions like this one asking about level 20+?
 
@doppelgreener so now that you're a mod, should we expect you to participate less and less while shifting your attention to behind-the-stage activities?
 
10:55 AM
@eimyr as a matter of fact, i have already done exactly that shift, so I don't expect much change. the past couple of years there hasn't been as much material for me to ask and answer about (i'm playing games that are mostly quite clear-cut or my learning has been outside the scope of RPG.SE topicality) so I've shifted my activity to community guidance, moderation, and curation.
and more recently i decided to lower my editing levels so as to leave room for others to step up to the plate -- and to avoid editing posts that need obvious attention sometimes, so that there was an obvious plate to step up to.
 
@doppelgreener I mean... on Chat etc.
I know you're not huge on core QA
 
@eimyr if anything i might try to make sure i ask and answer a bit more so as to ensure i can stay in touch with the regular user experience, actually 🤔
@eimyr I don't expect my chat activity to change much
 
...
are you also going to be as officious as right now?
 
i'm just trying to answer your questions
 
"sure, I'll spend some time with the peasants..."
[obviously joking]
 
11:01 AM
(are you joking about the officious bit too, or is that bit serious)
 
(yeah, that too)
 
ok cool
 
if you start turning into some sort of a green Maybot I'll tell you elsewhere
 
That "staying in touch" comment is serious for me though too. BESW mentioned to me in a private conversation a while back that probably asking & answering regularly was important for a person to keep in touch with how regular users feel the site is working, and not doing that is a good way to get a weird distorted view of the site unintentionally. I think that's a valid concern, so I want to avoid that happening.
@eimyr Thanks, please do tell me if I'm turning to the dark side or something.
 
@doppelgreener Red side.
 
11:06 AM
@eimyr that one.
 
@doppelgreener Well, there is nothing to replace the "new user" experience of coming and being told you don't understand how the site works.
 
@eimyr yeah that's not something i can simulate myself
 
@doppelgreener what's your Pantone signature?
 
@eimyr I haven't consulted the Pantoracle about that yet
 
11:21 AM
[squint] I'm gonna say Pantone Solid Uncoated 2423 U.
 
@BESW that will do
the pantone alignment system gets very complex
 
If you ignore the gamut warnings you could lose your alignment completely.
(Most of your icon is completely outside the gamut warnings; I grabbed a color sample from the bit of cape visible on the left shoulder.)
 
11:37 AM
@BESW is being outside them good or bad..?
 
If you're outside the gamut, it means your color can be shown with light but not with ink.
 
0
Q: What to do about (some of) the answers for the DnD 5e 'character knowledge about monsters' question?

Purple MonkeyThe specific question I'm talking about is: Does D&D 5e have a rule for character knowledge about monsters? and for what it's worth I'm not trying to start a flame war or call out users for doing something bad or wrong, I'm just bring up something I see as potentially problematic. Within the las...

 
@BESW uh oh
 
So it looks fine on a computer screen, but when printed it'll get color-shifted to something else depending on the ink system you're using and the accuracy of the conversion process.
Mostly this is for intensely saturated colors, like the green of your chin.
Photoshop has a "gamut warning" option in the view menu, which turns all colors outside the gamut of your chosen color style (like CMYK) to grey.
 
@Miniman depending on what proficiency you're going for: fighter-caster, rogue-caster, bladelock, bladesinger (scag), and war clerics all come to mind
 
11:42 AM
I am always disturbed by the hatred of KRyan toward non-caster classes in Pathfinder
 
@AnneAunyme if you want a game where non-casters can shine, why would you choose anything from the 3.x family to begin with?
 
While I can't support his vitriol, I do have to concede that the d20 System shot first.
 
I agree that in general casters have more occasions to shine, but I think his continuous statements of "if you have less spell levels then you are weaker" is a bit excessive
just look at the alchemist! This class compensate for the missing spell levels with really good stuff!
 
@AnneAunyme If you find that stance inaccurate, downvote and move on or post a better answer. Otherwise it's someone being wrong on the internet: they have a different stance on how things work than you, and that's OK.
 
my problem is that the rest of the answer is perfectly fine!
my answer would be basically to copy-paste his and remove the last sentence
that wouldn't really be seen as a good thing, would it?
 
11:49 AM
It's true, by RAW analysis (which is, of course, not the same as experience because RAW is not representative of any true table but is instead a Platonic concept). The d20 System maps flexibility and breadth of choice pretty directly to effective agency, and spellcasters are generally unparalleled in both breadth of choice and flexibility in accessing those choices on the fly.
I've played in games where monks were the most overpowered thing ever, but I've also seen games where anything that wasn't a spellcaster twiddled its thumbs while the big boys mopped the floor.
Classes like those in the Tome of Battle were a good start toward adjusting that balance by creating equivalent choice overlays for non-casters; but the sheer volume of spellcaster choices from expansion material was unrivaled by any other 3.5 class, and they were still the choiciest class if limited to the core books.
 
You are quoting Tome of Battle
I am talking about Pathfinder
 
[shrug] The difference being?
 
Pathfinder's martial classes are far more powerful than 3.5 ones
 
So far as I've been able to tell Pathfinder made no significant change to the choice-is-power-and-casters-have-the-choices paradigm.
 
The gunslinger have the choice to kill you during his first round, isn't that enough?
 
11:55 AM
Casters have access to martial rules, and an overlay of spellcasting rules on top. So long as martial classes are limited to modifications of the basic martial rules rather than having their own overlay of choices, the wizard/warrior differential will remain.
 
this is only the theory
in practice a caster will never do as good as a martial class
 
(See D&D 4e, which accomplished balance by doing exactly that: giving all classes access to the same level of mechanical complexity.)
 
and there are many martial classes that have a limited casting ability
 
My experience says that varies wildly by table, but generally favours the caster except at the lowest of levels.
 
My experience with talking with people is that the ones claiming that Pathfinder martial classes are useless comparing to casters are the ones who played 3.5 and never really played Pathfinder
 
11:58 AM
I certainly fall in that category, though my anecdotal learning from Pathfinder players bears out my experience in 3.5; I know KRyan is experienced with Pathfinder, though.
 
most of their arguments don't stand when you translate to Pathfinder
 
I'd like to see specific instances of how Pathfinder made non-cosmetic changes to the martial/caster paradigm; everything I've seen says that casters and martials BOTH got buffed, so it's a zero-sum effect.
 
I had a long dicussion with KRyan about the Pathfinder's Paladin and after half an hour he was still quoting me things from 3.5
they didn't get "buffed" in the same way, trust me. For example they removed a fair quantity of completely overpowered spells
 
(And no, being able to kill in the first round is not equal to having access to dozens and hundreds of choices so you can tailor your reaction to every possible circumstance.)
 
As it is, please accept that KRyan has a different perspective on class balance issues from you -- and, in fact, many others will too. There's no need for us all to agree and have a monoculture perspective.
 
12:00 PM
and for example you got Gunslinger who hit on touch AC
 
Part of the value of the site comes from a certain diversity in perspectives people bring to their answers.
 
@doppelgreener I accept it, I just don't want to see it appear where that's not the topic of the question
not presented as it is, anyway
 
@AnneAunyme Then leave a comment along the lines of "I don't see how [sentence] is part of answering the question, please edit your answer to make that clearer."
If your problem is really that he's adding extraneous things to an answer, rather than that you think he's wrong, that's how to deal with it.
 
my problem is that he's adding extraneous wrong things to his answer
if these things were right, I wouldn't care
if they were on topic, I could write a different answer
but as it is, I can't do one thing or the other
 
@BESW Such an edit was requested in comments and declined. @Anne, please leave it there.
It is OK for someone to be wrong on the internet.
This isn't worth getting worked up over.
Consider that these things may be correct from a certain perspective, and incorrect from others -- and you two are coming at it from different perspectives.
You have different experiences, are invested in different communities, and have different groups and different ways of playing.
 
12:08 PM
you didn't understand the problem, I am writing a meta
 
Ok.
Please bear in mind the context that we embrace different playstyles -- this means we're also accepting of different paradigms that may disagree over issues like this.
 
It's okay to have wrong things on this site. They get downvoted.
Not everything can be correct in a site like this, and so we let the voting hivemind sort it out; it doesn't always get it right, but that's a cost I'm personally okay with if the other options are dictatorial deletion or the constant arguments that plague other RPG forums.
 
Yeah, that's pretty much business as usual.
"Someone is wrong" -- ok, the userbase looks at it, upvotes or downvotes, edits or makes suggestions (some or all of which might get declined), etc. We don't even necessarily delete wrong answers, and historically once or twice we've even made a point of undeleting a horribly wrong answer because its wrongness (and the community's response to it) is instructive.
 
@doppelgreener can tags be put on answers or just questions?
 
@NautArch Tags describe questions.
@doppelgreener [rummages]
2
Q: Is there a way to remove wrong answers?

AndrásSome questions can be answered objectively, so the answers are either right, or wrong. In this case 3 are wrong, and mine is right. The votes do not reflect this however, you have to read all answers carefully to realize this. I have downvoted all other answers, what else can I do?

5
Q: How should we respond to fundamentally incorrect/bad answers?

doppelgreenerThis question exists because of this answer, and a discussion in chat that followed it. I'll get to that later. This question is about a unique category of answers on Stack Exchange: specious answers. Specious answers are incorrect and bad, yet look legitimate and good. By an incorrect/bad ans...

4
Q: What is the best way to respond to an incorrect answer when a comment is not enough?

ProtonfluxI just had an answer to the question What can someone do while forced to doff armor from the heat metal spell removed, with the suggestion that it might be better as a comment. I initially started writing the response as a comment on an answer that had a significantly incorrect part to it. Howev...

 
12:17 PM
@doppelgreener boredpanda.com/…
 
@doppelgreener I think it'd be more useful to edit or comment than to delete, on that meta answer.
 
These meta questions don't cover this case
 
@BESW I could, but it's a stance I altogether no longer have. What do you recommend exactly -- amending it to say I no longer have, and leaving it undeleted?
 
@doppelgreener That'd probably be what I'd do. It's your call, of course, but I'd lean toward not deleting part of the site's meta history entirely.
(Especially given its upvotes, and Mxy's cogent response.)
 
@BESW Fair point, I'll undelete.
 
12:31 PM
If it had gone unvoted and uncommented, I'd be more sanguine, but it's part of the dialog.
And I've downvoted. (Somehow, the first time around I upvoted Brian's but didn't vote on yours.)
@eimyr [looking for the Melanesian]
 
@BESW Cool beans. I updated my answer to say how wrong I think it is. :D
 
@BESW @doppelgreener I ask because I had a possible moment of clarity last night about the RAW tag - and that it seems it applies to answers more than questions
 
@NautArch This is, indeed, part of the ongoing debate.
It's always a bit weird to see one's earlier-self arguments and opinions.
 
@BESW It is. My comments from a few years ago still have a bit of teenage snarky arrogant know-it-all inflection to them.
 
such young. very snark. so ego. youth.
 
12:46 PM
@BESW Heh. It just really seems odd to mark a question as RAW (to me).
 
Aye. It kinda is. The discussion is... complex. And fraught with history.
 
@BESW specific spells got nerfed, spellcasters in general are in the same spot as before. Martials got buffed significantly, but the gap between martials and casters was too big for a single revision of the rules (pathfinder).
@AnneAunyme i understand exactly how you feel. But @KRyan has a different view on game balance, based on his years of experience in 3.5. That experience is not reflected in pathfinder, so you will have to analyze his point of view with a critical mind. Afterall, pathfinder is not a PvP game.
 
0
Q: What if you agree with an answer, except for one part that is not really on-topic but you find very wrong?

Anne AunymeFor the context, I am speaking about KRyan's answer to How much money can I make up with class features?. As it is I completely agree with it, except for the last sentence I find completely wrong. On top of this I don't think this sentence is essential to the answer nor that it helps the OP in a...

 
@doppelgreener was a very snarky man. Everyone knows this. My RPG.SE friends often ask: "Is doppelgreener snarky?". That is a very good question. And believe me, I know. I know very well, I've known doppelgreener longer than anyone, longer than @BESW, longer than @trogdor, longer than any man, or dragon, possibly ever. Or dragon, I have many dragon friends. So is doppelgreener a dragon? I know I am. I'm the best dragon, I'm a tremendous lizard. Everybody says that. Thank you so much for asking.
 
@eimyr That is a bigly response.
 
12:49 PM
lol
 
@NautArch I never said @doppelgreener was snarky.
I should write a 200 Words RPG about making a Trump response to a question.
 
1:05 PM
I really do not like what Crawford said about Passive Perception floor :( dnd.wizards.com/articles/features/james-haeck-dd-writing
 
1:25 PM
Sitting at the garage this afternoon I started making notes toward a kaiju-fighting minigame.
I'm struggling with mechanical implementation, because I've got some complex inspirations from my time in 4e that I want to boil down to something that fits on a page with random generators.
 
@BESW minigame to what? using what mechanic?
 
@NautArch Luckily, it's well within our right to say "Not at my table! Take that JC!"
 
@Adam damn right. An exception to a rule that isn't actually stated is pretty annoying. And opens the door to players providing similar exception requests.
 
@NautArch Just a small game, like the 200-word RPGs but probably more like a single page.
I'm taking concepts from a 4e boss hack I learnt from @Magician, and scaling them up into primary mechanics for a focused system.
 
very cool. Kaiju are awesome.
I'm not that great (yet!) on coming up with mechanics on my own
 
1:36 PM
The more games I read and play, the more comfortable I am with yoinking and synthesizing mechanics to meet new needs.
 
@NautArch I think the best solution would be to devour his brain
 
@Adam You're so predictable.
very un-mindflayer-like
 
So I've written small games that borrow from games as diverse as Dog Eat Dog, Bubblegumshoe, A Penny For My Thoughts, and I'm a Pretty Princess.
 
@NautArch You're right, too predictable. They'd see that a mile away. Perhaps we can instead stick some sort of small parasitic organism in his head that will slowly take him over (and definitely not consume his brain)
 
@Adam that's the way to do it!
 
1:38 PM
Bubblegumshoe is kinda my go-to mechanical foundation for small games; it's very flexible depending on what meaning you assign the scale.
But for the kaiju game I think I need something more like I'm a Pretty Princess.
 
@Adam How rude.
 
Hi fellows, what's up?
 
@howdy @kviiri @Yuuki
 
@Yuuki It's not rude! Does he even make the best use of his brain? Not that we would, you know, devour it or anything. In fact he is the rude one for not just giving us his brain.
 
I just find it a little bit funny how much vitriol there is towards Crawford in this room, joking or not.
Granted, I also despise EA and Ubisoft, so I guess I don't have much of a moral high ground, so to speak.
 
1:49 PM
@Yuuki I generally agree with his responses - this is one that just doesn't make sense to me. I think the bigger issue is WoTC have given a single dev the ability to make 'ffociial' rulings without necessarily consulting the others and going through the general process before a final publication is made.
 
In all seriousness I appreciate what he's trying to do. And I really like how active he is in offering rulings. The problem is that everybody is so caught up in using him as the word of god, rather than as a clear window into dev intent
It's kind of like when parents give their kids contradictory permission. You know "but Mom said I could use passive perception as a floor for my roll!" It gets annoying since the DM is supposed to be final arbiter, not JC
 
@NautArch I mean, do we know that he isn't consulting other devs?
 
silly question - how do I embed a link in a comment or chat?
 
@Adam I love the new avatar. :D
 
@Adam DM is final arbiter, but often relies on the rules to make their decision. And JC is THE RULES (now.)
 
1:52 PM
@Yuuki Process-wise, there is no guarantee, and I like planning for the worst-case scenarios at least! (much more sensible than planning for best-case only...)
 
I imagine that given his role in officiating the rules, he'd probably have a few of his dev friends on speed-dial or contacts list for him to call or group-text in a pinch.
 
@doppelgreener Thanks! :D
 
@NautArch [ text ] ( link ) (remove the spaces)
 
@doppelgreener Congrats on your success in the moderator election, by the way!
 
1:54 PM
@kviiri Thank you!
 
I'm just reading the results, you got quite an impressive tally :)
 
@NautArch silly question - how do I embed a link in a comment or chat? someone tell me too please!
 
@Yuuki Or when he's at work just asks whomever is at the next desk over
1 min ago, by diego
@NautArch [ text ] ( link ) (remove the spaces)
 
@diego you deserve a medal
 
1:56 PM
 
Can I get some eyes on this kaiju generator?
Roll 1d6 on each table.

1. HEAD
bitey teeth
breath weapon
goring horns
eyebeams
psychic
extra head (roll again twice on table 1)

2. BODY
armor
gills
gargantuan
runt
slimey
extra limbs (roll twice on table 3)

3. LIMBS
slicy claws
leaping legs
oversized sword
sticky fingers
long reach
sledgehammer fists

4. SPECIAL
wings or rockets
burrowing
sweeping tail
spikey tail
robot
mutant (roll again on table 1 or 2--your choice)
 
@Yuuki oldie but goodie. If only the Alderaans were watching <s>fox news</s> Empire News.
darnit, now how do i do strikethroughs?
 
@NautArch strikethrough with three dashes on either side.
 
@Yuuki Fifteen degrees kelvin on Wednesday sounds like a typical cold day in May.
 
@BESW Lack of acid spit makes me sad.
Well, I guess that falls under "breath weapon".
 
1:59 PM
@Yuuki I count spitting as a breath weapon.
 
@BESW I'm sure you can get some eyes on the generator; I'd put them under "HEAD" somewhere :D
 
Rats, Erik beat me to it.
 
@kviiri See, that's "15 degrees K" but the chart reads "15K degrees".
 
@BESW So I can be a robot with gills?
 
1:59 PM
@eimyr Yes.
 
@eimyr That's what vents are, no?
 
Why are gills there?
 
d20
 
4d6
 
2:00 PM
 
@eimyr So you can be amphibious.
 
The oversized sword, is that supposed to be a limb or a thing you have?
 
@Adam uhoh. I may have failed my save. You are my friend.
 
@Erik Yes.
 
Bitey teeth + Gargantuan + Slicy Claws + Burrowing.
... I'm Mega Sandslash?
 
2:01 PM
@BESW So a robot without gills is not amphibious? Sorry, I though seaworthiness comes with the package.
 
Lamentations of the Flame Princess has a nice generator for weird creatures, in the form of the Summon Monster spell.
 
(Or I'm the tarrasque?)
 
strikethrough test
ah!
 
There is even a monster generator (note, it's a first level spell).
And that, is the single best rule in the system.
 
I'm focused on kaiju concepts.
It's for a kaiju fighting game.
 
2:04 PM
Looks like a decent generator for parts. I feel it might help to have an origin or basic shape or something. As a starting point.
 
Should it have a point of origin or something? Like does it come from the sea, or the Moon, or spawned in a freak lab accident?
 
Unless the goal is to have players fill that in themselves
Hah, beat you again @kviiri :D
 
@kviiri Why not all three?
 
The idea is that instead of hit points or stress, your features like HEAD and LIMBS are also your consequence slots: attacking a kaiju involves a called shot against part of their body, and a successful attack removes the kaiju's ability to use that part's feature.
 
@Erik Speed was never my best virtue.
 
2:05 PM
Clearly these kaiju come from a lab on the floor of the lunar ocean.
 
Or a lab on Mare Imbrium?
 
@BESW space kaiju lab on the dark side of the moon
 
@BESW What about a special ability to regrow a limb? Or an effect up on limb destruction?
 
Hmm. [crosses out "gills," writes in "regeneration"]
 
why not both?
 
2:08 PM
Because gills are too passive.
And each list needs exactly 6.
 
And attacking them is either useless or instagib I imagine.
 
@BESW I misread it as "girls" D:
 
@BESW you can just have the general assumption they can survive any environment
 
Isn't armor also kinda passive btw?
 
> regeneration (first time you lose a part, roll on that part's table to grow a new one)
Armor's passive, but useful and tropey.
I haven't put together the mechanics to drive the fights yet, so a lot of the actual effects are still vague.
 
2:11 PM
And isn't Runt strictly a negative trait? Or does it mean something else than I'm thinking?
 
@BESW body: spikes. special: tiny, deployable parasites / immune system.
 
@BESW what does runt do? Maybe replace that with a limb loss effect - and give the regen either a reroll if it lands on it?
 
@Erik I'm thinking hidey/sneaky/quicker.
 
With that second one, I'm thinking The Cloverfield Monster as well as SIN from Final Fantasy X. (Whenever SIN arrived in a location, it would fire off "scales" from its body that hatched open into creatures.)
 
Wouldn't some of those words be better, then? "Runt" pretty much means "the weakest"
 
2:13 PM
Hrmmm.
My concept's shifting fast.
I think I need to re-read DPPE.
 
Other special stuff, maybe disposition:
- radiates searing heat
- radiates biting cold
- actively aggressive
- viciously self-defensive
- visibly dying, but not before everything else nearby
- territorial
 
But right now I need sleep. Will read these ideas in the morning!
 
Goodnight! Sleep well. :)
Was a pleasure to see you again (for a whole morning, even, this time, instead of me coming online around midnight your time!)
 
Rapid multiplication? Maybe detached parts of the monster could form semi-autonomous miniatures of it?
 
I'm reading this and wondering how long until it's basically Mutants&Masterminds :P
 
2:17 PM
The first rule of RAW club is don't talk about or clarify RAW club!
I hope that meta is more or less settled for now.
 
@MadMAxJr heck no, it isn't! I had said earlier today that a RAW tag seems better fit for an answer than a question. But that's not possible, so...
 
2:32 PM
@Erik Kaiju & Karate
 
Why does a Player's Guide have 4 parts?
 
@Yuuki huh?
or if this is a joke...Why?
 
@NautArch It's in response to the chat feed
> ZEITGEIST 5E Player's Guide (Part Four: Risur & Ber)
@Yuuki Probably to make it easier to publish. You don't have to deliver one monolithic guide to your setting so you can focus more on each part.
 
Pathfinder Bestiary 6 has a strange assortment of creatures. As absurd as CR 30 creatures are, they do make a fun read.
 
@Yuuki Part 4 appears to focus just on the nations of Risur & Ber. There's probably a lot of content for the setting and they didn't want to wait for all of it to be complete before releasing it.
 
2:42 PM
Ah, so it's a guide to a setting.
I thought it was something more like the PHB, in which case I feel like a 4-part series would be somewhat counterproductive.
 
@Yuuki perhaps you should look at the first one.
 
Suddenly I see this as a Monty Python sketch. "How to identify classes. Lesson 1: The Fighter"
 
It is available for free at paizo.com (for pathfinder).
 
“The story so far:
In the beginning the Core Rulebook was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
 
Skipping from Monty Python directly to the Hitchhiker's Guide?
 
2:54 PM
The latter mostly because the RAW discussion still agitates me a little.
 
@MadMAxJr I agree.
 
One does not simply discuss about raw.
 
I haven't seen them in over a decade, but I had a player who disregarded my preference for RAW settlements by declaring my table had stopped being a game and started being a courtroom full of lawyers. To be fair my small group of orc lawyers are very interested in clarifying how the large fighter using a spiked chain is able to use whirlwind attack to disarm or trip everything within 15 feet of him. They're willing to settle out of court.
 

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