11:39 AM
@Magician For the sake of keeping this clean: (a) Please don't assume the people in question are poorly equipped. We're talking about skilled MMO players. (b) Let's not excuse gameplay because if you're maximum level and fully equipped in excellent gear it's fine. If most of the experience up to that point has no sense of progression, and people want it, that's not really an excuse or consolation.
(c) You appear to be proposing optimization provides progression and therefore it's okay. Good gear is fine. If you have to be near-maxed to have a sense of progression, safe to say we're not really discussing a particularly strong general gameplay experience: we're discussing the fact that if you've equipped yourself extremely well you're going to find things easy, which is a given.
I'm trying to talk about decently skilled people here who whilst levelling up have gone back to prior areas and been given decent trouble by monsters. Their thoughts roughly come down to this: "What the hell have the past fifty levels been giving me, if I'm still finding a level 12 yeti threatening? This guy is only a little easier than monsters I fight at my own level. This game is telling me I am only a tiny bit stronger."
"I have levelled a ton, and acquired awesome gear. And I am still having trouble with a level 12 yeti, and can run through this zone as safely as I could when I was first here."
"Why am I doing this? What is the point of even levelling if it's not making me stronger?"
Well, you progress through the game and unlock other traits and powers. Those sure help, but they're pretty much the only thing changing - if they change. As an elementalist, I found my best powers in my first few levels. My only change was to pick fire axe - a first-tier power - over the fire sword - a higher-tier power - once I found out it was actually more effective.
This is why I am hugely concerned that D&D Next has limited progression.
Because people are going to have those thoughts.
"I am level 20, and I don't hit much harder than this level 1 foot soldier fighting me."
Unless, I guess, your sword becomes more giant as you go along.
In 4e, I can pit my group against a group of yetis who nearly kill them. 10 levels later, I can set them loose among an army of the same yetis and watch them come out victorious and in need of a good sleep.
Same kinda thing can happen in previous editions.
@BESW It will shatter that sense, sort of, but at least it'll point out to players they're not all playing the same game. Though they might still not get that given a certain set of modules, they're still not all playing the same game. Fingers crossed.