@NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ um... then who was logign on to your steam account?
it kept saying you were last online (always less than a day ago)
but you had no activity in any game, as it still shows your last playing activity on TF2 on the 10th.
and can you warn us before going off the grid next time? Radish thought you mutated into a dinosaur, and you couldn't use your front paws because of a keyboard infection... or something like that.
Um... I kinda managed to get the renderfarm to work
Here's a tip for anyone else who makes one...
If you don't have administrator privileges, you won't be able to get past this:
In that case, you can use the method I'm about to explain.
Basically, windows has a (surprisingly documented) feature to turn windows firewall off without administrator privileges:
copy the following in notepad and save it as 'firewall_disable.reg'
Windows Registry Editor Version 5.00
HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\WindowsFirewall\DomainProfile\EnableFirewall=0
HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\WindowsFirewall\StandardProfile\EnableFirewall=0
Run this on every PC which you plan to use as a master, client, or slave
then open blender, and the PCs should be able to communicate.
I've stumbled upon this reference cgmascot.com/blog/wp-content/uploads/posts/… and tried getting the chest area loops onto it but failed after 5hours of retop. What do you guys think unnecessary to add/ model seems decent or a lot of room to improve
@AbhishekSaxena So, I've missed most of the discussion about renderfarms, but I've had a lot of success rendering on multiple computers in several different setups. What are y'all trying to accomplish?
@someonewithpc Yeah, dividing tiles and compositing them together is one option, but it's difficult to balance. You end up with one really slow computer that you just wait on that one.
Man, I haven't played Minecraft in a while. It always annoys me when they change the terrain generator. I wish the old terrains I had built upon were available as auxiliary dimensions. (like the nether, or the end are)
@NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ Here is a suggestion, back it up before it does fail (because it will), and you have to go through the hassle of trying to recover the data.
@NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ sadly no, if it was maybe 4 times as big, I may have the resolution to do that, but as it is, with each block essentially being one pixel, the numbers would either look garbage, or be Way too big.
I have 4 computers running blender where 2 of them are slaves, one is a master, and one is the client. I am using the Network Render Add-on.
After about 50% of the render is complete, I get the following error:
The slaves are idle, but the job just shows as queued:
I'm getting this error...
x-27 , My terrain generator was a java program that modified the terrain files of the world. I had to turn off minecraft, run my program, then turn minecraft back on. it was very annoying. If I worked at Mojang my first project would be a protocol that let a remote agent read and write blocks while the server was running.
I'm also on the lookout for some kind of shared VR software that lets you upload your own models. Sort of like 2nd life, except you can just run it on a Rackspace VM without paying lindendollars (although I think you could buy a lot of 2nd life pixels for the monthly price of a VM).