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00:00 - 17:0017:00 - 00:00

5:00 PM
@GiantCowFilms THere you go, got the chair done as well
(or mostly done anyways)
It sets the scale nicely I think
 
5:17 PM
@NoviceInDisguise Wow that looks nice, cool shader too, adds interest
I'm guessing that the shader is diffuse with glossy Fresnel effect, kinda reminds me a bit of the velvet shader... th lighting is also nice, with the edge and blue environment. I'd like to see the setup
 
@NoviceInDisguise really nice , I like the details
 
It is coming along, just finished the steering wheel. Going for a ship styled one.
@GiantCowFilms High roughness on my diffuse shader, and some fresnel mixing for colors with a little pointiness as well.
 
What was your lighting setup?
 
5:32 PM
Some soft sun lamps and an HDR set to 2
 
Ah okay
 
 
1 hour later…
6:57 PM
Some experimental materials for the rockets
 
7:14 PM
And no, those are NOT the final shaders, not even close.
 
 
1 hour later…
8:46 PM
@NoviceInDisguise I like them
@NoviceInDisguise you need to build up the middle of the tractor more though...
in between the chair and the engine.
 
9:01 PM
Yes, I'm working on that part right now ;)
Making the dashboard . . .
 
@NoviceInDisguise with a toaster
2
 
@RadishoftheOpera Must have a toaster
 
@GiantCowFilms where's the resources page on BA?
I asked but no one answers.
and I've never really done the BA thing
 
You mean help?
 
well there the game engine contest going on and they said if we want to use premade things, we need to put them in the resources page.
"4.Any assets created before the competition should be available for the community to use (i.e.posted in the resources forum). You can use scripts, models, rigs, 2d filters or any of the other great resources people have posted in the resource forum. Assets from blendswap or other sites like that are also allowed, provided the assert is available for anyone to use before the competition begins."
 
9:11 PM
I found it with this google search:
:P
 
@GiantCowFilms ty
@GiantCowFilms can I use GFC.com to put a post up? it would be good publicity for you.
 
@RadishoftheOpera What do you want to put up?
how long do you need it there?
how often will you need to change it?
@RadishoftheOpera depends, see above
 
i have an armature that has a bunch of animations, won't ever need to change it, and it will be only up for a week.
 
@RadishoftheOpera Is it a blend file?
 
well duh.
 
9:20 PM
@RadishoftheOpera pasteall does that for a week?
or is there a reason not to use it?
(thats okay if there is one)
 
@GiantCowFilms well i wanted to promote GFC.com... but if you don't want me to...
 
Thanks for the offer, why don't you add it to BE?
I can zap it after a week (just remind me)
 
It will be a good test of my auto flagger
 
what do i do for the question???
 
9:25 PM
One that you'd like to promote
I can add a notice explaining
just give me the text
Hang on
this might encourage abuse of BE from external sites
but I guess that will make my life less boring
so sure...
or use pasteall, I don't mind
 
posted.
we should work together on the game... they said team is allowed.
@NoviceInDisguise ^^
@Chebhou are you entering BGMC?
 
10:00 PM
yoo hoo! everyone dead?
 
10:37 PM
@RadishoftheOpera no, are you planing to ?
 
10:51 PM
@RadishoftheOpera Sure! I'd have fun! How long do we have?
user image
2
Some material progress
I added the steering wheel, and am working on the dashboard. Should be good :D
 
Must add toaster!
@RadishoftheOpera okey
@NoviceInDisguise That is amazing
That copper shader doesn't look to bad either.
 
11:07 PM
@Chebhou yes, do you want to join my team?
@NoviceInDisguise ladies and gent's, the winner of this years blender guru steampunk contest...
aadd a toaster.
 
Yes must add taoster
With bagel setting
 
and one for poptarts
 
@GiantCowFilms lol, that is a challenge I guess . . .
I think I could do that
 
You use the pushy-downy thing to as a control
 
Hmm . . .
 
11:14 PM
add it like a peddle, I think it will make Andrew laugh...
New Question!
0
Q: Force uv unwrap to obey seam

GiantCowFilmsI have an extruded circle with a seam: When I unwrap, the seem is not split. How can I force blender to split the UV map along the seam?

 
@NoviceInDisguise starts tomorrow, goes for a week :| but if we we work together, we'll be way ahead of everyone else.
so if you're not too busy with rebel rouser could you make some textures tomorrow?
which'll make up for the loss of sunday
@GiantCowFilms can you make a lowpoly guard dog?
 
Not that good with low poly, and I'm occupied right now
 
o..........................................................................
say can you seeeeeeeeeeeeeeee'
 
(essentially I'm not that good at saying no)
esp when its a cool project
and I don't want to be working on what I'm doing
 
byyyyyyyyy the dawns early light?
 
11:27 PM
?
 
what so PROOOOOUUUUUDLY we hailed at the twilights last gleaming
 
@GiantCowFilms like this?
 
Exactly! :D
 
who's broad stripes and bright stars
through the perilous fight
 
Managed to come up with a work around with the bend modifier for now, but I'd like a pro solution
 
11:31 PM
o'er the RAAAAAAAAAMPARTS we watched
were so gallantly streaming.....
AND THE ROCKETS RED GLARE!!!!
kabang
the bombs bursting in aiR!!!!
boom
gave proof through the night
that our flag was still theeeere!!!
oh say does that star spangled banner yeeEEEet waaaaaave?
o'er the land of the FREEEEEEEEEEE
and the home, of the BRAVE!!!!!
(Play ball)
 
boing
 
I'm playing ball!
 
oh.
wow, you can't swing a bat, can you
?
 
@RadishoftheOpera No,
Batting and programming skills are incompatible.
 
11:51 PM
if hitBall
     runLikeHeck
else
    throwTantrum
3
@GiantCowFilms what about tomorrow, are you free, or do you still have stuffs going on?
 
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