I have built a water slide and pool and I want to make a animation of the water running down the slide and into the pool. The problem is I need the water to be created at the top and go away at the bottom to create a continues stream of water. What would be the best way to do this?
I'm using an older Nvidia chip that hates running viewport renders, and I need to check if changes to the materials on a few objects not far from the center of my scene are (I'm rendering a floorplan with an orthographic camera from above, so I'm looking down on objects and want to check if the d...
Apparently my CPU or GPU overheats when Blender renders more than a few minutes. The computer suddenly powers down, taking down all running apps, email I'm writing, etc. This is almost never a problem with still scenes, which finish soon enough, but often with animation renders.
The problem ...
Would you guys be angry if I posted a question and answered it, one of you upvoted the question and answer, then I deleted the question? I know it wouldn't be constructive to the community, but I would be deleting it right after.
After learning bits and pieces of Maya, 3DS Max, IMAGINE and XSI I noticed that they all have Y-up worlds with Z being used for depth (naturally).
is there a way to make Blender a Y-up world?
and does anyone know why isnt it Y-up in the first place?
"Worry not! All normal site rules still apply. If you get suspended, you're disqualified from hats for the duration of your suspension. If you're caught sockpuppeting for hats, you will be suspended, just as you would be normally." from the hats FAQ
We have already has some instances of hat farming, such as:
This deleted post
This conversation in chat
So far it's pretty harmless, sometimes even constructive (many suggested edits), but how far should this be allowed to go?
If you where using a plane as a terrain how would you add grass to the plane and make it bend and flow like there was wind. Also how would you make the grass color vary in shades of green so you would get yellow/dry patches of grass.
In the viewport smoke looks fine:
However when I render it with the openGL render:
It looks white because of the background, it's really transparent.
What causes this?
Every time I try to hold water with a obstacle it always leaks out here is one example I have made
The shape has no holes and the water is partially contained but slowly leaks out. this has occurred every time I have tried this. What could be the reason for it
I would like to visualize a curve when the blender game engine is running. In the editor the curve is clearly visible:
But when I run the game engine it is not
What can I do to visualize the curve when running the game engine
I have a rotated empty object, and I want to make a mirror image of it, relative to the global X-axis.
I placed the 3D cursor at the axis origin, selected the empty and used Ctrl-M X. But the result is not what I want. As you can see in the image, the empty is merely translated to its mirror ima...
You are the victim of branch prediction fail.
What is Branch Prediction?
Consider a railroad junction:
Image by Mecanismo, from Wikimedia Commons: http://commons.wikimedia.org/wiki/File:Entroncamento_do_Transpraia.JPG
Now for the sake of argument, suppose this is back in the 1800s - before...
How can it be? Isn't the memory of a local variable inaccessible outside its function?
You rent a hotel room. You put a book in the top drawer of the bedside table and go to sleep. You check out the next morning, but "forget" to give back your key. You steal the key!
A week later, you retu...
I was wondering what are great free add-ons with Blender. The add-ons can span from rendering to feature set. I found an add-on called LuxRender. Is that great for beginners? What add-ons should I be looking for.
I'll tell you the whole deal so maybe you can help me with ideas at different points.
First. I generated a terrain using Sketchup and the Location tool. I had to use a bigger section than what it was possible at 1 time, so i used many (20 or so) terrains and "stitched" them together
Second. I ...
I'd like to aks if blender solve the camera only for marker which is able to be tracked entire whole scene? For exemple i have some complicated shot whit a huge camera move, it moves forwards leaving some markers behind and some of them are not in the shot at the end of the scene but they give n...
I'm wondering if there's any add ons or online libraries of materials I can download online. I've found one called online_mat_lib, but then discovered it was from 2008 and thought by now something like that might already be integrated in to the program when one installs Blender. Help, thanks.
PS...
I could upload it as new avatar, I was too lazy for years but this one is nice.
@gandalf3 :/ (Means Hi?)
Just saw this 10K upvoted answer, it was outstanding, other good questions get closed (after years) on SO as all of sudden not constructive and blah blah...
This is a list of notable and commonly used emoticons or textual portrayals of a writer's mood or facial expression in the form of icons. The Western use of emoticons is quite different from Eastern usage, and Internet forums, such as 2channel, typically show expressions in their own ways. In recent times, graphic representations, both static and animated, have taken the place of traditional emoticons in the form of icons.
Western
The emoticon in Western style is written most often from left to right as though the head is rotated counter-clockwise 90 degrees. Thus, most commonly, one ...