I wish to find a game from my childhood. From what i can recall:
You controled an animal, it might have been orange - so a fox or squirrel.
The goal of the game was to collect coins/other floating things and to get to the other side.
You could climb ladders.
Enemies: This part is quite memorabl...
@BenBrocka To get to the hut you find a map, to get in the hut you pay ten lollipops, and to get the cheapest service in the hut you pay 40,000 lollipops.
In Alpha Protocol, after Operation Desert Spear, there are three main mission hubs: operation Blood Feud (Moscow), operation True Heirs (Taipei), and operation Deus Vult (Rome). To avoid spoilers, I know that certain people can help deal with other enemies, certain vendors can be unlocked earlier...
> " Here's a story : there's a fox, a lion and a wolf inside a lunar crater. The fox is about to bite the lion, which is about to bite the wolf, which is about to bite the fox. It's snowing and a shrub is watching the scene. Who's enjoying the story? "
Forest is a good way to burn time if you're waiting on a lollipop or candy yield from the timer to get you over a purchase hump or something, but it's not an optimal way to grind.
@Ullallulloo Rate in forest feels really low. I've been doing runs for a few minutes now to test your claim that it's the same, and I don't think it is.
In Civilization IV (G&K), I order my workers to build a road, then cancel so that they only put in one turn's worth of construction. I order them this way then move on to the next tile before actually completing the road. I do this all along the intended path until each intended tile only has one...