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3:00 PM
@PrivatePansy Oh yeah, 1000 digits, right.
 
Well, work is over. See you tomorrow guys/girls.
 
@GnomeSlice Evidence that your opinion is flawed.
 
@StrixVaria I'm kinda this same way. There are so many good games without a monthly sub
 
@OrigamiRobot That is your opinion
 
@GnomeSlice This video is hilarious
 
3:01 PM
@StrixVaria This is my problem. I want to be able to come and go as I please in order to get my money's worth.
 
@SaintWacko It's so amazing.
 
@SaintWacko I really wanted to play Wildstar, and I would have bought it for full retail if it didn't have a monthly sub.
 
I need to get that game.
 
@OrigamiRobot I still haven't hit level cap in GW2.
 
@StrixVaria I've been halfway keeping an eye on Wildstar
It looks neat, but... yeah, monthly sub
 
I want to find an MMO that I like and that holds my interest in the long term.
I haven't, though.
 
@SaintWacko Ah fuck, monthly?
GOD DAMMIT
I played Flyff for a while many years ago, but I fucked up my character and didn't feel like starting over.
 
Yeah I never do games that do monthly subs, doesn't help that I pretty much never do MMOs though
@GnomeSlice Another reason I never feel like playing them
 
@StrixVaria Monster Hunter Frontier has a monthly sub, I believe.
 
3:03 PM
@StrixVaria I am hoping the new Elite game will be my thing.
 
@OrigamiRobot Haven't heard of this.
 
@StrixVaria You're late.
 
@fbueckert I won't be getting it, then.
@FEichinger You're early*
 
14 hours ago, by GnomeSlice
http://www.polygon.com/2013/8/18/4633700/notch-puts-down-0x10c-fans-work-to-create-a-successor
 
@PrivatePansy F_{n+1} / F_n is asymptotic to the Golden Ratio, that's why.
 
3:03 PM
|genre=Space trading and combat |modes=Single-player, Multiplayer |ratings= |platforms=Microsoft Windows, OS X |media= |requirements= |input= }} Elite: Dangerous is a forthcoming space trading and combat simulator that represents the fourth instalment in the Elite video game series. Having been unable to agree a funding deal with a publisher for many years, the developers crowdfunded the project through a [http://www.kickstarter.com/projects/1461411552/elite-dangerous Kickstarter campaign]. The Windows version is due to be released in March 2014, with a Mac OS version three months later....
 
@StrixVaria @OrigamiRobot Have you guys heard about the Miner Wars 2081 MMO?
 
Anyway, I just wanted to remind everyone that Notch is a terrible game designer and I'm not surprised 0x10c wasn't workable.
3
 
@StrixVaria It's only out in Japan, anyways. :P You really should play that with us some more.
 
It's not going to have a subscription either, which is yessssss
@FEichinger DAMMIT
> Miner Wars MMO will be released about 12 months after MW 2081 and will be classical massive multiplayer online game for one-time buy price (no subscription fees).
 
3:05 PM
16 hours ago, by FEichinger
@alexanderpas What pisses me off about it is Notch's lack of commitment. Cancelling the project midway because "Meh, can't be arsed." is a shit way to go about things.
 
It's going to be amazing.
@FEichinger The dammit was because you beat me, mine was only 14 hours ago
 
16 hours ago, by FEichinger
If he had just at some point said "Look, guys, I've run into a wall here. Anyone have an idea?", I'd be perfectly fine with it. But dropping projects just like that after announcing it in the concept phase, that's Psychonauts 2 all over again.
 
> Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
I want that.
 
@OrigamiRobot This is what the X series does.
 
@GnomeSlice Yeh, but you provide nice context for me to post that part of my rant, too. :P
 
3:06 PM
@FEichinger He got lucky in MC and most of the decisions he made for the game were terrible.
 
I really need to try Miner Wars 2081 some more. It looks awesome in every way but every time I've tried to play it I haven't been able to get into it
 
@StrixVaria Yes. I've said the same thing in the past couple of days, too.
@GnomeSlice That's already greenlit, btw.
 
@FEichinger lol
oops
 
@MartinSojka I know that relation, but I'm not sure how it explains this
 
@GnomeSlice See, that's what happens when you post the same link every couple of hours: You miss when stuff happens!
 
3:07 PM
@FEichinger x.x
I got a free copy of the Miner Wars MMO when it releases because I referred some people to the game.
 
@PrivatePansy It means that F_{n+1} is roughly (Golden Ratio) multiplied with F_n, which means that log(F_{n+1}) is roughly log(Golden Ratio) added to log(F_n) - a linear increase.
 
The standard game got some mixed reviews
 
Anyway, I tried using Excel to calculate the linear regression just for the heck of it. The result isn't quite right.
 
@MartinSojka Ah, I see. Thanks.
 
3:09 PM
Woooooo Meta revival badges
 
@FEichinger Rodina
 
@Ullallulloo Did you see the new IR bundle?
 
@LessPop_MoreFizz I knew it! You're doing it just for the badges!
 
It's pretty great.
 
@GnomeSlice Just now.
 
3:11 PM
@Ullallulloo So good.
Really tempted by Retrovirus, been eyeing it for a long time.
 
@Ullallulloo Huh?
 
Zack Zero looks pretty good too
 
Retrovirus seems nice
Signal Ops I just don't know
Zack Zero seems to be worth avoiding
Vox seems kind of meh at this point.
Sol Survivor I forget but I think it's actually pretty dandy.
 
@RedRiderX Vox is the stinker in the thing.
Zack Zero worth avoiding?
Retrovirus has gotten tons of praise everywhere
 
@FEichinger It's a game basically like 0x10c that was started by another guy right before Notch got the idea.
 
3:12 PM
@GnomeSlice Zack Zero is the stinker, actually.
 
That guy didn't just give up because he didn't feel like it though.
 
@Ullallulloo Ah, yeh. My point was just basically that I still think Notch is a douche.
 
@RedRiderX Oh?
 
3:13 PM
@FEichinger Oh, yeah.
 
@fbueckert uuurgh this looks so amazing
 
@fbueckert Can't see at work.
 
@OrigamiRobot X: Rebirth
Google
 
@GnomeSlice Eh, it seems like it had allright aspirations, but it comes off very uninspired and last I checked, it was a pretty poor port.
 
@OrigamiRobot Pineapplecrazymonkey
There. You have a search word to find it later.
 
3:15 PM
@GnomeSlice I bought that a long time ago
 
@fbueckert Single player. NTY.
 
@SaintWacko The MMO one or the standard game?
I think the MMO project might have died actually
 
@GnomeSlice Pretty sure I bought it long enough ago that I get both
 
@OrigamiRobot I don't know what NTY stands for.
 
@SaintWacko Yeah, me too
 
3:16 PM
@fbueckert No thank you?
 
I have barely played MW 2081 though.
 
@fbueckert No thank you.
 
@GnomeSlice Same here
 
I find it really difficult
 
And now I do.
 
3:16 PM
It's a really nice concept, though
 
I keep dying in the first level
@SaintWacko Yeah, it's weird, everything about it seems great, but I just can't get into it
 
TFLWNTYM
 
I prefer single player myself over single universe multiplayer. It means you don't have to play with idiots who decide killing you is fun.
 
@fbueckert That's part of the fun. Also, I'm in it for the economy.
 
@OrigamiRobot And that's something X has in spades.
 
3:18 PM
@fbueckert Not player to player.
 
@SaintWacko We should try the co op sometime, unless it's local only
@SaintWacko The MMO isn't listed on their store page any more either
 
@OrigamiRobot Does Elite allow you to create your own factories?
 
@fbueckert I don't even know what you're asking.
 
@PrivatePansy In case you didn't try it yet, you can get a good estimate on the log_10(F_n) by calculating (n log_10(Golden Ratio) - log_10(sqrt(5))).
 
@OrigamiRobot Can you produce your own resources to create your own items?
 
3:19 PM
@fbueckert That doesn't matter if I can't sell those items to other players.
 
Can you create your own vast shipping fleet dedicated to absolutely nothing but making you more money?
 
@fbueckert That doesn't matter if I can't use that money to buy things from other players.
 
@fbueckert Oooo, I'm excited.
 
@OrigamiRobot I disagree. Multiplayer is not fun, because there will always be jerks that decide destroying your investment is more fun than doing it themselves.
@TimStone Yeah. It'll be a massive time killer.
 
@fbueckert That is part of the fun. Risk/reward. All you have to do is assume people you don't know are going to destroy your stuff.
You would hate DayZ
 
3:22 PM
@OrigamiRobot I don't see people destroying what I created as fun.
 
@fbueckert So destroy them before they can destroy your stuff.
 
I spend effort into creating something useful and practical, and to only have it blown away because someone else decides that's fun means I have to do it all over again.
 
Damnit @GnomeSlice I'm sitting at work cracking up at that crashtest video
 
@OrigamiRobot Impractical. You can't protect everything all the time.
 
@fbueckert Should have protected it better.
 
3:24 PM
And besides, that would mean I'm not spending time doing what I find fun, but what I find tedious.
 
@fbueckert I agree with this. I look building things with other people, but I like it being protected
 
@fbueckert And I do find that stuff fun.
 
Unless I can seed the general area with enough automated defenses to trivialize protection.
 
I used to play on SuperEarth, and I built a massive 60-block diameter sphere of stone bricks floating over the ocean
 
I don't want my space MMO to coddle me.
 
3:25 PM
I got on one day, and some asshole had deconstructed the whole thing
 
@OrigamiRobot I don't want to be coddled, either. I DO want the ability to protect my stuff while I'm not there, though.
 
@fbueckert "Buy 48 hours protection scrolls! - For just $2.50 in our online shop!"
 
@fbueckert That doesn't mean "no multiplayer"
 
If I can deploy enough defense platforms to blow away anyone who decides taking a potshot at it is fun, then, yeah, I'd enjoy it, too. I'd set them at maximum sensitivity, too, so even if a stray shot hits it, it would set that player as hostile, and terminate with maximum prejudice.
 
@fbueckert That's the annoying thing about Minecraft. No matter how many traps and pits and defenses you build, it's trivial for someone to build over them, or destroy them
 
3:28 PM
@OrigamiRobot Do you know of any multiplayer space games that actually ALLOW that level of protection? I don't, other than Eve, and I'm not even sure of that.
Heck, if they could do that, the very first thing I'd build would be an automated defense platform factory. Keep it supplied with stuff, and seed the area around it thick enough to walk across.
 
@fbueckert That would be awesome
 
@fbueckert DayZ
 
If X Rebirth were multiplayer, I'd happily play it that way.
I'd assign it enough NPC fighter cover and platforms to ensure it would be incredibly costly to destroy my factories.
@OrigamiRobot That's not space.
 
@fbueckert Same stuff applies.
 
@OrigamiRobot So Elite is pretty much EVE?
 
3:32 PM
In the event that someone brings enough firepower to actually overwhelm the defenses, then I'd say hats off to them for the persistence to get through that much protection.
 
@StrixVaria More complex
 
@StrixVaria Seems like it, I'm just hoping there's no sub.
 
@SaintWacko More complex than EVE?
 
@StrixVaria From what I've heard, yeah
 
It's the games that require manual defenses that I don't like, because it requires action I find tedious.
 
3:33 PM
I'm going to have to pass on a game more complex than EVE. I don't have that kind of time.
 
"Hey, this multi million dollar factory you just built? Sorry, you're now stuck defending it, because there's no way to ensure it ever survives otherwise."
 
Who's publishing the new Elite game?
 
@fbueckert Why have you constructed this scenario as though it is the only option?
 
@OrigamiRobot What other scenarios are there?
 
3:38 PM
@fbueckert Infinite.
 
@OrigamiRobot If you don't allow automated defenses, no, there's not.
 
No, you're doing it again
 
So give me some scenarios where it doesn't require that.
Infinite helps me not at all.
 
I'm talking about building a factory at all.
 
its soooooooooooooooooooooooooooo fast
zo-o-o-o-o-o-o--o---oo------------------o-unexpectedToken000000000000000000m
 
3:39 PM
@OrigamiRobot That's the parts I find fun.
 
@OrigamiRobot What?
 
god I fucking hate xfinity
it's literally shit
 
Auction House trading and undercutting everyone doesn't interest me.
 
Building a factory that produces automated defenses that you use to defend the automated defenses factory seems like kind of a waste of time.
 
@StrixVaria That would be first. I'd then use those automated defenses to protect the rest of the factories I'd build.
 
3:41 PM
No, you're are completely entrenched in what you think I am talking about.
 
It'd turn into a self-sustaining enterprise.
@OrigamiRobot Then give me other scenarios!
 
33 secs ago, by OrigamiRobot
No, you're are completely entrenched in what you think I am talking about.
 
Trading with other players doesn't interest me.
Killing other players doesn't interest me.
 
The solution to all of this is to make things you own disappear when you log out.
 
@fbueckert Not what I am talking about
 
3:42 PM
@OrigamiRobot then what are you talking about?
 
11 secs ago, by OrigamiRobot
@fbueckert Not what I am talking about
 
@OrigamiRobot Then I'm confused.
 
I'm as confused as @fbueckert here
 
@StrixVaria Or build things in NPC protected space. Eve has that I think.
 
Why would I play something that I don't find fun?
 
3:42 PM
@fbueckert NO WHAT I'M TALKING ABOUT
Either stop talking about this or listen for two seconds
 
@OrigamiRobot THEN TELL ME WHAT YOU'RE TALKING ABOUT!
 
@fbueckert I would if you would stop making further assumptions.
 
@OrigamiRobot You don't have to keep rebutting the assumptions, you know.
 
@OrigamiRobot I heard a story about NPC protected space. SA was paying people to bring down certain kinds of ships in that kind of safe area. The general strategy was to use a really cheap ship and just blow yourself up, taking the bigger ship with you. The bounty from SA would more than pay your costs. Then SA was producing the bigger ships and selling those to the people who had them blown up at a profit.
 
You can just tell me what you're talking about.
 
3:44 PM
@fbueckert I'm not even doing that.
 
@fbueckert Apparently not?
 
@StrixVaria It's called Suicide Ganking
 
@fbueckert NO I CAN'T BECAUSE YOU KEEP TALKING
 
@OrigamiRobot At this point I have no idea what point you're trying to make, only that @fbueckert (and everyone) is missing it.
 
I'm confused
 
3:44 PM
@StrixVaria I haven't even had a chance to make my point yet.
 
wtf is even happening here?
 
@fbueckert keeps saying "what about this" "what about this" "what about this"
 
LET THE ROBOT SPEAK EVERYONE JESUS
 
Ok. Shutting up now, since I'm not understanding what @OrigamiRobot's saying, and he's incapable of ignoring responses, apparently.
 
I don't even know where he got this "I'm not going to be able to defend my factory" senario
 
3:46 PM
@StrixVaria Space is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space. Consequently, you can easily hide something in space just by putting it into orbit of some god-forsaken dwarf star in the outlying regions of the galaxy and simply not telling anyone where it is.
 
@MartinSojka And yet, that still doesn't have the same effect.
 
@fbueckert Who says there are factories to build? Who says they're unprotected? Who says any of the stuff you're saying is why you don't want to play this game?
 
@MartinSojka +1 for the HHGTTG reference, but the problem is, space in games is a lot smaller
 
@OrigamiRobot I'm pointing out why I like the X series. Why would I play Elite if it doesn't have the stuff I want?
 
If your only option for building a factory is building it in unprotected space and it just sits there while you're logged out, yes, no one wants that.
 
3:48 PM
@StrixVaria Well, the chance for anyone visiting your star at random is about one in 400 billion. That alone goes a long way to minimise the risks.
 
@fbueckert NOBODY SAYS IT HAS THAT THOUGH.
 
@OrigamiRobot It's gotta have SOME sort of economy.
Unless everything comes auto-generated from NPCs.
 
You're just constructed a scenario you hate and sticking to it. Why even bother discussing that?
 
@OrigamiRobot I can't envision an economy where there aren't player made goods.
 
That's like me saying Does X game have sloths? If so, I don't want to play it.
 
3:50 PM
There has to be, for an economy to even function.
 
and then responding to everything with "Yea, but I don't like sloths"
 
Then how do you manufacture stuff? Personally? In your ship?
That's the point I'm driving at; how do you make stuff?
 
I don't know and neither do you. You've just made something up out of nowhere.
 
I made the assumption that you'd need space-borne factories, because I don't know of any other way to do that, realistically.
 
Why are you so entrenched in that?
 
3:54 PM
@SaintWacko Even if we take Elite II's galaxy (a 20 years old game by now), it would be 100 billion star systems to chose from.
 
@OrigamiRobot Honestly, how else can you manufacture stuff in a space game?
 
@MartinSojka Was that multiplayer?
 
I am done. I can't argue against something you've already decided.
 
I'm quite serious; I don't get how you can go, "We don't know it, so we can't account for it."
 
@SaintWacko Nope. Does it matter? Systems with no player structures use zero disk space and nearly zero network traffic for the initial data.
 
3:56 PM
@fbueckert The same way you can go "This game has indefensible factories so I don't want to play it"
 
Systems with player structures use the same amount of data per structure no matter if they are all in one system or spread through thousands of them.
 
@MartinSojka But have you ever seen a mp game with that many systems? There's a reason for that
 
@SaintWacko Lack of vision.
 
@OrigamiRobot There are a few options available, from what I can theorize: 1) Everything's NPC made. 2) Your resource gathering capabilities are unattackable. 3) Your resource gathering capabilities are vulnerable, and attackable.
Am I missing any?
 
The last one can include "... and it takes about two weeks of constant player attacks to lower the production and another three weeks to finally destroy them."
 
3:58 PM
@fbueckert That is the grossest oversimplification of all time.
 
@OrigamiRobot That's sort of the point. I'm boiling it down to bare essence.
 
3 mins ago, by OrigamiRobot
I am done. I can't argue against something you've already decided.
 
I'm trying to understand your point of view, here. I don't get it.
 
@fbueckert You can't see my point of view because you are stuck in your factory hole. Please leave me alone about it.
 
@OrigamiRobot Okay, so your solution is to not use factories?
 
4:00 PM
Alright, whatever.
 
@SaintWacko Stop.
 
I'm honestly confused. If someone other than @OrigamiRobot understands what he's talking about, I do want to know if I'm building my viewpoint off mistaken assumptions.
 
I agree, let's cease this.
 
@fbueckert In most games I've seen, resource gathering is only ever done by the player directly, and not by any kind of automated action.
 
@StrixVaria That's one option I didn't see, no.
 
4:04 PM
For player-built factories, I'd design them to be hard and expensive to destroy, and take a long time (at least four times the time it takes to build them, so if it's one week to build, it's four weeks to destroy, real time). And have them have auto-repair facilities (upgradable) as standard equipment, so if you leave as much as 1% of it there, it'll just rebuild itself within a short time.
In other words, if you really want a station gone, you have to leave your ship(s) attacking it even while you're at school/at work/asleep, and anyone flying along can just blast your attack ships out of the way.
 
@MartinSojka I would be alright with an option like that, too. It would preclude the need for constant defense.
 
Want to get rid of those factories? Make them unprofitable.
This needs a lot of tweaking to work, obviously. A basic "idling" factory not producing anything would cost nothing to run or auto-repair, but also gain nothing. Additional modules - active defence, habitats, wormhole end points, giant floating glowing pink penises and so on - would cost maintenance, as would mining operations. If you can make a profit then depends on what you produce, how cheaply you get the basic mats, how your supply and delivery lines look like and so on.
 
EVE does a pretty good job of it. When a Player Owned Station comes under attack, it can automatically turn itself invincible for a while
Also, @fbueckert, you need to have your second factory producing giant floating glowing pink penises
2
 
@MartinSojka And that's the parts that I love. Tweaking and refining supply lines for maximum efficiency is what I love to do.
@SaintWacko I'll be sure to mod that in.
 
@fbueckert Mod your fighters so they use that texture
 
4:16 PM
@SaintWacko Saint's Row....in Space!
 
@StrixVaria Blasphemy!
 
@alexanderpas Ha, I forgot about that
 
It'd be amusing if you could set factory behaviours to perform certain actions when criteria are met.
Factory under attack --> Launch and activate all automated defenses.
You just see a massive number of modded fighters disgorge from the "unprotected" factory.
 
@SaintWacko this would probably be the most profitable factory ever
 
4:22 PM
@Sconibulus Until the devs whacked it for inappropriate content.
 
stupid devs...
 
@fbueckert Especially if first something activated so the attacker could not escape
 
@SaintWacko That would make strategic sense, indeed.
 
@fbueckert It would be far more amusing to activate the trap, and give them a few second to worry about it, before activating the defenses and blowing them out of space
 
@SaintWacko Yup. And then launch all the fighters one at a time, in either a continuous stream, or at timed intervals. The first will garner, "Oh, crap, there's a ton of fighters, I'm gonna die!", and the second is, "Oh, it's launching fighters. No big deal, I can handle them...why are they still launching?...how many are IN there!?...I don't think it's physically possible for that many to be stored in those docking bays!"
 
4:29 PM
@fbueckert The problem with launching them one at a time is that you're going to lose a lot more than if you just mob them
 
@SaintWacko For sheer comedy value, though, it would be priceless.
Especially if you can record transmission of players in near space, for later enjoyment.
 
@fbueckert Yeah, that's what I was thinking. Put some module on the station that takes videos of attackers
And records transmissions
 
0
Q: HOW EVERYTHING OUT

0 .The word in square brackets is the alt text, which gets displayed if the browser can't show the image. Be sure to include meaningful alt text for screen-reading software

3
HOW EVERYTHING OUT
4
 
@SaintWacko Or as an alternate scenario, hypers in a deadnought-class ship, and THEN activates an escape-proof defense about a second before they'd actually hyper out.
@LessPop_MoreFizz What the crap. That's...what? The third time we've had that question?
 
@fbueckert Fourth.
 
4:33 PM
@LessPop_MoreFizz what
 
@LessPop_MoreFizz Why have we allowed the account to continue to exist?
 
@BenBrocka HOW EVERYTHING OUT
 
It's probably the same user as this question
Or just someone trolling us.
 
-7
Q: HOW EVERYTHING OUT

0 .The word in square brackets is the alt text, which gets displayed if the browser can't show the image. Be sure to include meaningful alt text for screen-reading software

0
Q: How to deal with 3DS' SD card for a system transfer?

TomI'm thinking of buying a 3DS XL soon and I'd like to do a system transfer to that new device. Is there anything I should know before proceeding? I have a big SD card on my first 3DS and I want to use it on the second 3DS after the system transfer. How do I do this? Does it transfer the whole...

 
@Lazers Why do I not have the option to delete it?
 
4:37 PM
@SaintWacko Two days.
Until you hit 20K.
 
@fbueckert Ah, okay
 
@Lazers Wait, that's happened again?
Oh right, that's already been said. Ignore me.
 
@fbueckert Yeah, I love that we assumed positive intent and turned it into a legitimate meta post when it was just nonsense spam.
> Powers: Generates seismic waves equal to her blood alcohol content.
 
So... we should see about getting that HOW EVERYTHING OUT user IP-banned maybe?
 
@LessPop_MoreFizz A useless meta post if you ask me.
 
@Wipqozn DOUBLE LATE
 
@LessPop_MoreFizz Matter eater lad
 
@LessPop_MoreFizz I like how Doorman is on here when he is purposefully a joke superhero.
 
@OrigamiRobot Triple late actually.
 
And Squirrel Girl.
 
4:50 PM
@OrigamiRobot Sure, pretend it wouldn't be cool to have a squirrel tail. It'd be so cuddly.
 
@RonanForman Squirrel Girl has actually defeated a surprising amount of villains. It's part of the joke.
 
@OrigamiRobot I wouldn't use the tail to fight crime, I'd use it to sleep anywhere without a pillow!
 
> The Last Guardian,[1] known in Japan as Hitokui no Ōwashi Trico (人喰いの大鷲トリコ Hitokui no Ōwashi Toriko?, literally "Trico, the man-eating eagle"
 
@OrigamiRobot I'm pretty sure several of them are jokes.
 
Okay yeah the localization has the better name here
 
4:53 PM
That said, Matter Eater Lad.
 
Thus far, Squirrel Girl has beaten:
Doctor Doom
Machete
Mandarin
Giganto
MODOK
Thanos
Terrax
Bug-Eyed Voice
Bi-Beast
Deadpool
Pluto
Fin Fang Foom
Baron Mordo
Korvac
Ego the Living Planet
Wolverine
 
@OrigamiRobot Best, superhero, ever.
 
0
Q: Dumping a unconscious enemy to the water, counts as a kill?

Marcello Grechi LinsI just finished a mission, and i dont remember killing anyone, but i threw 3 bodies on the water. At the end of the mission, i ended up getting "3 kills" So, dumping a unconscious guard/enemy to the water, counts as a kill ?

What, you mean drowning people die?
 
Wow is redeeming Sims 3 a horrible process.
You can't even do it in the client like every other game.
No, you have to redeem one of their flagship first-party titles on it's own website.
 
@Sconibulus Dupe.
 
4:57 PM
It doesn't even have a single box to enter the code in. You have to enter each part in a separate box, for the base game and every single piece of dlc.
 
@Sconibulus Dupity Dupe dupe dupe
 
Most of the DLC you register on a "Redeem a Game" page, but one item you have to go to a very different "Redeem a Code" page.
 
@Sconibulus In fact, the water in dishonored is instantly horifically deadly to all living things that are not the protagonist, whether conscious or not.
 
oooh, scary
 
@BenBrocka Shame on you. Answering dupes.
 
4:59 PM
@BenBrocka you should delete that answer so that google forwarding works properly
 
Didn't know it was a dupe. Thought it sounded familiar
 

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