|genre=Space trading and combat
|modes=Single-player, Multiplayer
|ratings=
|platforms=Microsoft Windows, OS X
|media=
|requirements=
|input=
}}
Elite: Dangerous is a forthcoming space trading and combat simulator that represents the fourth instalment in the Elite video game series. Having been unable to agree a funding deal with a publisher for many years, the developers crowdfunded the project through a [http://www.kickstarter.com/projects/1461411552/elite-dangerous Kickstarter campaign]. The Windows version is due to be released in March 2014, with a Mac OS version three months later....
It's not going to have a subscription either, which is yessssss
@FEichinger DAMMIT
> Miner Wars MMO will be released about 12 months after MW 2081 and will be classical massive multiplayer online game for one-time buy price (no subscription fees).
@alexanderpas What pisses me off about it is Notch's lack of commitment. Cancelling the project midway because "Meh, can't be arsed." is a shit way to go about things.
If he had just at some point said "Look, guys, I've run into a wall here. Anyone have an idea?", I'd be perfectly fine with it. But dropping projects just like that after announcing it in the concept phase, that's Psychonauts 2 all over again.
@PrivatePansy It means that F_{n+1} is roughly (Golden Ratio) multiplied with F_n, which means that log(F_{n+1}) is roughly log(Golden Ratio) added to log(F_n) - a linear increase.
Retrovirus seems nice Signal Ops I just don't know Zack Zero seems to be worth avoiding Vox seems kind of meh at this point. Sol Survivor I forget but I think it's actually pretty dandy.
@OrigamiRobot I disagree. Multiplayer is not fun, because there will always be jerks that decide destroying your investment is more fun than doing it themselves.
I spend effort into creating something useful and practical, and to only have it blown away because someone else decides that's fun means I have to do it all over again.
If I can deploy enough defense platforms to blow away anyone who decides taking a potshot at it is fun, then, yeah, I'd enjoy it, too. I'd set them at maximum sensitivity, too, so even if a stray shot hits it, it would set that player as hostile, and terminate with maximum prejudice.
@fbueckert That's the annoying thing about Minecraft. No matter how many traps and pits and defenses you build, it's trivial for someone to build over them, or destroy them
@OrigamiRobot Do you know of any multiplayer space games that actually ALLOW that level of protection? I don't, other than Eve, and I'm not even sure of that.
Heck, if they could do that, the very first thing I'd build would be an automated defense platform factory. Keep it supplied with stuff, and seed the area around it thick enough to walk across.
In the event that someone brings enough firepower to actually overwhelm the defenses, then I'd say hats off to them for the persistence to get through that much protection.
"Hey, this multi million dollar factory you just built? Sorry, you're now stuck defending it, because there's no way to ensure it ever survives otherwise."
@OrigamiRobot I heard a story about NPC protected space. SA was paying people to bring down certain kinds of ships in that kind of safe area. The general strategy was to use a really cheap ship and just blow yourself up, taking the bigger ship with you. The bounty from SA would more than pay your costs. Then SA was producing the bigger ships and selling those to the people who had them blown up at a profit.
@StrixVaria Space is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space. Consequently, you can easily hide something in space just by putting it into orbit of some god-forsaken dwarf star in the outlying regions of the galaxy and simply not telling anyone where it is.
@fbueckert Who says there are factories to build? Who says they're unprotected? Who says any of the stuff you're saying is why you don't want to play this game?
@OrigamiRobot There are a few options available, from what I can theorize: 1) Everything's NPC made. 2) Your resource gathering capabilities are unattackable. 3) Your resource gathering capabilities are vulnerable, and attackable.
The last one can include "... and it takes about two weeks of constant player attacks to lower the production and another three weeks to finally destroy them."
I'm honestly confused. If someone other than @OrigamiRobot understands what he's talking about, I do want to know if I'm building my viewpoint off mistaken assumptions.
For player-built factories, I'd design them to be hard and expensive to destroy, and take a long time (at least four times the time it takes to build them, so if it's one week to build, it's four weeks to destroy, real time). And have them have auto-repair facilities (upgradable) as standard equipment, so if you leave as much as 1% of it there, it'll just rebuild itself within a short time.
In other words, if you really want a station gone, you have to leave your ship(s) attacking it even while you're at school/at work/asleep, and anyone flying along can just blast your attack ships out of the way.
Want to get rid of those factories? Make them unprofitable.
This needs a lot of tweaking to work, obviously. A basic "idling" factory not producing anything would cost nothing to run or auto-repair, but also gain nothing. Additional modules - active defence, habitats, wormhole end points, giant floating glowing pink penises and so on - would cost maintenance, as would mining operations. If you can make a profit then depends on what you produce, how cheaply you get the basic mats, how your supply and delivery lines look like and so on.
@fbueckert It would be far more amusing to activate the trap, and give them a few second to worry about it, before activating the defenses and blowing them out of space
@SaintWacko Yup. And then launch all the fighters one at a time, in either a continuous stream, or at timed intervals. The first will garner, "Oh, crap, there's a ton of fighters, I'm gonna die!", and the second is, "Oh, it's launching fighters. No big deal, I can handle them...why are they still launching?...how many are IN there!?...I don't think it's physically possible for that many to be stored in those docking bays!"
The word in square brackets is the alt text, which gets displayed if the browser can't show the image. Be sure to include meaningful alt text for screen-reading software
@SaintWacko Or as an alternate scenario, hypers in a deadnought-class ship, and THEN activates an escape-proof defense about a second before they'd actually hyper out.
@LessPop_MoreFizz What the crap. That's...what? The third time we've had that question?
The word in square brackets is the alt text, which gets displayed if the browser can't show the image. Be sure to include meaningful alt text for screen-reading software
I'm thinking of buying a 3DS XL soon and I'd like to do a system transfer to that new device. Is there anything I should know before proceeding?
I have a big SD card on my first 3DS and I want to use it on the second 3DS after the system transfer.
How do I do this?
Does it transfer the whole...
I just finished a mission, and i dont remember killing anyone, but i threw 3 bodies on the water.
At the end of the mission, i ended up getting "3 kills"
So, dumping a unconscious guard/enemy to the water, counts as a kill ?
It doesn't even have a single box to enter the code in. You have to enter each part in a separate box, for the base game and every single piece of dlc.
@Sconibulus In fact, the water in dishonored is instantly horifically deadly to all living things that are not the protagonist, whether conscious or not.