sorry to interrupt guys, but @sm4 my question is still at stack overflow :( they didn't move it, what should I do? Ask again here? I really want that answer...
This is the big problem I see in SE. People ask, somebody answers and bam, 5 minutes and you flag the answer as correct... Give it time, day, two, a week!
@sm4 I got a lead on 2D Bin packing. I was just reading about it... sounds like it 'may' help me with some auto-sorting method, not that easy though, since it's 2D - still not the behavior I quite want, but better than nothing.
I'd like to put a computer screen that is running an OpenGL programs in a room. It has to run all day long (not in the night).
I'd like to draw lines that are slowly fading in the background. The setting is simple: a uniform color background (say, black) and colored lines (say, white) that are ...
a couple here in montreal was having lunch on her birthday. a block of concrete fell off the top of the building, crashed through the glass roof where they were, and squashed her flat instantly. He suffered only minor physical injury. How horrible. :(
Is protection against CheatEngine and other inject tools are possible to do? I was thinking a day and the only one idea I've got is about writting some small application which will scan the processes running every second, and in case if any injector will be found the game client will exit immadia...
well yes, but primitives are created by real c# and then passed to my c# , then the primitive is passed back to real c# and something happens and == doesnt work :)
oh
dynamic expected = ((Reference)frame.Stack.Pop()).Value; dynamic value = ((Reference)frame.Stack.Pop()).Value;
"Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD"
if finding the algorithm isn't YOUR aim, I'd just stick to the simplest possible solution
I read about that bin packing thing, it was more a sorting algo that an organizing one. I don't wanna resort the whole thing. I just wanna see if I could make some space for my item to fit - if I could.
in the game we're making it doesn't mean so much to the player if the order of the items are changed - so I think it wouldn't hurt to resort everything. but not automatically when he picks up something that doesn't fit. we'll tie autosorting to a button, so that if the player wants to autosort just press that button. this is less annoying, and would fix the problem where he's surrounded with enemies, out of ammo, he finds some but they don't fit.
found ammo -> doesn't fit -> autosort -> pick up ammo -> shoot.
I think with some studying to 2d bin packing algos I can make that autosort function
plus I think the player would autosort once in a while, so there's lower chance that he gets in that sticky situation :)
@ClassicThunder I care about this feature so much because we care about speed runs in our game + the inventory's gonna be in real-time, not like in RE1/2/3 where you pause the game and do your stuff with the inventory. So the time spent on inventory management in our game (swapping, organizing) isn't free and will affect your end score.
@Byte56 I recently asked you about keeping entities ordered in a basic RenderingSystem, I would like you to ask you a question about these entity lists in general
Is this saying it applies to browser definition files in those particular versions / service packs or that this hotfix is also available in those versions / service packs? support.microsoft.com/kb/2600100
I'm pretty sure its the former but the wording seems confusing