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12:02 AM
@JohnMcDonald whats the unit on the Y axis?
 
@JohnMcDonald can you post the results here? it doesnt work for me
 
Like... of the person?
 
Yes
 
12:03 AM
I'm so young compared to everyone else :(
 
Average is 29
 
whats the x-axis?
 
Perhaps you could get rid of rep above 150k, to stretch out the graph
 
Age vs Reputation (in 100 rep buckets)
 
Might have a clearer picture.
 
12:04 AM
I approve of this change in graph
 
stretched:
Note this is for SO. There are barely enough users here to make a graph worth looking at
 
I figured based on the rep amounts.
 
i have low rep and am young :P
 
For a laugh, here's GD:
 
coo;
@Byte56 @JohnMcDonald @Jimmy @ToddersLegrande can some people from here check my new and improved answer here: gamedev.stackexchange.com/questions/58185/…
 
12:10 AM
Save smileys for chat. Not as useful in answers ;)
 
where was that?
aah found it
 
Note: I am not an expert at this, this code may not work. :P
 
yeah
ill fix it
if i do wil you upvote it?
 
I will if you add the code for adding experience we talked about in the other room
since that is probably the MOST relevant piece of information
 
didnt find that
ill look
LOL
in google, i found the question im answering in the results :D
 
12:14 AM
If you can find some information on this:
in How can I mod an item to take experience from a player in Minecraft?, 1 hour ago, by Andrew Graber
if (flag1)
{
entityplayermp.addExperienceLevel(-i);
notifyAdmins(par1ICommandSender, "commands.xp.success.negative.levels", new Object[] {Integer.valueOf(i), entityplayermp.getEntityName()});
}
Mainly entityplayermp.addExperienceLevel() - you'll likely have a solid answer
 
12:32 AM
yeah, I'd say the answer got worse
code blocks inherently are not as good as explaining the concept. But it's nice to include them sometimes because you can explain through example better. However, you've added code that 1) creates a tool and 2) shows how harvestLevel interacts with blocktypes when the original question was asking how to make a tool use experience.
 
I'm definitely a fan of learning by experience so I'm not at all opposed to the blocks since they are prefaced with what they are for (mostly) but as I and Jimmy have already pointed out, they aren't completely relevant to answering the crux of the question.
 
@PythonInProgress Is this the actual solution working code?
public boolean onBlockStartBreak(ItemStack itemstack, int X, int Y, int Z, EntityPlayer player) { entityplayermp.addExperienceLevel(-1) return false; }
 
Or, theoretically. Don't know if its tested
It was agreed upon that it should be added to the answer (I've been watching and occasionally add input)
 
12:50 AM
@ToddersLegrande you said you would upvote my answer :D
 
I want to see Byte's edits :)
 
How long has GD.SE had a twitter?
 
1:08 AM
@ToddersLegrande My edits are drastic.. I'm not sure if I should submit them.
 
1:32 AM
@Byte56 i did your drastic edit, sort of
hey @ChristianCareaga
upvote @Byte56 ?
 
watsuup!
 
@PythonInProgress Don't worry so much about votes. People will upvote if it's deserving.
 
i need rep.... 3 more
@ChristianCareaga i looked at your question
wish i could answer it
 
You want rep.
 
1:34 AM
yeah me and daniel are trying to get it to work
 
yeah :D
 
As I said, I'd up vote if that function is correct.
Have patience please.
 
thanks
@ChristianCareaga what are the features so far?
 
any one knowledged on servers?
 
well we added the ability to shoot arrows and kill an enemy and get its drop
 
1:36 AM
post them here... i have to go but just put @PythonInProgress in front of them
cool
bye all!
 
the problem is getting the arrow to shoot in the right direction
 
@Dave depends on what you mean
 
@ToddersLegrande if you have time to read my Q stackoverflow.com/questions/17333132/…
 
Heya!
 
Hey it's Romeo! You nearly gave me a heart attack.
@Dave Interesting question...
I'm curious where the question is coming from
From what I know... people don't really do it the first way you mention
 
1:40 AM
i know but i thought it was a good idea in my head :P
 
Haha I see
It's definitely an idea
My big concern with that method is you are transferring significantly more data than needed which is a waste of bandwidth which is a REALLY valuable resource depending on the size of your files and your target audience
If I hit the main "page" and never look at the rest, I downloaded a ton of HTML I never needed
 
but isn't html cached?
 
Has to be downloaded at least once to be cached
 
yup
but i was told making lots of requests will also be a problem
 
Depends on the user
 
1:42 AM
im no expert on servers tho :P
 
and what is "lots of requests"
For example Gajoo has problems with lots of requests because his ping is just so damn high
Needless to say, your best bet is probably a combination of everything
 
i cant see a combination of those 2 options =/
unless i do statistic analysis see what users tend to load on average
 
Get as much into a single request as it makes sense make sure you've got settings right so that the server pulls down all resources the file needs (CSS, JS, images, etc.) in a single request so that it doesn't take multiple requests to load a single page.
If you've got a ton of pages / images there is NO WAY I'm waiting to download your 50MB web page
That doesn't make sense
 
dont see how i can request css and images in one request =/
well its a game your guna be preloading most of the stuff
 
1 sec... let me find a conversation for you here...
 
1:47 AM
ok
 
Might need to go back further but thats where his answer came from
gtmetrix.com will help you find areas you can improve your "site" with
this is how @Blue found out he could get everything in less requests
 
Well im already at A+ on my speed tester :P
 
i'll try it now on this site
 
Cool
doesn't disprove being able to get css and images in one request
 
1:52 AM
According to chrome its not getting them in one request though
Css then images then the html template
 
It's significantly fewer requests anyway
I guess claiming one was extreme
 
ive no clue how to combine css with images for a single request =/
 
In any case... I think we've gotten a little off topic
 
oh okay
 
You were looking to make sure your server could handle the most requests possible
which all we've talked about really is client side performance
 
1:57 AM
ah
well the HTML load is 9000bytes currently
it won't get that much bigger than that
thats pre-minify too
 
which is why i don't know if that will really harm bandwidth
 
Well when I hear ALL THE PAGES
sounds scary :P
 
lol yeh
 
Especially if the pages have large graphics on them
 
1:58 AM
well images are requested seperate to HTML files i believe =/
and so i will use sprite sheet for images eventually
 
I would say you probably don't need to worry too much regardless, but the bigger issue is likely going to be the number of concurrent requests which can be handled by more hardware
(or better hosting, in a hosted scenario)
which their solution would be more / dedicated hardware
 
Anyone here knows OpenGL?
 
So if you can optimize to a point that makes sense you'll be good
If your HTML gets out of control, dumping it all into one file isn't a good idea
If its manageable I don't see a problem, but I would call this a preoptimization
 
ok i agree there. i think 9000bytes is in control for time being
 
especially since it has some trade offs
 
2:00 AM
i think what i could do... most common html layouts in one request, less common in seperate requests.
for example homepage and login / register together
 
You could just use ajax to update the body of a page instead of the whole page
 
yeah true
gah wish i understood cache better xD
@ToddersLegrande is there any site online that gives global stats of like average page size for websites around the world?
it be interesting to compare mine
 
I haven't looked into any but even if you found something I'd take it with a grain of salt. As you said yourself... yours is a game so it doesn't necessarily have to comply with whats normal out there
 
hihi
 
2:10 AM
true. i guess most people would expect a slightly larger load for a game
given most all come with pre-loading for a few seconds
 
Time to start learning C++
It's about time
 
i tried
i failed :P
 
ouch :D
I already know java
so there are definitely some things that are different, but there are some things that are similar
 
its too hard for me i come from PHP/Javascript background =/
wasn't a good choice PHP i think
 
The two worst languages on the web :P
I don't give either enough credit though :)
I find them both difficult to work with. Probably due to inexperience
 
2:16 AM
JS ain't so bad when used properly :P
 
I don't find either that hard to work with personally
JS + JQuery + Bootstrap :D
 
yeh but going from PHP to C++
 
yeah
 
is not a good choice xD
 
I come from a Java / C# Object Oriented Programming background which is why I find working with them difficult
objects in both languages are just goofy
 
2:17 AM
well you started with good choices
 
tbh I think that if I learn C++ it'll help me a lot as I try to join the game development industry :P
 
Java was the big one stressed in school; C# is what I used on the job
 
I love it
java is easy :D
 
I don't know if I could go back since I started using C#
Especially on the web side. JSP I found oddly difficult to follow
I had a bad teacher for it though
 
I don't understand pointers and such in C++
 
2:18 AM
same
 
The whole memory thing I've never really had to worry about before
 
I find pointers easy to understand AND easy to screw up
I get it, just too many pitfalls
C++ is also a lot of work with header files and whatnot
C# all the way
 
lol
 
yeh header files made things complex v.quickly
so i gave up
 
but C++ is used way more
 
2:20 AM
not sure about that =/
with unity its mostly C#
 
pssh
AAA games tho
 
well you might be right there
 
I think the big thing is having experience in a variety of languages with small examples of things you did, and then complete bigger things in the language of your choice
They say the number one way to get a job is just to make games
 
but C# vs C++ im not sure theres a major performance difference anymore ?
as far as app world on phones is i think C# surely dominates
 
yeah I agree
my goal is to eventually get an internship at DICE
 
2:23 AM
Oooo
I've got student loans so I don't really have a goal other than to have fun right now :P
 
lololol
 
game dev as a hobby is sufficient for me right now
Anywho I'm out ofr now. Later guys
 
see ya
 
3:00 AM
@PythonInProgress we got is working check it out github.com/linkey11/Necromonster
 
sm4
3:13 AM
@Dave You mean just a comparison between C++ and C#, right? Because world of phones is slowly being conquered by Java. Not sure what is the percentage, but iOS apps use Objective-C. I guess Windows Mobile is dominated by C#, but who cares :)
 
Android is all java :P
 
4:15 AM
@Noctrine when migrating do you just send over the questions? No confirmations?
 
4:53 AM
@sm4 i thought android allowed C# apps too if so i wouldn't pick java lol
 
sm4
@Dave I think somebody ported Mono to Android. Anyways, everything is possible with enough time and effort.
 
 
3 hours later…
8:17 AM
Morning devs
tips hat
 
sm4
Time for afternoon tea in this part of the world...
 
Well I say poop to that my dear boy. Poop indeed!
 
sm4
Just got reminded of it because of the hat...
 
That is a fancy hat.
 
 
3 hours later…
11:21 AM
Morning.
 
Good afternoon everybody
 
11:56 AM
hey
@ToddersLegrande I LIKE header files. They show you at a glance what the class does. I really don't like C#'s lack of header files.
won a ranked game as a jungler with a hero i'd only played 2 times before: Warwick. He's great.
I'm not good at jungling, so that's doubly weird.
 
12:14 PM
@Almo that's why you have Javadoc. Not needing a class separated in 2 files.
 
what does javadoc have to do with c#
 
Doc sorry, thinking in Java :D
 
ah ok :)
that's a good point. Partial classes are evil though. I know, you don't have to use them. :)
 
hey @Almo
 
hay pythen
 
12:18 PM
Warwick, eh?
 
yeah
he's really good
the arooo thing is awesome
 
I've never used him
 
especially since you can toggle it
details
 
I have hiena warwick skin.. I really liked him some time ago.
 
a friend and I do an amazing shyvana combo
I totally forget what hero he is tho
 
12:36 PM
 
12:50 PM
i like iTunes' Up Next feature.
pick next album near end of previous one, add to Up Next
 
Elise <3 Heart that bitch
And she really is a bitch, she's really mean saying she's going to kill everyone and that they are slow and stuff. Meanie.
 
any chess players here?
 
Back in the day (primary school - I was seriously cool back then)
 
sm4
1:06 PM
I think my ELO was 1199 last time I played :)
 
have played some chess. not bad at it. don't really like it.
 
I enjoy chess but I haven't played in a while
 
still waitin for that email todders :)
 
Yeaaaaaaaaaaaaaaaah lol
 
;)
 
1:27 PM
Personally, I prefer Sona.
Sona is OP AD/AP carry hybrid ;P
Dem stars
 
@iKlsR ?
 
I do like Sona a lot
but she's not a jungler :)
 
Well duh
 
:D
 
She's every role except jungler and bruiser
 
1:28 PM
what you think of ziggs top
seems good to me, except can't support bot with The Big Bomb
finkproject.org isn't responding :(
 
@iKlsR What was migrated that shouldn't have been?
 
@Noctrine ah, we want some of your questions but I thought there would be a confirmation or something, the question sent over was a bit on-topic.
 
:( FinkCommander hasn't updated since 2009
ok so fink moved its page
 
@Noctrine I don't really know how the migration system works and we don't want to close anything sent over so I was just curious.
 
To migrate you have to close the question first :\
 
sm4
1:31 PM
0
Q: Moving character left and right

user2429201Hello i followed a tutorial on how to make a top down shooter, the code makes so that my character rotates against my mouse and i can move forward and backwards using W and S. However i also want to be able to move right and left using A and D im not good when it comes to code in javascript nor u...

This looks like a question that is off-topic there and would be probably closed here ;)
 
That's why it's for questions that are off-topic on your site. If it's on topic then you should keep it.
 
@sm4 Is that the same guy who posted like 2 code dumps yesterday that closed?
 
Yeah that's debug this code from a tutorial I didn't understand.
 
@Noctrine ok noted.
 
sm4
@ClassicThunder I don't know :)
 
1:33 PM
Oh you came to us
 
@Byte56 ah, it has been cleared up.
 
Oh good.
 
sm4
Now there are more blue people chatting that regular people! First they get extra priviledges, now they are taking our chat rooms!
 
I feel like I should say something, just to try to tip the balance the other way.
 
@Byte56 well we got a new user so no worries really. :)
 
1:37 PM
I think I dreamed last night I was made a chat room owner. It was a happy day.
 
I dreamed last night that if you made eye contact with yourself in a mirror, you were trapped there.
 
wierd
 
sm4
@ToddersLegrande I dreamed that I will finally see the Sun again and the dream came true. After 2 weeks of heavy smog, the view was spectacular. I went outside and seriously enjoyed it. It was like a scene from some postapocalyptic game. Makes me wanna play Fallout again.
 
I dreamed a dream of times gone by... when hope was high and life worth living!
 
@Byte56 Did you ever see the mirror horror movie?
 
1:44 PM
@ClassicThunder Nope. Does that happen in that movie?
 
sm4
@Byte56 I heard that's how you can have a lucid dream. Dream about a mirror and realize it is a mirror. Than you can take over the dream and do whatever you want :)
 
@sm4 Of all the lucid dreams I've had, none of them started that way.
 
People stare into the mirror and see themselves commit suicide and then they die the way they saw.
Start out with a nice throat slitting
 
Lovely.
Is it on netflix?
 
There are many lucid dreamers who avoid mirrors in their dreams like the plague
 
1:47 PM
I've never had a lucid dream :(
 
Yup thats it.
 
Bummer, not on Netflix or Amazon prime.
 
I never have dreams except for occasionally I'll have periods of a single reoccurring one.
 
@TreDubZedd I enjoy Rule 1
I dream most when I'm hitting the snooze button
 
1:54 PM
:| I've never had a mirror in one, crap, now they are gonna always be there.
 
want a good free diff tool, having to install fink
that required java and xcode commandline tools
well, fink's a good thing anyway
 
2:12 PM
so i go through all that, and "fink install diffuse" says it doesn't (diffuse) exist
 
2:40 PM
a beyond compare trial ;)
is a good free diff tool ;)
(also well worth the money)
 
mac version?
 
user4704
3:00 PM
@Almo It doesn't have one, I don't think, but kaleidoscopeapp.com is a good Mac tool. It is, however, not free. You can also look at SourceGear's DiffMerge program, which is: sourcegear.com/diffmerge
 
Using KDiff3 right now, seems ok so far. But I'll look at those if there's an issue. :)
thanks
 
I stick with KDiff3. It's a tool that pretty much works anywhere. I'm good with that.
 
3:29 PM
my only complaint so far is that the yellows used for there/not there are really ugly
may change the color scheme :)
 
Does anyone know OpenGL?
 
It's best to just ask your (actual) question to the room, :)
 
What room?
 
THIS room
HI ROOM! waves
 
3:35 PM
Ohh... well i want to know if following NeHe's tutorials is the best idea, or instead is there other way to learn opengl.
 
I know nothing about OpenGL, but I haven't heard good things about NeHe's tutorials. Mainly that they are sorely out of date
 
yeah they are legacy tutorials
 
@Romeo Josh gave some links
Please hold.
opengl.org/documentation/current_version and arcsynthesis.org/gltut
 
Thank you! :D
 
bleh c++
 
3:39 PM
@CodeAssassin to the rescue!
 
any advice on beginner exercies dealing with memory in C++?
I just don't understand pointers etc
 
@Tips48 ummmmmmmmm
 
@Tips48 Have you tried drawing? It helps sometimes when understanding advanced concepts.
 
Whiteboards ftw
 
@Tips48 also depends on how much you've read about them.
 
3:42 PM
I just don't understand the advantage of having a pointer when you can just have the object itself
things like that
 
passing an object to a function can be passing a lot of memory. passing the pointer means just a few bytes
has many other potential benefits, side-effects and pitfalls.
but that's one of the most basic ones
 
@Tips48 Please free memory afterwards or else you risk memory-leaks.
 
mmkay
I'll read that first one..so far it makes sense lol
 
hunting for memory leaks is EVERY programmer's favorite pastime.
 
3:50 PM
@Almo gah
live stream of me doing sloppy code
 
okay, so does anyone mind if I ask dumb C++ questions :P
 
Only if you haven't done your own research first
 

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